// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "Common.h" #include "MemoryUtil.h" // Everything that needs to generate code should inherit from this. // You get memory management for free, plus, you can use all emitter functions without // having to prefix them with gen-> or something similar. // Example implementation: // class JIT : public CodeBlock {} template class CodeBlock : public T, NonCopyable { private: // A privately used function to set the executable RAM space to something invalid. // For debugging usefulness it should be used to set the RAM to a host specific breakpoint instruction virtual void PoisonMemory() = 0; protected: u8 *region; size_t region_size; public: CodeBlock() : region(nullptr), region_size(0) {} virtual ~CodeBlock() { if (region) FreeCodeSpace(); } // Call this before you generate any code. void AllocCodeSpace(int size) { region_size = size; region = (u8*)AllocateExecutableMemory(region_size); T::SetCodePtr(region); } // Always clear code space with breakpoints, so that if someone accidentally executes // uninitialized, it just breaks into the debugger. void ClearCodeSpace() { PoisonMemory(); ResetCodePtr(); } // Call this when shutting down. Don't rely on the destructor, even though it'll do the job. void FreeCodeSpace() { #ifdef __SYMBIAN32__ ResetExecutableMemory(region); #else FreeMemoryPages(region, region_size); #endif region = nullptr; region_size = 0; } bool IsInSpace(const u8 *ptr) { return (ptr >= region) && (ptr < (region + region_size)); } // Cannot currently be undone. Will write protect the entire code region. // Start over if you need to change the code (call FreeCodeSpace(), AllocCodeSpace()). void WriteProtect() { WriteProtectMemory(region, region_size, true); } void ResetCodePtr() { T::SetCodePtr(region); } size_t GetSpaceLeft() const { return region_size - (T::GetCodePtr() - region); } u8 *GetBasePtr() { return region; } size_t GetOffset(const u8 *ptr) const { return ptr - region; } };