// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "CommonTypes.h" // This bool is the key to having the HD remasters work. // We keep it set to false by default in PSPLoaders.cpp // in order to keep the 99% of other PSP games working happily. extern bool g_RemasterMode; extern bool g_DoubleTextureCoordinates; struct HDRemaster { std::string gameID; u32 MemorySize; bool DoubleTextureCoordinates; }; // TODO: Use UMD_DATA.bin to differentiate the Eiyuu games from the regular PSP editions. // TODO: Do all of the remasters aside from Monster Hunter/Shin Sangoku use double texture coordinates? const struct HDRemaster g_HDRemasters[] = { { "NPJB40001", 0x04000000, false }, // MONSTER HUNTER PORTABLE 3rd HD Ver. { "NPJB40002", 0x04000000, true }, // K-ON Houkago Live HD Ver { "NPJB40003", 0x04000000, false }, // Shin Sangoku Musou Multi Raid 2 HD Ver // { "ULJM05170", 0x04000000, true }, // Eiyuu Densetsu Sora no Kiseki FC Kai HD Edition // { "ULJM05277", 0x04C00000, true }, // Eiyuu Densetsu: Sora no Kiseki SC Kai HD Edition, game needs 76 MB // { "ULJM05353", 0x04C00000, true }, // Eiyuu Densetsu: Sora no Kiseki 3rd Kai HD Edition, game needs 76 MB };