// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "Common/System/Display.h" #include "Common/System/System.h" #include "Common/Render/TextureAtlas.h" #include "Common/Render/DrawBuffer.h" #include "Common/UI/Context.h" #include "Common/UI/View.h" #include "Common/Data/Color/RGBAUtil.h" #include "Common/Data/Text/I18n.h" #include "UI/DisplayLayoutScreen.h" #include "Core/Config.h" #include "Core/ConfigValues.h" #include "Core/System.h" #include "DisplayLayoutEditor.h" #include "GPU/Common/FramebufferManagerCommon.h" static const int leftColumnWidth = 200; static const float orgRatio = 1.764706f; static const float UI_DISPLAY_SCALE = 8.0f; static float ScaleSettingToUI() { float scale = g_Config.fSmallDisplayZoomLevel * UI_DISPLAY_SCALE; // Account for 1x display doubling dps. if (g_dpi_scale_x > 1.0f) { scale *= g_dpi_scale_x; } return scale; } static void UpdateScaleSetting(float scale) { // Account for 1x display doubling dps. if (g_dpi_scale_x > 1.0f) { scale /= g_dpi_scale_x; } g_Config.fSmallDisplayZoomLevel = scale; } static void UpdateScaleSettingFromUI(float scale) { UpdateScaleSetting(scale / UI_DISPLAY_SCALE); } class DragDropDisplay : public MultiTouchDisplay { public: DragDropDisplay(float &x, float &y, ImageID img, float scale, const Bounds &screenBounds) : MultiTouchDisplay(img, scale, new UI::AnchorLayoutParams(x * screenBounds.w, y * screenBounds.h, UI::NONE, UI::NONE, true)), x_(x), y_(y), screenBounds_(screenBounds) { UpdateScale(scale); } std::string DescribeText() const override; void SaveDisplayPosition() { x_ = bounds_.centerX() / screenBounds_.w; y_ = bounds_.centerY() / screenBounds_.h; } void UpdateScale(float s) { scale_ = s; } float Scale() { return scale_; } private: float &x_, &y_; const Bounds &screenBounds_; }; std::string DragDropDisplay::DescribeText() const { auto u = GetI18NCategory("UI Elements"); return u->T("Screen representation"); } DisplayLayoutScreen::DisplayLayoutScreen() { // Ignore insets - just couldn't get the logic to work. ignoreInsets_ = true; } bool DisplayLayoutScreen::touch(const TouchInput &touch) { UIScreen::touch(touch); using namespace UI; int mode = mode_ ? mode_->GetSelection() : 0; if (g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::AUTO) { mode = -1; } const Bounds &screen_bounds = screenManager()->getUIContext()->GetBounds(); if ((touch.flags & TOUCH_MOVE) != 0 && dragging_) { int touchX = touch.x - offsetTouchX_; int touchY = touch.y - offsetTouchY_; if (mode == 0) { const auto &prevParams = displayRepresentation_->GetLayoutParams()->As(); Point newPos(prevParams->left, prevParams->top); int limitX = g_Config.fSmallDisplayZoomLevel * 120; int limitY = g_Config.fSmallDisplayZoomLevel * 68; const int quarterResX = screen_bounds.w / 4; const int quarterResY = screen_bounds.h / 4; if (bRotated_) { //swap X/Y limit for rotated display std::swap(limitX, limitY); } // Check where each edge of the screen is const int windowLeftEdge = quarterResX; const int windowRightEdge = windowLeftEdge * 3; const int windowUpperEdge = quarterResY; const int windowLowerEdge = windowUpperEdge * 3; // And stick display when close to any edge stickToEdgeX_ = false; stickToEdgeY_ = false; if (touchX > windowLeftEdge - 8 + limitX && touchX < windowLeftEdge + 8 + limitX) { touchX = windowLeftEdge + limitX; stickToEdgeX_ = true; } if (touchX > windowRightEdge - 8 - limitX && touchX < windowRightEdge + 8 - limitX) { touchX = windowRightEdge - limitX; stickToEdgeX_ = true; } if (touchY > windowUpperEdge - 8 + limitY && touchY < windowUpperEdge + 8 + limitY) { touchY = windowUpperEdge + limitY; stickToEdgeY_ = true; } if (touchY > windowLowerEdge - 8 - limitY && touchY < windowLowerEdge + 8 - limitY) { touchY = windowLowerEdge - limitY; stickToEdgeY_ = true; } const int minX = screen_bounds.w / 2; const int maxX = screen_bounds.w + minX; const int minY = screen_bounds.h / 2; const int maxY = screen_bounds.h + minY; // Display visualization disappear outside of those bounds, so we have to limit if (touchX < -minX) touchX = -minX; if (touchX > maxX) touchX = maxX; if (touchY < -minY) touchY = -minY; if (touchY > maxY) touchY = maxY; // Limit small display on much larger output a bit differently if (quarterResX > limitX) limitX = quarterResX; if (quarterResY > limitY) limitY = quarterResY; // Allow moving zoomed in display freely as long as at least noticeable portion of the screen is occupied if (touchX > minX - limitX - 10 && touchX < minX + limitX + 10) { newPos.x = touchX; } if (touchY > minY - limitY - 10 && touchY < minY + limitY + 10) { newPos.y = touchY; } displayRepresentation_->ReplaceLayoutParams(new AnchorLayoutParams(newPos.x, newPos.y, NONE, NONE, true)); } else if (mode == 1) { // Resize. Vertical = scaling; Up should be bigger so let's negate in that direction float diffY = -(touchY - startY_); float movementScale = 0.5f; float newScale = startScale_ + diffY * movementScale; // Desired scale * 8.0 since the visualization is tiny size and multiplied by 8. newScale = clamp_value(newScale, UI_DISPLAY_SCALE, UI_DISPLAY_SCALE * 10.0f); displayRepresentation_->UpdateScale(newScale); UpdateScaleSettingFromUI(newScale); } } if ((touch.flags & TOUCH_DOWN) != 0 && !dragging_) { dragging_ = true; const Bounds &bounds = displayRepresentation_->GetBounds(); startY_ = bounds.centerY(); offsetTouchX_ = touch.x - bounds.centerX(); offsetTouchY_ = touch.y - bounds.centerY(); startScale_ = displayRepresentation_->Scale(); } if ((touch.flags & TOUCH_UP) != 0 && dragging_) { displayRepresentation_->SaveDisplayPosition(); dragging_ = false; } return true; } void DisplayLayoutScreen::resized() { RecreateViews(); } void DisplayLayoutScreen::onFinish(DialogResult reason) { g_Config.Save("DisplayLayoutScreen::onFinish"); } UI::EventReturn DisplayLayoutScreen::OnCenter(UI::EventParams &e) { if (!stickToEdgeX_ || (stickToEdgeX_ && stickToEdgeY_)) g_Config.fSmallDisplayOffsetX = 0.5f; if (!stickToEdgeY_ || (stickToEdgeX_ && stickToEdgeY_)) g_Config.fSmallDisplayOffsetY = 0.5f; RecreateViews(); return UI::EVENT_DONE; }; UI::EventReturn DisplayLayoutScreen::OnZoomTypeChange(UI::EventParams &e) { if (g_Config.iSmallDisplayZoomType < (int)SmallDisplayZoom::MANUAL) { const Bounds &bounds = screenManager()->getUIContext()->GetBounds(); float autoBound = bounds.w / 480.0f; UpdateScaleSetting(autoBound); displayRepresentation_->UpdateScale(ScaleSettingToUI()); g_Config.fSmallDisplayOffsetX = 0.5f; g_Config.fSmallDisplayOffsetY = 0.5f; } RecreateViews(); return UI::EVENT_DONE; }; void DisplayLayoutScreen::dialogFinished(const Screen *dialog, DialogResult result) { RecreateViews(); } class Boundary : public UI::View { public: Boundary(UI::LayoutParams *layoutParams) : UI::View(layoutParams) { } std::string DescribeText() const override { return ""; } void Draw(UIContext &dc) override { dc.Draw()->DrawImageCenterTexel(dc.theme->whiteImage, bounds_.x, bounds_.y, bounds_.x2(), bounds_.y2(), dc.theme->itemDownStyle.background.color); } }; // Stealing StickyChoice's layout and text rendering. class HighlightLabel : public UI::StickyChoice { public: HighlightLabel(const std::string &text, UI::LayoutParams *layoutParams) : UI::StickyChoice(text, "", layoutParams) { Press(); } bool CanBeFocused() const override { return false; } }; void DisplayLayoutScreen::CreateViews() { const Bounds &bounds = screenManager()->getUIContext()->GetBounds(); using namespace UI; auto di = GetI18NCategory("Dialog"); auto gr = GetI18NCategory("Graphics"); auto co = GetI18NCategory("Controls"); root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT)); const float previewWidth = bounds.w / 2.0f; const float previewHeight = bounds.h / 2.0f; // Just visual boundaries of the screen, should be easier to use than imagination const float horizPreviewPadding = bounds.w / 4.0f; const float vertPreviewPadding = bounds.h / 4.0f; const float horizBoundariesWidth = 4.0f; // This makes it have at least 10.0f padding below at 1x. const float vertBoundariesHeight = 52.0f; // We manually implement insets here for the buttons. This file defied refactoring :( float leftInset = System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT); // Left side, right, top, bottom. root_->Add(new Boundary(new AnchorLayoutParams(horizBoundariesWidth, FILL_PARENT, horizPreviewPadding - horizBoundariesWidth, 0, NONE, 0))); root_->Add(new Boundary(new AnchorLayoutParams(horizBoundariesWidth, FILL_PARENT, horizPreviewPadding + previewWidth, 0, NONE, 0))); root_->Add(new Boundary(new AnchorLayoutParams(previewWidth, vertBoundariesHeight, horizPreviewPadding, vertPreviewPadding - vertBoundariesHeight, NONE, NONE))); root_->Add(new Boundary(new AnchorLayoutParams(previewWidth, vertBoundariesHeight, horizPreviewPadding, vertPreviewPadding + previewHeight, NONE, NONE))); bool displayRotEnable = !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering; bRotated_ = false; if (displayRotEnable && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) { bRotated_ = true; } HighlightLabel *label = nullptr; mode_ = nullptr; if (g_Config.iSmallDisplayZoomType >= (int)SmallDisplayZoom::AUTO) { // Scaling if (g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::AUTO) { label = new HighlightLabel(gr->T("Auto Scaling"), new AnchorLayoutParams(WRAP_CONTENT, 64.0f, bounds.w / 2.0f, bounds.h / 2.0f, NONE, NONE, true)); float autoBound = bounds.h / 270.0f; // Case of screen rotated ~ only works with buffered rendering if (bRotated_) { autoBound = bounds.h / 480.0f; } else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases float resCommonWidescreen = autoBound - floor(autoBound); if (resCommonWidescreen != 0.0f) { float ratio = bounds.w / bounds.h; if (ratio < orgRatio) { autoBound = bounds.w / 480.0f; } else { autoBound = bounds.h / 272.0f; } } } UpdateScaleSetting(autoBound); g_Config.fSmallDisplayOffsetX = 0.5f; g_Config.fSmallDisplayOffsetY = 0.5f; } else { // Manual Scaling Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 74)); center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter); root_->Add(center); float minZoom = 1.0f; if (g_dpi_scale_x > 1.0f) { minZoom /= g_dpi_scale_x; } PopupSliderChoiceFloat *zoomlvl = new PopupSliderChoiceFloat(&g_Config.fSmallDisplayZoomLevel, minZoom, 10.0f, di->T("Zoom"), 1.0f, screenManager(), di->T("* PSP res"), new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 10 + 64 + 64)); root_->Add(zoomlvl); mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 158 + 64 + 10)); mode_->AddChoice(di->T("Move")); mode_->AddChoice(di->T("Resize")); mode_->SetSelection(0, false); } displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, ImageID("I_PSP_DISPLAY"), ScaleSettingToUI(), bounds); displayRepresentation_->SetVisibility(V_VISIBLE); } else { // Stretching label = new HighlightLabel(gr->T("Stretching"), new AnchorLayoutParams(WRAP_CONTENT, 64.0f, bounds.w / 2.0f, bounds.h / 2.0f, NONE, NONE, true)); displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, ImageID("I_PSP_DISPLAY"), ScaleSettingToUI(), bounds); displayRepresentation_->SetVisibility(V_INVISIBLE); float width = previewWidth; float height = previewHeight; if (g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::STRETCH) { Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, width - width / 2.0f, NONE, NONE, height - height / 2.0f)); stretched->SetEnabled(false); root_->Add(stretched); } else { // Partially stretched float origRatio = !bRotated_ ? 480.0f / 272.0f : 272.0f / 480.0f; float frameRatio = width / height; if (origRatio > frameRatio) { height = width / origRatio; if (!bRotated_ && g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::PARTIAL_STRETCH) { height = (272.0f + height) / 2.0f; } } else { width = height * origRatio; if (bRotated_ && g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::PARTIAL_STRETCH) { width = (272.0f + height) / 2.0f; } } Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, previewWidth - width / 2.0f, NONE, NONE, previewHeight - height / 2.0f)); stretched->SetEnabled(false); root_->Add(stretched); } } if (bRotated_) { displayRepresentation_->SetAngle(90.0f); } root_->Add(displayRepresentation_); if (mode_) { root_->Add(mode_); } if (label) { root_->Add(label); } static const char *zoomLevels[] = { "Stretching", "Partial Stretch", "Auto Scaling", "Manual Scaling" }; auto zoom = new PopupMultiChoice(&g_Config.iSmallDisplayZoomType, di->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, previewWidth - 200.0f, NONE, NONE, 10)); zoom->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomTypeChange); root_->Add(zoom); static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" }; auto rotation = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), co->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, previewWidth - 200.0f, 10, NONE, bounds.h - 64 - 10)); rotation->SetEnabledFunc([] { return !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering; }); root_->Add(rotation); Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 10)); back->OnClick.Handle(this, &UIScreen::OnBack); root_->Add(back); }