// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. // Manages the PSP/GAME directory contents. // // Not concerned with full ISOs. #pragma once #include #include "Common/Net/HTTPClient.h" #include "Common/File/Path.h" enum class GameManagerState { IDLE, DOWNLOADING, INSTALLING, }; struct zip; class FileLoader; struct ZipFileInfo; class GameManager { public: GameManager(); bool IsGameInstalled(std::string name); // This starts off a background process. bool DownloadAndInstall(std::string storeZipUrl); bool IsDownloading(std::string storeZipUrl); bool Uninstall(std::string name); // Cancels the download in progress, if any. bool CancelDownload(); float DownloadSpeedKBps(); // Call from time to time to check on completed downloads from the // main UI thread. void Update(); GameManagerState GetState() { if (installInProgress_) return GameManagerState::INSTALLING; if (curDownload_) return GameManagerState::DOWNLOADING; return GameManagerState::IDLE; } float GetCurrentInstallProgressPercentage() const { return installProgress_; } void ResetInstallError(); std::string GetInstallError() const { return installError_; } // Only returns false if there's already an installation in progress. bool InstallGameOnThread(const Path &url, const Path &tempFileName, bool deleteAfter); private: bool InstallGame(Path url, Path tempFileName, bool deleteAfter); bool InstallMemstickGame(struct zip *z, const Path &zipFile, const Path &dest, const ZipFileInfo &info, bool allowRoot, bool deleteAfter); bool InstallMemstickZip(struct zip *z, const Path &zipFile, const Path &dest, const ZipFileInfo &info, bool deleteAfter); bool InstallZippedISO(struct zip *z, int isoFileIndex, const Path &zipfile, bool deleteAfter); bool InstallRawISO(const Path &zipFile, const std::string &originalName, bool deleteAfter); void InstallDone(); bool ExtractFile(struct zip *z, int file_index, const Path &outFilename, size_t *bytesCopied, size_t allBytes); bool DetectTexturePackDest(struct zip *z, int iniIndex, Path &dest); void SetInstallError(const std::string &err); Path GetTempFilename() const; std::string GetGameID(const Path &path) const; std::string GetPBPGameID(FileLoader *loader) const; std::string GetISOGameID(FileLoader *loader) const; std::shared_ptr curDownload_; std::shared_ptr installThread_; bool installInProgress_ = false; bool installDonePending_ = false; float installProgress_ = 0.0f; std::string installError_; }; extern GameManager g_GameManager; enum class ZipFileContents { UNKNOWN, PSP_GAME_DIR, ISO_FILE, TEXTURE_PACK, }; struct ZipFileInfo { int numFiles; int stripChars; // for PSP game int isoFileIndex; // for ISO int textureIniIndex; // for textures bool ignoreMetaFiles; }; ZipFileContents DetectZipFileContents(struct zip *z, ZipFileInfo *info); ZipFileContents DetectZipFileContents(const Path &fileName, ZipFileInfo *info);