// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Common/CommonTypes.h" #include "Common/MemoryUtil.h" static const int MIN_TEXSCALE_LINES_PER_THREAD = 4; // The texture scaler requires input to be in R8G8B8A8. // (It's OK if you flip R and B as they are not treated very differently from each other. // They will of course not unflip during the operation so be aware of that). class TextureScalerCommon { public: TextureScalerCommon(); ~TextureScalerCommon(); void ScaleAlways(u32 *out, u32 *src, int &width, int &height, int factor); bool Scale(u32 *&data, int &width, int &height, int factor); bool ScaleInto(u32 *out, u32 *src, int &width, int &height, int factor); enum { XBRZ = 0, HYBRID = 1, BICUBIC = 2, HYBRID_BICUBIC = 3 }; protected: void ScaleXBRZ(int factor, u32* source, u32* dest, int width, int height); void ScaleBilinear(int factor, u32* source, u32* dest, int width, int height); void ScaleBicubicBSpline(int factor, u32* source, u32* dest, int width, int height); void ScaleBicubicMitchell(int factor, u32* source, u32* dest, int width, int height); void ScaleHybrid(int factor, u32* source, u32* dest, int width, int height, bool bicubic = false); void DePosterize(u32* source, u32* dest, int width, int height); bool IsEmptyOrFlat(const u32 *data, int pixels) const; // depending on the factor and texture sizes, these can get pretty large // maximum is (100 MB total for a 512 by 512 texture with scaling factor 5 and hybrid scaling) // of course, scaling factor 5 is totally silly anyway SimpleBuf bufDeposter, bufOutput, bufTmp1, bufTmp2, bufTmp3; };