// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Common/CommonTypes.h" class PointerWrap; void Register_sceCtrl(); const int CTRL_STICK_LEFT = 0; // The actual PSP only has one, but HD remasters expose this, maybe also the emulator on the PSP/Vita. const int CTRL_STICK_RIGHT = 1; #define CTRL_SQUARE 0x8000 #define CTRL_TRIANGLE 0x1000 #define CTRL_CIRCLE 0x2000 #define CTRL_CROSS 0x4000 #define CTRL_UP 0x0010 #define CTRL_DOWN 0x0040 #define CTRL_LEFT 0x0080 #define CTRL_RIGHT 0x0020 #define CTRL_START 0x0008 #define CTRL_SELECT 0x0001 #define CTRL_LTRIGGER 0x0100 #define CTRL_RTRIGGER 0x0200 // System-ish buttons. Not generally used by games. #define CTRL_HOME 0x00010000 #define CTRL_HOLD 0x00020000 #define CTRL_WLAN 0x00040000 #define CTRL_REMOTE_HOLD 0x00080000 #define CTRL_VOL_UP 0x00100000 #define CTRL_VOL_DOWN 0x00200000 #define CTRL_SCREEN 0x00400000 #define CTRL_NOTE 0x00800000 #define CTRL_DISC 0x01000000 #define CTRL_MEMSTICK 0x02000000 #define CTRL_FORWARD 0x10000000 #define CTRL_BACK 0x20000000 #define CTRL_PLAYPAUSE 0x40000000 #define CTRL_MASK_DPAD (CTRL_UP | CTRL_DOWN | CTRL_LEFT | CTRL_RIGHT) #define CTRL_MASK_ACTION (CTRL_SQUARE | CTRL_TRIANGLE | CTRL_CIRCLE | CTRL_CROSS) #define CTRL_MASK_TRIGGER (CTRL_LTRIGGER | CTRL_RTRIGGER) #define CTRL_MASK_USER (CTRL_MASK_DPAD | CTRL_MASK_ACTION | CTRL_START | CTRL_SELECT | CTRL_MASK_TRIGGER | CTRL_HOME | CTRL_HOLD | CTRL_WLAN | CTRL_REMOTE_HOLD | CTRL_VOL_UP | CTRL_VOL_DOWN | CTRL_SCREEN | CTRL_NOTE) void __CtrlInit(); void __CtrlDoState(PointerWrap &p); void __CtrlShutdown(); // Call this whenever a button is pressed, using the above CTRL_ constants. // Multiple buttons may be sent in one call OR'd together. // Resending a currently pressed button is fine but not required. void __CtrlButtonDown(u32 buttonBit); // Call this whenever a button is released. Similar to __CtrlButtonDown(). void __CtrlButtonUp(u32 buttonBit); // Call this to set the position of an analog stick, ideally when it changes. // Position value should be from -1 to 1, inclusive, in a square (no need to force to a circle.) // No deadzone filtering is done (but note that this applies to the actual PSP as well.) void __CtrlSetAnalogX(float value, int stick = CTRL_STICK_LEFT); void __CtrlSetAnalogY(float value, int stick = CTRL_STICK_LEFT); // Call this to enable rapid-fire. This will cause buttons other than arrows to alternate. void __CtrlSetRapidFire(bool state); bool __CtrlGetRapidFire(); // For use by internal UI like MsgDialog u32 __CtrlPeekButtons(); void __CtrlPeekAnalog(int stick, float *x, float *y); u32 __CtrlReadLatch(); void Register_sceCtrl_driver(); u16 sceCtrlGetRightVibration(); u16 sceCtrlGetLeftVibration(); namespace SceCtrl { void SetLeftVibration(u16 lVibration); void SetRightVibration(u16 rVibration); void SetVibrationLeftDropout(u8 vibrationLDropout); void SetVibrationRightDropout(u8 vibrationRDropout); };