// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "Common/CommonTypes.h" #include "Common/GPU/Shader.h" #include "Common/GPU/thin3d.h" struct VShaderID; bool GenerateVertexShader(const VShaderID &id, char *buffer, const ShaderLanguageDesc &compat, const Draw::Bugs bugs, uint32_t *attrMask, uint64_t *uniformMask, std::string *errorString); // D3D9 constants. enum { CONST_VS_PROJ = 0, CONST_VS_PROJ_THROUGH = 4, CONST_VS_VIEW = 8, CONST_VS_WORLD = 11, CONST_VS_TEXMTX = 14, CONST_VS_UVSCALEOFFSET = 17, CONST_VS_FOGCOEF = 18, CONST_VS_AMBIENT = 19, CONST_VS_MATAMBIENTALPHA = 20, CONST_VS_MATDIFFUSE = 21, CONST_VS_MATSPECULAR = 22, CONST_VS_MATEMISSIVE = 23, CONST_VS_LIGHTPOS = 24, CONST_VS_LIGHTDIR = 28, CONST_VS_LIGHTATT = 32, CONST_VS_LIGHTANGLE_SPOTCOEF = 36, CONST_VS_LIGHTDIFFUSE = 40, CONST_VS_LIGHTSPECULAR = 44, CONST_VS_LIGHTAMBIENT = 48, CONST_VS_DEPTHRANGE = 52, CONST_VS_BONE0 = 53, CONST_VS_BONE1 = 56, CONST_VS_BONE2 = 59, CONST_VS_BONE3 = 62, CONST_VS_BONE4 = 65, CONST_VS_BONE5 = 68, CONST_VS_BONE6 = 71, CONST_VS_BONE7 = 74, CONST_VS_BONE8 = 77, CONST_VS_CULLRANGEMIN = 80, CONST_VS_CULLRANGEMAX = 81, CONST_VS_ROTATION = 82, };