// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "UI/MiscScreens.h" #include "Common/UI/UIScreen.h" #include "Common/File/Path.h" // Game screen: Allows you to start a game, delete saves, delete the game, // set game specific settings, etc. // Uses GameInfoCache heavily to implement the functionality. // Should possibly merge this with the PauseScreen. class GameScreen : public UIDialogScreenWithGameBackground { public: GameScreen(const Path &gamePath); ~GameScreen(); void update() override; void render() override; const char *tag() const override { return "Game"; } protected: void CreateViews() override; void CallbackDeleteConfig(bool yes); void CallbackDeleteSaveData(bool yes); void CallbackDeleteGame(bool yes); bool isRecentGame(const Path &gamePath); private: UI::Choice *AddOtherChoice(UI::Choice *choice); // Event handlers UI::EventReturn OnPlay(UI::EventParams &e); UI::EventReturn OnGameSettings(UI::EventParams &e); UI::EventReturn OnDeleteSaveData(UI::EventParams &e); UI::EventReturn OnDeleteGame(UI::EventParams &e); UI::EventReturn OnSwitchBack(UI::EventParams &e); UI::EventReturn OnCreateShortcut(UI::EventParams &e); UI::EventReturn OnRemoveFromRecent(UI::EventParams &e); UI::EventReturn OnShowInFolder(UI::EventParams &e); UI::EventReturn OnCreateConfig(UI::EventParams &e); UI::EventReturn OnDeleteConfig(UI::EventParams &e); UI::EventReturn OnCwCheat(UI::EventParams &e); UI::EventReturn OnSetBackground(UI::EventParams &e); UI::EventReturn OnDoCRC32(UI::EventParams& e); // As we load metadata in the background, we need to be able to update these after the fact. UI::TextView *tvTitle_ = nullptr; UI::TextView *tvGameSize_ = nullptr; UI::TextView *tvSaveDataSize_ = nullptr; UI::TextView *tvInstallDataSize_ = nullptr; UI::TextView *tvRegion_ = nullptr; UI::TextView *tvCRC_ = nullptr; UI::TextView *tvID_ = nullptr; UI::Choice *btnGameSettings_ = nullptr; UI::Choice *btnCreateGameConfig_ = nullptr; UI::Choice *btnDeleteGameConfig_ = nullptr; UI::Choice *btnDeleteSaveData_ = nullptr; UI::Choice *btnSetBackground_ = nullptr; UI::Choice *btnCalcCRC_ = nullptr; std::vector otherChoices_; std::vector saveDirs; std::string CRC32string; };