// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "ppsspp_config.h" #include "base/colorutil.h" #include "base/timeutil.h" #include "gfx_es2/draw_buffer.h" #include "i18n/i18n.h" #include "math/curves.h" #include "util/text/utf8.h" #include "ui/ui_context.h" #include "ui/view.h" #include "ui/viewgroup.h" #include "Common/FileUtil.h" #include "Core/Host.h" #include "Core/Config.h" #include "Core/System.h" #include "UI/CwCheatScreen.h" #include "UI/EmuScreen.h" #include "UI/GameScreen.h" #include "UI/GameSettingsScreen.h" #include "UI/GameInfoCache.h" #include "UI/MiscScreens.h" #include "UI/MainScreen.h" #include "UI/BackgroundAudio.h" GameScreen::GameScreen(const std::string &gamePath) : UIDialogScreenWithGameBackground(gamePath) { SetBackgroundAudioGame(gamePath); } GameScreen::~GameScreen() { } void GameScreen::CreateViews() { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE); if (info && !info->id.empty()) saveDirs = info->GetSaveDataDirectories(); // Get's very heavy, let's not do it in update() I18NCategory *di = GetI18NCategory("Dialog"); I18NCategory *ga = GetI18NCategory("Game"); I18NCategory *pa = GetI18NCategory("Pause"); // Information in the top left. // Back button to the bottom left. // Scrolling action menu to the right. using namespace UI; Margins actionMenuMargins(0, 100, 15, 0); root_ = new LinearLayout(ORIENT_HORIZONTAL); ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f)); root_->Add(leftColumn); leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack); if (info) { texvGameIcon_ = leftColumn->Add(new TextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE))); LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE)); leftColumn->Add(infoLayout); tvTitle_ = infoLayout->Add(new TextView(info->GetTitle(), ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvTitle_->SetShadow(true); infoLayout->Add(new Spacer(12)); // This one doesn't need to be updated. infoLayout->Add(new TextView(gamePath_, ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true); tvGameSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvGameSize_->SetShadow(true); tvSaveDataSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvSaveDataSize_->SetShadow(true); tvInstallDataSize_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvInstallDataSize_->SetShadow(true); tvInstallDataSize_->SetVisibility(V_GONE); tvRegion_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvRegion_->SetShadow(true); } else { texvGameIcon_ = nullptr; tvTitle_ = nullptr; tvGameSize_ = nullptr; tvSaveDataSize_ = nullptr; tvInstallDataSize_ = nullptr; tvRegion_ = nullptr; } ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins)); root_->Add(rightColumn); LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL); rightColumnItems->SetSpacing(0.0f); rightColumn->Add(rightColumnItems); rightColumnItems->Add(new Choice(ga->T("Play")))->OnClick.Handle(this, &GameScreen::OnPlay); btnGameSettings_ = rightColumnItems->Add(new Choice(ga->T("Game Settings"))); btnGameSettings_->OnClick.Handle(this, &GameScreen::OnGameSettings); btnDeleteGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Delete Game Config"))); btnDeleteGameConfig_->OnClick.Handle(this, &GameScreen::OnDeleteConfig); btnCreateGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Create Game Config"))); btnCreateGameConfig_->OnClick.Handle(this, &GameScreen::OnCreateConfig); btnGameSettings_->SetVisibility(V_GONE); btnDeleteGameConfig_->SetVisibility(V_GONE); btnCreateGameConfig_->SetVisibility(V_GONE); btnDeleteSaveData_ = new Choice(ga->T("Delete Save Data")); rightColumnItems->Add(btnDeleteSaveData_)->OnClick.Handle(this, &GameScreen::OnDeleteSaveData); btnDeleteSaveData_->SetVisibility(V_GONE); if (info && !info->pending) { otherChoices_.clear(); } rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Delete Game"))))->OnClick.Handle(this, &GameScreen::OnDeleteGame); if (host->CanCreateShortcut()) { rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Create Shortcut"))))->OnClick.Handle(this, &GameScreen::OnCreateShortcut); } if (isRecentGame(gamePath_)) { rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Remove From Recent"))))->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent); } #ifdef _WIN32 rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Show In Folder"))))->OnClick.Handle(this, &GameScreen::OnShowInFolder); #endif if (g_Config.bEnableCheats) { rightColumnItems->Add(AddOtherChoice(new Choice(pa->T("Cheats"))))->OnClick.Handle(this, &GameScreen::OnCwCheat); } btnSetBackground_ = rightColumnItems->Add(new Choice(ga->T("Use UI background"))); btnSetBackground_->OnClick.Handle(this, &GameScreen::OnSetBackground); btnSetBackground_->SetVisibility(V_GONE); } UI::Choice *GameScreen::AddOtherChoice(UI::Choice *choice) { otherChoices_.push_back(choice); // While loading. choice->SetVisibility(UI::V_GONE); return choice; } UI::EventReturn GameScreen::OnCreateConfig(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0); if (!info) { return UI::EVENT_SKIPPED; } g_Config.createGameConfig(info->id); g_Config.saveGameConfig(info->id); info->hasConfig = true; screenManager()->topScreen()->RecreateViews(); return UI::EVENT_DONE; } void GameScreen::CallbackDeleteConfig(bool yes) { if (yes) { std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0); if (!info) { return; } g_Config.deleteGameConfig(info->id); info->hasConfig = false; screenManager()->RecreateAllViews(); } } UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e) { I18NCategory *di = GetI18NCategory("Dialog"); I18NCategory *ga = GetI18NCategory("Game"); screenManager()->push( new PromptScreen(di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"), std::bind(&GameScreen::CallbackDeleteConfig, this, std::placeholders::_1))); return UI::EVENT_DONE; } void GameScreen::update() { UIScreen::update(); I18NCategory *ga = GetI18NCategory("Game"); Draw::DrawContext *thin3d = screenManager()->getDrawContext(); std::shared_ptr info = g_gameInfoCache->GetInfo(thin3d, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE); if (tvTitle_) tvTitle_->SetText(info->GetTitle() + " (" + info->id + ")"); if (info->icon.texture && texvGameIcon_) { texvGameIcon_->SetTexture(info->icon.texture->GetTexture()); // Fade the icon with the background. double loadTime = info->icon.timeLoaded; if (info->pic1.texture) { loadTime = std::max(loadTime, info->pic1.timeLoaded); } if (info->pic0.texture) { loadTime = std::max(loadTime, info->pic0.timeLoaded); } uint32_t color = whiteAlpha(ease((time_now_d() - loadTime) * 3)); texvGameIcon_->SetColor(color); } if (info->gameSize) { char temp[256]; sprintf(temp, "%s: %1.1f %s", ga->T("Game"), (float) (info->gameSize) / 1024.f / 1024.f, ga->T("MB")); tvGameSize_->SetText(temp); sprintf(temp, "%s: %1.2f %s", ga->T("SaveData"), (float) (info->saveDataSize) / 1024.f / 1024.f, ga->T("MB")); tvSaveDataSize_->SetText(temp); if (info->installDataSize > 0) { sprintf(temp, "%s: %1.2f %s", ga->T("InstallData"), (float) (info->installDataSize) / 1024.f / 1024.f, ga->T("MB")); tvInstallDataSize_->SetText(temp); tvInstallDataSize_->SetVisibility(UI::V_VISIBLE); } } if (info->region >= 0 && info->region < GAMEREGION_MAX && info->region != GAMEREGION_OTHER) { static const char *regionNames[GAMEREGION_MAX] = { "Japan", "USA", "Europe", "Hong Kong", "Asia" }; tvRegion_->SetText(ga->T(regionNames[info->region])); } else if (info->region > GAMEREGION_MAX){ tvRegion_->SetText(ga->T("Homebrew")); } if (!info->id.empty()) { btnGameSettings_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE); btnDeleteGameConfig_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE); btnCreateGameConfig_->SetVisibility(info->hasConfig ? UI::V_GONE : UI::V_VISIBLE); if (saveDirs.size()) { btnDeleteSaveData_->SetVisibility(UI::V_VISIBLE); } if (info->pic0.texture || info->pic1.texture) { btnSetBackground_->SetVisibility(UI::V_VISIBLE); } } if (!info->pending) { // At this point, the above buttons won't become visible. We can show these now. for (UI::Choice *choice : otherChoices_) { choice->SetVisibility(UI::V_VISIBLE); } } } UI::EventReturn GameScreen::OnShowInFolder(UI::EventParams &e) { #if defined(_WIN32) && !PPSSPP_PLATFORM(UWP) std::string str = std::string("explorer.exe /select,\"") + ReplaceAll(gamePath_, "/", "\\") + "\""; _wsystem(ConvertUTF8ToWString(str).c_str()); #endif return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnCwCheat(UI::EventParams &e) { screenManager()->push(new CwCheatScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) { TriggerFinish(DR_OK); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnPlay(UI::EventParams &e) { screenManager()->switchScreen(new EmuScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE); if (info && info->paramSFOLoaded) { std::string discID = info->paramSFO.GetValueString("DISC_ID"); if ((discID.empty() || !info->disc_total) && gamePath_.find("/PSP/GAME/") != std::string::npos) discID = g_paramSFO.GenerateFakeID(gamePath_); screenManager()->push(new GameSettingsScreen(gamePath_, discID, true)); } return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) { I18NCategory *di = GetI18NCategory("Dialog"); I18NCategory *ga = GetI18NCategory("Game"); std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE); if (info) { // Check that there's any savedata to delete if (saveDirs.size()) { screenManager()->push( new PromptScreen(di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"), std::bind(&GameScreen::CallbackDeleteSaveData, this, std::placeholders::_1))); } } RecreateViews(); return UI::EVENT_DONE; } void GameScreen::CallbackDeleteSaveData(bool yes) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, 0); if (yes) { info->DeleteAllSaveData(); info->saveDataSize = 0; info->installDataSize = 0; } } UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) { I18NCategory *di = GetI18NCategory("Dialog"); I18NCategory *ga = GetI18NCategory("Game"); std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE); if (info) { screenManager()->push( new PromptScreen(di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), di->T("Cancel"), std::bind(&GameScreen::CallbackDeleteGame, this, std::placeholders::_1))); } return UI::EVENT_DONE; } void GameScreen::CallbackDeleteGame(bool yes) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, 0); if (yes) { info->Delete(); g_gameInfoCache->Clear(); screenManager()->switchScreen(new MainScreen()); } } UI::EventReturn GameScreen::OnCreateShortcut(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, 0); if (info) { host->CreateDesktopShortcut(gamePath_, info->GetTitle()); } return UI::EVENT_DONE; } bool GameScreen::isRecentGame(const std::string &gamePath) { if (g_Config.iMaxRecent <= 0) return false; for (auto it = g_Config.recentIsos.begin(); it != g_Config.recentIsos.end(); ++it) { #ifdef _WIN32 if (!strcmpIgnore((*it).c_str(), gamePath.c_str(), "\\","/")) #else if (!strcmp((*it).c_str(), gamePath.c_str())) #endif return true; } return false; } UI::EventReturn GameScreen::OnRemoveFromRecent(UI::EventParams &e) { if (g_Config.iMaxRecent <= 0) return UI::EVENT_DONE; for (auto it = g_Config.recentIsos.begin(); it != g_Config.recentIsos.end(); ++it) { #ifdef _WIN32 if (!strcmpIgnore((*it).c_str(), gamePath_.c_str(), "\\","/")) { #else if (!strcmp((*it).c_str(), gamePath_.c_str())) { #endif g_Config.recentIsos.erase(it); screenManager()->switchScreen(new MainScreen()); return UI::EVENT_DONE; } } return UI::EVENT_DONE; } class SetBackgroundPopupScreen : public PopupScreen { public: SetBackgroundPopupScreen(const std::string &title, const std::string &gamePath); protected: bool FillVertical() const override { return false; } bool ShowButtons() const override { return false; } void CreatePopupContents(UI::ViewGroup *parent) override; void update() override; private: std::string gamePath_; double timeStart_; double timeDone_ = 0.0; enum class Status { PENDING, DELAY, DONE, }; Status status_ = Status::PENDING; }; SetBackgroundPopupScreen::SetBackgroundPopupScreen(const std::string &title, const std::string &gamePath) : PopupScreen(title), gamePath_(gamePath) { timeStart_ = time_now_d(); } void SetBackgroundPopupScreen::CreatePopupContents(UI::ViewGroup *parent) { I18NCategory *ga = GetI18NCategory("Game"); parent->Add(new UI::TextView(ga->T("One moment please..."), ALIGN_LEFT | ALIGN_VCENTER, false, new UI::LinearLayoutParams(UI::Margins(10, 0, 10, 10)))); } void SetBackgroundPopupScreen::update() { PopupScreen::update(); std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTBGDATA); if (status_ == Status::PENDING && info && !info->pending) { GameInfoTex *pic = nullptr; if (info->pic1.dataLoaded && info->pic1.data.size()) { pic = &info->pic1; } else if (info->pic0.dataLoaded && info->pic0.data.size()) { pic = &info->pic0; } if (pic) { const std::string bgPng = GetSysDirectory(DIRECTORY_SYSTEM) + "background.png"; writeStringToFile(false, pic->data, bgPng.c_str()); } NativeMessageReceived("bgImage_updated", ""); // It's worse if it flickers, stay open for at least 1s. timeDone_ = timeStart_ + 1.0; status_ = Status::DELAY; } if (status_ == Status::DELAY && timeDone_ <= time_now_d()) { TriggerFinish(DR_OK); status_ = Status::DONE; } } UI::EventReturn GameScreen::OnSetBackground(UI::EventParams &e) { I18NCategory *ga = GetI18NCategory("Game"); // This popup is used to prevent any race condition: // g_gameInfoCache may take time to load the data, and a crash could happen if they exit before then. SetBackgroundPopupScreen *pop = new SetBackgroundPopupScreen(ga->T("Setting Background"), gamePath_); if (e.v) pop->SetPopupOrigin(e.v); screenManager()->push(pop); return UI::EVENT_DONE; }