// Copyright (C) 2003 Dolphin Project / 2012 PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #pragma once #include #ifdef __SYMBIAN32__ #include #endif #ifndef offsetof #include #endif // Includes #include "Common/Common.h" #include "Common/CommonTypes.h" #include "Core/Opcode.h" #if defined(_M_IX86) && !defined(_ARCH_32) #error Make sure _ARCH_32 is defined correctly. #endif // PPSSPP is very aggressive about trying to do memory accesses directly, for speed. // This can be a problem when debugging though, as stray memory reads and writes will // crash the whole emulator. // If safe memory is enabled and JIT is disabled, all memory access will go through the proper // memory access functions, and thus won't crash the emu when they go out of bounds. #if defined(_DEBUG) //#define SAFE_MEMORY #endif // Global declarations class PointerWrap; typedef void (*writeFn8 )(const u8, const u32); typedef void (*writeFn16)(const u16,const u32); typedef void (*writeFn32)(const u32,const u32); typedef void (*writeFn64)(const u64,const u32); typedef void (*readFn8 )(u8&, const u32); typedef void (*readFn16)(u16&, const u32); typedef void (*readFn32)(u32&, const u32); typedef void (*readFn64)(u64&, const u32); namespace Memory { // Base is a pointer to the base of the memory map. Yes, some MMU tricks // are used to set up a full GC or Wii memory map in process memory. on // 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that // some things are mirrored too many times, but eh... it works. // In 64-bit, this might point to "high memory" (above the 32-bit limit), // so be sure to load it into a 64-bit register. extern u8 *base; // These are guaranteed to point to "low memory" addresses (sub-32-bit). // 64-bit: Pointers to low-mem (sub-0x10000000) mirror // 32-bit: Same as the corresponding physical/virtual pointers. // Broken into three chunks to workaround 32-bit mmap() limits. extern u8 *m_pRAM; extern u8 *m_pRAM2; extern u8 *m_pRAM3; extern u8 *m_pScratchPad; extern u8 *m_pVRAM; // 64-bit: Pointers to high-mem mirrors // 32-bit: Same as above extern u8 *m_pPhysicalRAM; extern u8 *m_pUncachedRAM; // This replaces RAM_NORMAL_SIZE at runtime. extern u32 g_MemorySize; extern u32 g_PSPModel; enum { // This may be adjusted by remaster games. RAM_NORMAL_SIZE = 0x02000000, // Used if the PSP model is PSP-2000 (Slim). RAM_DOUBLE_SIZE = RAM_NORMAL_SIZE * 2, VRAM_SIZE = 0x00200000, SCRATCHPAD_SIZE = 0x00004000, #ifdef _ARCH_32 // This wraparound should work for PSP too. MEMVIEW32_MASK = 0x3FFFFFFF, #endif }; enum { MV_MIRROR_PREVIOUS = 1, // MV_FAKE_VMEM = 2, // MV_WII_ONLY = 4, MV_IS_PRIMARY_RAM = 0x100, MV_IS_EXTRA1_RAM = 0x200, MV_IS_EXTRA2_RAM = 0x400, }; struct MemoryView { u8 **out_ptr_low; u8 **out_ptr; u32 virtual_address; u32 size; u32 flags; }; // Uses a memory arena to set up an emulator-friendly memory map void MemoryMap_Setup(u32 flags); void MemoryMap_Shutdown(u32 flags); // Init and Shutdown void Init(); void Shutdown(); void DoState(PointerWrap &p); void Clear(); // False when shutdown has already been called. bool IsActive(); class MemoryInitedLock { public: MemoryInitedLock(); ~MemoryInitedLock(); }; // This doesn't lock memory access or anything, it just makes sure memory isn't freed. // Use it when accessing PSP memory from external threads. MemoryInitedLock Lock(); // used by JIT to read instructions. Does not resolve replacements. Opcode Read_Opcode_JIT(const u32 _Address); // used by JIT. Reads in the "Locked cache" mode void Write_Opcode_JIT(const u32 _Address, const Opcode& _Value); // Should be used by analyzers, disassemblers etc. Does resolve replacements. Opcode Read_Instruction(const u32 _Address, bool resolveReplacements = false); Opcode ReadUnchecked_Instruction(const u32 _Address, bool resolveReplacements = false); u8 Read_U8(const u32 _Address); u16 Read_U16(const u32 _Address); u32 Read_U32(const u32 _Address); u64 Read_U64(const u32 _Address); #if (defined(ARM) || defined(_ARM)) && !defined(_M_ARM) #define _M_ARM #endif inline u8* GetPointerUnchecked(const u32 address) { #ifdef _ARCH_32 return (u8 *)(base + (address & MEMVIEW32_MASK)); #else return (u8 *)(base + address); #endif } #ifdef SAFE_MEMORY u32 ReadUnchecked_U32(const u32 _Address); // ONLY for use by GUI and fast interpreter u8 ReadUnchecked_U8(const u32 _Address); u16 ReadUnchecked_U16(const u32 _Address); void WriteUnchecked_U8(const u8 _Data, const u32 _Address); void WriteUnchecked_U16(const u16 _Data, const u32 _Address); void WriteUnchecked_U32(const u32 _Data, const u32 _Address); #else inline u32 ReadUnchecked_U32(const u32 address) { #ifdef _ARCH_32 return *(u32_le *)(base + (address & MEMVIEW32_MASK)); #else return *(u32_le *)(base + address); #endif } inline float ReadUnchecked_Float(const u32 address) { #ifdef _ARCH_32 return *(float *)(base + (address & MEMVIEW32_MASK)); #else return *(float *)(base + address); #endif } inline u16 ReadUnchecked_U16(const u32 address) { #ifdef _ARCH_32 return *(u16_le *)(base + (address & MEMVIEW32_MASK)); #else return *(u16_le *)(base + address); #endif } inline u8 ReadUnchecked_U8(const u32 address) { #ifdef _ARCH_32 return (*(u8 *)(base + (address & MEMVIEW32_MASK))); #else return (*(u8 *)(base + address)); #endif } inline void WriteUnchecked_U32(u32 data, u32 address) { #ifdef _ARCH_32 *(u32_le *)(base + (address & MEMVIEW32_MASK)) = data; #else *(u32_le *)(base + address) = data; #endif } inline void WriteUnchecked_Float(float data, u32 address) { #ifdef _ARCH_32 *(float *)(base + (address & MEMVIEW32_MASK)) = data; #else *(float *)(base + address) = data; #endif } inline void WriteUnchecked_U16(u16 data, u32 address) { #ifdef _ARCH_32 *(u16_le *)(base + (address & MEMVIEW32_MASK)) = data; #else *(u16_le *)(base + address) = data; #endif } inline void WriteUnchecked_U8(u8 data, u32 address) { #ifdef _ARCH_32 (*(u8 *)(base + (address & MEMVIEW32_MASK))) = data; #else (*(u8 *)(base + address)) = data; #endif } #endif inline float Read_Float(u32 address) { u32 ifloat = Read_U32(address); float f; memcpy(&f, &ifloat, sizeof(float)); return f; } // used by JIT. Return zero-extended 32bit values u32 Read_U8_ZX(const u32 address); u32 Read_U16_ZX(const u32 address); void Write_U8(const u8 data, const u32 address); void Write_U16(const u16 data, const u32 address); void Write_U32(const u32 data, const u32 address); void Write_U64(const u64 data, const u32 address); inline void Write_Float(float f, u32 address) { u32 u; memcpy(&u, &f, sizeof(float)); Write_U32(u, address); } u8* GetPointer(const u32 address); bool IsRAMAddress(const u32 address); bool IsVRAMAddress(const u32 address); bool IsScratchpadAddress(const u32 address); inline const char* GetCharPointer(const u32 address) { return (const char *)GetPointer(address); } inline void MemcpyUnchecked(void *to_data, const u32 from_address, const u32 len) { memcpy(to_data, GetPointerUnchecked(from_address), len); } inline void MemcpyUnchecked(const u32 to_address, const void *from_data, const u32 len) { memcpy(GetPointerUnchecked(to_address), from_data, len); } inline void MemcpyUnchecked(const u32 to_address, const u32 from_address, const u32 len) { MemcpyUnchecked(GetPointer(to_address), from_address, len); } inline bool IsValidAddress(const u32 address) { if ((address & 0x3E000000) == 0x08000000) { return true; } else if ((address & 0x3F800000) == 0x04000000) { return true; } else if ((address & 0xBFFF0000) == 0x00010000) { return (address & 0x0000FFFF) < SCRATCHPAD_SIZE; } else if ((address & 0x3F000000) >= 0x08000000 && (address & 0x3F000000) < 0x08000000 + g_MemorySize) { return true; } else { return false; } } inline u32 ValidSize(const u32 address, const u32 requested_size) { u32 max_size; if ((address & 0x3E000000) == 0x08000000) { max_size = 0x08000000 + g_MemorySize - address; } else if ((address & 0x3F800000) == 0x04000000) { max_size = 0x04800000 - address; } else if ((address & 0xBFFF0000) == 0x00010000) { max_size = 0x00014000 - address; } else if ((address & 0x3F000000) >= 0x08000000 && (address & 0x3F000000) < 0x08000000 + g_MemorySize) { max_size = 0x08000000 + g_MemorySize - address; } else { max_size = 0; } if (requested_size > max_size) { return max_size; } return requested_size; } inline bool IsValidRange(const u32 address, const u32 size) { return IsValidAddress(address) && ValidSize(address, size) == size; } }; template struct PSPPointer { u32_le ptr; inline T &operator*() const { #ifdef _ARCH_32 return *(T *)(Memory::base + (ptr & Memory::MEMVIEW32_MASK)); #else return *(T *)(Memory::base + ptr); #endif } inline T &operator[](int i) const { #ifdef _ARCH_32 return *((T *)(Memory::base + (ptr & Memory::MEMVIEW32_MASK)) + i); #else return *((T *)(Memory::base + ptr) + i); #endif } inline T *operator->() const { #ifdef _ARCH_32 return (T *)(Memory::base + (ptr & Memory::MEMVIEW32_MASK)); #else return (T *)(Memory::base + ptr); #endif } inline PSPPointer operator+(int i) const { PSPPointer other; other.ptr = ptr + i * sizeof(T); return other; } inline PSPPointer &operator=(u32 p) { ptr = p; return *this; } inline PSPPointer &operator+=(int i) { ptr = ptr + i * sizeof(T); return *this; } inline PSPPointer operator-(int i) const { PSPPointer other; other.ptr = ptr - i * sizeof(T); return other; } inline PSPPointer &operator-=(int i) { ptr = ptr - i * sizeof(T); return *this; } inline PSPPointer &operator++() { ptr += sizeof(T); return *this; } inline PSPPointer operator++(int i) { PSPPointer other; other.ptr = ptr; ptr += sizeof(T); return other; } inline PSPPointer &operator--() { ptr -= sizeof(T); return *this; } inline PSPPointer operator--(int i) { PSPPointer other; other.ptr = ptr; ptr -= sizeof(T); return other; } inline operator T*() { #ifdef _ARCH_32 return (T *)(Memory::base + (ptr & Memory::MEMVIEW32_MASK)); #else return (T *)(Memory::base + ptr); #endif } inline operator const T*() const { #ifdef _ARCH_32 return (const T *)(Memory::base + (ptr & Memory::MEMVIEW32_MASK)); #else return (const T *)(Memory::base + ptr); #endif } bool IsValid() const { return Memory::IsValidAddress(ptr); } static PSPPointer Create(u32 ptr) { PSPPointer p; p = ptr; return p; } }; inline u32 PSP_GetScratchpadMemoryBase() { return 0x00010000;} inline u32 PSP_GetScratchpadMemoryEnd() { return 0x00014000;} inline u32 PSP_GetKernelMemoryBase() { return 0x08000000;} inline u32 PSP_GetUserMemoryEnd() { return PSP_GetKernelMemoryBase() + Memory::g_MemorySize;} inline u32 PSP_GetKernelMemoryEnd() { return 0x08400000;} // "Volatile" RAM is between 0x08400000 and 0x08800000, can be requested by the // game through sceKernelVolatileMemTryLock. inline u32 PSP_GetUserMemoryBase() { return 0x08800000;} inline u32 PSP_GetDefaultLoadAddress() { return 0;} //inline u32 PSP_GetDefaultLoadAddress() { return 0x0898dab0;} inline u32 PSP_GetVidMemBase() { return 0x04000000;} inline u32 PSP_GetVidMemEnd() { return 0x04800000;} template inline bool operator==(const PSPPointer &lhs, const PSPPointer &rhs) { return lhs.ptr == rhs.ptr; } template inline bool operator!=(const PSPPointer &lhs, const PSPPointer &rhs) { return lhs.ptr != rhs.ptr; } template inline bool operator<(const PSPPointer &lhs, const PSPPointer &rhs) { return lhs.ptr < rhs.ptr; } template inline bool operator>(const PSPPointer &lhs, const PSPPointer &rhs) { return lhs.ptr > rhs.ptr; } template inline bool operator<=(const PSPPointer &lhs, const PSPPointer &rhs) { return lhs.ptr <= rhs.ptr; } template inline bool operator>=(const PSPPointer &lhs, const PSPPointer &rhs) { return lhs.ptr >= rhs.ptr; }