// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "GPU/GPUCommon.h" #include "GPU/GLES/FramebufferManagerGLES.h" #include "GPU/GLES/DrawEngineGLES.h" #include "GPU/GLES/TextureCacheGLES.h" #include "GPU/GLES/DepalettizeShaderGLES.h" #include "GPU/GLES/FragmentTestCacheGLES.h" class ShaderManagerGLES; class LinkedShader; class GPU_GLES : public GPUCommon { public: GPU_GLES(GraphicsContext *gfxCtx, Draw::DrawContext *draw); ~GPU_GLES(); // This gets called on startup and when we get back from settings. void CheckGPUFeatures(); void PreExecuteOp(u32 op, u32 diff) override; void ExecuteOp(u32 op, u32 diff) override; void ReapplyGfxState() override; void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override; void GetStats(char *buffer, size_t bufsize) override; void ClearCacheNextFrame() override; void DeviceLost() override; // Only happens on Android. Drop all textures and shaders. void DeviceRestore() override; void DoState(PointerWrap &p) override; void ClearShaderCache() override; void CleanupBeforeUI() override; bool DecodeTexture(u8 *dest, const GPUgstate &state) override { return textureCacheGL_->DecodeTexture(dest, state); } bool FramebufferDirty() override; bool FramebufferReallyDirty() override; void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override { primaryInfo = reportingPrimaryInfo_; fullInfo = reportingFullInfo_; } typedef void (GPU_GLES::*CmdFunc)(u32 op, u32 diff); struct CommandInfo { uint64_t flags; GPU_GLES::CmdFunc func; }; void Execute_Prim(u32 op, u32 diff); void Execute_LoadClut(u32 op, u32 diff); // Using string because it's generic - makes no assumptions on the size of the shader IDs of this backend. std::vector DebugGetShaderIDs(DebugShaderType shader) override; std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override; void BeginHostFrame() override; protected: void FastRunLoop(DisplayList &list) override; void FinishDeferred() override; private: void Flush() { drawEngine_.Flush(); } void CheckFlushOp(int cmd, u32 diff); void BuildReportingInfo(); void InitClear() override; void BeginFrame() override; void CopyDisplayToOutput() override; void Reinitialize() override; inline void UpdateVsyncInterval(bool force); void UpdateCmdInfo(); static CommandInfo cmdInfo_[256]; FramebufferManagerGLES *framebufferManagerGL_; TextureCacheGLES *textureCacheGL_; DepalShaderCacheGLES depalShaderCache_; DrawEngineGLES drawEngine_; FragmentTestCacheGLES fragmentTestCache_; ShaderManagerGLES *shaderManagerGL_; #ifdef _WIN32 int lastVsync_; #endif int vertexCost_ = 0; std::string reportingPrimaryInfo_; std::string reportingFullInfo_; std::string shaderCachePath_; };