// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #include "base/timeutil.h" #include "Common/GraphicsContext.h" #include "Core/Core.h" #include "GPU/GPU.h" #include "GPU/GPUInterface.h" #if PPSSPP_PLATFORM(UWP) #include "GPU/D3D11/GPU_D3D11.h" #else #include "GPU/GLES/GPU_GLES.h" #include "GPU/Vulkan/GPU_Vulkan.h" #include "GPU/Null/NullGpu.h" #include "GPU/Software/SoftGpu.h" #if defined(_WIN32) #include "GPU/Directx9/GPU_DX9.h" #include "GPU/D3D11/GPU_D3D11.h" #endif #endif GPUStatistics gpuStats; GPUInterface *gpu; GPUDebugInterface *gpuDebug; template static void SetGPU(T *obj) { gpu = obj; gpuDebug = obj; } #ifdef USE_CRT_DBG #undef new #endif bool GPU_IsReady() { if (gpu) return gpu->IsReady(); return false; } bool GPU_Init(GraphicsContext *ctx, Draw::DrawContext *draw) { _assert_(draw); #if PPSSPP_PLATFORM(UWP) SetGPU(new GPU_D3D11(ctx, draw)); return true; #else switch (PSP_CoreParameter().gpuCore) { case GPUCORE_NULL: SetGPU(new NullGPU()); break; case GPUCORE_GLES: SetGPU(new GPU_GLES(ctx, draw)); break; case GPUCORE_SOFTWARE: SetGPU(new SoftGPU(ctx, draw)); break; case GPUCORE_DIRECTX9: #if defined(_WIN32) SetGPU(new DIRECTX9_GPU(ctx, draw)); break; #else return false; #endif case GPUCORE_DIRECTX11: #if defined(_WIN32) SetGPU(new GPU_D3D11(ctx, draw)); break; #else return false; #endif case GPUCORE_VULKAN: if (!ctx) { ERROR_LOG(G3D, "Unable to init Vulkan GPU backend, no context"); break; } SetGPU(new GPU_Vulkan(ctx, draw)); break; } return gpu != NULL; #endif } #ifdef USE_CRT_DBG #define new DBG_NEW #endif void GPU_Shutdown() { // Wait for IsReady, since it might be running on a thread. if (gpu) { gpu->CancelReady(); while (!gpu->IsReady()) { sleep_ms(10); } } delete gpu; gpu = nullptr; gpuDebug = nullptr; }