This is history moved out from README.md, which was getting a bit long. What's new in 0.9.9.1 ------------------- A few issues have been discovered in the release that need fixing, the Star Ocean fix had a bug and there are some unexpected slowdowns. Improved sceMpegRingbufferAvailableSize - UFC© Undisputed​™ 2010 now playable Improved ISO File System - Bleach Soul Carnival 2 now in-game (but freeze when in menu) What's new in 0.9.9 ------------------- * CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues like the shadows in Final Fantasy: Type-0 * More types of framebuffer copies are now handled correctly, fixing a variety of graphical issues, like the sun in Burnout and many more * Better savedata compatibility with the real PSP * Support for more codecs used by "Custom BGM" and sometimes regular music in games: MP3, AAC * PMP video format support * Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more. * Emulation of the vrot CPU instruction improved - it caused cracks in FF3 graphics before * Many bugfixes around the UI, touch D-pad now works better when scaled large * Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms * Major corrections to module loading and memory management, fixing further games * Bulgarian and Thai language translations were contributed * Many, many more game fixes and bug fixes What's new in 0.9.8 ------------------- * OpenGL ES 3 detection bug on Xperia devices fixed, graphics work again. * More accurate audio mixing and emulation * Software rendering and display list performance improvements * Workaround for timing issue hanging Crash Tag Team Racing * Galician language * Built-in ARM disassembler improvements (dev feature) * Fix for immersive mode volume key issue on Android Kitkat * And more minor tweaks and fixes as always. What's new in 0.9.7.1 --------------------- * Some critical bugfixes (rotation, haptic feedback on Android, etc) What's new in 0.9.7 ------------------- * Several scheduling and audio fixes, fixing black screens in Yu Gi Oh games among other things. * Screen rotation and immersive mode support on Android * Large improvements to the software renderer (still not really playable, but looks right more often than not) * New VPL allocator and bugfixes, fixing Pangya Golf performance problems. * Some mpeg/video playback fixes, fixing Parappa The Rapper and others. Some issues remain. * Fix save state bugs causing incompatibility between 32 and 64-bit platforms. * Symbol map/debugger improvements * Depth buffer copy, fixing Jeanne D'arc. May cause minor slowdowns though, this will be worked around in the future. * MsgDialog fixes. Saving fixed in numerous games. * Initial multitouch support on Windows 8 for on-screen controls. What's new in 0.9.6 ------------------- * Large general speed improvements and assorted bug fixes * "Software Skinning" option which speeds up many games with animated 3D characters (but may slow down a few, like Monster Hunter games - experiment with turning it off) * Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst. * Timing improvements making more games run at the correct FPS, also fixing some audio issues * More debugger features * Option for four-way touch dpad, avoiding diagonal dpad issues * Better looking and individually resizable touch controls * Add ability to switch UMD in multi-disc games (works for most) * Emulate PSP-2000 rather than the 1000 model by default. Not much different in practice. * Automatic install of games from ZIP files, like demos and many homebrew. * VERY basic ad-hoc online play support, to be improved in future versions. See below. * Software renderer improvements What's new in 0.9.5 ------------------- * Many, many emulation fixes: - bezier/spline curve support, fixing LocoRoco and others - stencil clear emulation, fixing Final Fantasy IV text * Performance improvements in some games * Post-processing shaders like FXAA, scanlines, vignette * More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though). * Change render resolution independently of window size * Massive debugger improvements * Win32 menu bar is now translatable * Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected * Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory * Android-x86 support * Unofficial port for modified Xbox 360 consoles * Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio. * Symbian audio and ffmpeg is now threaded for more consistent media processing. * Haptic feedback support for mobile devices. * Accurate system information for mobile devices. * Qt audio has been fixed. * Analog controller support for Blackberry.