// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "base/compat.h" #include "gfx_es2/gpu_features.h" #include "i18n/i18n.h" #include "ui/ui_context.h" #include "ui/view.h" #include "ui/viewgroup.h" #include "ui/ui.h" #include "profiler/profiler.h" #include "Common/LogManager.h" #include "Common/CPUDetect.h" #include "Core/MemMap.h" #include "Core/Config.h" #include "Core/System.h" #include "Core/CoreParameter.h" #include "Core/MIPS/MIPSTables.h" #include "Core/MIPS/JitCommon/NativeJit.h" #include "Core/MIPS/JitCommon/JitCommon.h" #include "GPU/GPUInterface.h" #include "GPU/GPUState.h" #include "UI/MiscScreens.h" #include "UI/DevScreens.h" #include "UI/GameSettingsScreen.h" #ifdef _WIN32 // Want to avoid including the full header here as it includes d3dx.h int GetD3DXVersion(); #endif static const char *logLevelList[] = { "Notice", "Error", "Warn", "Info", "Debug", "Verb." }; void DevMenu::CreatePopupContents(UI::ViewGroup *parent) { using namespace UI; I18NCategory *dev = GetI18NCategory("Developer"); I18NCategory *sy = GetI18NCategory("System"); #if !defined(MOBILE_DEVICE) parent->Add(new Choice(dev->T("Log View")))->OnClick.Handle(this, &DevMenu::OnLogView); #endif parent->Add(new Choice(dev->T("Logging Channels")))->OnClick.Handle(this, &DevMenu::OnLogConfig); parent->Add(new Choice(sy->T("Developer Tools")))->OnClick.Handle(this, &DevMenu::OnDeveloperTools); parent->Add(new Choice(dev->T("Jit Compare")))->OnClick.Handle(this, &DevMenu::OnJitCompare); parent->Add(new Choice(dev->T("Shader Viewer")))->OnClick.Handle(this, &DevMenu::OnShaderView); parent->Add(new Choice(dev->T("Toggle Freeze")))->OnClick.Handle(this, &DevMenu::OnFreezeFrame); parent->Add(new Choice(dev->T("Dump Frame GPU Commands")))->OnClick.Handle(this, &DevMenu::OnDumpFrame); parent->Add(new Choice(dev->T("Toggle Audio Debug")))->OnClick.Handle(this, &DevMenu::OnToggleAudioDebug); #ifdef USE_PROFILER parent->Add(new CheckBox(&g_Config.bShowFrameProfiler, dev->T("Frame Profiler"), "")); #endif RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener(); if (ring) { ring->SetEnable(true); } } UI::EventReturn DevMenu::OnToggleAudioDebug(UI::EventParams &e) { g_Config.bShowAudioDebug = !g_Config.bShowAudioDebug; return UI::EVENT_DONE; } UI::EventReturn DevMenu::OnLogView(UI::EventParams &e) { UpdateUIState(UISTATE_PAUSEMENU); screenManager()->push(new LogScreen()); return UI::EVENT_DONE; } UI::EventReturn DevMenu::OnLogConfig(UI::EventParams &e) { UpdateUIState(UISTATE_PAUSEMENU); screenManager()->push(new LogConfigScreen()); return UI::EVENT_DONE; } UI::EventReturn DevMenu::OnDeveloperTools(UI::EventParams &e) { UpdateUIState(UISTATE_PAUSEMENU); screenManager()->push(new DeveloperToolsScreen()); return UI::EVENT_DONE; } UI::EventReturn DevMenu::OnJitCompare(UI::EventParams &e) { UpdateUIState(UISTATE_PAUSEMENU); screenManager()->push(new JitCompareScreen()); return UI::EVENT_DONE; } UI::EventReturn DevMenu::OnShaderView(UI::EventParams &e) { UpdateUIState(UISTATE_PAUSEMENU); screenManager()->push(new ShaderListScreen()); return UI::EVENT_DONE; } UI::EventReturn DevMenu::OnFreezeFrame(UI::EventParams &e) { if (PSP_CoreParameter().frozen) { PSP_CoreParameter().frozen = false; } else { PSP_CoreParameter().freezeNext = true; } return UI::EVENT_DONE; } UI::EventReturn DevMenu::OnDumpFrame(UI::EventParams &e) { gpu->DumpNextFrame(); return UI::EVENT_DONE; } void DevMenu::dialogFinished(const Screen *dialog, DialogResult result) { UpdateUIState(UISTATE_INGAME); // Close when a subscreen got closed. // TODO: a bug in screenmanager causes this not to work here. // screenManager()->finishDialog(this, DR_OK); } void LogScreen::UpdateLog() { using namespace UI; RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener(); if (!ring) return; vert_->Clear(); for (int i = ring->GetCount() - 1; i >= 0; i--) { TextView *v = vert_->Add(new TextView(ring->TextAt(i), FLAG_DYNAMIC_ASCII, false)); uint32_t color = 0xFFFFFF; switch (ring->LevelAt(i)) { case LogTypes::LDEBUG: color = 0xE0E0E0; break; case LogTypes::LWARNING: color = 0x50FFFF; break; case LogTypes::LERROR: color = 0x5050FF; break; case LogTypes::LNOTICE: color = 0x30FF30; break; case LogTypes::LINFO: color = 0xFFFFFF; break; case LogTypes::LVERBOSE: color = 0xC0C0C0; break; } v->SetTextColor(0xFF000000 | color); } toBottom_ = true; } void LogScreen::update(InputState &input) { UIDialogScreenWithBackground::update(input); if (toBottom_) { toBottom_ = false; scroll_->ScrollToBottom(); } } void LogScreen::CreateViews() { using namespace UI; I18NCategory *di = GetI18NCategory("Dialog"); LinearLayout *outer = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); root_ = outer; scroll_ = outer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0))); LinearLayout *bottom = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT))); bottom->Add(new Button(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); cmdLine_ = bottom->Add(new TextEdit("", "Command Line", new LinearLayoutParams(1.0))); cmdLine_->OnEnter.Handle(this, &LogScreen::OnSubmit); bottom->Add(new Button(di->T("Submit")))->OnClick.Handle(this, &LogScreen::OnSubmit); vert_ = scroll_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); vert_->SetSpacing(0); UpdateLog(); } UI::EventReturn LogScreen::OnSubmit(UI::EventParams &e) { std::string cmd = cmdLine_->GetText(); // TODO: Can add all sorts of fun stuff here that we can't be bothered writing proper UI for, like various memdumps etc. NOTICE_LOG(HLE, "Submitted: %s", cmd.c_str()); UpdateLog(); cmdLine_->SetText(""); cmdLine_->SetFocus(); return UI::EVENT_DONE; } void LogConfigScreen::CreateViews() { using namespace UI; I18NCategory *di = GetI18NCategory("Dialog"); I18NCategory *dev = GetI18NCategory("Developer"); root_ = new ScrollView(ORIENT_VERTICAL); LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); vert->SetSpacing(0); LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL); topbar->Add(new Choice(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); topbar->Add(new Choice(di->T("Toggle All")))->OnClick.Handle(this, &LogConfigScreen::OnToggleAll); topbar->Add(new Choice(dev->T("Log Level")))->OnClick.Handle(this, &LogConfigScreen::OnLogLevel); vert->Add(topbar); vert->Add(new ItemHeader(dev->T("Logging Channels"))); LogManager *logMan = LogManager::GetInstance(); int cellSize = 400; UI::GridLayoutSettings gridsettings(cellSize, 64, 5); gridsettings.fillCells = true; GridLayout *grid = vert->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT))); for (int i = 0; i < LogManager::GetNumChannels(); i++) { LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i; LogChannel *chan = logMan->GetLogChannel(type); LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(cellSize - 50, WRAP_CONTENT)); row->SetSpacing(0); row->Add(new CheckBox(&chan->enable_, "", "", new LinearLayoutParams(50, WRAP_CONTENT))); row->Add(new PopupMultiChoice(&chan->level_, chan->GetFullName(), logLevelList, 1, 6, 0, screenManager(), new LinearLayoutParams(1.0))); grid->Add(row); } } UI::EventReturn LogConfigScreen::OnToggleAll(UI::EventParams &e) { LogManager *logMan = LogManager::GetInstance(); for (int i = 0; i < LogManager::GetNumChannels(); i++) { LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i; LogChannel *chan = logMan->GetLogChannel(type); chan->enable_ = !chan->enable_; } return UI::EVENT_DONE; } UI::EventReturn LogConfigScreen::OnLogLevelChange(UI::EventParams &e) { RecreateViews(); return UI::EVENT_DONE; } UI::EventReturn LogConfigScreen::OnLogLevel(UI::EventParams &e) { I18NCategory *dev = GetI18NCategory("Developer"); auto logLevelScreen = new LogLevelScreen(dev->T("Log Level")); logLevelScreen->OnChoice.Handle(this, &LogConfigScreen::OnLogLevelChange); screenManager()->push(logLevelScreen); return UI::EVENT_DONE; } LogLevelScreen::LogLevelScreen(const std::string &title) : ListPopupScreen(title) { int NUMLOGLEVEL = 6; std::vector list; for(int i = 0; i < NUMLOGLEVEL; ++i) { list.push_back(logLevelList[i]); } adaptor_ = UI::StringVectorListAdaptor(list, -1); } void LogLevelScreen::OnCompleted(DialogResult result) { if (result != DR_OK) return; int selected = listView_->GetSelected(); LogManager *logMan = LogManager::GetInstance(); for (int i = 0; i < LogManager::GetNumChannels(); ++i) { LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i; LogChannel *chan = logMan->GetLogChannel(type); if(chan->enable_ ) chan->level_ = selected + 1; } } const char *GetCompilerABI() { #ifdef HAVE_ARMV7 return "armeabi-v7a"; #elif defined(ARM) return "armeabi"; #elif defined(ARM64) return "arm64"; #elif defined(_M_IX86) return "x86"; #elif defined(_M_X64) return "x86-64"; #else return "other"; #endif } void SystemInfoScreen::CreateViews() { // NOTE: Do not translate this section. It will change a lot and will be impossible to keep up. I18NCategory *di = GetI18NCategory("Dialog"); using namespace UI; root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT)); ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f)); root_->Add(leftColumn); AddStandardBack(root_); TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 225, new AnchorLayoutParams(10, 0, 10, 0, false)); root_->Add(tabHolder); ViewGroup *deviceSpecsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); LinearLayout *deviceSpecs = new LinearLayout(ORIENT_VERTICAL); deviceSpecs->SetSpacing(0); deviceSpecsScroll->Add(deviceSpecs); tabHolder->AddTab("Device Info", deviceSpecsScroll); deviceSpecs->Add(new ItemHeader("System Information")); deviceSpecs->Add(new InfoItem("Name", System_GetProperty(SYSPROP_NAME))); deviceSpecs->Add(new InfoItem("Lang/Region", System_GetProperty(SYSPROP_LANGREGION))); deviceSpecs->Add(new InfoItem("ABI", GetCompilerABI())); deviceSpecs->Add(new ItemHeader("CPU Information")); deviceSpecs->Add(new InfoItem("Name", cpu_info.brand_string)); #if defined(ARM) || defined(ARM64) || defined(MIPS) deviceSpecs->Add(new InfoItem("Cores", StringFromInt(cpu_info.num_cores))); #else int totalThreads = cpu_info.num_cores * cpu_info.logical_cpu_count; std::string cores = StringFromFormat("%d (%d per core, %d cores)", totalThreads, cpu_info.logical_cpu_count, cpu_info.num_cores); deviceSpecs->Add(new InfoItem("Threads", cores)); #endif deviceSpecs->Add(new ItemHeader("GPU Information")); Thin3DContext *thin3d = screenManager()->getThin3DContext(); deviceSpecs->Add(new InfoItem("3D API", thin3d->GetInfoString(T3DInfo::APINAME))); deviceSpecs->Add(new InfoItem("Vendor", std::string(thin3d->GetInfoString(T3DInfo::VENDORSTRING)) + " (" + thin3d->GetInfoString(T3DInfo::VENDOR) + ")")); deviceSpecs->Add(new InfoItem("Model", thin3d->GetInfoString(T3DInfo::RENDERER))); #ifdef _WIN32 deviceSpecs->Add(new InfoItem("Driver Version", System_GetProperty(SYSPROP_GPUDRIVER_VERSION))); if (g_Config.iGPUBackend == GPU_BACKEND_DIRECT3D9) { deviceSpecs->Add(new InfoItem("D3DX Version", StringFromFormat("%d", GetD3DXVersion()))); } #endif #ifdef ANDROID deviceSpecs->Add(new ItemHeader("Audio Information")); deviceSpecs->Add(new InfoItem("Sample rate", StringFromFormat("%d Hz", System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE)))); deviceSpecs->Add(new InfoItem("Frames per buffer", StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_FRAMES_PER_BUFFER)))); deviceSpecs->Add(new InfoItem("Optimal sample rate", StringFromFormat("%d Hz", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE)))); deviceSpecs->Add(new InfoItem("Optimal frames per buffer", StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER)))); deviceSpecs->Add(new ItemHeader("Display Information")); deviceSpecs->Add(new InfoItem("Native Resolution", StringFromFormat("%dx%d", System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)))); deviceSpecs->Add(new InfoItem("Refresh rate", StringFromFormat("%0.3f Hz", (float)System_GetPropertyInt(SYSPROP_DISPLAY_REFRESH_RATE) / 1000.0f))); #endif deviceSpecs->Add(new ItemHeader("Version Information")); std::string apiVersion; if (g_Config.iGPUBackend == GPU_BACKEND_OPENGL) { if (gl_extensions.IsGLES) { apiVersion = StringFromFormat("v%d.%d.%d ES", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]); } else { apiVersion = StringFromFormat("v%d.%d.%d", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]); } } else { apiVersion = thin3d->GetInfoString(T3DInfo::APIVERSION); if (apiVersion.size() > 30) apiVersion.resize(30); } deviceSpecs->Add(new InfoItem("API Version", apiVersion)); deviceSpecs->Add(new InfoItem("Shading Language", thin3d->GetInfoString(T3DInfo::SHADELANGVERSION))); #ifdef ANDROID std::string moga = System_GetProperty(SYSPROP_MOGA_VERSION); if (moga.empty()) { moga = "(none detected)"; } deviceSpecs->Add(new InfoItem("Moga", moga)); #endif #ifdef ANDROID char temp[256]; sprintf(temp, "%dx%d", System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)); deviceSpecs->Add(new InfoItem("Display resolution", temp)); #endif ViewGroup *cpuExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); LinearLayout *cpuExtensions = new LinearLayout(ORIENT_VERTICAL); cpuExtensions->SetSpacing(0); cpuExtensionsScroll->Add(cpuExtensions); tabHolder->AddTab("CPU Extensions", cpuExtensionsScroll); cpuExtensions->Add(new ItemHeader("CPU Extensions")); std::vector exts; SplitString(cpu_info.Summarize(), ',', exts); for (size_t i = 2; i < exts.size(); i++) { cpuExtensions->Add(new TextView(exts[i]))->SetFocusable(true); } ViewGroup *oglExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); LinearLayout *oglExtensions = new LinearLayout(ORIENT_VERTICAL); oglExtensions->SetSpacing(0); oglExtensionsScroll->Add(oglExtensions); tabHolder->AddTab("OGL Extensions", oglExtensionsScroll); if (!gl_extensions.IsGLES) { oglExtensions->Add(new ItemHeader("OpenGL Extensions")); } else if (gl_extensions.GLES3) { oglExtensions->Add(new ItemHeader("OpenGL ES 3.0 Extensions")); } else { oglExtensions->Add(new ItemHeader("OpenGL ES 2.0 Extensions")); } exts.clear(); SplitString(g_all_gl_extensions, ' ', exts); std::sort(exts.begin(), exts.end()); for (size_t i = 0; i < exts.size(); i++) { oglExtensions->Add(new TextView(exts[i]))->SetFocusable(true); } exts.clear(); SplitString(g_all_egl_extensions, ' ', exts); std::sort(exts.begin(), exts.end()); // If there aren't any EGL extensions, no need to show the tab. if (exts.size() > 0) { ViewGroup *eglExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); LinearLayout *eglExtensions = new LinearLayout(ORIENT_VERTICAL); eglExtensions->SetSpacing(0); eglExtensionsScroll->Add(eglExtensions); tabHolder->AddTab("EGL Extensions", eglExtensionsScroll); eglExtensions->Add(new ItemHeader("EGL Extensions")); for (size_t i = 0; i < exts.size(); i++) { eglExtensions->Add(new TextView(exts[i]))->SetFocusable(true); } } } void AddressPromptScreen::CreatePopupContents(UI::ViewGroup *parent) { using namespace UI; I18NCategory *dev = GetI18NCategory("Developer"); addrView_ = new TextView(dev->T("Enter address"), ALIGN_HCENTER, false); parent->Add(addrView_); ViewGroup *grid = new GridLayout(GridLayoutSettings(60, 40)); parent->Add(grid); for (int i = 0; i < 16; ++i) { char temp[16]; snprintf(temp, 16, " %X ", i); buttons_[i] = new Button(temp); grid->Add(buttons_[i])->OnClick.Handle(this, &AddressPromptScreen::OnDigitButton); } parent->Add(new Button(dev->T("Backspace")))->OnClick.Handle(this, &AddressPromptScreen::OnBackspace); } void AddressPromptScreen::OnCompleted(DialogResult result) { if (result == DR_OK) { UI::EventParams e; e.v = root_; e.a = addr_; OnChoice.Trigger(e); } } UI::EventReturn AddressPromptScreen::OnDigitButton(UI::EventParams &e) { for (int i = 0; i < 16; ++i) { if (buttons_[i] == e.v) { AddDigit(i); } } return UI::EVENT_DONE; } UI::EventReturn AddressPromptScreen::OnBackspace(UI::EventParams &e) { BackspaceDigit(); return UI::EVENT_DONE; } void AddressPromptScreen::AddDigit(int n) { if ((addr_ & 0xF0000000) == 0) { addr_ = addr_ * 16 + n; } UpdatePreviewDigits(); } void AddressPromptScreen::BackspaceDigit() { addr_ /= 16; UpdatePreviewDigits(); } void AddressPromptScreen::UpdatePreviewDigits() { I18NCategory *dev = GetI18NCategory("Developer"); if (addr_ != 0) { char temp[32]; snprintf(temp, 32, "%8X", addr_); addrView_->SetText(temp); } else { addrView_->SetText(dev->T("Enter address")); } } bool AddressPromptScreen::key(const KeyInput &key) { if (key.flags & KEY_DOWN) { if (key.keyCode >= NKCODE_0 && key.keyCode <= NKCODE_9) { AddDigit(key.keyCode - NKCODE_0); } else if (key.keyCode >= NKCODE_A && key.keyCode <= NKCODE_F) { AddDigit(10 + key.keyCode - NKCODE_A); // NKCODE_DEL is backspace. } else if (key.keyCode == NKCODE_DEL) { BackspaceDigit(); } else if (key.keyCode == NKCODE_ENTER) { OnCompleted(DR_OK); screenManager()->finishDialog(this, DR_OK); } else { return UIDialogScreen::key(key); } } else { return UIDialogScreen::key(key); } return true; } // Three panes: Block chooser, MIPS view, ARM/x86 view void JitCompareScreen::CreateViews() { I18NCategory *di = GetI18NCategory("Dialog"); I18NCategory *dev = GetI18NCategory("Developer"); using namespace UI; root_ = new LinearLayout(ORIENT_HORIZONTAL); ScrollView *leftColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f))); LinearLayout *leftColumn = leftColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL)); ScrollView *midColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(2.0f))); LinearLayout *midColumn = midColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL)); leftDisasm_ = midColumn->Add(new LinearLayout(ORIENT_VERTICAL)); leftDisasm_->SetSpacing(0.0f); ScrollView *rightColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(2.0f))); LinearLayout *rightColumn = rightColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL)); rightDisasm_ = rightColumn->Add(new LinearLayout(ORIENT_VERTICAL)); rightDisasm_->SetSpacing(0.0f); leftColumn->Add(new Choice(dev->T("Current")))->OnClick.Handle(this, &JitCompareScreen::OnCurrentBlock); leftColumn->Add(new Choice(dev->T("By Address")))->OnClick.Handle(this, &JitCompareScreen::OnSelectBlock); leftColumn->Add(new Choice(dev->T("Prev")))->OnClick.Handle(this, &JitCompareScreen::OnPrevBlock); leftColumn->Add(new Choice(dev->T("Next")))->OnClick.Handle(this, &JitCompareScreen::OnNextBlock); leftColumn->Add(new Choice(dev->T("Random")))->OnClick.Handle(this, &JitCompareScreen::OnRandomBlock); leftColumn->Add(new Choice(dev->T("FPU")))->OnClick.Handle(this, &JitCompareScreen::OnRandomFPUBlock); leftColumn->Add(new Choice(dev->T("VFPU")))->OnClick.Handle(this, &JitCompareScreen::OnRandomVFPUBlock); leftColumn->Add(new Choice(dev->T("Stats")))->OnClick.Handle(this, &JitCompareScreen::OnShowStats); leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); blockName_ = leftColumn->Add(new TextView(dev->T("No block"))); blockAddr_ = leftColumn->Add(new TextEdit("", "", new LayoutParams(FILL_PARENT, WRAP_CONTENT))); blockAddr_->OnTextChange.Handle(this, &JitCompareScreen::OnAddressChange); blockStats_ = leftColumn->Add(new TextView("")); EventParams ignore = {0}; OnCurrentBlock(ignore); } void JitCompareScreen::UpdateDisasm() { leftDisasm_->Clear(); rightDisasm_->Clear(); using namespace UI; I18NCategory *dev = GetI18NCategory("Developer"); JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache(); char temp[256]; snprintf(temp, sizeof(temp), "%i/%i", currentBlock_, blockCache->GetNumBlocks()); blockName_->SetText(temp); if (currentBlock_ < 0 || currentBlock_ >= blockCache->GetNumBlocks()) { leftDisasm_->Add(new TextView(dev->T("No block"))); rightDisasm_->Add(new TextView(dev->T("No block"))); blockStats_->SetText(""); return; } JitBlock *block = blockCache->GetBlock(currentBlock_); snprintf(temp, sizeof(temp), "%08x", block->originalAddress); blockAddr_->SetText(temp); // Alright. First generate the MIPS disassembly. // TODO: Need a way to communicate branch continuing. for (u32 addr = block->originalAddress; addr <= block->originalAddress + block->originalSize * 4; addr += 4) { char temp[256]; MIPSDisAsm(Memory::Read_Instruction(addr), addr, temp, true); std::string mipsDis = temp; leftDisasm_->Add(new TextView(mipsDis))->SetFocusable(true); } #if defined(ARM) std::vector targetDis = DisassembleArm2(block->normalEntry, block->codeSize); #elif defined(ARM64) std::vector targetDis = DisassembleArm64(block->normalEntry, block->codeSize); #elif defined(_M_IX86) || defined(_M_X64) std::vector targetDis = DisassembleX86(block->normalEntry, block->codeSize); #endif #if defined(ARM) || defined(ARM64) || defined(_M_IX86) || defined(_M_X64) for (size_t i = 0; i < targetDis.size(); i++) { rightDisasm_->Add(new TextView(targetDis[i]))->SetFocusable(true); } #endif int numMips = leftDisasm_->GetNumSubviews(); int numHost = rightDisasm_->GetNumSubviews(); snprintf(temp, sizeof(temp), "%d to %d : %d%%", numMips, numHost, 100 * numHost / numMips); blockStats_->SetText(temp); } UI::EventReturn JitCompareScreen::OnAddressChange(UI::EventParams &e) { if (!MIPSComp::jit) { return UI::EVENT_DONE; } JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache(); u32 addr; if (blockAddr_->GetText().size() > 8) return UI::EVENT_DONE; if (1 == sscanf(blockAddr_->GetText().c_str(), "%08x", &addr)) { if (Memory::IsValidAddress(addr)) { currentBlock_ = blockCache->GetBlockNumberFromStartAddress(addr); UpdateDisasm(); } } return UI::EVENT_DONE; } UI::EventReturn JitCompareScreen::OnShowStats(UI::EventParams &e) { JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache(); BlockCacheStats bcStats; blockCache->ComputeStats(bcStats); NOTICE_LOG(JIT, "Num blocks: %i", bcStats.numBlocks); NOTICE_LOG(JIT, "Average Bloat: %0.2f%%", 100 * bcStats.avgBloat); NOTICE_LOG(JIT, "Min Bloat: %0.2f%% (%08x)", 100 * bcStats.minBloat, bcStats.minBloatBlock); NOTICE_LOG(JIT, "Max Bloat: %0.2f%% (%08x)", 100 * bcStats.maxBloat, bcStats.maxBloatBlock); int ctr = 0, sz = (int)bcStats.bloatMap.size(); for (auto iter : bcStats.bloatMap) { if (ctr < 10 || ctr > sz - 10) { NOTICE_LOG(JIT, "%08x: %f", iter.second, iter.first); } else if (ctr == 10) { NOTICE_LOG(JIT, "..."); } ctr++; } return UI::EVENT_DONE; } UI::EventReturn JitCompareScreen::OnSelectBlock(UI::EventParams &e) { I18NCategory *dev = GetI18NCategory("Developer"); auto addressPrompt = new AddressPromptScreen(dev->T("Block address")); addressPrompt->OnChoice.Handle(this, &JitCompareScreen::OnBlockAddress); screenManager()->push(addressPrompt); return UI::EVENT_DONE; } UI::EventReturn JitCompareScreen::OnPrevBlock(UI::EventParams &e) { currentBlock_--; UpdateDisasm(); return UI::EVENT_DONE; } UI::EventReturn JitCompareScreen::OnNextBlock(UI::EventParams &e) { currentBlock_++; UpdateDisasm(); return UI::EVENT_DONE; } UI::EventReturn JitCompareScreen::OnBlockAddress(UI::EventParams &e) { if (!MIPSComp::jit) { return UI::EVENT_DONE; } JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache(); if (Memory::IsValidAddress(e.a)) { currentBlock_ = blockCache->GetBlockNumberFromStartAddress(e.a); } else { currentBlock_ = -1; } UpdateDisasm(); return UI::EVENT_DONE; } UI::EventReturn JitCompareScreen::OnRandomBlock(UI::EventParams &e) { if (!MIPSComp::jit) { return UI::EVENT_DONE; } JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache(); int numBlocks = blockCache->GetNumBlocks(); if (numBlocks > 0) { currentBlock_ = rand() % numBlocks; } UpdateDisasm(); return UI::EVENT_DONE; } UI::EventReturn JitCompareScreen::OnRandomVFPUBlock(UI::EventParams &e) { OnRandomBlock(IS_VFPU); return UI::EVENT_DONE; } UI::EventReturn JitCompareScreen::OnRandomFPUBlock(UI::EventParams &e) { OnRandomBlock(IS_FPU); return UI::EVENT_DONE; } void JitCompareScreen::OnRandomBlock(int flag) { if (!MIPSComp::jit) { return; } JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache(); int numBlocks = blockCache->GetNumBlocks(); if (numBlocks > 0) { bool anyWanted = false; int tries = 0; while (!anyWanted && tries < 10000) { currentBlock_ = rand() % numBlocks; const JitBlock *b = blockCache->GetBlock(currentBlock_); for (u32 addr = b->originalAddress; addr <= b->originalAddress + b->originalSize; addr += 4) { MIPSOpcode opcode = Memory::Read_Instruction(addr); if (MIPSGetInfo(opcode) & flag) { char temp[256]; MIPSDisAsm(opcode, addr, temp); // INFO_LOG(HLE, "Stopping VFPU instruction: %s", temp); anyWanted = true; break; } } tries++; } } UpdateDisasm(); } UI::EventReturn JitCompareScreen::OnCurrentBlock(UI::EventParams &e) { if (!MIPSComp::jit) { return UI::EVENT_DONE; } JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache(); std::vector blockNum; blockCache->GetBlockNumbersFromAddress(currentMIPS->pc, &blockNum); if (blockNum.size() > 0) { currentBlock_ = blockNum[0]; } else { currentBlock_ = -1; } UpdateDisasm(); return UI::EVENT_DONE; } void ShaderListScreen::ListShaders(DebugShaderType shaderType, UI::LinearLayout *view) { using namespace UI; std::vector shaderIds_ = gpu->DebugGetShaderIDs(shaderType); for (auto id : shaderIds_) { Choice *choice = view->Add(new Choice(gpu->DebugGetShaderString(id, shaderType, SHADER_STRING_SHORT_DESC))); choice->SetTag(id); choice->OnClick.Handle(this, &ShaderListScreen::OnShaderClick); } } struct { DebugShaderType type; const char *name; } shaderTypes[] = { { SHADER_TYPE_VERTEX, "Vertex" }, { SHADER_TYPE_FRAGMENT, "Fragment" }, // { SHADER_TYPE_GEOMETRY, "Geometry" }, { SHADER_TYPE_VERTEXLOADER, "VertexLoader" }, }; void ShaderListScreen::CreateViews() { using namespace UI; I18NCategory *di = GetI18NCategory("Dialog"); LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL); root_ = layout; tabs_ = new TabHolder(ORIENT_HORIZONTAL, 40, new LinearLayoutParams(1.0)); layout->Add(tabs_); layout->Add(new Button(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); for (int i = 0; i < ARRAY_SIZE(shaderTypes); i++) { ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0)); LinearLayout *shaderList = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)); ListShaders(shaderTypes[i].type, shaderList); scroll->Add(shaderList); tabs_->AddTab(shaderTypes[i].name, scroll); } } UI::EventReturn ShaderListScreen::OnShaderClick(UI::EventParams &e) { using namespace UI; std::string id = e.v->Tag(); DebugShaderType type = shaderTypes[tabs_->GetCurrentTab()].type; screenManager()->push(new ShaderViewScreen(id, type)); return EVENT_DONE; } void ShaderViewScreen::CreateViews() { using namespace UI; I18NCategory *di = GetI18NCategory("Dialog"); LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL); root_ = layout; layout->Add(new TextView(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SHORT_DESC))); ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0)); layout->Add(scroll); LinearLayout *lineLayout = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); lineLayout->SetSpacing(0.0); scroll->Add(lineLayout); std::vector lines; SplitString(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SOURCE_CODE), '\n', lines); for (auto line : lines) { lineLayout->Add(new TextView(line, FLAG_DYNAMIC_ASCII, true)); } layout->Add(new Button(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); }