// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #include // For shell links #include "Common/CommonWindows.h" #include "winnls.h" #include "shobjidl.h" #include "objbase.h" #include "objidl.h" #include "shlguid.h" #pragma warning(push) #pragma warning(disable:4091) // workaround bug in VS2015 headers #include "shlobj.h" #pragma warning(pop) // native stuff #include "Common/System/Display.h" #include "Common/System/NativeApp.h" #include "Common/Input/InputState.h" #include "Common/Input/KeyCodes.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/File/DirListing.h" #include "Common/StringUtils.h" #include "Core/Core.h" #include "Core/Config.h" #include "Core/ConfigValues.h" #include "Core/CoreParameter.h" #include "Core/System.h" #include "Core/Debugger/SymbolMap.h" #include "Core/Instance.h" #include "Windows/EmuThread.h" #include "Windows/WindowsAudio.h" #include "Windows/WindowsHost.h" #include "Windows/MainWindow.h" #if PPSSPP_API(ANY_GL) #include "Windows/GPU/WindowsGLContext.h" #endif #include "Windows/GPU/WindowsVulkanContext.h" #include "Windows/GPU/D3D9Context.h" #include "Windows/GPU/D3D11Context.h" #include "Windows/Debugger/DebuggerShared.h" #include "Windows/Debugger/Debugger_Disasm.h" #include "Windows/Debugger/Debugger_MemoryDlg.h" #ifndef _M_ARM #include "Windows/DinputDevice.h" #endif #include "Windows/XinputDevice.h" #include "Windows/main.h" #include "UI/OnScreenDisplay.h" float g_mouseDeltaX = 0; float g_mouseDeltaY = 0; static BOOL PostDialogMessage(Dialog *dialog, UINT message, WPARAM wParam = 0, LPARAM lParam = 0) { return PostMessage(dialog->GetDlgHandle(), message, wParam, lParam); } WindowsHost::WindowsHost(HINSTANCE hInstance, HWND mainWindow, HWND displayWindow) : hInstance_(hInstance), displayWindow_(displayWindow), mainWindow_(mainWindow) { g_mouseDeltaX = 0; g_mouseDeltaY = 0; //add first XInput device to respond input.push_back(std::make_unique()); #ifndef _M_ARM //find all connected DInput devices of class GamePad numDinputDevices_ = DinputDevice::getNumPads(); for (size_t i = 0; i < numDinputDevices_; i++) { input.push_back(std::make_unique(static_cast(i))); } #endif SetConsolePosition(); } void WindowsHost::SetConsolePosition() { HWND console = GetConsoleWindow(); if (console != NULL && g_Config.iConsoleWindowX != -1 && g_Config.iConsoleWindowY != -1) { SetWindowPos(console, NULL, g_Config.iConsoleWindowX, g_Config.iConsoleWindowY, 0, 0, SWP_NOSIZE | SWP_NOZORDER); } } void WindowsHost::UpdateConsolePosition() { RECT rc; HWND console = GetConsoleWindow(); if (console != NULL && GetWindowRect(console, &rc) && !IsIconic(console)) { g_Config.iConsoleWindowX = rc.left; g_Config.iConsoleWindowY = rc.top; } } bool WindowsHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) { WindowsGraphicsContext *graphicsContext = nullptr; switch (g_Config.iGPUBackend) { #if PPSSPP_API(ANY_GL) case (int)GPUBackend::OPENGL: graphicsContext = new WindowsGLContext(); break; #endif case (int)GPUBackend::DIRECT3D9: graphicsContext = new D3D9Context(); break; case (int)GPUBackend::DIRECT3D11: graphicsContext = new D3D11Context(); break; case (int)GPUBackend::VULKAN: graphicsContext = new WindowsVulkanContext(); break; default: return false; } if (graphicsContext->Init(hInstance_, displayWindow_, error_message)) { *ctx = graphicsContext; gfx_ = graphicsContext; return true; } else { delete graphicsContext; *ctx = nullptr; gfx_ = nullptr; return false; } } void WindowsHost::ShutdownGraphics() { gfx_->Shutdown(); delete gfx_; gfx_ = nullptr; } void WindowsHost::SetWindowTitle(const char *message) { #ifdef GOLD const char *name = "PPSSPP Gold "; #else const char *name = "PPSSPP "; #endif std::wstring winTitle = ConvertUTF8ToWString(std::string(name) + PPSSPP_GIT_VERSION); if (message != nullptr) { winTitle.append(ConvertUTF8ToWString(" - ")); winTitle.append(ConvertUTF8ToWString(message)); } #ifdef _DEBUG winTitle.append(L" (debug)"); #endif lastTitle_ = winTitle; MainWindow::SetWindowTitle(winTitle.c_str()); PostMessage(mainWindow_, MainWindow::WM_USER_WINDOW_TITLE_CHANGED, 0, 0); } void WindowsHost::InitSound() { } // UGLY! extern WindowsAudioBackend *winAudioBackend; void WindowsHost::UpdateSound() { if (winAudioBackend) winAudioBackend->Update(); } void WindowsHost::ShutdownSound() { } void WindowsHost::UpdateUI() { PostMessage(mainWindow_, MainWindow::WM_USER_UPDATE_UI, 0, 0); int peers = GetInstancePeerCount(); if (PPSSPP_ID >= 1 && peers != lastNumInstances_) { lastNumInstances_ = peers; PostMessage(mainWindow_, MainWindow::WM_USER_WINDOW_TITLE_CHANGED, 0, 0); } } void WindowsHost::UpdateMemView() { if (memoryWindow) PostDialogMessage(memoryWindow, WM_DEB_UPDATE); } void WindowsHost::UpdateDisassembly() { if (disasmWindow) PostDialogMessage(disasmWindow, WM_DEB_UPDATE); } void WindowsHost::SetDebugMode(bool mode) { if (disasmWindow) PostDialogMessage(disasmWindow, WM_DEB_SETDEBUGLPARAM, 0, (LPARAM)mode); } void WindowsHost::PollControllers() { static int checkCounter = 0; static const int CHECK_FREQUENCY = 71; if (checkCounter++ > CHECK_FREQUENCY) { #ifndef _M_ARM size_t newCount = DinputDevice::getNumPads(); if (newCount > numDinputDevices_) { INFO_LOG(SYSTEM, "New controller device detected"); for (size_t i = numDinputDevices_; i < newCount; i++) { input.push_back(std::make_unique(static_cast(i))); } numDinputDevices_ = newCount; } #endif checkCounter = 0; } for (const auto &device : input) { if (device->UpdateState() == InputDevice::UPDATESTATE_SKIP_PAD) break; } // Disabled by default, needs a workaround to map to psp keys. if (g_Config.bMouseControl) { float scaleFactor_x = g_dpi_scale_x * 0.1 * g_Config.fMouseSensitivity; float scaleFactor_y = g_dpi_scale_y * 0.1 * g_Config.fMouseSensitivity; float mx = std::max(-1.0f, std::min(1.0f, g_mouseDeltaX * scaleFactor_x)); float my = std::max(-1.0f, std::min(1.0f, g_mouseDeltaY * scaleFactor_y)); AxisInput axisX, axisY; axisX.axisId = JOYSTICK_AXIS_MOUSE_REL_X; axisX.deviceId = DEVICE_ID_MOUSE; axisX.value = mx; axisY.axisId = JOYSTICK_AXIS_MOUSE_REL_Y; axisY.deviceId = DEVICE_ID_MOUSE; axisY.value = my; if (GetUIState() == UISTATE_INGAME || g_Config.bMapMouse) { NativeAxis(axisX); NativeAxis(axisY); } } g_mouseDeltaX *= g_Config.fMouseSmoothing; g_mouseDeltaY *= g_Config.fMouseSmoothing; } void WindowsHost::BootDone() { if (g_symbolMap) g_symbolMap->SortSymbols(); PostMessage(mainWindow_, WM_USER + 1, 0, 0); SetDebugMode(!g_Config.bAutoRun); } static Path SymbolMapFilename(const Path ¤tFilename, const char *ext) { File::FileInfo info; // can't fail, definitely exists if it gets this far File::GetFileInfo(currentFilename, &info); if (info.isDirectory) { return currentFilename / (std::string(".ppsspp-symbols") + ext); } return currentFilename.WithReplacedExtension(ext); } bool WindowsHost::AttemptLoadSymbolMap() { if (!g_symbolMap) return false; bool result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".ppmap")); // Load the old-style map file. if (!result1) result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".map")); bool result2 = g_symbolMap->LoadNocashSym(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".sym")); return result1 || result2; } void WindowsHost::SaveSymbolMap() { if (g_symbolMap) g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".ppmap")); } void WindowsHost::NotifySymbolMapUpdated() { if (g_symbolMap) g_symbolMap->SortSymbols(); PostMessage(mainWindow_, WM_USER + 1, 0, 0); } bool WindowsHost::IsDebuggingEnabled() { #ifdef _DEBUG return true; #else return false; #endif } // http://msdn.microsoft.com/en-us/library/aa969393.aspx HRESULT CreateLink(LPCWSTR lpszPathObj, LPCWSTR lpszArguments, LPCWSTR lpszPathLink, LPCWSTR lpszDesc) { HRESULT hres; IShellLink* psl; CoInitializeEx(NULL, COINIT_MULTITHREADED); // Get a pointer to the IShellLink interface. It is assumed that CoInitialize // has already been called. hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLink, (LPVOID*)&psl); if (SUCCEEDED(hres)) { IPersistFile* ppf; // Set the path to the shortcut target and add the description. psl->SetPath(lpszPathObj); psl->SetArguments(lpszArguments); psl->SetDescription(lpszDesc); // Query IShellLink for the IPersistFile interface, used for saving the // shortcut in persistent storage. hres = psl->QueryInterface(IID_IPersistFile, (LPVOID*)&ppf); if (SUCCEEDED(hres)) { // Save the link by calling IPersistFile::Save. hres = ppf->Save(lpszPathLink, TRUE); ppf->Release(); } psl->Release(); } CoUninitialize(); return hres; } bool WindowsHost::CanCreateShortcut() { return false; // Turn on when below function fixed } bool WindowsHost::CreateDesktopShortcut(std::string argumentPath, std::string gameTitle) { // TODO: not working correctly return false; // Get the desktop folder // TODO: Not long path safe. wchar_t *pathbuf = new wchar_t[MAX_PATH + gameTitle.size() + 100]; SHGetFolderPath(0, CSIDL_DESKTOPDIRECTORY, NULL, SHGFP_TYPE_CURRENT, pathbuf); // Sanitize the game title for banned characters. const char bannedChars[] = "<>:\"/\\|?*"; for (size_t i = 0; i < gameTitle.size(); i++) { for (char c : bannedChars) { if (gameTitle[i] == c) { gameTitle[i] = '_'; break; } } } wcscat(pathbuf, L"\\"); wcscat(pathbuf, ConvertUTF8ToWString(gameTitle).c_str()); std::wstring moduleFilename; size_t sz; do { moduleFilename.resize(moduleFilename.size() + MAX_PATH); // On failure, this will return the same value as passed in, but success will always be one lower. sz = GetModuleFileName(nullptr, &moduleFilename[0], (DWORD)moduleFilename.size()); } while (sz >= moduleFilename.size()); moduleFilename.resize(sz); CreateLink(moduleFilename.c_str(), ConvertUTF8ToWString(argumentPath).c_str(), pathbuf, ConvertUTF8ToWString(gameTitle).c_str()); delete [] pathbuf; return false; } void WindowsHost::ToggleDebugConsoleVisibility() { MainWindow::ToggleDebugConsoleVisibility(); } void WindowsHost::NotifyUserMessage(const std::string &message, float duration, u32 color, const char *id) { osm.Show(message, duration, color, -1, true, id); } void WindowsHost::SendUIMessage(const std::string &message, const std::string &value) { NativeMessageReceived(message.c_str(), value.c_str()); } void WindowsHost::NotifySwitchUMDUpdated() { PostMessage(mainWindow_, MainWindow::WM_USER_SWITCHUMD_UPDATED, 0, 0); }