#!/bin/bash CMAKE=1 # Check arguments while test $# -gt 0 do case "$1" in --qt) echo "Qt enabled" QT=1 CMAKE_ARGS="-DUSING_QT_UI=ON ${CMAKE_ARGS}" ;; --ios) CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/ios.cmake ${CMAKE_ARGS}" TARGET_OS=iOS ;; --android) CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=android/android.toolchain.cmake ${CMAKE_ARGS}" TARGET_OS=Android PACKAGE=1 ;; --simulator) echo "Simulator mode enabled" CMAKE_ARGS="-DSIMULATOR=ON ${CMAKE_ARGS}" ;; --release) CMAKE_ARGS="-DCMAKE_BUILD_TYPE=Release ${CMAKE_ARGS}" QMAKE_ARGS="CONFIG+=release ${QMAKE_ARGS}" ;; --debug) CMAKE_ARGS="-DCMAKE_BUILD_TYPE=Debug ${CMAKE_ARGS}" QMAKE_ARGS="CONFIG+=debug ${QMAKE_ARGS}" ;; --system-ffmpeg) QMAKE_ARGS="CONFIG+=system_ffmpeg ${QMAKE_ARGS}" ;; --headless) echo "Headless mode enabled" CMAKE_ARGS="-DHEADLESS=ON ${CMAKE_ARGS}" ;; --unittest) echo "Build unittest" CMAKE_ARGS="-DUNITTEST=ON ${CMAKE_ARGS}" ;; --no-package) echo "Packaging disabled" PACKAGE=0 ;; --clang) echo "Clang enabled" export CC=/usr/bin/clang export CXX=/usr/bin/clang++ ;; *) MAKE_OPT="$1 ${MAKE_OPT}" ;; esac shift done if [ ! -z "$TARGET_OS" ]; then echo "Building for $TARGET_OS" BUILD_DIR="$(tr [A-Z] [a-z] <<< build-"$TARGET_OS")" else echo "Building for native host." BUILD_DIR="build" fi # Strict errors. Any non-zero return exits this script set -e mkdir -p ${BUILD_DIR} pushd ${BUILD_DIR} cmake $CMAKE_ARGS .. make -j4 $MAKE_OPT popd