// Copyright (c) 2017- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #ifdef SDL #include "headless/StubHost.h" #undef HEADLESSHOST_CLASS #define HEADLESSHOST_CLASS SDLHeadlessHost struct SDL_Window; typedef void *SDL_GLContext; class SDLHeadlessHost : public HeadlessHost { public: bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override; void ShutdownGraphics() override; void SwapBuffers() override; protected: void LoadNativeAssets(); enum class RenderThreadState { IDLE, START_REQUESTED, STARTING, START_FAILED, STARTED, STOP_REQUESTED, STOPPING, STOPPED, }; volatile RenderThreadState threadState_ = RenderThreadState::IDLE; }; #endif