// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "ui/ui_screen.h" #include "ui/view.h" #include "ui/viewgroup.h" #include "UI/MiscScreens.h" class SavedataBrowser : public UI::LinearLayout { public: SavedataBrowser(std::string path, UI::LayoutParams *layoutParams = 0); UI::Event OnChoice; private: void Refresh(); UI::EventReturn SavedataButtonClick(UI::EventParams &e); UI::ViewGroup *gameList_; std::string path_; }; class SavedataScreen : public UIDialogScreenWithGameBackground { public: // gamePath can be empty, in that case this screen will show all savedata in the save directory. SavedataScreen(std::string gamePath); ~SavedataScreen(); void dialogFinished(const Screen *dialog, DialogResult result) override; protected: UI::EventReturn OnSavedataButtonClick(UI::EventParams &e); void CreateViews() override; bool gridStyle_; SavedataBrowser *browser_; };