// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include "Common/CommonWindows.h" #include "Common/OSVersion.h" #include #include #include #include "base/display.h" #include "file/vfs.h" #include "file/zip_read.h" #include "base/NativeApp.h" #include "profiler/profiler.h" #include "thread/threadutil.h" #include "util/text/utf8.h" #include "net/resolve.h" #include "Core/Config.h" #include "Core/SaveState.h" #include "Windows/EmuThread.h" #include "Windows/DSoundStream.h" #include "ext/disarm.h" #include "Common/LogManager.h" #include "Common/ConsoleListener.h" #include "Commctrl.h" #include "UI/GameInfoCache.h" #include "Windows/resource.h" #include "Windows/MainWindow.h" #include "Windows/Debugger/Debugger_Disasm.h" #include "Windows/Debugger/Debugger_MemoryDlg.h" #include "Windows/Debugger/Debugger_VFPUDlg.h" #include "Windows/GEDebugger/GEDebugger.h" #include "Windows/W32Util/DialogManager.h" #include "Windows/Debugger/CtrlDisAsmView.h" #include "Windows/Debugger/CtrlMemView.h" #include "Windows/Debugger/CtrlRegisterList.h" #include "Windows/InputBox.h" #include "Windows/WindowsHost.h" #include "Windows/main.h" // Nvidia drivers >= v302 will check if the application exports a global // variable named NvOptimusEnablement to know if it should run the app in high // performance graphics mode or using the IGP. extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 1; } CDisasm *disasmWindow[MAX_CPUCOUNT] = {0}; CGEDebugger *geDebuggerWindow = 0; CMemoryDlg *memoryWindow[MAX_CPUCOUNT] = {0}; static std::string langRegion; static std::string osName; static std::string gpuDriverVersion; void LaunchBrowser(const char *url) { ShellExecute(NULL, L"open", ConvertUTF8ToWString(url).c_str(), NULL, NULL, SW_SHOWNORMAL); } void Vibrate(int length_ms) { // Ignore on PC } // Adapted mostly as-is from http://www.gamedev.net/topic/495075-how-to-retrieve-info-about-videocard/?view=findpost&p=4229170 // so credit goes to that post's author, and in turn, the author of the site mentioned in that post (which seems to be down?). std::string GetVideoCardDriverVersion() { std::string retvalue = ""; HRESULT hr; hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); if (FAILED(hr)) { return retvalue; } IWbemLocator *pIWbemLocator = NULL; hr = CoCreateInstance(__uuidof(WbemLocator), NULL, CLSCTX_INPROC_SERVER, __uuidof(IWbemLocator), (LPVOID *)&pIWbemLocator); if (FAILED(hr)) { CoUninitialize(); return retvalue; } BSTR bstrServer = SysAllocString(L"\\\\.\\root\\cimv2"); IWbemServices *pIWbemServices; hr = pIWbemLocator->ConnectServer(bstrServer, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices); if (FAILED(hr)) { pIWbemLocator->Release(); SysFreeString(bstrServer); CoUninitialize(); return retvalue; } hr = CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL,EOAC_DEFAULT); BSTR bstrWQL = SysAllocString(L"WQL"); BSTR bstrPath = SysAllocString(L"select * from Win32_VideoController"); IEnumWbemClassObject* pEnum; hr = pIWbemServices->ExecQuery(bstrWQL, bstrPath, WBEM_FLAG_FORWARD_ONLY, NULL, &pEnum); ULONG uReturned; VARIANT var; IWbemClassObject* pObj = NULL; if (!FAILED(hr)) { hr = pEnum->Next(WBEM_INFINITE, 1, &pObj, &uReturned); } if (!FAILED(hr) && uReturned) { hr = pObj->Get(L"DriverVersion", 0, &var, NULL, NULL); if (SUCCEEDED(hr)) { char str[MAX_PATH]; WideCharToMultiByte(CP_ACP, 0, var.bstrVal, -1, str, sizeof(str), NULL, NULL); retvalue = str; } } pEnum->Release(); SysFreeString(bstrPath); SysFreeString(bstrWQL); pIWbemServices->Release(); pIWbemLocator->Release(); SysFreeString(bstrServer); CoUninitialize(); return retvalue; } std::string System_GetProperty(SystemProperty prop) { static bool hasCheckedGPUDriverVersion = false; switch (prop) { case SYSPROP_NAME: return osName; case SYSPROP_LANGREGION: return langRegion; case SYSPROP_CLIPBOARD_TEXT: { std::string retval; if (OpenClipboard(MainWindow::GetDisplayHWND())) { HANDLE handle = GetClipboardData(CF_UNICODETEXT); const wchar_t *wstr = (const wchar_t*)GlobalLock(handle); if (wstr) retval = ConvertWStringToUTF8(wstr); else retval = ""; GlobalUnlock(handle); CloseClipboard(); } return retval; } case SYSPROP_GPUDRIVER_VERSION: if (!hasCheckedGPUDriverVersion) { hasCheckedGPUDriverVersion = true; gpuDriverVersion = GetVideoCardDriverVersion(); } return gpuDriverVersion; default: return ""; } } // Ugly! extern WindowsAudioBackend *winAudioBackend; #ifdef _WIN32 #if PPSSPP_PLATFORM(UWP) static int ScreenDPI() { return 96; // TODO UWP } #else static int ScreenDPI() { HDC screenDC = GetDC(nullptr); int dotsPerInch = GetDeviceCaps(screenDC, LOGPIXELSY); ReleaseDC(nullptr, screenDC); return dotsPerInch; } #endif #endif int System_GetPropertyInt(SystemProperty prop) { switch (prop) { case SYSPROP_AUDIO_SAMPLE_RATE: return winAudioBackend ? winAudioBackend->GetSampleRate() : -1; case SYSPROP_DISPLAY_REFRESH_RATE: return 60000; case SYSPROP_DEVICE_TYPE: return DEVICE_TYPE_DESKTOP; case SYSPROP_DISPLAY_DPI: return ScreenDPI(); case SYSPROP_HAS_FILE_BROWSER: return true; default: return -1; } } void System_SendMessage(const char *command, const char *parameter) { if (!strcmp(command, "finish")) { PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0); } else if (!strcmp(command, "setclipboardtext")) { if (OpenClipboard(MainWindow::GetDisplayHWND())) { std::wstring data = ConvertUTF8ToWString(parameter); HANDLE handle = GlobalAlloc(GMEM_MOVEABLE, (data.size() + 1) * sizeof(wchar_t)); wchar_t *wstr = (wchar_t *)GlobalLock(handle); memcpy(wstr, data.c_str(), (data.size() + 1) * sizeof(wchar_t)); GlobalUnlock(wstr); SetClipboardData(CF_UNICODETEXT, handle); GlobalFree(handle); CloseClipboard(); } } } void System_AskForPermission(SystemPermission permission) {} PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; } void EnableCrashingOnCrashes() { typedef BOOL (WINAPI *tGetPolicy)(LPDWORD lpFlags); typedef BOOL (WINAPI *tSetPolicy)(DWORD dwFlags); const DWORD EXCEPTION_SWALLOWING = 0x1; HMODULE kernel32 = LoadLibrary(L"kernel32.dll"); tGetPolicy pGetPolicy = (tGetPolicy)GetProcAddress(kernel32, "GetProcessUserModeExceptionPolicy"); tSetPolicy pSetPolicy = (tSetPolicy)GetProcAddress(kernel32, "SetProcessUserModeExceptionPolicy"); if (pGetPolicy && pSetPolicy) { DWORD dwFlags; if (pGetPolicy(&dwFlags)) { // Turn off the filter. pSetPolicy(dwFlags & ~EXCEPTION_SWALLOWING); } } FreeLibrary(kernel32); } bool System_InputBoxGetString(const char *title, const char *defaultValue, char *outValue, size_t outLength) { std::string out; if (InputBox_GetString(MainWindow::GetHInstance(), MainWindow::GetHWND(), ConvertUTF8ToWString(title).c_str(), defaultValue, out)) { strcpy(outValue, out.c_str()); return true; } else { return false; } } bool System_InputBoxGetWString(const wchar_t *title, const std::wstring &defaultvalue, std::wstring &outvalue) { if (InputBox_GetWString(MainWindow::GetHInstance(), MainWindow::GetHWND(), title, defaultvalue, outvalue)) { return true; } else { return false; } } static std::string GetDefaultLangRegion() { wchar_t lcLangName[256] = {}; // LOCALE_SNAME is only available in WinVista+ if (0 != GetLocaleInfo(LOCALE_NAME_USER_DEFAULT, LOCALE_SNAME, lcLangName, ARRAY_SIZE(lcLangName))) { std::string result = ConvertWStringToUTF8(lcLangName); std::replace(result.begin(), result.end(), '-', '_'); return result; } else { // This should work on XP, but we may get numbers for some countries. if (0 != GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, lcLangName, ARRAY_SIZE(lcLangName))) { wchar_t lcRegion[256] = {}; if (0 != GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, lcRegion, ARRAY_SIZE(lcRegion))) { return ConvertWStringToUTF8(lcLangName) + "_" + ConvertWStringToUTF8(lcRegion); } } // Unfortunate default. We tried. return "en_US"; } } std::vector GetWideCmdLine() { wchar_t **wargv; int wargc = -1; wargv = CommandLineToArgvW(GetCommandLineW(), &wargc); std::vector wideArgs(wargv, wargv + wargc); return wideArgs; } int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow) { setCurrentThreadName("Main"); CoInitializeEx(NULL, COINIT_MULTITHREADED); net::Init(); // This needs to happen before we load the config. So on Windows we also run it in Main. It's fine to call multiple times. // Windows, API init stuff INITCOMMONCONTROLSEX comm; comm.dwSize = sizeof(comm); comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES; InitCommonControlsEx(&comm); EnableCrashingOnCrashes(); #ifdef _DEBUG _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); #endif PROFILE_INIT(); #if defined(_M_X64) && defined(_MSC_VER) && _MSC_VER < 1900 // FMA3 support in the 2013 CRT is broken on Vista and Windows 7 RTM (fixed in SP1). Just disable it. _set_FMA3_enable(0); #endif #ifndef _DEBUG bool showLog = false; #else bool showLog = true; #endif const std::string &exePath = File::GetExeDirectory(); VFSRegister("", new DirectoryAssetReader((exePath + "/assets/").c_str())); VFSRegister("", new DirectoryAssetReader(exePath.c_str())); langRegion = GetDefaultLangRegion(); osName = GetWindowsVersion() + " " + GetWindowsSystemArchitecture(); char configFilename[MAX_PATH] = { 0 }; const std::wstring configOption = L"--config="; char controlsConfigFilename[MAX_PATH] = { 0 }; const std::wstring controlsOption = L"--controlconfig="; std::vector wideArgs = GetWideCmdLine(); for (size_t i = 1; i < wideArgs.size(); ++i) { if (wideArgs[i][0] == L'\0') continue; if (wideArgs[i][0] == L'-') { if (wideArgs[i].find(configOption) != std::wstring::npos && wideArgs[i].size() > configOption.size()) { const std::wstring tempWide = wideArgs[i].substr(configOption.size()); const std::string tempStr = ConvertWStringToUTF8(tempWide); std::strncpy(configFilename, tempStr.c_str(), MAX_PATH); } if (wideArgs[i].find(controlsOption) != std::wstring::npos && wideArgs[i].size() > controlsOption.size()) { const std::wstring tempWide = wideArgs[i].substr(controlsOption.size()); const std::string tempStr = ConvertWStringToUTF8(tempWide); std::strncpy(controlsConfigFilename, tempStr.c_str(), MAX_PATH); } } } LogManager::Init(); // On Win32 it makes more sense to initialize the system directories here // because the next place it was called was in the EmuThread, and it's too late by then. InitSysDirectories(); // Load config up here, because those changes below would be overwritten // if it's not loaded here first. g_Config.AddSearchPath(""); g_Config.AddSearchPath(GetSysDirectory(DIRECTORY_SYSTEM)); g_Config.SetDefaultPath(GetSysDirectory(DIRECTORY_SYSTEM)); g_Config.Load(configFilename, controlsConfigFilename); bool debugLogLevel = false; const std::wstring gpuBackend = L"--graphics="; // The rest is handled in NativeInit(). for (size_t i = 1; i < wideArgs.size(); ++i) { if (wideArgs[i][0] == L'\0') continue; if (wideArgs[i][0] == L'-') { switch (wideArgs[i][1]) { case L'l': showLog = true; g_Config.bEnableLogging = true; break; case L's': g_Config.bAutoRun = false; g_Config.bSaveSettings = false; break; case L'd': debugLogLevel = true; break; } if (wideArgs[i] == L"--fullscreen") g_Config.bFullScreen = true; if (wideArgs[i] == L"--windowed") g_Config.bFullScreen = false; if (wideArgs[i].find(gpuBackend) != std::wstring::npos && wideArgs[i].size() > gpuBackend.size()) { const std::wstring restOfOption = wideArgs[i].substr(gpuBackend.size()); // Force software rendering off, as picking directx9 or gles implies HW acceleration. // Once software rendering supports Direct3D9/11, we can add more options for software, // such as "software-gles", "software-d3d9", and "software-d3d11", or something similar. // For now, software rendering force-activates OpenGL. if (restOfOption == L"directx9") { g_Config.iGPUBackend = GPU_BACKEND_DIRECT3D9; g_Config.bSoftwareRendering = false; } else if (restOfOption == L"directx11") { g_Config.iGPUBackend = GPU_BACKEND_DIRECT3D11; g_Config.bSoftwareRendering = false; } else if (restOfOption == L"gles") { g_Config.iGPUBackend = GPU_BACKEND_OPENGL; g_Config.bSoftwareRendering = false; } else if (restOfOption == L"vulkan") { g_Config.iGPUBackend = GPU_BACKEND_VULKAN; g_Config.bSoftwareRendering = false; } else if (restOfOption == L"software") { g_Config.iGPUBackend = GPU_BACKEND_OPENGL; g_Config.bSoftwareRendering = true; } } } } #ifdef _DEBUG g_Config.bEnableLogging = true; #endif if (iCmdShow == SW_MAXIMIZE) { // Consider this to mean --fullscreen. g_Config.bFullScreen = true; } // Consider at least the following cases before changing this code: // - By default in Release, the console should be hidden by default even if logging is enabled. // - By default in Debug, the console should be shown by default. // - The -l switch is expected to show the log console, REGARDLESS of config settings. // - It should be possible to log to a file without showing the console. LogManager::GetInstance()->GetConsoleListener()->Init(showLog, 150, 120, "PPSSPP Debug Console"); if (debugLogLevel) LogManager::GetInstance()->SetAllLogLevels(LogTypes::LDEBUG); timeBeginPeriod(1); // TODO: Evaluate if this makes sense to keep. MainWindow::Init(_hInstance); g_hPopupMenus = LoadMenu(_hInstance, (LPCWSTR)IDR_POPUPMENUS); MainWindow::Show(_hInstance); HWND hwndMain = MainWindow::GetHWND(); HWND hwndDisplay = MainWindow::GetDisplayHWND(); //initialize custom controls CtrlDisAsmView::init(); CtrlMemView::init(); CtrlRegisterList::init(); CGEDebugger::Init(); DialogManager::AddDlg(vfpudlg = new CVFPUDlg(_hInstance, hwndMain, currentDebugMIPS)); host = new WindowsHost(_hInstance, hwndMain, hwndDisplay); host->SetWindowTitle(0); MainWindow::CreateDebugWindows(); const bool minimized = iCmdShow == SW_MINIMIZE || iCmdShow == SW_SHOWMINIMIZED || iCmdShow == SW_SHOWMINNOACTIVE; if (minimized) { MainWindow::Minimize(); } // Emu thread is always running! EmuThread_Start(); InputDevice::BeginPolling(); HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS); HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS); //so.. we're at the message pump of the GUI thread for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit { if (msg.message == WM_KEYDOWN) { //hack to enable/disable menu command accelerate keys MainWindow::UpdateCommands(); //hack to make it possible to get to main window from floating windows with Esc if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE) BringWindowToTop(hwndMain); } //Translate accelerators and dialog messages... HWND wnd; HACCEL accel; switch (g_activeWindow) { case WINDOW_MAINWINDOW: wnd = hwndMain; accel = hAccelTable; break; case WINDOW_CPUDEBUGGER: wnd = disasmWindow[0] ? disasmWindow[0]->GetDlgHandle() : 0; accel = hDebugAccelTable; break; case WINDOW_GEDEBUGGER: default: wnd = 0; accel = 0; break; } if (!TranslateAccelerator(wnd, accel, &msg)) { if (!DialogManager::IsDialogMessage(&msg)) { //and finally translate and dispatch TranslateMessage(&msg); DispatchMessage(&msg); } } } VFSShutdown(); InputDevice::StopPolling(); // The emuthread calls NativeShutdown when shutting down. EmuThread_Stop(); MainWindow::DestroyDebugWindows(); DialogManager::DestroyAll(); timeEndPeriod(1); delete host; LogManager::Shutdown(); if (g_Config.bRestartRequired) { W32Util::ExitAndRestart(); } net::Shutdown(); CoUninitialize(); return 0; }