// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #include #include #include #include #include #include #include #include "Core/Reporting.h" #include "Common/File/VFS/VFS.h" #include "Common/CPUDetect.h" #include "Common/File/FileUtil.h" #include "Common/Serialize/SerializeFuncs.h" #include "Common/StringUtils.h" #include "Core/Core.h" #include "Core/CoreTiming.h" #include "Core/Config.h" #include "Core/CwCheat.h" #include "Core/Loaders.h" #include "Core/SaveState.h" #include "Core/System.h" #include "Core/FileSystems/BlockDevices.h" #include "Core/FileSystems/MetaFileSystem.h" #include "Core/HLE/Plugins.h" #include "Core/HLE/sceKernelMemory.h" #include "Core/HW/Display.h" #include "Core/ELF/ParamSFO.h" #include "GPU/GPUInterface.h" #include "GPU/GPUState.h" #include "Common/Net/HTTPClient.h" #include "Common/Net/Resolve.h" #include "Common/Net/URL.h" #include "Common/Thread/ThreadUtil.h" namespace Reporting { const int DEFAULT_PORT = 80; const u32 SPAM_LIMIT = 100; const int PAYLOAD_BUFFER_SIZE = 200; // Internal limiter on number of requests per instance. static u32 spamProtectionCount = 0; // Temporarily stores a reference to the hostname. static std::string lastHostname; // Keeps track of whether a harmful setting was ever used. static bool everUnsupported = false; // Support is cached here to avoid checking it on every single request. static bool currentSupported = false; // Whether the most recent server request seemed successful. static bool serverWorking = true; // The latest compatibility result from the server. static std::vector lastCompatResult; static std::string lastModuleName; static int lastModuleVersion; static uint32_t lastModuleCrc; static std::mutex pendingMessageLock; static std::condition_variable pendingMessageCond; static std::deque pendingMessages; static bool pendingMessagesDone = false; static std::thread messageThread; static std::thread compatThread; enum class RequestType { NONE, MESSAGE, COMPAT, }; struct Payload { RequestType type; std::string string1; std::string string2; int int1; int int2; int int3; }; static Payload payloadBuffer[PAYLOAD_BUFFER_SIZE]; static int payloadBufferPos = 0; static std::mutex crcLock; static std::condition_variable crcCond; static Path crcFilename; static std::map crcResults; static volatile bool crcPending = false; static volatile bool crcCancel = false; static std::thread crcThread; static int CalculateCRCThread() { SetCurrentThreadName("ReportCRC"); AndroidJNIThreadContext jniContext; FileLoader *fileLoader = ResolveFileLoaderTarget(ConstructFileLoader(crcFilename)); BlockDevice *blockDevice = constructBlockDevice(fileLoader); u32 crc = 0; if (blockDevice) { crc = blockDevice->CalculateCRC(&crcCancel); } delete blockDevice; delete fileLoader; std::lock_guard guard(crcLock); crcResults[crcFilename] = crc; crcPending = false; crcCond.notify_one(); return 0; } void QueueCRC(const Path &gamePath) { std::lock_guard guard(crcLock); auto it = crcResults.find(gamePath); if (it != crcResults.end()) { // Nothing to do, we've already calculated it. // Note: we assume it stays static until the app is closed. return; } if (crcPending) { // Already in process. This is OK - on the crash screen we call this in a polling fashion. return; } INFO_LOG(SYSTEM, "Starting CRC calculation"); crcFilename = gamePath; crcPending = true; crcCancel = false; crcThread = std::thread(CalculateCRCThread); } bool HasCRC(const Path &gamePath) { std::lock_guard guard(crcLock); return crcResults.find(gamePath) != crcResults.end(); } uint32_t RetrieveCRC(const Path &gamePath) { QueueCRC(gamePath); std::unique_lock guard(crcLock); auto it = crcResults.find(gamePath); while (it == crcResults.end()) { crcCond.wait(guard); it = crcResults.find(gamePath); } if (crcThread.joinable()) crcThread.join(); return it->second; } static uint32_t RetrieveCRCUnlessPowerSaving(const Path &gamePath) { // It's okay to use it if we have it already. if (Core_GetPowerSaving() && !HasCRC(gamePath)) { return 0; } return RetrieveCRC(gamePath); } static void PurgeCRC() { std::unique_lock guard(crcLock); if (crcPending) { INFO_LOG(SYSTEM, "Cancelling CRC calculation"); crcCancel = true; while (crcPending) { crcCond.wait(guard); } } else { DEBUG_LOG(SYSTEM, "No CRC pending"); } if (crcThread.joinable()) crcThread.join(); } void CancelCRC() { PurgeCRC(); } // Returns the full host (e.g. report.ppsspp.org:80.) std::string ServerHost() { if (g_Config.sReportHost.compare("default") == 0) return ""; return g_Config.sReportHost; } // Returns the length of the hostname part (e.g. before the :80.) static size_t ServerHostnameLength() { if (!IsEnabled()) return g_Config.sReportHost.npos; // IPv6 literal? std::string hostString = ServerHost(); if (hostString[0] == '[') { size_t length = hostString.find("]:"); if (length != hostString.npos) ++length; return length; } else return hostString.find(':'); } // Returns only the hostname part (e.g. "report.ppsspp.org".) static const char *ServerHostname() { if (!IsEnabled()) return NULL; std::string host = ServerHost(); size_t length = ServerHostnameLength(); // This means there's no port number - it's already the hostname. if (length == host.npos) lastHostname = host; else lastHostname = host.substr(0, length); return lastHostname.c_str(); } // Returns only the port part (e.g. 80) as an int. static int ServerPort() { if (!IsEnabled()) return 0; std::string host = ServerHost(); size_t offset = ServerHostnameLength(); // If there's no port, use the default one. if (offset == host.npos) return DEFAULT_PORT; // Skip the colon. std::string port = host.substr(offset + 1); return atoi(port.c_str()); } // Should only be called once per request. bool CheckSpamLimited() { return ++spamProtectionCount >= SPAM_LIMIT; } bool SendReportRequest(const char *uri, const std::string &data, const std::string &mimeType, Buffer *output = NULL) { http::Client http; net::RequestProgress progress(&pendingMessagesDone); Buffer theVoid = Buffer::Void(); http.SetUserAgent(StringFromFormat("PPSSPP/%s", PPSSPP_GIT_VERSION)); if (output == nullptr) output = &theVoid; const char *serverHost = ServerHostname(); if (!serverHost) return false; if (http.Resolve(serverHost, ServerPort())) { int result = -1; if (http.Connect()) { result = http.POST(http::RequestParams(uri), data, mimeType, output, &progress); http.Disconnect(); } return result >= 200 && result < 300; } else { return false; } } std::string StripTrailingNull(const std::string &str) { size_t pos = str.find_first_of('\0'); if (pos != str.npos) return str.substr(0, pos); return str; } std::string GetPlatformIdentifer() { // TODO: Do we care about OS version? #if defined(__ANDROID__) return "Android"; #elif defined(_WIN64) && defined(_M_ARM64) return "Windows ARM64"; #elif defined(_WIN64) return "Windows 64"; #elif defined(_WIN32) && defined(_M_ARM) return "Windows ARM32"; #elif defined(_WIN32) return "Windows"; #elif PPSSPP_PLATFORM(IOS) return "iOS"; #elif defined(__APPLE__) return "Mac"; #elif defined(LOONGSON) return "Loongson"; #elif defined(__SWITCH__) return "Switch"; #elif defined(__linux__) return "Linux"; #elif defined(__Bitrig__) return "Bitrig"; #elif defined(__DragonFly__) return "DragonFly"; #elif defined(__FreeBSD__) return "FreeBSD"; #elif defined(__FreeBSD_kernel__) && defined(__GLIBC__) return "GNU/kFreeBSD"; #elif defined(__NetBSD__) return "NetBSD"; #elif defined(__OpenBSD__) return "OpenBSD"; #else return "Unknown"; #endif } bool MessageAllowed(); void SendReportMessage(const char *message, const char *formatted); void Init() { // New game, clean slate. spamProtectionCount = 0; ResetCounts(); everUnsupported = false; currentSupported = IsSupported(); pendingMessagesDone = false; Reporting::SetupCallbacks(&MessageAllowed, &SendReportMessage); lastModuleName.clear(); lastModuleVersion = 0; lastModuleCrc = 0; } void Shutdown() { pendingMessageLock.lock(); pendingMessagesDone = true; pendingMessageCond.notify_one(); pendingMessageLock.unlock(); if (compatThread.joinable()) compatThread.join(); if (messageThread.joinable()) messageThread.join(); PurgeCRC(); // Just so it can be enabled in the menu again. Init(); } void DoState(PointerWrap &p) { const int LATEST_VERSION = 1; auto s = p.Section("Reporting", 0, LATEST_VERSION); if (!s || s < LATEST_VERSION) { // Don't report from old savestates, they may "entomb" bugs. everUnsupported = true; return; } Do(p, everUnsupported); } void UpdateConfig() { currentSupported = IsSupported(); if (!currentSupported && PSP_IsInited()) everUnsupported = true; } void NotifyDebugger() { currentSupported = false; everUnsupported = true; } void NotifyExecModule(const char *name, int ver, uint32_t crc) { lastModuleName = name; lastModuleVersion = ver; lastModuleCrc = crc; } std::string CurrentGameID() { // TODO: Maybe ParamSFOData shouldn't include nulls in std::strings? Don't work to break savedata, though... const std::string disc_id = StripTrailingNull(g_paramSFO.GetDiscID()); const std::string disc_version = StripTrailingNull(g_paramSFO.GetValueString("DISC_VERSION")); return disc_id + "_" + disc_version; } void AddGameInfo(UrlEncoder &postdata) { postdata.Add("game", CurrentGameID()); postdata.Add("game_title", StripTrailingNull(g_paramSFO.GetValueString("TITLE"))); postdata.Add("sdkver", sceKernelGetCompiledSdkVersion()); postdata.Add("module_name", lastModuleName); postdata.Add("module_ver", lastModuleVersion); postdata.Add("module_crc", lastModuleCrc); } void AddSystemInfo(UrlEncoder &postdata) { std::string gpuPrimary, gpuFull; if (gpu) gpu->GetReportingInfo(gpuPrimary, gpuFull); postdata.Add("version", PPSSPP_GIT_VERSION); postdata.Add("gpu", gpuPrimary); postdata.Add("gpu_full", gpuFull); postdata.Add("cpu", cpu_info.Summarize()); postdata.Add("platform", GetPlatformIdentifer()); } void AddConfigInfo(UrlEncoder &postdata) { postdata.Add("pixel_width", PSP_CoreParameter().pixelWidth); postdata.Add("pixel_height", PSP_CoreParameter().pixelHeight); g_Config.GetReportingInfo(postdata); } void AddGameplayInfo(UrlEncoder &postdata) { // Just to get an idea of how long they played. if (PSP_IsInited()) postdata.Add("ticks", (const uint64_t)CoreTiming::GetTicks()); float vps, fps; __DisplayGetAveragedFPS(&vps, &fps); postdata.Add("vps", vps); postdata.Add("fps", fps); postdata.Add("savestate_used", SaveState::HasLoadedState()); } void AddScreenshotData(MultipartFormDataEncoder &postdata, const Path &filename) { std::string data; if (!filename.empty() && File::ReadFileToString(false, filename, data)) postdata.Add("screenshot", data, "screenshot.jpg", "image/jpeg"); const std::string iconFilename = "disc0:/PSP_GAME/ICON0.PNG"; std::vector iconData; if (pspFileSystem.ReadEntireFile(iconFilename, iconData) >= 0) { postdata.Add("icon", iconData, "icon.png", "image/png"); } } int Process(int pos) { SetCurrentThreadName("Report"); AndroidJNIThreadContext jniContext; // destructor detaches Payload &payload = payloadBuffer[pos]; Buffer output; MultipartFormDataEncoder postdata; AddSystemInfo(postdata); AddGameInfo(postdata); AddConfigInfo(postdata); AddGameplayInfo(postdata); switch (payload.type) { case RequestType::MESSAGE: // TODO: Add CRC? postdata.Add("message", payload.string1); postdata.Add("value", payload.string2); // We tend to get corrupted data, this acts as a very primitive verification check. postdata.Add("verify", payload.string1 + payload.string2); payload.string1.clear(); payload.string2.clear(); postdata.Finish(); serverWorking = true; if (!SendReportRequest("/report/message", postdata.ToString(), postdata.GetMimeType())) serverWorking = false; break; case RequestType::COMPAT: postdata.Add("compat", payload.string1); // We tend to get corrupted data, this acts as a very primitive verification check. postdata.Add("verify", payload.string1); postdata.Add("graphics", StringFromFormat("%d", payload.int1)); postdata.Add("speed", StringFromFormat("%d", payload.int2)); postdata.Add("gameplay", StringFromFormat("%d", payload.int3)); postdata.Add("crc", StringFromFormat("%08x", RetrieveCRCUnlessPowerSaving(PSP_CoreParameter().fileToStart))); postdata.Add("suggestions", payload.string1 != "perfect" && payload.string1 != "playable" ? "1" : "0"); AddScreenshotData(postdata, Path(payload.string2)); payload.string1.clear(); payload.string2.clear(); postdata.Finish(); serverWorking = true; if (!SendReportRequest("/report/compat", postdata.ToString(), postdata.GetMimeType(), &output)) { serverWorking = false; } else { std::string result; output.TakeAll(&result); lastCompatResult.clear(); if (result.empty() || result[0] == '0') serverWorking = false; else if (result[0] != '1') SplitString(result, '\n', lastCompatResult); } break; case RequestType::NONE: break; } payload.type = RequestType::NONE; return 0; } bool IsSupported() { // Disabled when using certain hacks, because they make for poor reports. if (CheatsInEffect() || HLEPlugins::HasEnabled()) return false; if (g_Config.iLockedCPUSpeed != 0) return false; if (g_Config.uJitDisableFlags != 0) return false; // Don't allow builds without version info from git. They're useless for reporting. if (strcmp(PPSSPP_GIT_VERSION, "unknown") == 0) return false; // Don't report from games without a version ID (i.e. random hashed homebrew IDs.) // The problem is, these aren't useful because the hashes end up different for different people. // TODO: Should really hash the ELF instead of the path, but then that affects savestates/cheats. if (PSP_IsInited() && g_paramSFO.GetValueString("DISC_VERSION").empty()) return false; // Some users run the exe from a zip or something, and don't have fonts. // This breaks things, but let's not report it since it's confusing. #if defined(USING_WIN_UI) || defined(APPLE) if (!File::Exists(g_Config.flash0Directory / "font/jpn0.pgf")) return false; #else File::FileInfo fo; if (!g_VFS.GetFileInfo("flash0/font/jpn0.pgf", &fo)) return false; #endif return !everUnsupported; } bool IsEnabled() { if (g_Config.sReportHost.empty() || (!currentSupported && PSP_IsInited())) return false; // Disabled by default for now. if (g_Config.sReportHost.compare("default") == 0) return false; return true; } bool Enable(bool flag, std::string host) { if (IsSupported() && IsEnabled() != flag) { // "" means explicitly disabled. Don't ever turn on by default. // "default" means it's okay to turn it on by default. g_Config.sReportHost = flag ? host : ""; return true; } return false; } void EnableDefault() { g_Config.sReportHost = "default"; } ReportStatus GetStatus() { if (!serverWorking) return ReportStatus::FAILING; for (int pos = 0; pos < PAYLOAD_BUFFER_SIZE; ++pos) { if (payloadBuffer[pos].type != RequestType::NONE) return ReportStatus::BUSY; } return ReportStatus::WORKING; } int NextFreePos() { int start = payloadBufferPos % PAYLOAD_BUFFER_SIZE; do { int pos = payloadBufferPos++ % PAYLOAD_BUFFER_SIZE; if (payloadBuffer[pos].type == RequestType::NONE) return pos; } while (payloadBufferPos != start); return -1; } int ProcessPending() { SetCurrentThreadName("Report"); std::unique_lock guard(pendingMessageLock); while (!pendingMessagesDone) { while (!pendingMessages.empty() && !pendingMessagesDone) { int pos = pendingMessages.front(); pendingMessages.pop_front(); guard.unlock(); Process(pos); guard.lock(); } if (pendingMessagesDone) { break; } pendingMessageCond.wait(guard); } return 0; } bool MessageAllowed() { if (!IsEnabled() || CheckSpamLimited()) return false; return true; } void SendReportMessage(const char *message, const char *formatted) { int pos = NextFreePos(); if (pos == -1) return; Payload &payload = payloadBuffer[pos]; payload.type = RequestType::MESSAGE; payload.string1 = message; payload.string2 = formatted; std::lock_guard guard(pendingMessageLock); pendingMessages.push_back(pos); pendingMessageCond.notify_one(); if (!messageThread.joinable()) { messageThread = std::thread(ProcessPending); } } void ReportCompatibility(const char *compat, int graphics, int speed, int gameplay, const std::string &screenshotFilename) { if (!IsEnabled()) return; int pos = NextFreePos(); if (pos == -1) return; Payload &payload = payloadBuffer[pos]; payload.type = RequestType::COMPAT; payload.string1 = compat; payload.string2 = screenshotFilename; payload.int1 = graphics; payload.int2 = speed; payload.int3 = gameplay; if (compatThread.joinable()) compatThread.join(); compatThread = std::thread(Process, pos); } std::vector CompatibilitySuggestions() { return lastCompatResult; } }