// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include "Common/Data/Format/IniFile.h" #include "Common/Serialize/Serializer.h" #include "Common/Serialize/SerializeFuncs.h" #include "Common/Serialize/SerializeMap.h" #include "Common/Serialize/SerializeSet.h" #include "Core/Config.h" #include "Core/CoreTiming.h" #include "Core/HLE/HLE.h" #include "Core/HLE/HLEHelperThread.h" #include "Core/HLE/FunctionWrappers.h" #include "Core/MIPS/MIPS.h" #include "Core/MIPS/MIPSCodeUtils.h" #include "Core/Reporting.h" #include "Core/System.h" #include "Core/HLE/sceKernel.h" #include "Core/HLE/sceKernelMemory.h" #include "Core/HLE/sceKernelThread.h" #include "Core/HLE/sceUtility.h" #include "Core/Dialog/PSPSaveDialog.h" #include "Core/Dialog/PSPMsgDialog.h" #include "Core/Dialog/PSPPlaceholderDialog.h" #include "Core/Dialog/PSPOskDialog.h" #include "Core/Dialog/PSPGamedataInstallDialog.h" #include "Core/Dialog/PSPNetconfDialog.h" #include "Core/Dialog/PSPScreenshotDialog.h" #define PSP_AV_MODULE_AVCODEC 0 #define PSP_AV_MODULE_SASCORE 1 #define PSP_AV_MODULE_ATRAC3PLUS 2 // Requires PSP_AV_MODULE_AVCODEC loading first #define PSP_AV_MODULE_MPEGBASE 3 // Requires PSP_AV_MODULE_AVCODEC loading first #define PSP_AV_MODULE_MP3 4 #define PSP_AV_MODULE_VAUDIO 5 #define PSP_AV_MODULE_AAC 6 #define PSP_AV_MODULE_G729 7 #define PSP_USB_MODULE_PSPCM 1 #define PSP_USB_MODULE_ACC 2 #define PSP_USB_MODULE_MIC 3 // Requires PSP_USB_MODULE_ACC loading first #define PSP_USB_MODULE_CAM 4 // Requires PSP_USB_MODULE_ACC loading first #define PSP_USB_MODULE_GPS 5 // Requires PSP_USB_MODULE_ACC loading first const int SCE_ERROR_MODULE_BAD_ID = 0x80111101; const int SCE_ERROR_MODULE_ALREADY_LOADED = 0x80111102; const int SCE_ERROR_MODULE_NOT_LOADED = 0x80111103; const int SCE_ERROR_AV_MODULE_BAD_ID = 0x80110F01; static const int noDeps[] = {0}; static const int httpModuleDeps[] = {0x0102, 0x0103, 0x0104, 0}; static const int sslModuleDeps[] = {0x0102, 0}; static const int httpStorageModuleDeps[] = {0x00100, 0x0102, 0x0103, 0x0104, 0x0105, 0}; static const int atrac3PlusModuleDeps[] = {0x0300, 0}; static const int mpegBaseModuleDeps[] = {0x0300, 0}; static const int mp4ModuleDeps[] = {0x0300, 0}; struct ModuleLoadInfo { ModuleLoadInfo(int m, u32 s) : mod(m), size(s), dependencies(noDeps) { } ModuleLoadInfo(int m, u32 s, const int *d) : mod(m), size(s), dependencies(d) { } const int mod; const u32 size; const int *const dependencies; }; static const ModuleLoadInfo moduleLoadInfo[] = { ModuleLoadInfo(0x0100, 0x00014000), ModuleLoadInfo(0x0101, 0x00020000), ModuleLoadInfo(0x0102, 0x00058000), ModuleLoadInfo(0x0103, 0x00006000), ModuleLoadInfo(0x0104, 0x00002000), ModuleLoadInfo(0x0105, 0x00028000, httpModuleDeps), ModuleLoadInfo(0x0106, 0x00044000, sslModuleDeps), ModuleLoadInfo(0x0107, 0x00010000), ModuleLoadInfo(0x0108, 0x00008000, httpStorageModuleDeps), ModuleLoadInfo(0x0200, 0x00000000), ModuleLoadInfo(0x0201, 0x00000000), ModuleLoadInfo(0x0202, 0x00000000), ModuleLoadInfo(0x0203, 0x00000000), ModuleLoadInfo(0x02ff, 0x00000000), ModuleLoadInfo(0x0300, 0x00000000), ModuleLoadInfo(0x0301, 0x00000000), ModuleLoadInfo(0x0302, 0x00008000, atrac3PlusModuleDeps), ModuleLoadInfo(0x0303, 0x0000c000, mpegBaseModuleDeps), ModuleLoadInfo(0x0304, 0x00004000), ModuleLoadInfo(0x0305, 0x0000a300), ModuleLoadInfo(0x0306, 0x00004000), ModuleLoadInfo(0x0307, 0x00000000), ModuleLoadInfo(0x0308, 0x0003c000, mp4ModuleDeps), ModuleLoadInfo(0x03ff, 0x00000000), ModuleLoadInfo(0x0400, 0x0000c000), ModuleLoadInfo(0x0401, 0x00018000), ModuleLoadInfo(0x0402, 0x00048000), ModuleLoadInfo(0x0403, 0x0000e000), ModuleLoadInfo(0x0500, 0x00000000), ModuleLoadInfo(0x0600, 0x00000000), ModuleLoadInfo(0x0601, 0x00000000), }; // Only a single dialog is allowed at a time. static UtilityDialogType currentDialogType; bool currentDialogActive; static PSPSaveDialog *saveDialog; static PSPMsgDialog *msgDialog; static PSPOskDialog *oskDialog; static PSPNetconfDialog *netDialog; static PSPScreenshotDialog *screenshotDialog; static PSPGamedataInstallDialog *gamedataInstallDialog; static int oldStatus = 100; //random value static std::map currentlyLoadedModules; static int volatileUnlockEvent = -1; static HLEHelperThread *accessThread = nullptr; static void CleanupDialogThreads() { if (accessThread && accessThread->Stopped()) { delete accessThread; accessThread = nullptr; } } static void ActivateDialog(UtilityDialogType type) { if (!currentDialogActive) { currentDialogType = type; currentDialogActive = true; } CleanupDialogThreads(); } static void DeactivateDialog() { if (currentDialogActive) { currentDialogActive = false; } CleanupDialogThreads(); } static void UtilityVolatileUnlock(u64 userdata, int cyclesLate) { // There can only be one active, so just try each of them. saveDialog->FinishVolatile(); msgDialog->FinishVolatile(); oskDialog->FinishVolatile(); netDialog->FinishVolatile(); screenshotDialog->FinishVolatile(); gamedataInstallDialog->FinishVolatile(); } void __UtilityInit() { saveDialog = new PSPSaveDialog(UtilityDialogType::SAVEDATA); msgDialog = new PSPMsgDialog(UtilityDialogType::MSG); oskDialog = new PSPOskDialog(UtilityDialogType::OSK); netDialog = new PSPNetconfDialog(UtilityDialogType::NET); screenshotDialog = new PSPScreenshotDialog(UtilityDialogType::SCREENSHOT); gamedataInstallDialog = new PSPGamedataInstallDialog(UtilityDialogType::GAMEDATAINSTALL); currentDialogType = UtilityDialogType::NONE; DeactivateDialog(); SavedataParam::Init(); currentlyLoadedModules.clear(); volatileUnlockEvent = CoreTiming::RegisterEvent("UtilityVolatileUnlock", UtilityVolatileUnlock); } void __UtilityDoState(PointerWrap &p) { auto s = p.Section("sceUtility", 1, 4); if (!s) { return; } Do(p, currentDialogType); Do(p, currentDialogActive); saveDialog->DoState(p); msgDialog->DoState(p); oskDialog->DoState(p); netDialog->DoState(p); screenshotDialog->DoState(p); gamedataInstallDialog->DoState(p); if (s >= 2) { Do(p, currentlyLoadedModules); } else { std::set oldModules; Do(p, oldModules); for (auto it = oldModules.begin(), end = oldModules.end(); it != end; ++it) { currentlyLoadedModules[*it] = 0; } } if (s >= 3) { Do(p, volatileUnlockEvent); } else { volatileUnlockEvent = -1; } CoreTiming::RestoreRegisterEvent(volatileUnlockEvent, "UtilityVolatileUnlock", UtilityVolatileUnlock); bool hasAccessThread = accessThread != nullptr; if (s >= 4) { Do(p, hasAccessThread); if (hasAccessThread) { Do(p, accessThread); } } else { hasAccessThread = false; } if (!hasAccessThread && accessThread) { accessThread->Forget(); delete accessThread; accessThread = nullptr; } } void __UtilityShutdown() { saveDialog->Shutdown(true); msgDialog->Shutdown(true); oskDialog->Shutdown(true); netDialog->Shutdown(true); screenshotDialog->Shutdown(true); gamedataInstallDialog->Shutdown(true); if (accessThread) { delete accessThread; accessThread = nullptr; } delete saveDialog; delete msgDialog; delete oskDialog; delete netDialog; delete screenshotDialog; delete gamedataInstallDialog; } void UtilityDialogShutdown(UtilityDialogType type, int delayUs, int priority) { // Break it up so better-priority rescheduling happens. // The windows aren't this regular, but close. int partDelay = delayUs / 4; const u32_le insts[] = { // Make sure we don't discard/deadbeef 'em. (u32_le)MIPS_MAKE_ORI(MIPS_REG_S0, MIPS_REG_A0, 0), (u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityWorkUs"), (u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_S0, 0), (u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityWorkUs"), (u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_S0, 0), (u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityWorkUs"), (u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_S0, 0), (u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityWorkUs"), (u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_ZERO, (int)type), (u32_le)MIPS_MAKE_JR_RA(), (u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityFinishDialog"), }; CleanupDialogThreads(); _assert_(accessThread == nullptr); accessThread = new HLEHelperThread("ScePafJob", insts, (uint32_t)ARRAY_SIZE(insts), priority, 0x200); accessThread->Start(partDelay, 0); } static int UtilityWorkUs(int us) { // This blocks, but other better priority threads can get time. // Simulate this by allowing a reschedule. hleEatMicro(us); hleReSchedule("utility work"); return 0; } static int UtilityFinishDialog(int type) { switch ((UtilityDialogType)type) { case UtilityDialogType::NONE: break; case UtilityDialogType::SAVEDATA: return hleLogSuccessI(SCEUTILITY, saveDialog->FinishShutdown()); case UtilityDialogType::MSG: return hleLogSuccessI(SCEUTILITY, msgDialog->FinishShutdown()); case UtilityDialogType::OSK: return hleLogSuccessI(SCEUTILITY, oskDialog->FinishShutdown()); case UtilityDialogType::NET: return hleLogSuccessI(SCEUTILITY, netDialog->FinishShutdown()); case UtilityDialogType::SCREENSHOT: return hleLogSuccessI(SCEUTILITY, screenshotDialog->FinishShutdown()); case UtilityDialogType::GAMESHARING: return hleLogError(SCEUTILITY, -1, "unimplemented"); case UtilityDialogType::GAMEDATAINSTALL: return hleLogSuccessI(SCEUTILITY, gamedataInstallDialog->FinishShutdown()); } return hleLogError(SCEUTILITY, 0, "invalid dialog type?"); } static int sceUtilitySavedataInitStart(u32 paramAddr) { if (currentDialogActive && currentDialogType != UtilityDialogType::SAVEDATA) { if (PSP_CoreParameter().compat.flags().YugiohSaveFix) { WARN_LOG(SCEUTILITY, "Yugioh Savedata Correction"); } else { WARN_LOG(SCEUTILITY, "sceUtilitySavedataInitStart(%08x): wrong dialog type", paramAddr); return SCE_ERROR_UTILITY_WRONG_TYPE; } } oldStatus = 100; ActivateDialog(UtilityDialogType::SAVEDATA); int ret = saveDialog->Init(paramAddr); DEBUG_LOG(SCEUTILITY,"%08x=sceUtilitySavedataInitStart(%08x)",ret,paramAddr); return ret; } static int sceUtilitySavedataShutdownStart() { if (currentDialogType != UtilityDialogType::SAVEDATA) return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type"); DeactivateDialog(); int ret = saveDialog->Shutdown(); hleEatCycles(30000); return hleLogSuccessX(SCEUTILITY, ret); } static int sceUtilitySavedataGetStatus() { if (currentDialogType != UtilityDialogType::SAVEDATA) { DEBUG_LOG(SCEUTILITY, "sceUtilitySavedataGetStatus(): wrong dialog type"); hleEatCycles(200); return SCE_ERROR_UTILITY_WRONG_TYPE; } int status = saveDialog->GetStatus(); if (oldStatus != status) { oldStatus = status; DEBUG_LOG(SCEUTILITY, "%08x=sceUtilitySavedataGetStatus()", status); } hleEatCycles(200); CleanupDialogThreads(); return status; } static int sceUtilitySavedataUpdate(int animSpeed) { if (currentDialogType != UtilityDialogType::SAVEDATA) { WARN_LOG(SCEUTILITY, "sceUtilitySavedataUpdate(%i): wrong dialog type", animSpeed); return SCE_ERROR_UTILITY_WRONG_TYPE; } int result = saveDialog->Update(animSpeed); DEBUG_LOG(SCEUTILITY,"%08x=sceUtilitySavedataUpdate(%i)", result, animSpeed); if (result >= 0) return hleDelayResult(result, "savedata update", 300); return result; } static u32 sceUtilityLoadAvModule(u32 module) { if (module > 7) { ERROR_LOG_REPORT(SCEUTILITY, "sceUtilityLoadAvModule(%i): invalid module id", module); return SCE_ERROR_AV_MODULE_BAD_ID; } INFO_LOG(SCEUTILITY, "0=sceUtilityLoadAvModule(%i)", module); return hleDelayResult(0, "utility av module loaded", 25000); } static u32 sceUtilityUnloadAvModule(u32 module) { INFO_LOG(SCEUTILITY,"0=sceUtilityUnloadAvModule(%i)", module); return hleDelayResult(0, "utility av module unloaded", 800); } static const ModuleLoadInfo *__UtilityModuleInfo(int module) { const ModuleLoadInfo *info = 0; for (size_t i = 0; i < ARRAY_SIZE(moduleLoadInfo); ++i) { if (moduleLoadInfo[i].mod == module) { info = &moduleLoadInfo[i]; break; } } return info; } static u32 sceUtilityLoadModule(u32 module) { const ModuleLoadInfo *info = __UtilityModuleInfo(module); if (!info) { return hleReportError(SCEUTILITY, SCE_ERROR_MODULE_BAD_ID, "invalid module id"); } if (currentlyLoadedModules.find(module) != currentlyLoadedModules.end()) { return hleLogError(SCEUTILITY, SCE_ERROR_MODULE_ALREADY_LOADED, "already loaded"); } // Some games, like Kamen Rider Climax Heroes OOO, require an error if dependencies aren't loaded yet. for (const int *dep = info->dependencies; *dep != 0; ++dep) { if (currentlyLoadedModules.find(*dep) == currentlyLoadedModules.end()) { u32 result = hleLogError(SCEUTILITY, SCE_KERNEL_ERROR_LIBRARY_NOTFOUND, "dependent module %04x not loaded", *dep); return hleDelayResult(result, "utility module load attempt", 25000); } } u32 allocSize = info->size; char name[64]; snprintf(name, sizeof(name), "UtilityModule/%x", module); if (allocSize != 0) { currentlyLoadedModules[module] = userMemory.Alloc(allocSize, false, name); } else { currentlyLoadedModules[module] = 0; } // TODO: Each module has its own timing, technically, but this is a low-end. if (module == 0x3FF) return hleDelayResult(hleLogSuccessInfoI(SCEUTILITY, 0), "utility module loaded", 130); else return hleDelayResult(hleLogSuccessInfoI(SCEUTILITY, 0), "utility module loaded", 25000); } static u32 sceUtilityUnloadModule(u32 module) { const ModuleLoadInfo *info = __UtilityModuleInfo(module); if (!info) { return hleReportError(SCEUTILITY, SCE_ERROR_MODULE_BAD_ID, "invalid module id"); } if (currentlyLoadedModules.find(module) == currentlyLoadedModules.end()) { return hleLogWarning(SCEUTILITY, SCE_ERROR_MODULE_NOT_LOADED, "not yet loaded"); } if (currentlyLoadedModules[module] != 0) { userMemory.Free(currentlyLoadedModules[module]); } currentlyLoadedModules.erase(module); // TODO: Each module has its own timing, technically, but this is a low-end. if (module == 0x3FF) return hleDelayResult(hleLogSuccessInfoI(SCEUTILITY, 0), "utility module unloaded", 110); else return hleDelayResult(hleLogSuccessInfoI(SCEUTILITY, 0), "utility module unloaded", 400); } static int sceUtilityMsgDialogInitStart(u32 paramAddr) { if (currentDialogActive && currentDialogType != UtilityDialogType::MSG) { WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogInitStart(%08x): wrong dialog type", paramAddr); return SCE_ERROR_UTILITY_WRONG_TYPE; } oldStatus = 100; ActivateDialog(UtilityDialogType::MSG); int ret = msgDialog->Init(paramAddr); INFO_LOG(SCEUTILITY, "%08x=sceUtilityMsgDialogInitStart(%08x)", ret, paramAddr); return ret; } static int sceUtilityMsgDialogShutdownStart() { if (currentDialogType != UtilityDialogType::MSG) { WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogShutdownStart(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } DeactivateDialog(); int ret = msgDialog->Shutdown(); DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityMsgDialogShutdownStart()", ret); return ret; } static int sceUtilityMsgDialogUpdate(int animSpeed) { if (currentDialogType != UtilityDialogType::MSG) { WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogUpdate(%i): wrong dialog type", animSpeed); return SCE_ERROR_UTILITY_WRONG_TYPE; } int ret = msgDialog->Update(animSpeed); DEBUG_LOG(SCEUTILITY,"%08x=sceUtilityMsgDialogUpdate(%i)", ret, animSpeed); if (ret >= 0) return hleDelayResult(ret, "msgdialog update", 800); return ret; } static int sceUtilityMsgDialogGetStatus() { if (currentDialogType != UtilityDialogType::MSG) { DEBUG_LOG(SCEUTILITY, "sceUtilityMsgDialogGetStatus(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } int status = msgDialog->GetStatus(); if (oldStatus != status) { oldStatus = status; DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityMsgDialogGetStatus()", status); } CleanupDialogThreads(); return status; } static int sceUtilityMsgDialogAbort() { if (currentDialogType != UtilityDialogType::MSG) { WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogAbort(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } int ret = msgDialog->Abort(); DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityMsgDialogAbort()", ret); return ret; } // On screen keyboard static int sceUtilityOskInitStart(u32 oskPtr) { if (currentDialogActive && currentDialogType != UtilityDialogType::OSK) { WARN_LOG(SCEUTILITY, "sceUtilityOskInitStart(%08x): wrong dialog type", oskPtr); return SCE_ERROR_UTILITY_WRONG_TYPE; } oldStatus = 100; ActivateDialog(UtilityDialogType::OSK); int ret = oskDialog->Init(oskPtr); INFO_LOG(SCEUTILITY, "%08x=sceUtilityOskInitStart(%08x)", ret, oskPtr); return ret; } static int sceUtilityOskShutdownStart() { if (currentDialogType != UtilityDialogType::OSK) { WARN_LOG(SCEUTILITY, "sceUtilityOskShutdownStart(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } DeactivateDialog(); int ret = oskDialog->Shutdown(); DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityOskShutdownStart()",ret); return ret; } static int sceUtilityOskUpdate(int animSpeed) { if (currentDialogType != UtilityDialogType::OSK) { WARN_LOG(SCEUTILITY, "sceUtilityOskUpdate(%i): wrong dialog type", animSpeed); return SCE_ERROR_UTILITY_WRONG_TYPE; } int ret = oskDialog->Update(animSpeed); DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityOskUpdate(%i)", ret, animSpeed); return ret; } static int sceUtilityOskGetStatus() { if (currentDialogType != UtilityDialogType::OSK) { DEBUG_LOG(SCEUTILITY, "sceUtilityOskGetStatus(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } int status = oskDialog->GetStatus(); if (oldStatus != status) { oldStatus = status; DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityOskGetStatus()", status); } CleanupDialogThreads(); return status; } static int sceUtilityNetconfInitStart(u32 paramsAddr) { if (currentDialogActive && currentDialogType != UtilityDialogType::NET) { return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type"); } oldStatus = 100; ActivateDialog(UtilityDialogType::NET); return hleLogSuccessInfoI(SCEUTILITY, netDialog->Init(paramsAddr)); } static int sceUtilityNetconfShutdownStart() { if (currentDialogType != UtilityDialogType::NET) { return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type"); } DeactivateDialog(); return hleLogSuccessI(SCEUTILITY, netDialog->Shutdown()); } static int sceUtilityNetconfUpdate(int animSpeed) { if (currentDialogType != UtilityDialogType::NET) { return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type"); } return hleLogSuccessI(SCEUTILITY, netDialog->Update(animSpeed)); } static int sceUtilityNetconfGetStatus() { if (currentDialogType != UtilityDialogType::NET) { // Spam in Danball Senki BOOST. return hleLogDebug(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type"); } int status = netDialog->GetStatus(); if (oldStatus != status) { oldStatus = status; return hleLogSuccessI(SCEUTILITY, status); } CleanupDialogThreads(); return hleLogSuccessVerboseI(SCEUTILITY, status); } static int sceUtilityCheckNetParam(int id) { bool available = (id >= 0 && id <= 24); int ret = available ? 0 : 0X80110601; DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityCheckNetParam(%d)", ret, id); return ret; } //TODO: Implement all sceUtilityScreenshot* for real, it doesn't seem to be complex //but it requires more investigation static int sceUtilityScreenshotInitStart(u32 paramAddr) { if (currentDialogActive && currentDialogType != UtilityDialogType::SCREENSHOT) { WARN_LOG(SCEUTILITY, "sceUtilityScreenshotInitStart(%08x): wrong dialog type", paramAddr); return SCE_ERROR_UTILITY_WRONG_TYPE; } oldStatus = 100; ActivateDialog(UtilityDialogType::SCREENSHOT); u32 retval = screenshotDialog->Init(paramAddr); WARN_LOG_REPORT(SCEUTILITY, "%08x=sceUtilityScreenshotInitStart(%08x)", retval, paramAddr); return retval; } static int sceUtilityScreenshotShutdownStart() { if (currentDialogType != UtilityDialogType::SCREENSHOT) { WARN_LOG(SCEUTILITY, "sceUtilityScreenshotShutdownStart(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } DeactivateDialog(); int ret = screenshotDialog->Shutdown(); WARN_LOG(SCEUTILITY, "%08x=sceUtilityScreenshotShutdownStart()", ret); return ret; } static int sceUtilityScreenshotUpdate(u32 animSpeed) { if (currentDialogType != UtilityDialogType::SCREENSHOT) { WARN_LOG(SCEUTILITY, "sceUtilityScreenshotUpdate(%i): wrong dialog type", animSpeed); return SCE_ERROR_UTILITY_WRONG_TYPE; } int ret = screenshotDialog->Update(animSpeed); WARN_LOG(SCEUTILITY, "%08x=sceUtilityScreenshotUpdate(%i)", ret, animSpeed); return ret; } static int sceUtilityScreenshotGetStatus() { if (currentDialogType != UtilityDialogType::SCREENSHOT) { DEBUG_LOG(SCEUTILITY, "sceUtilityScreenshotGetStatus(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } int status = screenshotDialog->GetStatus(); if (oldStatus != status) { oldStatus = status; WARN_LOG(SCEUTILITY, "%08x=sceUtilityScreenshotGetStatus()", status); } CleanupDialogThreads(); return status; } static int sceUtilityScreenshotContStart(u32 paramAddr) { if (currentDialogType != UtilityDialogType::SCREENSHOT) { WARN_LOG(SCEUTILITY, "sceUtilityScreenshotContStart(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } int ret = screenshotDialog->ContStart(); WARN_LOG(SCEUTILITY, "%08x=sceUtilityScreenshotContStart(%08x)", ret, paramAddr); return ret; } static int sceUtilityGamedataInstallInitStart(u32 paramsAddr) { if (currentDialogActive && currentDialogType != UtilityDialogType::GAMEDATAINSTALL) { WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallInitStart(%08x): wrong dialog type", paramsAddr); return SCE_ERROR_UTILITY_WRONG_TYPE; } ActivateDialog(UtilityDialogType::GAMEDATAINSTALL); int ret = gamedataInstallDialog->Init(paramsAddr); INFO_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallInitStart(%08x)",ret,paramsAddr); return ret; } static int sceUtilityGamedataInstallShutdownStart() { if (currentDialogType != UtilityDialogType::GAMEDATAINSTALL) { WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallShutdownStart(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } DeactivateDialog(); DEBUG_LOG(SCEUTILITY, "sceUtilityGamedataInstallShutdownStart()"); return gamedataInstallDialog->Shutdown(); } static int sceUtilityGamedataInstallUpdate(int animSpeed) { if (currentDialogType != UtilityDialogType::GAMEDATAINSTALL) { WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(%i): wrong dialog type", animSpeed); return SCE_ERROR_UTILITY_WRONG_TYPE; } int ret = gamedataInstallDialog->Update(animSpeed); DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallUpdate(%i)", ret, animSpeed); return ret; } static int sceUtilityGamedataInstallGetStatus() { if (currentDialogType != UtilityDialogType::GAMEDATAINSTALL) { // This is called incorrectly all the time by some games. So let's not bother warning. // WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallGetStatus(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } int status = gamedataInstallDialog->GetStatus(); DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallGetStatus()", status); CleanupDialogThreads(); return status; } static int sceUtilityGamedataInstallAbort() { if (currentDialogType != UtilityDialogType::GAMEDATAINSTALL) { WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallAbort(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } DeactivateDialog(); int ret = gamedataInstallDialog->Abort(); DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallDialogAbort",ret); return ret; } //TODO: should save to config file static u32 sceUtilitySetSystemParamString(u32 id, u32 strPtr) { WARN_LOG_REPORT(SCEUTILITY, "sceUtilitySetSystemParamString(%i, %08x)", id, strPtr); return 0; } static u32 sceUtilityGetSystemParamString(u32 id, u32 destaddr, int destSize) { DEBUG_LOG(SCEUTILITY, "sceUtilityGetSystemParamString(%i, %08x, %i)", id, destaddr, destSize); char *buf = (char *)Memory::GetPointer(destaddr); switch (id) { case PSP_SYSTEMPARAM_ID_STRING_NICKNAME: // If there's not enough space for the string and null terminator, fail. if (destSize <= (int)g_Config.sNickName.length()) return PSP_SYSTEMPARAM_RETVAL_STRING_TOO_LONG; strncpy(buf, g_Config.sNickName.c_str(), destSize); break; default: return PSP_SYSTEMPARAM_RETVAL_FAIL; } return 0; } static u32 sceUtilitySetSystemParamInt(u32 id, u32 value) { switch (id) { case PSP_SYSTEMPARAM_ID_INT_ADHOC_CHANNEL: if (value != 0 && value != 1 && value != 6 && value != 11) { return ERROR_UTILITY_INVALID_ADHOC_CHANNEL; } //Settings.getInstance().writeInt(SYSTEMPARAM_SETTINGS_OPTION_ADHOC_CHANNEL, value); break; case PSP_SYSTEMPARAM_ID_INT_WLAN_POWERSAVE: // Settings.getInstance().writeInt(SYSTEMPARAM_SETTINGS_OPTION_WLAN_POWER_SAVE, value); break; default: // PSP can only set above int parameters return ERROR_UTILITY_INVALID_SYSTEM_PARAM_ID; } return 0; } static u32 sceUtilityGetSystemParamInt(u32 id, u32 destaddr) { DEBUG_LOG(SCEUTILITY,"sceUtilityGetSystemParamInt(%i, %08x)", id,destaddr); u32 param = 0; switch (id) { case PSP_SYSTEMPARAM_ID_INT_ADHOC_CHANNEL: param = g_Config.iWlanAdhocChannel; if (param == PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC) { // FIXME: Actually.. it's always returning 0x800ADF4 regardless using Auto channel or Not, and regardless the connection state either, // Not sure whether this error code only returned after Adhocctl Initialized (ie. netAdhocctlInited) or also before initialized. // FIXME: Outputted channel (might be unchanged?) either 0 when not connected to a group yet (ie. adhocctlState == ADHOCCTL_STATE_DISCONNECTED), // or -1 (0xFFFFFFFF) when a scan is in progress (ie. adhocctlState == ADHOCCTL_STATE_SCANNING), // or 0x60 early when in connected state (ie. adhocctlState == ADHOCCTL_STATE_CONNECTED) right after Creating a group, regardless the channel settings. Memory::Write_U32(param, destaddr); return 0x800ADF4; } break; case PSP_SYSTEMPARAM_ID_INT_WLAN_POWERSAVE: param = g_Config.bWlanPowerSave?PSP_SYSTEMPARAM_WLAN_POWERSAVE_ON:PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF; break; case PSP_SYSTEMPARAM_ID_INT_DATE_FORMAT: param = g_Config.iDateFormat; break; case PSP_SYSTEMPARAM_ID_INT_TIME_FORMAT: if (g_Config.iTimeFormat == PSP_SYSTEMPARAM_TIME_FORMAT_12HR) param = PSP_SYSTEMPARAM_TIME_FORMAT_12HR; else param = PSP_SYSTEMPARAM_TIME_FORMAT_24HR; break; case PSP_SYSTEMPARAM_ID_INT_TIMEZONE: param = g_Config.iTimeZone; break; case PSP_SYSTEMPARAM_ID_INT_DAYLIGHTSAVINGS: param = g_Config.bDayLightSavings?PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_SAVING:PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD; break; case PSP_SYSTEMPARAM_ID_INT_LANGUAGE: param = g_Config.iLanguage; break; case PSP_SYSTEMPARAM_ID_INT_BUTTON_PREFERENCE: param = g_Config.iButtonPreference; break; case PSP_SYSTEMPARAM_ID_INT_LOCK_PARENTAL_LEVEL: param = g_Config.iLockParentalLevel; break; default: return PSP_SYSTEMPARAM_RETVAL_FAIL; } Memory::Write_U32(param, destaddr); return 0; } static u32 sceUtilityLoadNetModule(u32 module) { DEBUG_LOG(SCEUTILITY,"FAKE: sceUtilityLoadNetModule(%i)", module); return 0; } static u32 sceUtilityUnloadNetModule(u32 module) { DEBUG_LOG(SCEUTILITY,"FAKE: sceUtilityUnloadNetModule(%i)", module); return 0; } static int sceUtilityNpSigninInitStart(u32 paramsPtr) { return hleLogError(SCEUTILITY, 0, "not implemented"); } static int sceUtilityNpSigninUpdate(int animSpeed) { return hleLogError(SCEUTILITY, 0, "not implemented"); } static int sceUtilityNpSigninGetStatus() { return hleLogError(SCEUTILITY, 0, "not implemented"); } static void sceUtilityInstallInitStart(u32 unknown) { WARN_LOG_REPORT(SCEUTILITY, "UNIMPL sceUtilityInstallInitStart()"); } static int sceUtilityStoreCheckoutShutdownStart() { ERROR_LOG(SCEUTILITY,"UNIMPL sceUtilityStoreCheckoutShutdownStart()"); return 0; } static int sceUtilityStoreCheckoutInitStart(u32 paramsPtr) { ERROR_LOG_REPORT(SCEUTILITY,"UNIMPL sceUtilityStoreCheckoutInitStart(%d)", paramsPtr); return 0; } static int sceUtilityStoreCheckoutUpdate(int drawSpeed) { ERROR_LOG(SCEUTILITY,"UNIMPL sceUtilityStoreCheckoutUpdate(%d)", drawSpeed); return 0; } static int sceUtilityStoreCheckoutGetStatus() { ERROR_LOG(SCEUTILITY,"UNIMPL sceUtilityStoreCheckoutGetStatus()"); return 0; } static int sceUtilityGameSharingShutdownStart() { if (currentDialogType != UtilityDialogType::GAMESHARING) { WARN_LOG(SCEUTILITY, "sceUtilityGameSharingShutdownStart(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } DeactivateDialog(); ERROR_LOG(SCEUTILITY, "UNIMPL sceUtilityGameSharingShutdownStart()"); return 0; } static int sceUtilityGameSharingInitStart(u32 paramsPtr) { if (currentDialogActive && currentDialogType != UtilityDialogType::GAMESHARING) { WARN_LOG(SCEUTILITY, "sceUtilityGameSharingInitStart(%08x)", paramsPtr); return SCE_ERROR_UTILITY_WRONG_TYPE; } ActivateDialog(UtilityDialogType::GAMESHARING); ERROR_LOG_REPORT(SCEUTILITY, "UNIMPL sceUtilityGameSharingInitStart(%08x)", paramsPtr); return 0; } static int sceUtilityGameSharingUpdate(int animSpeed) { if (currentDialogType != UtilityDialogType::GAMESHARING) { WARN_LOG(SCEUTILITY, "sceUtilityGameSharingUpdate(%i): wrong dialog type", animSpeed); return SCE_ERROR_UTILITY_WRONG_TYPE; } ERROR_LOG(SCEUTILITY, "UNIMPL sceUtilityGameSharingUpdate(%i)", animSpeed); return 0; } static int sceUtilityGameSharingGetStatus() { if (currentDialogType != UtilityDialogType::GAMESHARING) { DEBUG_LOG(SCEUTILITY, "sceUtilityGameSharingGetStatus(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } ERROR_LOG(SCEUTILITY, "UNIMPL sceUtilityGameSharingGetStatus()"); CleanupDialogThreads(); return 0; } static u32 sceUtilityLoadUsbModule(u32 module) { if (module < 1 || module > 5) { ERROR_LOG(SCEUTILITY, "sceUtilityLoadUsbModule(%i): invalid module id", module); } ERROR_LOG_REPORT(SCEUTILITY, "UNIMPL sceUtilityLoadUsbModule(%i)", module); return 0; } static u32 sceUtilityUnloadUsbModule(u32 module) { if (module < 1 || module > 5) { ERROR_LOG(SCEUTILITY, "sceUtilityUnloadUsbModule(%i): invalid module id", module); } ERROR_LOG_REPORT(SCEUTILITY, "UNIMPL sceUtilityUnloadUsbModule(%i)", module); return 0; } const HLEFunction sceUtility[] = { {0X1579A159, &WrapU_U, "sceUtilityLoadNetModule", 'x', "x" }, {0X64D50C56, &WrapU_U, "sceUtilityUnloadNetModule", 'x', "x" }, {0XF88155F6, &WrapI_V, "sceUtilityNetconfShutdownStart", 'i', "" }, {0X4DB1E739, &WrapI_U, "sceUtilityNetconfInitStart", 'i', "x" }, {0X91E70E35, &WrapI_I, "sceUtilityNetconfUpdate", 'i', "i" }, {0X6332AA39, &WrapI_V, "sceUtilityNetconfGetStatus", 'i', "" }, {0X5EEE6548, &WrapI_I, "sceUtilityCheckNetParam", 'i', "i" }, {0X434D4B3A, nullptr, "sceUtilityGetNetParam", '?', "" }, {0X4FED24D8, nullptr, "sceUtilityGetNetParamLatestID", '?', "" }, {0X67AF3428, &WrapI_V, "sceUtilityMsgDialogShutdownStart", 'i', "" }, {0X2AD8E239, &WrapI_U, "sceUtilityMsgDialogInitStart", 'i', "x" }, {0X95FC253B, &WrapI_I, "sceUtilityMsgDialogUpdate", 'i', "i" }, {0X9A1C91D7, &WrapI_V, "sceUtilityMsgDialogGetStatus", 'i', "" }, {0X4928BD96, &WrapI_V, "sceUtilityMsgDialogAbort", 'i', "" }, {0X9790B33C, &WrapI_V, "sceUtilitySavedataShutdownStart", 'i', "" }, {0X50C4CD57, &WrapI_U, "sceUtilitySavedataInitStart", 'i', "x" }, {0XD4B95FFB, &WrapI_I, "sceUtilitySavedataUpdate", 'i', "i" }, {0X8874DBE0, &WrapI_V, "sceUtilitySavedataGetStatus", 'i', "" }, {0X3DFAEBA9, &WrapI_V, "sceUtilityOskShutdownStart", 'i', "" }, {0XF6269B82, &WrapI_U, "sceUtilityOskInitStart", 'i', "x" }, {0X4B85C861, &WrapI_I, "sceUtilityOskUpdate", 'i', "i" }, {0XF3F76017, &WrapI_V, "sceUtilityOskGetStatus", 'i', "" }, {0X41E30674, &WrapU_UU, "sceUtilitySetSystemParamString", 'x', "xx" }, {0X45C18506, &WrapU_UU, "sceUtilitySetSystemParamInt", 'x', "xx" }, {0X34B78343, &WrapU_UUI, "sceUtilityGetSystemParamString", 'x', "xxi"}, {0XA5DA2406, &WrapU_UU, "sceUtilityGetSystemParamInt", 'x', "xx" }, {0XC492F751, &WrapI_U, "sceUtilityGameSharingInitStart", 'i', "x" }, {0XEFC6F80F, &WrapI_V, "sceUtilityGameSharingShutdownStart", 'i', "" }, {0X7853182D, &WrapI_I, "sceUtilityGameSharingUpdate", 'i', "i" }, {0X946963F3, &WrapI_V, "sceUtilityGameSharingGetStatus", 'i', "" }, {0X2995D020, nullptr, "sceUtilitySavedataErrInitStart", '?', "" }, {0XB62A4061, nullptr, "sceUtilitySavedataErrShutdownStart", '?', "" }, {0XED0FAD38, nullptr, "sceUtilitySavedataErrUpdate", '?', "" }, {0X88BC7406, nullptr, "sceUtilitySavedataErrGetStatus", '?', "" }, {0XBDA7D894, nullptr, "sceUtilityHtmlViewerGetStatus", '?', "" }, {0XCDC3AA41, nullptr, "sceUtilityHtmlViewerInitStart", '?', "" }, {0XF5CE1134, nullptr, "sceUtilityHtmlViewerShutdownStart", '?', "" }, {0X05AFB9E4, nullptr, "sceUtilityHtmlViewerUpdate", '?', "" }, {0X16A1A8D8, nullptr, "sceUtilityAuthDialogGetStatus", '?', "" }, {0X943CBA46, nullptr, "sceUtilityAuthDialogInitStart", '?', "" }, {0X0F3EEAAC, nullptr, "sceUtilityAuthDialogShutdownStart", '?', "" }, {0X147F7C85, nullptr, "sceUtilityAuthDialogUpdate", '?', "" }, {0XC629AF26, &WrapU_U, "sceUtilityLoadAvModule", 'x', "x" }, {0XF7D8D092, &WrapU_U, "sceUtilityUnloadAvModule", 'x', "x" }, {0X2A2B3DE0, &WrapU_U, "sceUtilityLoadModule", 'x', "x" }, {0XE49BFE92, &WrapU_U, "sceUtilityUnloadModule", 'x', "x" }, {0X0251B134, &WrapI_U, "sceUtilityScreenshotInitStart", 'i', "x" }, {0XF9E0008C, &WrapI_V, "sceUtilityScreenshotShutdownStart", 'i', "" }, {0XAB083EA9, &WrapI_U, "sceUtilityScreenshotUpdate", 'i', "i" }, {0XD81957B7, &WrapI_V, "sceUtilityScreenshotGetStatus", 'i', "" }, {0X86A03A27, &WrapI_U, "sceUtilityScreenshotContStart", 'i', "x" }, {0X0D5BC6D2, &WrapU_U, "sceUtilityLoadUsbModule", 'x', "x" }, {0XF64910F0, &WrapU_U, "sceUtilityUnloadUsbModule", 'x', "x" }, {0X24AC31EB, &WrapI_U, "sceUtilityGamedataInstallInitStart", 'i', "x" }, {0X32E32DCB, &WrapI_V, "sceUtilityGamedataInstallShutdownStart", 'i', "" }, {0X4AECD179, &WrapI_I, "sceUtilityGamedataInstallUpdate", 'i', "i" }, {0XB57E95D9, &WrapI_V, "sceUtilityGamedataInstallGetStatus", 'i', "" }, {0X180F7B62, &WrapI_V, "sceUtilityGamedataInstallAbort", 'i', "" }, {0X16D02AF0, &WrapI_U, "sceUtilityNpSigninInitStart", 'i', "x" }, {0XE19C97D6, nullptr, "sceUtilityNpSigninShutdownStart", 'i', "" }, {0XF3FBC572, &WrapI_I, "sceUtilityNpSigninUpdate", 'i', "i" }, {0X86ABDB1B, &WrapI_V, "sceUtilityNpSigninGetStatus", 'i', "" }, {0X1281DA8E, &WrapV_U, "sceUtilityInstallInitStart", 'v', "x" }, {0X5EF1C24A, nullptr, "sceUtilityInstallShutdownStart", '?', "" }, {0XA03D29BA, nullptr, "sceUtilityInstallUpdate", '?', "" }, {0XC4700FA3, nullptr, "sceUtilityInstallGetStatus", '?', "" }, {0X54A5C62F, &WrapI_V, "sceUtilityStoreCheckoutShutdownStart", 'i', "" }, {0XDA97F1AA, &WrapI_U, "sceUtilityStoreCheckoutInitStart", 'i', "x" }, {0XB8592D5F, &WrapI_I, "sceUtilityStoreCheckoutUpdate", 'i', "i" }, {0X3AAD51DC, &WrapI_V, "sceUtilityStoreCheckoutGetStatus", 'i', "" }, {0XD17A0573, nullptr, "sceUtilityPS3ScanShutdownStart", '?', "" }, {0X42071A83, nullptr, "sceUtilityPS3ScanInitStart", '?', "" }, {0XD852CDCE, nullptr, "sceUtilityPS3ScanUpdate", '?', "" }, {0X89317C8F, nullptr, "sceUtilityPS3ScanGetStatus", '?', "" }, {0XE1BC175E, nullptr, "sceUtility_E1BC175E", '?', "" }, {0X43E521B7, nullptr, "sceUtility_43E521B7", '?', "" }, {0XDB4149EE, nullptr, "sceUtility_DB4149EE", '?', "" }, {0XCFE7C460, nullptr, "sceUtility_CFE7C460", '?', "" }, {0XC130D441, nullptr, "sceUtilityPsnShutdownStart", '?', "" }, {0XA7BB7C67, nullptr, "sceUtilityPsnInitStart", '?', "" }, {0X0940A1B9, nullptr, "sceUtilityPsnUpdate", '?', "" }, {0X094198B8, nullptr, "sceUtilityPsnGetStatus", '?', "" }, {0X9F313D14, nullptr, "sceUtilityAutoConnectShutdownStart", '?', "" }, {0X3A15CD0A, nullptr, "sceUtilityAutoConnectInitStart", '?', "" }, {0XD23665F4, nullptr, "sceUtilityAutoConnectUpdate", '?', "" }, {0XD4C2BD73, nullptr, "sceUtilityAutoConnectGetStatus", '?', "" }, {0X0E0C27AF, nullptr, "sceUtilityAutoConnectAbort", '?', "" }, {0X06A48659, nullptr, "sceUtilityRssSubscriberShutdownStart", '?', "" }, {0X4B0A8FE5, nullptr, "sceUtilityRssSubscriberInitStart", '?', "" }, {0XA084E056, nullptr, "sceUtilityRssSubscriberUpdate", '?', "" }, {0X2B96173B, nullptr, "sceUtilityRssSubscriberGetStatus", '?', "" }, {0X149A7895, nullptr, "sceUtilityDNASShutdownStart", '?', "" }, {0XDDE5389D, nullptr, "sceUtilityDNASInitStart", '?', "" }, {0X4A833BA4, nullptr, "sceUtilityDNASUpdate", '?', "" }, {0XA50E5B30, nullptr, "sceUtilityDNASGetStatus", '?', "" }, {0XE7B778D8, nullptr, "sceUtilityRssReaderShutdownStart", '?', "" }, {0X81C44706, nullptr, "sceUtilityRssReaderInitStart", '?', "" }, {0X6F56F9CF, nullptr, "sceUtilityRssReaderUpdate", '?', "" }, {0X8326AB05, nullptr, "sceUtilityRssReaderGetStatus", '?', "" }, {0XB0FB7FF5, nullptr, "sceUtilityRssReaderContStart", '?', "" }, {0XBC6B6296, nullptr, "sceNetplayDialogShutdownStart", '?', "" }, {0X3AD50AE7, nullptr, "sceNetplayDialogInitStart", '?', "" }, {0X417BED54, nullptr, "sceNetplayDialogUpdate", '?', "" }, {0XB6CEE597, nullptr, "sceNetplayDialogGetStatus", '?', "" }, {0X28D35634, nullptr, "sceUtility_28D35634", '?', "" }, {0X70267ADF, nullptr, "sceUtility_70267ADF", '?', "" }, {0XECE1D3E5, nullptr, "sceUtility_ECE1D3E5", '?', "" }, {0XEF3582B2, nullptr, "sceUtility_EF3582B2", '?', "" }, // Fake functions for PPSSPP's use. {0xC0DE0001, &WrapI_I, "__UtilityFinishDialog", 'i', "i" }, {0xC0DE0002, &WrapI_I, "__UtilityWorkUs", 'i', "i" }, }; void Register_sceUtility() { RegisterModule("sceUtility", ARRAY_SIZE(sceUtility), sceUtility); }