// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "ppsspp_config.h" #ifdef _WIN32 #include "CommonWindows.h" #include #include #else #include #endif #include "Timer.h" #include "StringUtils.h" namespace Common { u32 Timer::GetTimeMs() { #if defined(_WIN32) #if PPSSPP_PLATFORM(UWP) return (u32)GetTickCount64(); #else return timeGetTime(); #endif #else // REALTIME is probably not a good idea for measuring updates. struct timeval t; (void)gettimeofday(&t, NULL); return ((u32)(t.tv_sec * 1000 + t.tv_usec / 1000)); #endif } // -------------------------------------------- // Initiate, Start, Stop, and Update the time // -------------------------------------------- // Set initial values for the class Timer::Timer() : m_LastTime(0), m_StartTime(0), m_Running(false) { Update(); #ifdef _WIN32 QueryPerformanceFrequency((LARGE_INTEGER*)&m_frequency); #endif } // Write the starting time void Timer::Start() { m_StartTime = GetTimeMs(); m_Running = true; } // Stop the timer void Timer::Stop() { // Write the final time m_LastTime = GetTimeMs(); m_Running = false; } // Update the last time variable void Timer::Update() { m_LastTime = GetTimeMs(); //TODO(ector) - QPF } // ------------------------------------- // Get time difference and elapsed time // ------------------------------------- // Get the number of milliseconds since the last Update() u64 Timer::GetTimeDifference() const { return GetTimeMs() - m_LastTime; } // Add the time difference since the last Update() to the starting time. // This is used to compensate for a paused game. void Timer::AddTimeDifference() { m_StartTime += GetTimeDifference(); } // Wind back the starting time to a custom time void Timer::WindBackStartingTime(u64 WindBack) { m_StartTime += WindBack; } // Get the time elapsed since the Start() u64 Timer::GetTimeElapsed() const { // If we have not started yet, return 1 (because then I don't // have to change the FPS calculation in CoreRerecording.cpp . if (m_StartTime == 0) return 1; // Return the final timer time if the timer is stopped if (!m_Running) return (m_LastTime - m_StartTime); return (GetTimeMs() - m_StartTime); } // Get the formatted time elapsed since the Start() std::string Timer::GetTimeElapsedFormatted() const { // If we have not started yet, return zero if (m_StartTime == 0) return "00:00:00:000"; // The number of milliseconds since the start. // Use a different value if the timer is stopped. u64 Milliseconds; if (m_Running) Milliseconds = GetTimeMs() - m_StartTime; else Milliseconds = m_LastTime - m_StartTime; // Seconds u32 Seconds = (u32)(Milliseconds / 1000); // Minutes u32 Minutes = Seconds / 60; // Hours u32 Hours = Minutes / 60; std::string TmpStr = StringFromFormat("%02d:%02d:%02d:%03d", Hours, Minutes % 60, Seconds % 60, Milliseconds % 1000); return TmpStr; } // Get current time void Timer::IncreaseResolution() { #if defined(USING_WIN_UI) timeBeginPeriod(1); #endif } void Timer::RestoreResolution() { #if defined(USING_WIN_UI) timeEndPeriod(1); #endif } // Get the number of seconds since January 1 1970 u64 Timer::GetTimeSinceJan1970() { time_t ltime; time(<ime); return((u64)ltime); } u64 Timer::GetLocalTimeSinceJan1970() { time_t sysTime, tzDiff, tzDST; struct tm * gmTime; time(&sysTime); // Account for DST where needed gmTime = localtime(&sysTime); if(gmTime->tm_isdst == 1) tzDST = 3600; else tzDST = 0; // Lazy way to get local time in sec gmTime = gmtime(&sysTime); tzDiff = sysTime - mktime(gmTime); return (u64)(sysTime + tzDiff + tzDST); } // Return the current time formatted as Minutes:Seconds:Milliseconds // in the form 00:00:000. void Timer::GetTimeFormatted(char formattedTime[13]) { time_t sysTime; struct tm * gmTime; char tmp[13]; time(&sysTime); gmTime = localtime(&sysTime); strftime(tmp, 6, "%M:%S", gmTime); // Now tack on the milliseconds #ifdef _WIN32 struct timeb tp; (void)::ftime(&tp); snprintf(formattedTime, 13, "%s:%03i", tmp, tp.millitm); #else struct timeval t; (void)gettimeofday(&t, NULL); snprintf(formattedTime, 13, "%s:%03d", tmp, (int)(t.tv_usec / 1000)); #endif } // Returns a timestamp with decimals for precise time comparisons // ---------------- double Timer::GetDoubleTime() { #ifdef _WIN32 struct timeb tp; (void)::ftime(&tp); #else struct timeval t; (void)gettimeofday(&t, NULL); #endif // Get continuous timestamp u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970(); // Remove a few years. We only really want enough seconds to make // sure that we are detecting actual actions, perhaps 60 seconds is // enough really, but I leave a year of seconds anyway, in case the // user's clock is incorrect or something like that. TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60); // Make a smaller integer that fits in the double u32 Seconds = (u32)TmpSeconds; #ifdef _WIN32 double ms = tp.millitm / 1000.0 / 1000.0; #else double ms = t.tv_usec / 1000000.0; #endif double TmpTime = Seconds + ms; return TmpTime; } } // Namespace Common