# ======================================================================================== # compat.ini for PPSSPP # ======================================================================================== # # This file is not meant to be user-editable, although is kept as a separate ini # file instead of compiled into the code for debugging purposes. # # The uses cases are strict: # * Enable fixes for things we can't reasonably emulate without completely ruining # performance for other games, such as the screen copies in Dangan Ronpa # * Disabling accuracy features like 16-bit depth rounding, when we can't seem to # implement them at all in a 100% compatible way # * Emergency game-specific compatibility fixes before releases, such as the GTA # music problem where every attempted fix has reduced compatibility with other games # * Enable "unsafe" performance optimizations that some games can tolerate and # others cannot. We do not currently have any of those. # # This functionality should NOT be used for any of the following: # * Cheats # * Fun hacks, like enlarged heads or whatever # * Fixing general compatibility issues. First try to find a general solution. Try hard. # # ======================================================================================== # Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues # ======================================================================================== # Fight Night Round 3 # Our accurate rounding of depth to 16-bit precision appears to cause a regression # in this game. The game doesn't seem to need it, so let's turn it off. # Issue #8004 [ULES00270] NoDepthRounding = true [ULUS10066] NoDepthRounding = true