// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "../Globals.h" #include "GPU/GPU.h" #include "GPU/GPUInterface.h" #include "GPU/Directx9/TextureScalerDX9.h" #include "GPU/Common/TextureCacheCommon.h" struct VirtualFramebuffer; namespace DX9 { class FramebufferManagerDX9; class DepalShaderCacheDX9; class ShaderManagerDX9; class TextureCacheDX9 : public TextureCacheCommon { public: TextureCacheDX9(Draw::DrawContext *draw); ~TextureCacheDX9(); void SetTexture(bool force = false); void Clear(bool delete_them); void StartFrame(); void SetFramebufferManager(FramebufferManagerDX9 *fbManager); void SetDepalShaderCache(DepalShaderCacheDX9 *dpCache) { depalShaderCache_ = dpCache; } void SetShaderManager(ShaderManagerDX9 *sm) { shaderManager_ = sm; } // Only used by Qt UI? bool DecodeTexture(u8 *output, const GPUgstate &state); void ForgetLastTexture() override; void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight); void ApplyTexture(); protected: void Unbind() override; private: void Decimate(); // Run this once per frame to get rid of old textures. void DeleteTexture(TexCache::iterator it); void UpdateSamplingParams(TexCacheEntry &entry, bool force); void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int maxLevel, bool replaceImages, int scaleFactor, u32 dstFmt); D3DFORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const; TexCacheEntry::Status CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h); u32 GetCurrentClutHash(); void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple); void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer); bool CheckFullHash(TexCacheEntry *const entry, bool &doDelete); bool HandleTextureChange(TexCacheEntry *const entry, const char *reason, bool initialMatch, bool doDelete); void BuildTexture(TexCacheEntry *const entry, bool replaceImages); LPDIRECT3DTEXTURE9 &DxTex(TexCacheEntry *entry) { return *(LPDIRECT3DTEXTURE9 *)&entry->texturePtr; } void ReleaseTexture(TexCacheEntry *entry) { LPDIRECT3DTEXTURE9 &texture = DxTex(entry); if (texture) { texture->Release(); texture = nullptr; } } TextureScalerDX9 scaler; u32 clutHash_; LPDIRECT3DVERTEXDECLARATION9 pFramebufferVertexDecl; LPDIRECT3DTEXTURE9 lastBoundTexture; float maxAnisotropyLevel; int decimationCounter_; int texelsScaledThisFrame_; int timesInvalidatedAllThisFrame_; FramebufferManagerDX9 *framebufferManagerDX9_; DepalShaderCacheDX9 *depalShaderCache_; ShaderManagerDX9 *shaderManager_; }; D3DFORMAT getClutDestFormat(GEPaletteFormat format); };