#pragma once #include #include "Common/File/Path.h" #include "Common/UI/View.h" #include "Common/UI/UIScreen.h" #include "Common/UI/ViewGroup.h" #include "Core/RetroAchievements.h" #include "UI/MiscScreens.h" #include "UI/TabbedDialogScreen.h" // Lists the achievements and leaderboards for one game. class RetroAchievementsListScreen : public TabbedUIDialogScreenWithGameBackground { public: RetroAchievementsListScreen(const Path &gamePath) : TabbedUIDialogScreenWithGameBackground(gamePath) {} const char *tag() const override { return "RetroAchievementsListScreen"; } void CreateTabs() override; protected: bool ShowSearchControls() const override { return false; } private: void CreateAchievementsTab(UI::ViewGroup *viewGroup); void CreateLeaderboardsTab(UI::ViewGroup *viewGroup); void CreateStatisticsTab(UI::ViewGroup *viewGroup); }; // Lets you manage your account, and shows some achievement stats and stuff. class RetroAchievementsSettingsScreen : public TabbedUIDialogScreenWithGameBackground { public: RetroAchievementsSettingsScreen(const Path &gamePath) : TabbedUIDialogScreenWithGameBackground(gamePath) {} ~RetroAchievementsSettingsScreen(); const char *tag() const override { return "RetroAchievementsSettingsScreen"; } void CreateTabs() override; void sendMessage(const char *message, const char *value) override; protected: bool ShowSearchControls() const override { return false; } private: void CreateAccountTab(UI::ViewGroup *viewGroup); void CreateCustomizeTab(UI::ViewGroup *viewGroup); void CreateDeveloperToolsTab(UI::ViewGroup *viewGroup); std::string username_; std::string password_; }; class RetroAchievementsLeaderboardScreen : public TabbedUIDialogScreenWithGameBackground { public: RetroAchievementsLeaderboardScreen(const Path &gamePath, int leaderboardID); ~RetroAchievementsLeaderboardScreen(); const char *tag() const override { return "RetroAchievementsLeaderboardScreen"; } void CreateTabs() override; void update() override; protected: bool ShowSearchControls() const override { return false; } private: void FetchEntries(); void Poll(); int leaderboardID_; bool nearMe_ = false; // Keep the fetched list alive and destroy in destructor. rc_client_leaderboard_entry_list_t *entryList_ = nullptr; rc_client_leaderboard_entry_list_t *pendingEntryList_ = nullptr; rc_client_async_handle_t *pendingAsyncCall_ = nullptr; }; class UIContext; enum class AchievementRenderStyle { LISTED, UNLOCKED, PROGRESS_INDICATOR, CHALLENGE_INDICATOR, }; void MeasureAchievement(const UIContext &dc, const rc_client_achievement_t *achievement, AchievementRenderStyle style, float *w, float *h); void RenderAchievement(UIContext &dc, const rc_client_achievement_t *achievement, AchievementRenderStyle style, const Bounds &bounds, float alpha, float startTime, float time_s, bool hasFocus); void MeasureGameAchievementSummary(const UIContext &dc, float *w, float *h); void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha); void MeasureLeaderboardEntry(const UIContext &dc, const rc_client_leaderboard_entry_t *entry, float *w, float *h); void RenderLeaderboardEntry(UIContext &dc, const rc_client_leaderboard_entry_t *entry, const Bounds &bounds, float alpha); class AchievementView : public UI::ClickableItem { public: AchievementView(const rc_client_achievement_t *achievement, UI::LayoutParams *layoutParams = nullptr) : UI::ClickableItem(layoutParams), achievement_(achievement) { layoutParams_->height = UI::WRAP_CONTENT; // Override the standard Item fixed height. } void Click() override; void Draw(UIContext &dc) override; void GetContentDimensions(const UIContext &dc, float &w, float &h) const override; private: const rc_client_achievement_t *achievement_; }; class GameAchievementSummaryView : public UI::Item { public: GameAchievementSummaryView(UI::LayoutParams *layoutParams = nullptr) : UI::Item(layoutParams) { layoutParams_->height = UI::WRAP_CONTENT; // Override the standard Item fixed height. } void Draw(UIContext &dc) override; void GetContentDimensions(const UIContext &dc, float &w, float &h) const override; }; class LeaderboardSummaryView : public UI::ClickableItem { public: LeaderboardSummaryView(const rc_client_leaderboard_t *leaderboard, UI::LayoutParams *layoutParams = nullptr) : UI::ClickableItem(layoutParams), leaderboard_(leaderboard) { layoutParams_->height = UI::WRAP_CONTENT; // Override the standard Item fixed height. } void Draw(UIContext &dc) override; void GetContentDimensions(const UIContext &dc, float &w, float &h) const override; private: const rc_client_leaderboard_t *leaderboard_; }; class LeaderboardEntryView : public UI::Item { public: LeaderboardEntryView(const rc_client_leaderboard_entry_t *entry, bool isCurrentUser, UI::LayoutParams *layoutParams = nullptr) : UI::Item(layoutParams), entry_(entry), isCurrentUser_(isCurrentUser) { layoutParams_->height = UI::WRAP_CONTENT; // Override the standard Item fixed height. } void Draw(UIContext &dc) override; void GetContentDimensions(const UIContext &dc, float &w, float &h) const override; private: const rc_client_leaderboard_entry_t *entry_; bool isCurrentUser_; };