// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "Common/System/System.h" #include "Common/Serialize/Serializer.h" #include "Common/Serialize/SerializeFuncs.h" #include "Common/Serialize/SerializeMap.h" #include "Core/Loaders.h" #include "Core/MemMap.h" #include "Core/System.h" #include "Core/CoreTiming.h" #include "Core/Reporting.h" #include "Core/MIPS/MIPS.h" #include "Core/HLE/HLE.h" #include "Core/HLE/FunctionWrappers.h" #include "Core/HLE/sceUmd.h" #include "Core/HLE/sceKernelThread.h" #include "Core/HLE/sceKernelInterrupt.h" #include "Core/HLE/sceKernelMemory.h" #include "Core/HLE/KernelWaitHelpers.h" #include "Core/RetroAchievements.h" #include "Core/FileSystems/BlockDevices.h" #include "Core/FileSystems/MetaFileSystem.h" #include "Core/FileSystems/ISOFileSystem.h" #include "Core/FileSystems/VirtualDiscFileSystem.h" static constexpr u64 MICRO_DELAY_ACTIVATE = 4000; // Does not include PSP_UMD_CHANGED. static constexpr uint32_t UMD_STAT_ALLOW_WAIT = PSP_UMD_NOT_PRESENT | PSP_UMD_PRESENT | PSP_UMD_NOT_READY | PSP_UMD_READY | PSP_UMD_READABLE; static bool umdActivated = true; static u32 umdStatus = 0; static u32 umdErrorStat = 0; static int driveCBId = 0; static int umdStatTimeoutEvent = -1; static int umdStatChangeEvent = -1; static int umdInsertChangeEvent = -1; static std::vector umdWaitingThreads; static std::map umdPausedWaits; bool UMDReplacePermit = false; bool UMDInserted = true; struct PspUmdInfo { u32_le size; u32_le type; }; static void __UmdStatTimeout(u64 userdata, int cyclesLate); static void __UmdStatChange(u64 userdata, int cyclesLate); static void __UmdInsertChange(u64 userdata, int cyclesLate); static void __UmdBeginCallback(SceUID threadID, SceUID prevCallbackId); static void __UmdEndCallback(SceUID threadID, SceUID prevCallbackId); void __UmdInit() { umdStatTimeoutEvent = CoreTiming::RegisterEvent("UmdTimeout", __UmdStatTimeout); umdStatChangeEvent = CoreTiming::RegisterEvent("UmdChange", __UmdStatChange); umdInsertChangeEvent = CoreTiming::RegisterEvent("UmdInsertChange", __UmdInsertChange); umdActivated = true; umdStatus = 0; umdErrorStat = 0; driveCBId = 0; umdWaitingThreads.clear(); umdPausedWaits.clear(); __KernelRegisterWaitTypeFuncs(WAITTYPE_UMD, __UmdBeginCallback, __UmdEndCallback); } void __UmdDoState(PointerWrap &p) { auto s = p.Section("sceUmd", 1, 3); if (!s) return; u8 activatedByte = umdActivated ? 1 : 0; Do(p, umdActivated); umdActivated = activatedByte != 0; Do(p, umdStatus); Do(p, umdErrorStat); Do(p, driveCBId); Do(p, umdStatTimeoutEvent); CoreTiming::RestoreRegisterEvent(umdStatTimeoutEvent, "UmdTimeout", __UmdStatTimeout); Do(p, umdStatChangeEvent); CoreTiming::RestoreRegisterEvent(umdStatChangeEvent, "UmdChange", __UmdStatChange); Do(p, umdWaitingThreads); Do(p, umdPausedWaits); if (s > 1) { Do(p, UMDReplacePermit); if (UMDReplacePermit) { System_Notify(SystemNotification::UI); } } if (s > 2) { Do(p, umdInsertChangeEvent); Do(p, UMDInserted); } else { umdInsertChangeEvent = -1; UMDInserted = true; } CoreTiming::RestoreRegisterEvent(umdInsertChangeEvent, "UmdInsertChange", __UmdInsertChange); } static u8 __KernelUmdGetState() { if (!UMDInserted) { return PSP_UMD_NOT_PRESENT; } // Most games seem to expect the disc to be ready early on, active or not. // It seems like the PSP sets this state when the disc is "ready". u8 state = PSP_UMD_PRESENT | PSP_UMD_READY; if (umdActivated) { state |= PSP_UMD_READABLE; } return state; } static void UmdWakeThreads() { // Wake anyone waiting on this. for (size_t i = 0; i < umdWaitingThreads.size(); ++i) { const SceUID threadID = umdWaitingThreads[i]; u32 error; u32 stat = __KernelGetWaitValue(threadID, error); bool keep = false; if (HLEKernel::VerifyWait(threadID, WAITTYPE_UMD, 1)) { // Only if they are still waiting do we keep them in the list. keep = (stat & __KernelUmdGetState()) == 0; if (!keep) { __KernelResumeThreadFromWait(threadID, 0); } } if (!keep) { umdWaitingThreads.erase(umdWaitingThreads.begin() + i--); } } } static void __UmdStatChange(u64 userdata, int cyclesLate) { umdActivated = userdata != 0; UmdWakeThreads(); } static void __UmdInsertChange(u64 userdata, int cyclesLate) { UMDInserted = true; UmdWakeThreads(); } static void __KernelUmdActivate() { u32 notifyArg = PSP_UMD_PRESENT | PSP_UMD_READABLE; // PSP_UMD_READY will be returned when sceKernelGetCompiledSdkVersion() != 0 if (sceKernelGetCompiledSdkVersion() != 0) { notifyArg |= PSP_UMD_READY; } if (driveCBId != 0) __KernelNotifyCallback(driveCBId, notifyArg); // Don't activate immediately, take time to "spin up." CoreTiming::RemoveAllEvents(umdStatChangeEvent); CoreTiming::ScheduleEvent(usToCycles(MICRO_DELAY_ACTIVATE), umdStatChangeEvent, 1); } static void __KernelUmdDeactivate() { u32 notifyArg = PSP_UMD_PRESENT | PSP_UMD_READY; if (driveCBId != 0) __KernelNotifyCallback(driveCBId, notifyArg); CoreTiming::RemoveAllEvents(umdStatChangeEvent); __UmdStatChange(0, 0); } static void __UmdBeginCallback(SceUID threadID, SceUID prevCallbackId) { SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId; if (HLEKernel::VerifyWait(threadID, WAITTYPE_UMD, 1)) { // This means two callbacks in a row. PSP crashes if the same callback runs inside itself. // TODO: Handle this better? if (umdPausedWaits.find(pauseKey) != umdPausedWaits.end()) return; _dbg_assert_msg_(umdStatTimeoutEvent != -1, "Must have a umd timer"); s64 cyclesLeft = CoreTiming::UnscheduleEvent(umdStatTimeoutEvent, threadID); if (cyclesLeft != 0) umdPausedWaits[pauseKey] = CoreTiming::GetTicks() + cyclesLeft; else umdPausedWaits[pauseKey] = 0; HLEKernel::RemoveWaitingThread(umdWaitingThreads, threadID); DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB: Suspending lock wait for callback"); } else WARN_LOG_REPORT(SCEIO, "sceUmdWaitDriveStatCB: beginning callback with bad wait id?"); } static void __UmdEndCallback(SceUID threadID, SceUID prevCallbackId) { SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId; u32 error; u32 stat = __KernelGetWaitValue(threadID, error); if (umdPausedWaits.find(pauseKey) == umdPausedWaits.end()) { WARN_LOG_REPORT(SCEIO, "__UmdEndCallback(): UMD paused wait missing"); __KernelResumeThreadFromWait(threadID, 0); return; } u64 waitDeadline = umdPausedWaits[pauseKey]; umdPausedWaits.erase(pauseKey); // TODO: Don't wake up if __KernelCurHasReadyCallbacks()? if ((stat & __KernelUmdGetState()) != 0) { __KernelResumeThreadFromWait(threadID, 0); return; } s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks(); if (cyclesLeft < 0 && waitDeadline != 0) __KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT); else { _dbg_assert_msg_(umdStatTimeoutEvent != -1, "Must have a umd timer"); CoreTiming::ScheduleEvent(cyclesLeft, umdStatTimeoutEvent, __KernelGetCurThread()); umdWaitingThreads.push_back(threadID); DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB: Resuming lock wait for callback"); } } static int sceUmdCheckMedium() { if (UMDInserted) { DEBUG_LOG(SCEIO, "1=sceUmdCheckMedium()"); return 1; //non-zero: disc in drive } DEBUG_LOG(SCEIO, "0=sceUmdCheckMedium()"); return 0; } static u32 sceUmdGetDiscInfo(u32 infoAddr) { DEBUG_LOG(SCEIO, "sceUmdGetDiscInfo(%08x)", infoAddr); if (Memory::IsValidAddress(infoAddr)) { auto info = PSPPointer::Create(infoAddr); if (info->size != 8) return PSP_ERROR_UMD_INVALID_PARAM; info->type = PSP_UMD_TYPE_GAME; return 0; } else return PSP_ERROR_UMD_INVALID_PARAM; } static int sceUmdActivate(u32 mode, const char *name) { if (mode < 1 || mode > 2) return hleLogWarning(SCEIO, PSP_ERROR_UMD_INVALID_PARAM); __KernelUmdActivate(); if (mode != 1) { return hleLogError(SCEIO, 0, "UNTESTED"); } return hleLogSuccessI(SCEIO, 0); } static int sceUmdDeactivate(u32 mode, const char *name) { // Why 18? No idea. if (mode > 18) return PSP_ERROR_UMD_INVALID_PARAM; __KernelUmdDeactivate(); if (mode == 1) { DEBUG_LOG(SCEIO, "0=sceUmdDeactivate(%d, %s)", mode, name); } else { ERROR_LOG(SCEIO, "UNTESTED 0=sceUmdDeactivate(%d, %s)", mode, name); } return 0; } static u32 sceUmdRegisterUMDCallBack(u32 cbId) { int retVal = 0; // TODO: If the callback is invalid, return PSP_ERROR_UMD_INVALID_PARAM. if (!kernelObjects.IsValid(cbId)) { retVal = PSP_ERROR_UMD_INVALID_PARAM; } else { // There's only ever one. driveCBId = cbId; } DEBUG_LOG(SCEIO, "%d=sceUmdRegisterUMDCallback(id=%08x)", retVal, cbId); return retVal; } static int sceUmdUnRegisterUMDCallBack(int cbId) { int retVal; if (cbId != driveCBId) { retVal = PSP_ERROR_UMD_INVALID_PARAM; } else { if (sceKernelGetCompiledSdkVersion() > 0x3000000) { retVal = 0; } else { retVal = cbId; } driveCBId = 0; } DEBUG_LOG(SCEIO, "%08x=sceUmdUnRegisterUMDCallBack(id=%08x)", retVal, cbId); return retVal; } static u32 sceUmdGetDriveStat() { if (!UMDInserted) { WARN_LOG(SCEIO, "sceUmdGetDriveStat: UMD is taking out for switch UMD"); return PSP_UMD_NOT_PRESENT; } //u32 retVal = PSP_UMD_INITED | PSP_UMD_READY | PSP_UMD_PRESENT; u32 retVal = __KernelUmdGetState(); // This one can be very spammy. VERBOSE_LOG(SCEIO,"0x%02x=sceUmdGetDriveStat()", retVal); return retVal; } static void __UmdStatTimeout(u64 userdata, int cyclesLate) { SceUID threadID = (SceUID)userdata; u32 error; SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error); // Assuming it's still waiting. if (waitID == 1) __KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT); HLEKernel::RemoveWaitingThread(umdWaitingThreads, threadID); } static void __UmdWaitStat(u32 timeout) { // This happens to be how the hardware seems to time things. if (timeout <= 4) timeout = 15; else if (timeout <= 215) timeout = 250; CoreTiming::ScheduleEvent(usToCycles((int) timeout), umdStatTimeoutEvent, __KernelGetCurThread()); } /** * Wait for a drive to reach a certain state * * @param stat - The drive stat to wait for. * @return < 0 on error * */ static int sceUmdWaitDriveStat(u32 stat) { if ((stat & UMD_STAT_ALLOW_WAIT) == 0) { return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT, "bad status"); } if (!__KernelIsDispatchEnabled()) { return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_CAN_NOT_WAIT, "dispatch disabled"); } if (__IsInInterrupt()) { return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_ILLEGAL_CONTEXT, "inside interrupt"); } hleEatCycles(520); if ((stat & __KernelUmdGetState()) == 0) { DEBUG_LOG(SCEIO, "sceUmdWaitDriveStat(stat = %08x): waiting", stat); umdWaitingThreads.push_back(__KernelGetCurThread()); __KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, 0, "umd stat waited"); return 0; } return hleLogSuccessI(SCEIO, 0); } static int sceUmdWaitDriveStatWithTimer(u32 stat, u32 timeout) { if ((stat & UMD_STAT_ALLOW_WAIT) == 0) { return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT, "bad status"); } if (!__KernelIsDispatchEnabled()) { return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_CAN_NOT_WAIT, "dispatch disabled"); } if (__IsInInterrupt()) { return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_ILLEGAL_CONTEXT, "inside interrupt"); } hleEatCycles(520); if ((stat & __KernelUmdGetState()) == 0) { DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): waiting", stat, timeout); __UmdWaitStat(timeout); umdWaitingThreads.push_back(__KernelGetCurThread()); __KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, false, "umd stat waited with timer"); return 0; } else { hleReSchedule("umd stat checked"); } return hleLogSuccessI(SCEIO, 0); } static int sceUmdWaitDriveStatCB(u32 stat, u32 timeout) { if ((stat & UMD_STAT_ALLOW_WAIT) == 0) { return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT, "bad status"); } if (!__KernelIsDispatchEnabled()) { return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_CAN_NOT_WAIT, "dispatch disabled"); } if (__IsInInterrupt()) { return hleLogDebug(SCEIO, SCE_KERNEL_ERROR_ILLEGAL_CONTEXT, "inside interrupt"); } hleEatCycles(520); hleCheckCurrentCallbacks(); if ((stat & __KernelUmdGetState()) == 0) { DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): waiting", stat, timeout); if (timeout == 0) { timeout = 8000; } __UmdWaitStat(timeout); umdWaitingThreads.push_back(__KernelGetCurThread()); __KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, true, "umd stat waited"); } else { hleReSchedule("umd stat waited"); } return hleLogSuccessI(SCEIO, 0); } static u32 sceUmdCancelWaitDriveStat() { DEBUG_LOG(SCEIO, "0=sceUmdCancelWaitDriveStat()"); for (size_t i = 0; i < umdWaitingThreads.size(); ++i) { const SceUID threadID = umdWaitingThreads[i]; CoreTiming::UnscheduleEvent(umdStatTimeoutEvent, threadID); HLEKernel::ResumeFromWait(threadID, WAITTYPE_UMD, 1, (int)SCE_KERNEL_ERROR_WAIT_CANCEL); } umdWaitingThreads.clear(); return 0; } static u32 sceUmdGetErrorStat() { DEBUG_LOG(SCEIO,"%i=sceUmdGetErrorStat()", umdErrorStat); return umdErrorStat; } void __UmdReplace(const Path &filepath) { std::string error = ""; if (!UmdReplace(filepath, error)) { ERROR_LOG(SCEIO, "UMD Replace failed: %s", error.c_str()); return; } Achievements::ChangeUMD(filepath); UMDInserted = false; // Wake any threads waiting for the disc to be removed. UmdWakeThreads(); CoreTiming::ScheduleEvent(usToCycles(200*1000), umdInsertChangeEvent, 0); // Wait sceUmdCheckMedium call // TODO Is this always correct if UMD was not activated? u32 notifyArg = PSP_UMD_PRESENT | PSP_UMD_READABLE | PSP_UMD_CHANGED; if (driveCBId != 0) __KernelNotifyCallback(driveCBId, notifyArg); } bool getUMDReplacePermit() { return UMDReplacePermit; } static u32 sceUmdReplaceProhibit() { DEBUG_LOG(SCEIO,"sceUmdReplaceProhibit()"); if (UMDReplacePermit) { UMDReplacePermit = false; System_Notify(SystemNotification::SWITCH_UMD_UPDATED); } return 0; } static u32 sceUmdReplacePermit() { DEBUG_LOG(SCEIO,"sceUmdReplacePermit()"); if (!UMDReplacePermit) { UMDReplacePermit = true; System_Notify(SystemNotification::SWITCH_UMD_UPDATED); } return 0; } const HLEFunction sceUmdUser[] = { {0XC6183D47, &WrapI_UC, "sceUmdActivate", 'i', "is"}, {0X6B4A146C, &WrapU_V, "sceUmdGetDriveStat", 'x', "" }, {0X46EBB729, &WrapI_V, "sceUmdCheckMedium", 'i', "" }, {0XE83742BA, &WrapI_UC, "sceUmdDeactivate", 'i', "xs"}, {0X8EF08FCE, &WrapI_U, "sceUmdWaitDriveStat", 'i', "x" }, {0X56202973, &WrapI_UU, "sceUmdWaitDriveStatWithTimer", 'i', "xx"}, {0X4A9E5E29, &WrapI_UU, "sceUmdWaitDriveStatCB", 'i', "xx"}, {0X6AF9B50A, &WrapU_V, "sceUmdCancelWaitDriveStat", 'x', "" }, {0X20628E6F, &WrapU_V, "sceUmdGetErrorStat", 'x', "" }, {0X340B7686, &WrapU_U, "sceUmdGetDiscInfo", 'x', "x" }, {0XAEE7404D, &WrapU_U, "sceUmdRegisterUMDCallBack", 'x', "x" }, {0XBD2BDE07, &WrapI_I, "sceUmdUnRegisterUMDCallBack", 'i', "i" }, {0X87533940, &WrapU_V, "sceUmdReplaceProhibit", 'x', "" }, {0XCBE9F02A, &WrapU_V, "sceUmdReplacePermit", 'x', "" }, {0X14C6C45C, nullptr, "sceUmdUnuseUMDInMsUsbWlan", '?', "" }, {0XB103FA38, nullptr, "sceUmdUseUMDInMsUsbWlan", '?', "" }, }; void Register_sceUmdUser() { RegisterModule("sceUmdUser", ARRAY_SIZE(sceUmdUser), sceUmdUser); }