// // AudioEngine.mm // PPSSPP // // Created by rock88 on 15/03/2013. // Copyright (c) 2013 Homebrew. All rights reserved. // #import "AudioEngine.h" #import #import #import #import #import static volatile BOOL done = 0; #define SAMPLE_SIZE 44100 static short stream[SAMPLE_SIZE]; int NativeMix(short *audio, int num_samples); @interface AudioEngine () @property (nonatomic,assign) ALCdevice *alcDevice; @property (nonatomic,assign) ALCcontext *alContext; @property (nonatomic,assign) ALuint buffer; @property (nonatomic,assign) ALuint source; @end @implementation AudioEngine @synthesize alcDevice,alContext,buffer,source; - (id)init { self = [super init]; if (self) { [self audioInit]; [self audioLoop]; } return self; } - (void)dealloc { [self audioShutdown]; [super dealloc]; } - (void)checkALError { ALenum ErrCode; std::string Err = "OpenAL error: "; if ((ErrCode = alGetError()) != AL_NO_ERROR) { Err += (char *)alGetString(ErrCode); printf("%s\n",Err.c_str()); } } - (void)audioInit { done = 0; alcDevice = alcOpenDevice(NULL); if (alcDevice) { NSLog(@"OpenAL device opened: %s",alcGetString(alcDevice, ALC_DEVICE_SPECIFIER)); } else { NSLog(@"WARNING: could not open OpenAL device"); return; } alContext = alcCreateContext(alcDevice, NULL); if (alContext) { alcMakeContextCurrent(alContext); } else { NSLog(@"ERROR: no OpenAL context"); return; } alGenSources(1, &source); alGenBuffers(1, &buffer); } - (void)audioShutdown { done = 1; alcMakeContextCurrent(NULL); if (alContext) { alcDestroyContext(alContext); alContext = NULL; } if (alcDevice) { alcCloseDevice(alcDevice); alcDevice = NULL; } } - (bool)playing { ALenum state; alGetSourcei(source, AL_SOURCE_STATE, &state); return (state == AL_PLAYING); } - (void)audioLoop { dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(void){ while (!done) { size_t frames_ready; if (![self playing]) frames_ready = NativeMix(stream, SAMPLE_SIZE / 2); else frames_ready = 0; if (frames_ready > 0) { const size_t bytes_ready = frames_ready * sizeof(short) * 2; alSourcei(source, AL_BUFFER, 0); alBufferData(buffer, AL_FORMAT_STEREO16, stream, bytes_ready, 44100); alSourcei(source, AL_BUFFER, buffer); alSourcePlay(source); // TODO: Maybe this could get behind? usleep((1000000 * frames_ready) / 44100); } else usleep(100); pthread_yield_np(); } }); } @end