PPSSPP - a fast and portable PSP emulator ========================================= Created by Henrik Rydgård Additional code by many contributors, see the Credits screen Originally released under the GPL 2.0 (and later) in November 2012 Official website: https://www.ppsspp.org/ Discord: https://discord.gg/5NJB6dD No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed. To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues). For the latest source code, see [our github page](https://github.com/hrydgard/ppsspp). For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki). For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games). What's new in 1.9.0/1.9.3 ------------------------- * Sizing/touch fixes on Android * Fixes for some crashes What's new in 1.9.0/1.9.2 ------------------------- * Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224) * Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266) * Vertex range culling fixed on ARM Mali (#12227) * Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217) * Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179). * Vulkan is the default again on Android versions newer than Pie * Fix various homebrew store issues * GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160) * Audio sample rate conversion handling fixes (#12147) * Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc) * Multiple fixes for the UWP build (#12036, others) * MP3 playback fixes (#12005) * Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121) * Audio glitches in Final Fantasy Tactics fixed (#9956) * Camera display in Invizimals fixed (#12278, #8521) * Added hotkeys for texture dump and replace (#11938) * Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others) * Fixes for video capture (#12069) * Added a separate sound volume for alternative speed (#12124) * Improved mouse control (Windows only) (#12173, #12176) * Support for installing texture packs and ISOs from zips (#12175) * Right analog support for touch controls (only used by patched games and some HD remasters) (#12182) * Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333). * Fix graphics on Amazon Fire TV Stick 4K * Fixed strange vehicle behavior in MGS:PW (somehow) (#12342) What's new in 1.8.0 ------------------- * Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802) * PowerVR Vulkan display corruption fixed (#11744, #11747) * Naruto Shippuden 3 hang fixed (#11780) * Fixes to various lighting bugs (#11567, #11574, #11577) * Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879) * Significant performance improvement in Earth Defense Force 2 (#11172) * Fix "real clock sync" setting (helps with latency for music games - #11813) * More speed in FF4 effects and other generated curves (#11425) * Support for resizing Vulkan on Linux (#11451) * Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845) * Percentage based frameskipping (#11523) * DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530) * Fix Motorstorm freeze on non-Windows (#11618) * Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776) * Blending optimizations and improvements (#11543, #11620) * Improve D3D11 rendering issues (#11584) * Change default graphics backend to D3D11 or OpenGL (#11621, #11658) * Remove some outdated settings (#11665, #11666, #11667) * Fix remote disc streaming with ipv6 (#11689, #11700) * Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694) * Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808) * UWP Xbox One: fix X/Back button confusion (#11740) * Fix Formula 1 2006 timing issue (#11767) * Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787) * Android: Allow putting PSP storage on custom paths like SD cards (#11812) * Corrected vocp instruction, fixing models in Artdink games (#11822, #11835) * Bundle SDL in binary for macOS builds (#11831) * Prevent keeping games open on Windows (#11842) What's new in 1.7.3/1.7.4/1.7.5 ------------------- * Fixes for a couple of common crashes * Reverted immersive mode change temporarily to see if it helps misaligned buttons * Change default adhoc server address What's new in 1.7.2 ------------------- * Update text of "Buy PPSSPP Gold" button What's new in 1.7.1 ------------------- * Minor crashfixes, lang updates * Save bug fixed (#11508) What's new in 1.7.0 ------------------- * Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441) * Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393) * Major speed boost in some Gundam and Earth Defense Force games (#10973) * Fix for issues with post processing shaders in GL 3+ (#11182) * Fixes to sound output switching on Windows (WASAPI) (#11438) * Detects DirectInput devices when running (#11461) * Simple Discord integration (#11307) * New debugging APIs (#10909) * Task switching made a lot more robust (fixes GPD XD problems) (#11447) * Texture decoding optimizations (#11350) * Tons and tons of miscellaneous bugfixes and compatibility fixes What's new in 1.6.3 ------------------- * Crashfixes, task switching and one in Phantasy Star Portable * Improve graphics in PoP on some devices What's new in 1.6.1, 1.6.2 -------------------------- * Crashfixes * Fix broken graphics in flOw. What's new in 1.6.0 ------------------- * OpenGL backend now properly multithreaded, giving a good speed boost. * Various Vulkan performance improvements (like #10911) and memory allocation fixes. * GPU command interpreter performance improvements (#10658) * Various fixes for app switching and widgets (#10855) on Android * Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter * Shader cache enabled for Vulkan * Multiple iOS fixes, including JIT (#10465) and file browser (#10921). * Improved compatibility on Mac (#10113) * Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible) * Adhoc multiplayer fixes (#8975) * Vulkan support on Linux/SDL (#10413) * Retroarch support What's new in 1.5.4 ------------------- * Bugfixes and crashfixes! What's new in 1.5.0 ------------------- * Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049) * Smarter graphics state management, reduced CPU consumption on all backends (#9899) * Android: Support for Arabic and other scripts we couldn't support before * Fix Android widgets, screen scaling (#10145) * Fixes to video dumping * Geometry problems fixed in Medal of Honor * Implement immediate draws, fixing Thrillville (#7459) * Software rendering improvements, speed and accuracy * Hardware tesselation of PSP Beziers and Splines (used by a few games) * Partial sceUsbGps and sceUsbCam support (Android) * Android "Sustained performance mode" to avoid thermal throttling (#9901) * Linux controller mapping fixes (#9997) * Assorted bugfixes and compatibility improvements Looking for [older news](history.md)? Adhoc support ------------- Not fully functional, but some games work. Check the [Ad-Hoc section of the forum](http://forums.ppsspp.org/forumdisplay.php?fid=34) for help. Credit goes to: - Igor Calabria - [coldbird's code](https://code.google.com/archive/p/aemu/) - Kyhel