// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include #include "base/functional.h" #include "ui/view.h" #include "ui/ui_screen.h" #include "ui/ui_context.h" #include "../Core/CwCheat.h" #include "UI/MiscScreens.h" #include "UI/GameSettingsScreen.h" using namespace UI; extern std::string activeCheatFile; extern std::string gameTitle; class CwCheatScreen : public UIDialogScreenWithBackground { public: CwCheatScreen() {} std::vector CreateCodeList(); std::ifstream is; std::ofstream os; void processFileOn(std::string activatedCheat); void processFileOff(std::string deactivatedCheat); const char * name; std::string activatedCheat, deactivatedCheat; UI::EventReturn OnBack(UI::EventParams ¶ms); UI::EventReturn OnAddCheat(UI::EventParams ¶ms); UI::EventReturn OnImportCheat(UI::EventParams ¶ms); UI::EventReturn OnEnableAll(UI::EventParams ¶ms); virtual void onFinish(DialogResult result); protected: virtual void CreateViews(); private: UI::EventReturn OnCheckBox(UI::EventParams ¶ms); std::vector formattedList_; bool anythingChanged_; }; // TODO: Instead just hook the OnClick event on a regular checkbox. class CheatCheckBox : public ClickableItem, public CwCheatScreen { public: CheatCheckBox(bool *toggle, const std::string &text, const std::string &smallText = "", LayoutParams *layoutParams = 0) : ClickableItem(layoutParams), toggle_(toggle), text_(text) { OnClick.Handle(this, &CheatCheckBox::OnClicked); } virtual void Draw(UIContext &dc); EventReturn OnClicked(EventParams &e) { if (toggle_) { *toggle_ = !(*toggle_); } bool temp; temp = *toggle_; if (temp) { activatedCheat = text_; processFileOn(activatedCheat); } else { deactivatedCheat = text_; processFileOff(deactivatedCheat); } return EVENT_DONE; } private: bool *toggle_; std::string text_; std::string smallText_; };