// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once enum CheckAlphaResult { // These are intended to line up with TexCacheEntry::STATUS_ALPHA_UNKNOWN, etc. CHECKALPHA_FULL = 0, CHECKALPHA_ANY = 4, }; #include "ppsspp_config.h" #include "Common/Common.h" #include "Common/Swap.h" #include "Core/MemMap.h" #include "Core/ConfigValues.h" #include "GPU/ge_constants.h" #include "GPU/Common/TextureDecoderNEON.h" #include "GPU/GPUState.h" void SetupTextureDecoder(); // Pitch must be aligned to 16 bits (as is the case on a PSP) void DoSwizzleTex16(const u32 *ysrcp, u8 *texptr, int bxc, int byc, u32 pitch); // For SSE, we statically link the SSE2 algorithms. #if defined(_M_SSE) u32 QuickTexHashSSE2(const void *checkp, u32 size); #define DoQuickTexHash QuickTexHashSSE2 #define StableQuickTexHash QuickTexHashSSE2 // Pitch must be aligned to 16 bytes (as is the case on a PSP) void DoUnswizzleTex16Basic(const u8 *texptr, u32 *ydestp, int bxc, int byc, u32 pitch); #define DoUnswizzleTex16 DoUnswizzleTex16Basic // For ARM64, NEON is mandatory, so we also statically link. #elif PPSSPP_ARCH(ARM64) #define DoQuickTexHash QuickTexHashNEON #define StableQuickTexHash QuickTexHashNEON #define DoUnswizzleTex16 DoUnswizzleTex16NEON #else typedef u32 (*QuickTexHashFunc)(const void *checkp, u32 size); extern QuickTexHashFunc DoQuickTexHash; extern QuickTexHashFunc StableQuickTexHash; typedef void (*UnswizzleTex16Func)(const u8 *texptr, u32 *ydestp, int bxc, int byc, u32 pitch); extern UnswizzleTex16Func DoUnswizzleTex16; #endif CheckAlphaResult CheckAlphaRGBA8888Basic(const u32 *pixelData, int stride, int w, int h); CheckAlphaResult CheckAlphaABGR4444Basic(const u32 *pixelData, int stride, int w, int h); CheckAlphaResult CheckAlphaRGBA4444Basic(const u32 *pixelData, int stride, int w, int h); CheckAlphaResult CheckAlphaABGR1555Basic(const u32 *pixelData, int stride, int w, int h); CheckAlphaResult CheckAlphaRGBA5551Basic(const u32 *pixelData, int stride, int w, int h); // All these DXT structs are in the reverse order, as compared to PC. // On PC, alpha comes before color, and interpolants are before the tile data. struct DXT1Block { u8 lines[4]; u16_le color1; u16_le color2; }; struct DXT3Block { DXT1Block color; u16_le alphaLines[4]; }; struct DXT5Block { DXT1Block color; u32_le alphadata2; u16_le alphadata1; u8 alpha1; u8 alpha2; }; void DecodeDXT1Block(u32 *dst, const DXT1Block *src, int pitch, int height, bool ignore1bitAlpha); void DecodeDXT3Block(u32 *dst, const DXT3Block *src, int pitch, int height); void DecodeDXT5Block(u32 *dst, const DXT5Block *src, int pitch, int height); uint32_t GetDXT1Texel(const DXT1Block *src, int x, int y); uint32_t GetDXT3Texel(const DXT3Block *src, int x, int y); uint32_t GetDXT5Texel(const DXT5Block *src, int x, int y); static const u8 textureBitsPerPixel[16] = { 16, //GE_TFMT_5650, 16, //GE_TFMT_5551, 16, //GE_TFMT_4444, 32, //GE_TFMT_8888, 4, //GE_TFMT_CLUT4, 8, //GE_TFMT_CLUT8, 16, //GE_TFMT_CLUT16, 32, //GE_TFMT_CLUT32, 4, //GE_TFMT_DXT1, 8, //GE_TFMT_DXT3, 8, //GE_TFMT_DXT5, 0, // INVALID, 0, // INVALID, 0, // INVALID, 0, // INVALID, 0, // INVALID, }; u32 GetTextureBufw(int level, u32 texaddr, GETextureFormat format); template inline void DeIndexTexture(ClutT *dest, const IndexT *indexed, int length, const ClutT *clut) { // Usually, there is no special offset, mask, or shift. const bool nakedIndex = gstate.isClutIndexSimple(); if (nakedIndex) { if (sizeof(IndexT) == 1) { for (int i = 0; i < length; ++i) { *dest++ = clut[*indexed++]; } } else { for (int i = 0; i < length; ++i) { *dest++ = clut[(*indexed++) & 0xFF]; } } } else { for (int i = 0; i < length; ++i) { *dest++ = clut[gstate.transformClutIndex(*indexed++)]; } } } template inline void DeIndexTexture(ClutT *dest, const u32 texaddr, int length, const ClutT *clut) { const IndexT *indexed = (const IndexT *) Memory::GetPointer(texaddr); DeIndexTexture(dest, indexed, length, clut); } template inline void DeIndexTexture4(ClutT *dest, const u8 *indexed, int length, const ClutT *clut) { // Usually, there is no special offset, mask, or shift. const bool nakedIndex = gstate.isClutIndexSimple(); if (nakedIndex) { for (int i = 0; i < length; i += 2) { u8 index = *indexed++; dest[i + 0] = clut[(index >> 0) & 0xf]; dest[i + 1] = clut[(index >> 4) & 0xf]; } } else { for (int i = 0; i < length; i += 2) { u8 index = *indexed++; dest[i + 0] = clut[gstate.transformClutIndex((index >> 0) & 0xf)]; dest[i + 1] = clut[gstate.transformClutIndex((index >> 4) & 0xf)]; } } } template inline void DeIndexTexture4Optimal(ClutT *dest, const u8 *indexed, int length, ClutT color) { for (int i = 0; i < length; i += 2) { u8 index = *indexed++; dest[i + 0] = color | ((index >> 0) & 0xf); dest[i + 1] = color | ((index >> 4) & 0xf); } } template <> inline void DeIndexTexture4Optimal(u16 *dest, const u8 *indexed, int length, u16 color) { const u16_le *indexed16 = (const u16_le *)indexed; const u32 color32 = (color << 16) | color; u32 *dest32 = (u32 *)dest; for (int i = 0; i < length / 2; i += 2) { u16 index = *indexed16++; dest32[i + 0] = color32 | ((index & 0x00f0) << 12) | ((index & 0x000f) >> 0); dest32[i + 1] = color32 | ((index & 0xf000) << 4) | ((index & 0x0f00) >> 8); } } inline void DeIndexTexture4OptimalRev(u16 *dest, const u8 *indexed, int length, u16 color) { const u16_le *indexed16 = (const u16_le *)indexed; const u32 color32 = (color << 16) | color; u32 *dest32 = (u32 *)dest; for (int i = 0; i < length / 2; i += 2) { u16 index = *indexed16++; dest32[i + 0] = color32 | ((index & 0x00f0) << 24) | ((index & 0x000f) << 12); dest32[i + 1] = color32 | ((index & 0xf000) << 16) | ((index & 0x0f00) << 4); } } template inline void DeIndexTexture4(ClutT *dest, const u32 texaddr, int length, const ClutT *clut) { const u8 *indexed = (const u8 *) Memory::GetPointer(texaddr); DeIndexTexture4(dest, indexed, length, clut); } template inline void DeIndexTexture4Optimal(ClutT *dest, const u32 texaddr, int length, ClutT color) { const u8 *indexed = (const u8 *) Memory::GetPointer(texaddr); DeIndexTexture4Optimal(dest, indexed, length, color); }