// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "GPU/GPUCommon.h" #include "GPU/Directx9/FramebufferManagerDX9.h" #include "GPU/Directx9/DrawEngineDX9.h" #include "GPU/Directx9/DepalettizeShaderDX9.h" #include "GPU/Common/VertexDecoderCommon.h" namespace DX9 { class ShaderManagerDX9; class LinkedShaderDX9; class TextureCacheDX9; class GPU_DX9 : public GPUCommon { public: GPU_DX9(GraphicsContext *gfxCtx, Draw::DrawContext *draw); ~GPU_DX9(); void CheckGPUFeatures() override; void PreExecuteOp(u32 op, u32 diff) override; void ExecuteOp(u32 op, u32 diff) override; void ReapplyGfxState() override; void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override; void GetStats(char *buffer, size_t bufsize) override; void ClearCacheNextFrame() override; void DeviceLost() override; // Only happens on Android. Drop all textures and shaders. void DeviceRestore() override; void DoState(PointerWrap &p) override; void ClearShaderCache() override; // Using string because it's generic - makes no assumptions on the size of the shader IDs of this backend. std::vector DebugGetShaderIDs(DebugShaderType shader) override; std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override; void BeginHostFrame() override; protected: void FinishDeferred() override; private: void Flush() { drawEngine_.Flush(); } void CheckFlushOp(int cmd, u32 diff); void BuildReportingInfo(); void InitClear() override; void BeginFrame() override; void CopyDisplayToOutput(bool reallyDirty) override; LPDIRECT3DDEVICE9 device_; LPDIRECT3DDEVICE9EX deviceEx_; FramebufferManagerDX9 *framebufferManagerDX9_; TextureCacheDX9 *textureCacheDX9_; DepalShaderCacheDX9 depalShaderCache_; DrawEngineDX9 drawEngine_; ShaderManagerDX9 *shaderManagerDX9_; }; } // namespace DX9 typedef DX9::GPU_DX9 DIRECTX9_GPU;