// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "ppsspp_config.h" #include #include #include #include "Common/UI/UIScreen.h" #include "UI/MiscScreens.h" // Per-game settings screen - enables you to configure graphic options, control options, etc // per game. class GameSettingsScreen : public UIDialogScreenWithGameBackground { public: GameSettingsScreen(const Path &gamePath, std::string gameID = "", bool editThenRestore = false); void update() override; void onFinish(DialogResult result) override; std::string tag() const override { return "settings"; } protected: void sendMessage(const char *message, const char *value) override; void CreateViews() override; void CallbackRestoreDefaults(bool yes); void CallbackRenderingBackend(bool yes); void CallbackRenderingDevice(bool yes); void CallbackInflightFrames(bool yes); void CallbackMemstickFolder(bool yes); bool UseVerticalLayout() const; void dialogFinished(const Screen *dialog, DialogResult result) override; void RecreateViews() override; private: UI::LinearLayout *AddTab(const char *tag, const std::string &title, bool isSearch = false); void ApplySearchFilter(); void TriggerRestart(const char *why); std::string gameID_; bool lastVertical_; UI::CheckBox *enableReportsCheckbox_; UI::Choice *layoutEditorChoice_; UI::Choice *postProcChoice_; UI::Choice *displayEditor_; UI::Choice *backgroundChoice_ = nullptr; UI::PopupMultiChoice *resolutionChoice_; UI::CheckBox *frameSkipAuto_; SettingInfoMessage *settingInfo_; UI::Choice *clearSearchChoice_; UI::TextView *noSearchResults_; #ifdef _WIN32 UI::CheckBox *SavePathInMyDocumentChoice; UI::CheckBox *SavePathInOtherChoice; // Used to enable/disable the above two options. bool installed_; bool otherinstalled_; #endif std::string memstickDisplay_; UI::TabHolder *tabHolder_; std::vector settingTabContents_; std::vector settingTabFilterNotices_; // Event handlers UI::EventReturn OnControlMapping(UI::EventParams &e); UI::EventReturn OnCalibrateAnalogs(UI::EventParams &e); UI::EventReturn OnTouchControlLayout(UI::EventParams &e); UI::EventReturn OnDumpNextFrameToLog(UI::EventParams &e); UI::EventReturn OnTiltTypeChange(UI::EventParams &e); UI::EventReturn OnTiltCustomize(UI::EventParams &e); // Global settings handlers UI::EventReturn OnLanguage(UI::EventParams &e); UI::EventReturn OnLanguageChange(UI::EventParams &e); UI::EventReturn OnAutoFrameskip(UI::EventParams &e); UI::EventReturn OnPostProcShaderChange(UI::EventParams &e); UI::EventReturn OnTextureShader(UI::EventParams &e); UI::EventReturn OnTextureShaderChange(UI::EventParams &e); UI::EventReturn OnDeveloperTools(UI::EventParams &e); UI::EventReturn OnRemoteISO(UI::EventParams &e); UI::EventReturn OnChangeQuickChat0(UI::EventParams &e); UI::EventReturn OnChangeQuickChat1(UI::EventParams &e); UI::EventReturn OnChangeQuickChat2(UI::EventParams &e); UI::EventReturn OnChangeQuickChat3(UI::EventParams &e); UI::EventReturn OnChangeQuickChat4(UI::EventParams &e); UI::EventReturn OnChangeNickname(UI::EventParams &e); UI::EventReturn OnChangeproAdhocServerAddress(UI::EventParams &e); UI::EventReturn OnChangeMacAddress(UI::EventParams &e); UI::EventReturn OnChangeBackground(UI::EventParams &e); UI::EventReturn OnFullscreenChange(UI::EventParams &e); UI::EventReturn OnDisplayLayoutEditor(UI::EventParams &e); UI::EventReturn OnResolutionChange(UI::EventParams &e); UI::EventReturn OnHwScaleChange(UI::EventParams &e); UI::EventReturn OnRestoreDefaultSettings(UI::EventParams &e); UI::EventReturn OnRenderingMode(UI::EventParams &e); UI::EventReturn OnRenderingBackend(UI::EventParams &e); UI::EventReturn OnRenderingDevice(UI::EventParams &e); UI::EventReturn OnInflightFramesChoice(UI::EventParams &e); UI::EventReturn OnCameraDeviceChange(UI::EventParams& e); UI::EventReturn OnMicDeviceChange(UI::EventParams& e); UI::EventReturn OnAudioDevice(UI::EventParams &e); UI::EventReturn OnJitAffectingSetting(UI::EventParams &e); UI::EventReturn OnChangeMemStickDir(UI::EventParams &e); UI::EventReturn OnOpenMemStick(UI::EventParams &e); #if defined(_WIN32) && !PPSSPP_PLATFORM(UWP) UI::EventReturn OnSavePathMydoc(UI::EventParams &e); UI::EventReturn OnSavePathOther(UI::EventParams &e); #endif UI::EventReturn OnSoftwareRendering(UI::EventParams &e); UI::EventReturn OnHardwareTransform(UI::EventParams &e); UI::EventReturn OnScreenRotation(UI::EventParams &e); UI::EventReturn OnImmersiveModeChange(UI::EventParams &e); UI::EventReturn OnSustainedPerformanceModeChange(UI::EventParams &e); UI::EventReturn OnAdhocGuides(UI::EventParams &e); UI::EventReturn OnSavedataManager(UI::EventParams &e); UI::EventReturn OnSysInfo(UI::EventParams &e); UI::EventReturn OnChangeSearchFilter(UI::EventParams &e); UI::EventReturn OnClearSearchFilter(UI::EventParams &e); // Temporaries to convert setting types, cache enabled, etc. int iAlternateSpeedPercent1_; int iAlternateSpeedPercent2_; int prevInflightFrames_; bool enableReports_ = false; bool enableReportsSet_ = false; bool tessHWEnable_; std::string shaderNames_[256]; std::string searchFilter_; //edit the game-specific settings and restore the global settings after exiting bool editThenRestore_; // Android-only std::string pendingMemstickFolder_; // If we recreate the views while this is active we show it again std::string oldSettingInfo_; }; class DeveloperToolsScreen : public UIDialogScreenWithBackground { public: DeveloperToolsScreen() {} void update() override; void onFinish(DialogResult result) override; protected: void CreateViews() override; private: UI::EventReturn OnRunCPUTests(UI::EventParams &e); UI::EventReturn OnLoggingChanged(UI::EventParams &e); UI::EventReturn OnLoadLanguageIni(UI::EventParams &e); UI::EventReturn OnSaveLanguageIni(UI::EventParams &e); UI::EventReturn OnOpenTexturesIniFile(UI::EventParams &e); UI::EventReturn OnLogConfig(UI::EventParams &e); UI::EventReturn OnJitAffectingSetting(UI::EventParams &e); UI::EventReturn OnJitDebugTools(UI::EventParams &e); UI::EventReturn OnRemoteDebugger(UI::EventParams &e); UI::EventReturn OnGPUDriverTest(UI::EventParams &e); UI::EventReturn OnFramedumpTest(UI::EventParams &e); UI::EventReturn OnTouchscreenTest(UI::EventParams &e); UI::EventReturn OnCopyStatesToRoot(UI::EventParams &e); bool allowDebugger_ = false; bool canAllowDebugger_ = true; }; class HostnameSelectScreen : public PopupScreen { public: HostnameSelectScreen(std::string *value, const std::string &title) : PopupScreen(title, "OK", "Cancel"), value_(value) { resolver_ = std::thread([](HostnameSelectScreen *thiz) { thiz->ResolverThread(); }, this); } ~HostnameSelectScreen() { resolverState_ = ResolverState::QUIT; resolverCond_.notify_one(); resolver_.join(); } void CreatePopupContents(UI::ViewGroup *parent) override; protected: void OnCompleted(DialogResult result) override; bool CanComplete(DialogResult result) override; private: void ResolverThread(); void SendEditKey(int keyCode, int flags = 0); UI::EventReturn OnNumberClick(UI::EventParams &e); UI::EventReturn OnPointClick(UI::EventParams &e); UI::EventReturn OnDeleteClick(UI::EventParams &e); UI::EventReturn OnDeleteAllClick(UI::EventParams &e); UI::EventReturn OnEditClick(UI::EventParams& e); UI::EventReturn OnShowIPListClick(UI::EventParams& e); UI::EventReturn OnIPClick(UI::EventParams& e); enum class ResolverState { WAITING, QUEUED, PROGRESS, READY, QUIT, }; std::string *value_; UI::TextEdit *addrView_ = nullptr; UI::TextView *progressView_ = nullptr; UI::LinearLayout *ipRows_ = nullptr; std::thread resolver_; ResolverState resolverState_ = ResolverState::WAITING; std::mutex resolverLock_; std::condition_variable resolverCond_; std::string toResolve_ = ""; bool toResolveResult_ = false; std::string lastResolved_ = ""; bool lastResolvedResult_ = false; }; class GestureMappingScreen : public UIDialogScreenWithBackground { public: void CreateViews() override; };