// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Core/Core.h" #include "GPU/GPU.h" #include "GPU/GPUInterface.h" #include "GPU/GLES/GLES_GPU.h" #include "GPU/Null/NullGpu.h" #include "GPU/Software/SoftGpu.h" #if defined(_WIN32) #include "GPU/Directx9/helper/global.h" #include "GPU/Directx9/GPU_DX9.h" #endif GPUStatistics gpuStats; GPUInterface *gpu; GPUDebugInterface *gpuDebug; template static void SetGPU(T *obj) { gpu = obj; gpuDebug = obj; } bool GPU_Init() { switch (PSP_CoreParameter().gpuCore) { case GPU_NULL: SetGPU(new NullGPU()); break; case GPU_GLES: SetGPU(new GLES_GPU()); break; case GPU_SOFTWARE: SetGPU(new SoftGPU()); break; case GPU_DIRECTX9: #if defined(_WIN32) SetGPU(new DIRECTX9_GPU()); #endif break; } return gpu != NULL; } void GPU_Shutdown() { delete gpu; gpu = 0; gpuDebug = 0; } void GPU_Reinitialize() { if (gpu) { gpu->Reinitialize(); } } void InitGfxState() { memset(&gstate, 0, sizeof(gstate)); memset(&gstate_c, 0, sizeof(gstate_c)); for (int i = 0; i < 256; i++) { gstate.cmdmem[i] = i << 24; } // Lighting is not enabled by default, matrices are zero initialized. memset(gstate.worldMatrix, 0, sizeof(gstate.worldMatrix)); memset(gstate.viewMatrix, 0, sizeof(gstate.viewMatrix)); memset(gstate.projMatrix, 0, sizeof(gstate.projMatrix)); memset(gstate.tgenMatrix, 0, sizeof(gstate.tgenMatrix)); memset(gstate.boneMatrix, 0, sizeof(gstate.boneMatrix)); } void ShutdownGfxState() { } // When you have changed state outside the psp gfx core, // or saved the context and has reloaded it, call this function. void ReapplyGfxState() { if (!gpu) return; gpu->ReapplyGfxState(); }