// Copyright (c) 2014- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "ui/ui_screen.h" #include "ui/viewgroup.h" #include "UI/MiscScreens.h" class ReportScreen : public UIScreenWithGameBackground { public: ReportScreen(const std::string &gamePath); protected: void update(InputState &input) override; void CreateViews() override; void UpdateSubmit(); UI::EventReturn HandleChoice(UI::EventParams &e); UI::EventReturn HandleSubmit(UI::EventParams &e); UI::EventReturn HandleBrowser(UI::EventParams &e); UI::EventReturn HandleReportingChange(UI::EventParams &e); UI::Choice *submit_; UI::View *screenshot_; UI::TextView *reportingNotice_; std::string screenshotFilename_; int overall_; int graphics_; int speed_; int gameplay_; bool enableReporting_; bool ratingEnabled_; bool includeScreenshot_; }; class ReportFinishScreen : public UIScreenWithGameBackground { public: ReportFinishScreen(const std::string &gamePath); protected: void update(InputState &input) override; void CreateViews() override; UI::EventReturn HandleViewFeedback(UI::EventParams &e); UI::TextView *resultNotice_; bool setStatus_; };