// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #include "Common/Common.h" #include "Common/Serialize/Serializer.h" #include "Common/Serialize/SerializeFuncs.h" #include "Core/CoreParameter.h" #include "Core/Config.h" #include "Core/System.h" #include "Core/MemMap.h" #include "GPU/ge_constants.h" #include "GPU/GPUInterface.h" #include "GPU/GPUState.h" #ifdef _M_SSE #include #endif #if PPSSPP_ARCH(ARM_NEON) #if defined(_MSC_VER) && PPSSPP_ARCH(ARM64) #include #else #include #endif #endif // This must be aligned so that the matrices within are aligned. alignas(16) GPUgstate gstate; // Let's align this one too for good measure. alignas(16) GPUStateCache gstate_c; // For save state compatibility. static int savedContextVersion = 1; struct CmdRange { u8 start; u8 end; }; static const CmdRange contextCmdRanges[] = { {0x00, 0x02}, // Skip: {0x03, 0x0F}, {0x10, 0x10}, // Skip: {0x11, 0x11}, {0x12, 0x28}, // Skip: {0x29, 0x2B}, {0x2c, 0x33}, // Skip: {0x34, 0x35}, {0x36, 0x38}, // Skip: {0x39, 0x41}, {0x42, 0x4D}, // Skip: {0x4E, 0x4F}, {0x50, 0x51}, // Skip: {0x52, 0x52}, {0x53, 0x58}, // Skip: {0x59, 0x5A}, {0x5B, 0xB5}, // Skip: {0xB6, 0xB7}, {0xB8, 0xC3}, // Skip: {0xC4, 0xC4}, {0xC5, 0xD0}, // Skip: {0xD1, 0xD1} {0xD2, 0xE9}, // Skip: {0xEA, 0xEA}, {0xEB, 0xEC}, // Skip: {0xED, 0xED}, {0xEE, 0xEE}, // Skip: {0xEF, 0xEF}, {0xF0, 0xF6}, // Skip: {0xF7, 0xF7}, {0xF8, 0xF9}, // Skip: {0xFA, 0xFF}, }; static u32_le *SaveMatrix(u32_le *cmds, GEMatrixType type, int sz, int numcmd, int datacmd) { if (!gpu) return cmds; *cmds++ = numcmd << 24; // This saves the CPU-visible values, not the actual used ones, which may differ. // Note that Restore overwrites both values. if (type == GE_MTX_BONE0) { for (int i = 0; i < 8; ++i) gpu->GetMatrix24(GEMatrixType(GE_MTX_BONE0 + i), cmds + i * 12, datacmd << 24); } else { gpu->GetMatrix24(type, cmds, datacmd << 24); } cmds += sz; return cmds; } static const u32_le *LoadMatrix(const u32_le *cmds, float *mtx, int sz) { // Skip the reset. cmds++; for (int i = 0; i < sz; ++i) { mtx[i] = getFloat24(*cmds++); } return cmds; } void GPUgstate::Reset() { memset(gstate.cmdmem, 0, sizeof(gstate.cmdmem)); for (int i = 0; i < 256; i++) { gstate.cmdmem[i] = i << 24; } // Lighting is not enabled by default, matrices are zero initialized. memset(gstate.worldMatrix, 0, sizeof(gstate.worldMatrix)); memset(gstate.viewMatrix, 0, sizeof(gstate.viewMatrix)); memset(gstate.projMatrix, 0, sizeof(gstate.projMatrix)); memset(gstate.tgenMatrix, 0, sizeof(gstate.tgenMatrix)); memset(gstate.boneMatrix, 0, sizeof(gstate.boneMatrix)); savedContextVersion = 1; gstate_c.Dirty(DIRTY_CULL_PLANES); } void GPUgstate::Save(u32_le *ptr) { // Not sure what the first 10 values are, exactly, but these seem right. ptr[5] = gstate_c.vertexAddr; ptr[6] = gstate_c.indexAddr; ptr[7] = gstate_c.offsetAddr; // Command values start 17 ints in. u32_le *cmds = ptr + 17; for (size_t i = 0; i < ARRAY_SIZE(contextCmdRanges); ++i) { for (int n = contextCmdRanges[i].start; n <= contextCmdRanges[i].end; ++n) { // We'll run ReapplyGfxState after this to process dirtying. *cmds++ = cmdmem[n]; } } if (savedContextVersion == 0) { if (Memory::IsValidAddress(getClutAddress())) *cmds++ = loadclut; // Seems like it actually writes commands to load the matrices and then reset the counts. *cmds++ = boneMatrixNumber; *cmds++ = worldmtxnum; *cmds++ = viewmtxnum; *cmds++ = projmtxnum; *cmds++ = texmtxnum; u8 *matrices = (u8 *)cmds; memcpy(matrices, boneMatrix, sizeof(boneMatrix)); matrices += sizeof(boneMatrix); memcpy(matrices, worldMatrix, sizeof(worldMatrix)); matrices += sizeof(worldMatrix); memcpy(matrices, viewMatrix, sizeof(viewMatrix)); matrices += sizeof(viewMatrix); memcpy(matrices, projMatrix, sizeof(projMatrix)); matrices += sizeof(projMatrix); memcpy(matrices, tgenMatrix, sizeof(tgenMatrix)); matrices += sizeof(tgenMatrix); } else { cmds = SaveMatrix(cmds, GE_MTX_BONE0, ARRAY_SIZE(boneMatrix), GE_CMD_BONEMATRIXNUMBER, GE_CMD_BONEMATRIXDATA); cmds = SaveMatrix(cmds, GE_MTX_WORLD, ARRAY_SIZE(worldMatrix), GE_CMD_WORLDMATRIXNUMBER, GE_CMD_WORLDMATRIXDATA); cmds = SaveMatrix(cmds, GE_MTX_VIEW, ARRAY_SIZE(viewMatrix), GE_CMD_VIEWMATRIXNUMBER, GE_CMD_VIEWMATRIXDATA); cmds = SaveMatrix(cmds, GE_MTX_PROJECTION, ARRAY_SIZE(projMatrix), GE_CMD_PROJMATRIXNUMBER, GE_CMD_PROJMATRIXDATA); cmds = SaveMatrix(cmds, GE_MTX_TEXGEN, ARRAY_SIZE(tgenMatrix), GE_CMD_TGENMATRIXNUMBER, GE_CMD_TGENMATRIXDATA); *cmds++ = boneMatrixNumber & 0xFF00007F; *cmds++ = worldmtxnum & 0xFF00000F; *cmds++ = viewmtxnum & 0xFF00000F; *cmds++ = projmtxnum & 0xFF00000F; *cmds++ = texmtxnum & 0xFF00000F; *cmds++ = GE_CMD_END << 24; } } void GPUgstate::FastLoadBoneMatrix(u32 addr) { const u32_le *src = (const u32_le *)Memory::GetPointerUnchecked(addr); u32 num = boneMatrixNumber; u32 *dst = (u32 *)(boneMatrix + (num & 0x7F)); #ifdef _M_SSE __m128i row1 = _mm_slli_epi32(_mm_loadu_si128((const __m128i *)src), 8); __m128i row2 = _mm_slli_epi32(_mm_loadu_si128((const __m128i *)(src + 4)), 8); __m128i row3 = _mm_slli_epi32(_mm_loadu_si128((const __m128i *)(src + 8)), 8); if ((num & 0x3) == 0) { _mm_store_si128((__m128i *)dst, row1); _mm_store_si128((__m128i *)(dst + 4), row2); _mm_store_si128((__m128i *)(dst + 8), row3); } else { _mm_storeu_si128((__m128i *)dst, row1); _mm_storeu_si128((__m128i *)(dst + 4), row2); _mm_storeu_si128((__m128i *)(dst + 8), row3); } #elif PPSSPP_ARCH(ARM_NEON) const uint32x4_t row1 = vshlq_n_u32(vld1q_u32(src), 8); const uint32x4_t row2 = vshlq_n_u32(vld1q_u32(src + 4), 8); const uint32x4_t row3 = vshlq_n_u32(vld1q_u32(src + 8), 8); vst1q_u32(dst, row1); vst1q_u32(dst + 4, row2); vst1q_u32(dst + 8, row3); #else for (int i = 0; i < 12; i++) { dst[i] = src[i] << 8; } #endif num += 12; gstate.boneMatrixNumber = (GE_CMD_BONEMATRIXNUMBER << 24) | (num & 0x00FFFFFF); } void GPUgstate::Restore(const u32_le *ptr) { // Not sure what the first 10 values are, exactly, but these seem right. gstate_c.vertexAddr = ptr[5]; gstate_c.indexAddr = ptr[6]; gstate_c.offsetAddr = ptr[7]; // Command values start 17 ints in. const u32_le *cmds = ptr + 17; for (size_t i = 0; i < ARRAY_SIZE(contextCmdRanges); ++i) { for (int n = contextCmdRanges[i].start; n <= contextCmdRanges[i].end; ++n) { cmdmem[n] = *cmds++; } } if (savedContextVersion == 0) { if (Memory::IsValidAddress(getClutAddress())) loadclut = *cmds++; boneMatrixNumber = *cmds++; worldmtxnum = *cmds++; viewmtxnum = *cmds++; projmtxnum = *cmds++; texmtxnum = *cmds++; u8 *matrices = (u8 *)cmds; memcpy(boneMatrix, matrices, sizeof(boneMatrix)); matrices += sizeof(boneMatrix); memcpy(worldMatrix, matrices, sizeof(worldMatrix)); matrices += sizeof(worldMatrix); memcpy(viewMatrix, matrices, sizeof(viewMatrix)); matrices += sizeof(viewMatrix); memcpy(projMatrix, matrices, sizeof(projMatrix)); matrices += sizeof(projMatrix); memcpy(tgenMatrix, matrices, sizeof(tgenMatrix)); matrices += sizeof(tgenMatrix); } else { cmds = LoadMatrix(cmds, boneMatrix, ARRAY_SIZE(boneMatrix)); cmds = LoadMatrix(cmds, worldMatrix, ARRAY_SIZE(worldMatrix)); cmds = LoadMatrix(cmds, viewMatrix, ARRAY_SIZE(viewMatrix)); cmds = LoadMatrix(cmds, projMatrix, ARRAY_SIZE(projMatrix)); cmds = LoadMatrix(cmds, tgenMatrix, ARRAY_SIZE(tgenMatrix)); boneMatrixNumber = (*cmds++) & 0xFF00007F; worldmtxnum = (*cmds++) & 0xFF00000F; viewmtxnum = (*cmds++) & 0xFF00000F; projmtxnum = (*cmds++) & 0xFF00000F; texmtxnum = (*cmds++) & 0xFF00000F; } if (gpu) gpu->ResetMatrices(); gstate_c.Dirty(DIRTY_CULL_PLANES); } bool vertTypeIsSkinningEnabled(u32 vertType) { return ((vertType & GE_VTYPE_WEIGHT_MASK) != GE_VTYPE_WEIGHT_NONE); } struct GPUStateCache_v0 { u32 vertexAddr; u32 indexAddr; u32 offsetAddr; bool textureChanged; bool textureFullAlpha; bool vertexFullAlpha; bool framebufChanged; int skipDrawReason; UVScale uv; bool flipTexture; }; void GPUStateCache::Reset() { memset(&gstate_c, 0, sizeof(gstate_c)); } void GPUStateCache::DoState(PointerWrap &p) { auto s = p.Section("GPUStateCache", 0, 5); if (!s) { // Old state, this was not versioned. GPUStateCache_v0 old; Do(p, old); vertexAddr = old.vertexAddr; indexAddr = old.indexAddr; offsetAddr = old.offsetAddr; gstate_c.Dirty(DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS); textureFullAlpha = old.textureFullAlpha; vertexFullAlpha = old.vertexFullAlpha; skipDrawReason = old.skipDrawReason; uv = old.uv; savedContextVersion = 0; } else { Do(p, vertexAddr); Do(p, indexAddr); Do(p, offsetAddr); uint8_t textureChanged = 0; Do(p, textureChanged); // legacy gstate_c.Dirty(DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS); Do(p, textureFullAlpha); Do(p, vertexFullAlpha); bool framebufChanged = false; // legacy Do(p, framebufChanged); Do(p, skipDrawReason); Do(p, uv); bool oldFlipTexture = false; Do(p, oldFlipTexture); // legacy } // needShaderTexClamp and bgraTexture don't need to be saved. if (s >= 3) { bool oldTextureSimpleAlpha = false; Do(p, oldTextureSimpleAlpha); } if (s < 2) { float l12[12]; float l4[4]; Do(p, l12); // lightpos Do(p, l12); // lightdir Do(p, l12); // lightattr Do(p, l12); // lightcol0 Do(p, l12); // lightcol1 Do(p, l12); // lightcol2 Do(p, l4); // lightangle Do(p, l4); // lightspot } Do(p, morphWeights); Do(p, curTextureWidth); Do(p, curTextureHeight); Do(p, actualTextureHeight); // curTextureXOffset and curTextureYOffset don't need to be saved. Well, the above don't either... Do(p, vpWidth); Do(p, vpHeight); if (s == 4) { float oldDepth = 1.0f; Do(p, oldDepth); } Do(p, curRTWidth); Do(p, curRTHeight); // curRTBufferWidth, curRTBufferHeight, and cutRTOffsetX don't need to be saved. if (s < 5) { savedContextVersion = 0; } else { Do(p, savedContextVersion); } if (p.GetMode() == PointerWrap::MODE_READ) gstate_c.Dirty(DIRTY_CULL_PLANES); } static const char *const gpuUseFlagNames[32] = { "GPU_USE_DUALSOURCE_BLEND", "GPU_USE_LIGHT_UBERSHADER", "GPU_USE_FRAGMENT_TEST_CACHE", "GPU_USE_VS_RANGE_CULLING", "GPU_USE_BLEND_MINMAX", "GPU_USE_LOGIC_OP", "GPU_USE_FRAGMENT_UBERSHADER", "GPU_USE_TEXTURE_NPOT", "GPU_USE_ANISOTROPY", "GPU_USE_CLEAR_RAM_HACK", "GPU_USE_INSTANCE_RENDERING", "GPU_USE_VERTEX_TEXTURE_FETCH", "GPU_USE_TEXTURE_FLOAT", "GPU_USE_16BIT_FORMATS", "GPU_USE_DEPTH_CLAMP", "GPU_USE_TEXTURE_LOD_CONTROL", "GPU_USE_DEPTH_TEXTURE", "GPU_USE_ACCURATE_DEPTH", "GPU_USE_GS_CULLING", "N/A", "GPU_USE_FRAMEBUFFER_FETCH", "GPU_SCALE_DEPTH_FROM_24BIT_TO_16BIT", "GPU_ROUND_FRAGMENT_DEPTH_TO_16BIT", "GPU_ROUND_DEPTH_TO_16BIT", "GPU_USE_CLIP_DISTANCE", "GPU_USE_CULL_DISTANCE", "N/A", // bit 26 "N/A", // bit 27 "N/A", // bit 28 "GPU_USE_VIRTUAL_REALITY", "GPU_USE_SINGLE_PASS_STEREO", "GPU_USE_SIMPLE_STEREO_PERSPECTIVE", }; const char *GpuUseFlagToString(int useFlag) { if ((u32)useFlag < 32) { return gpuUseFlagNames[useFlag]; } else { return "N/A"; } }