// // ViewController.m // // Created by rock88 // Modified by xSacha // #import "AppDelegate.h" #import "ViewController.h" #import "DisplayManager.h" #import "SubtleVolume.h" #import #include #include "Common/Net/Resolve.h" #include "Common/UI/Screen.h" #include "Common/GPU/thin3d.h" #include "Common/GPU/thin3d_create.h" #include "Common/GPU/OpenGL/GLRenderManager.h" #include "Common/GPU/OpenGL/GLFeatures.h" #include "Common/System/Display.h" #include "Common/System/System.h" #include "Common/System/NativeApp.h" #include "Common/File/VFS/VFS.h" #include "Common/Log.h" #include "Common/TimeUtil.h" #include "Common/Input/InputState.h" #include "Common/Input/KeyCodes.h" #include "Common/GraphicsContext.h" #include "Core/Config.h" #include "Core/ConfigValues.h" #include "Core/System.h" #include "Core/HLE/sceUsbCam.h" #include "Core/HLE/sceUsbGps.h" #include "Core/Host.h" #include #include #include #define IS_IPAD() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad) #define IS_IPHONE() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone) class IOSGraphicsContext : public GraphicsContext { public: IOSGraphicsContext() { CheckGLExtensions(); draw_ = Draw::T3DCreateGLContext(); renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER); renderManager_->SetInflightFrames(g_Config.iInflightFrames); SetGPUBackend(GPUBackend::OPENGL); bool success = draw_->CreatePresets(); _assert_msg_(success, "Failed to compile preset shaders"); } ~IOSGraphicsContext() { delete draw_; } Draw::DrawContext *GetDrawContext() override { return draw_; } void SwapInterval(int interval) override {} void SwapBuffers() override {} void Resize() override {} void Shutdown() override {} void ThreadStart() override { renderManager_->ThreadStart(draw_); } bool ThreadFrame() override { return renderManager_->ThreadFrame(); } void ThreadEnd() override { renderManager_->ThreadEnd(); } void StopThread() override { renderManager_->WaitUntilQueueIdle(); renderManager_->StopThread(); } private: Draw::DrawContext *draw_; GLRenderManager *renderManager_; }; static float dp_xscale = 1.0f; static float dp_yscale = 1.0f; static double lastSelectPress = 0.0f; static double lastStartPress = 0.0f; static bool simulateAnalog = false; static bool threadEnabled = true; static bool threadStopped = false; static UITouch *g_touches[10]; __unsafe_unretained ViewController* sharedViewController; static GraphicsContext *graphicsContext; static CameraHelper *cameraHelper; static LocationHelper *locationHelper; @interface ViewController () { std::map iCadeToKeyMap; } @property (nonatomic, strong) EAGLContext* context; //@property (nonatomic) iCadeReaderView* iCadeView; #if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1 @property (nonatomic) GCController *gameController __attribute__((weak_import)); #endif @end @interface ViewController () { SubtleVolume *volume; } @end @implementation ViewController -(id) init { self = [super init]; if (self) { sharedViewController = self; memset(g_touches, 0, sizeof(g_touches)); iCadeToKeyMap[iCadeJoystickUp] = NKCODE_DPAD_UP; iCadeToKeyMap[iCadeJoystickRight] = NKCODE_DPAD_RIGHT; iCadeToKeyMap[iCadeJoystickDown] = NKCODE_DPAD_DOWN; iCadeToKeyMap[iCadeJoystickLeft] = NKCODE_DPAD_LEFT; iCadeToKeyMap[iCadeButtonA] = NKCODE_BUTTON_9; // Select iCadeToKeyMap[iCadeButtonB] = NKCODE_BUTTON_7; // LTrigger iCadeToKeyMap[iCadeButtonC] = NKCODE_BUTTON_10; // Start iCadeToKeyMap[iCadeButtonD] = NKCODE_BUTTON_8; // RTrigger iCadeToKeyMap[iCadeButtonE] = NKCODE_BUTTON_4; // Square iCadeToKeyMap[iCadeButtonF] = NKCODE_BUTTON_2; // Cross iCadeToKeyMap[iCadeButtonG] = NKCODE_BUTTON_1; // Triangle iCadeToKeyMap[iCadeButtonH] = NKCODE_BUTTON_3; // Circle [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(appWillTerminate:) name:UIApplicationWillTerminateNotification object:nil]; #if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1 if ([GCController class]) // Checking the availability of a GameController framework { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(controllerDidConnect:) name:GCControllerDidConnectNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(controllerDidDisconnect:) name:GCControllerDidDisconnectNotification object:nil]; } #endif } return self; } - (void)subtleVolume:(SubtleVolume *)volumeView willChange:(CGFloat)value { } - (void)subtleVolume:(SubtleVolume *)volumeView didChange:(CGFloat)value { } - (void)shareText:(NSString *)text { NSArray *items = @[text]; UIActivityViewController * viewController = [[UIActivityViewController alloc] initWithActivityItems:items applicationActivities:nil]; dispatch_async(dispatch_get_main_queue(), ^{ [self presentViewController:viewController animated:YES completion:nil]; }); } - (void)viewSafeAreaInsetsDidChange { if (@available(iOS 11.0, *)) { [super viewSafeAreaInsetsDidChange]; char safeArea[100]; // we use 0.0f instead of safeAreaInsets.bottom because the bottom overlay isn't disturbing (for now) snprintf(safeArea, sizeof(safeArea), "%f:%f:%f:%f", self.view.safeAreaInsets.left, self.view.safeAreaInsets.right, self.view.safeAreaInsets.top, 0.0f); System_SendMessage("safe_insets", safeArea); } } - (void)viewDidLoad { [super viewDidLoad]; [[DisplayManager shared] setupDisplayListener]; UIScreen* screen = [(AppDelegate*)[UIApplication sharedApplication].delegate screen]; self.view.frame = [screen bounds]; self.view.multipleTouchEnabled = YES; self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; if (!self.context) { self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; } GLKView* view = (GLKView *)self.view; view.context = self.context; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; view.drawableStencilFormat = GLKViewDrawableStencilFormat8; [EAGLContext setCurrentContext:self.context]; self.preferredFramesPerSecond = 60; [[DisplayManager shared] updateResolution:[UIScreen mainScreen]]; graphicsContext = new IOSGraphicsContext(); graphicsContext->GetDrawContext()->SetErrorCallback([](const char *shortDesc, const char *details, void *userdata) { host->NotifyUserMessage(details, 5.0, 0xFFFFFFFF, "error_callback"); }, nullptr); graphicsContext->ThreadStart(); dp_xscale = (float)dp_xres / (float)pixel_xres; dp_yscale = (float)dp_yres / (float)pixel_yres; /*self.iCadeView = [[iCadeReaderView alloc] init]; [self.view addSubview:self.iCadeView]; self.iCadeView.delegate = self; self.iCadeView.active = YES;*/ #if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1 if ([GCController class]) { if ([[GCController controllers] count] > 0) { [self setupController:[[GCController controllers] firstObject]]; } } #endif CGFloat margin = 0; CGFloat height = 16; volume = [[SubtleVolume alloc] initWithStyle:SubtleVolumeStylePlain frame:CGRectMake( margin, // X 0, // Y self.view.frame.size.width-(margin*2), // width height // height )]; volume.padding = 7; volume.barTintColor = [UIColor blackColor]; volume.barBackgroundColor = [UIColor whiteColor]; volume.animation = SubtleVolumeAnimationSlideDown; volume.delegate = self; [self.view addSubview:volume]; [self.view bringSubviewToFront:volume]; cameraHelper = [[CameraHelper alloc] init]; [cameraHelper setDelegate:self]; locationHelper = [[LocationHelper alloc] init]; [locationHelper setDelegate:self]; dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{ NativeInitGraphics(graphicsContext); INFO_LOG(SYSTEM, "Emulation thread starting\n"); while (threadEnabled) { NativeUpdate(); NativeRender(graphicsContext); } INFO_LOG(SYSTEM, "Emulation thread shutting down\n"); NativeShutdownGraphics(); // Also ask the main thread to stop, so it doesn't hang waiting for a new frame. INFO_LOG(SYSTEM, "Emulation thread stopping\n"); graphicsContext->StopThread(); threadStopped = true; }); } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)appWillTerminate:(NSNotification *)notification { [self shutdown]; } - (void)shutdown { if (sharedViewController == nil) { return; } if(volume) { [volume removeFromSuperview]; volume = nil; } Audio_Shutdown(); if (threadEnabled) { threadEnabled = false; while (graphicsContext->ThreadFrame()) { continue; } while (!threadStopped) {} graphicsContext->ThreadEnd(); } sharedViewController = nil; if (self.context) { if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } self.context = nil; } [[NSNotificationCenter defaultCenter] removeObserver:self]; #if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1 if ([GCController class]) { self.gameController = nil; } #endif if (graphicsContext) { graphicsContext->Shutdown(); delete graphicsContext; graphicsContext = NULL; } NativeShutdown(); } - (void)dealloc { [self shutdown]; } // For iOS before 6.0 - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation { return UIInterfaceOrientationIsLandscape(toInterfaceOrientation); } // For iOS 6.0 and up - (NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskLandscape; } - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { if (sharedViewController) graphicsContext->ThreadFrame(); } - (void)touchX:(float)x y:(float)y code:(int)code pointerId:(int)pointerId { float scale = [UIScreen mainScreen].scale; if ([[UIScreen mainScreen] respondsToSelector:@selector(nativeScale)]) { scale = [UIScreen mainScreen].nativeScale; } float scaledX = (int)(x * dp_xscale) * scale; float scaledY = (int)(y * dp_yscale) * scale; TouchInput input; input.x = scaledX; input.y = scaledY; switch (code) { case 1 : input.flags = TOUCH_DOWN; break; case 2 : input.flags = TOUCH_UP; break; default : input.flags = TOUCH_MOVE; break; } input.id = pointerId; NativeTouch(input); } int ToTouchID(UITouch *uiTouch, bool allowAllocate) { // Find the id for the touch. for (int localId = 0; localId < (int)ARRAY_SIZE(g_touches); ++localId) { if (g_touches[localId] == uiTouch) { return localId; } } // Allocate a new one, perhaps? if (allowAllocate) { for (int localId = 0; localId < (int)ARRAY_SIZE(g_touches); ++localId) { if (g_touches[localId] == 0) { g_touches[localId] = uiTouch; return localId; } } // None were free. Ignore? return 0; } return -1; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { for(UITouch* touch in touches) { CGPoint point = [touch locationInView:self.view]; int touchId = ToTouchID(touch, true); [self touchX:point.x y:point.y code:1 pointerId:touchId]; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { for(UITouch* touch in touches) { CGPoint point = [touch locationInView:self.view]; int touchId = ToTouchID(touch, true); [self touchX:point.x y:point.y code:0 pointerId: touchId]; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for(UITouch* touch in touches) { CGPoint point = [touch locationInView:self.view]; int touchId = ToTouchID(touch, false); if (touchId >= 0) { [self touchX:point.x y:point.y code:2 pointerId: touchId]; g_touches[touchId] = nullptr; } } } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { for(UITouch* touch in touches) { CGPoint point = [touch locationInView:self.view]; int touchId = ToTouchID(touch, false); if (touchId >= 0) { [self touchX:point.x y:point.y code:2 pointerId: touchId]; g_touches[touchId] = nullptr; } } } - (void)bindDefaultFBO { [(GLKView*)self.view bindDrawable]; } - (void)buttonDown:(iCadeState)button { if (simulateAnalog && ((button == iCadeJoystickUp) || (button == iCadeJoystickDown) || (button == iCadeJoystickLeft) || (button == iCadeJoystickRight))) { AxisInput axis; switch (button) { case iCadeJoystickUp : axis.axisId = JOYSTICK_AXIS_Y; axis.value = -1.0f; break; case iCadeJoystickDown : axis.axisId = JOYSTICK_AXIS_Y; axis.value = 1.0f; break; case iCadeJoystickLeft : axis.axisId = JOYSTICK_AXIS_X; axis.value = -1.0f; break; case iCadeJoystickRight : axis.axisId = JOYSTICK_AXIS_X; axis.value = 1.0f; break; default: break; } axis.deviceId = DEVICE_ID_PAD_0; axis.flags = 0; NativeAxis(axis); } else { KeyInput key; key.flags = KEY_DOWN; key.keyCode = iCadeToKeyMap[button]; key.deviceId = DEVICE_ID_PAD_0; NativeKey(key); } } - (void)buttonUp:(iCadeState)button { if (button == iCadeButtonA) { // Pressing Select twice within 1 second toggles the DPad between // normal operation and simulating the Analog stick. if ((lastSelectPress + 1.0f) > time_now_d()) simulateAnalog = !simulateAnalog; lastSelectPress = time_now_d(); } if (button == iCadeButtonC) { // Pressing Start twice within 1 second will take to the Emu menu if ((lastStartPress + 1.0f) > time_now_d()) { KeyInput key; key.flags = KEY_DOWN; key.keyCode = NKCODE_ESCAPE; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); return; } lastStartPress = time_now_d(); } if (simulateAnalog && ((button == iCadeJoystickUp) || (button == iCadeJoystickDown) || (button == iCadeJoystickLeft) || (button == iCadeJoystickRight))) { AxisInput axis; switch (button) { case iCadeJoystickUp : axis.axisId = JOYSTICK_AXIS_Y; axis.value = 0.0f; break; case iCadeJoystickDown : axis.axisId = JOYSTICK_AXIS_Y; axis.value = 0.0f; break; case iCadeJoystickLeft : axis.axisId = JOYSTICK_AXIS_X; axis.value = 0.0f; break; case iCadeJoystickRight : axis.axisId = JOYSTICK_AXIS_X; axis.value = 0.0f; break; default: break; } axis.deviceId = DEVICE_ID_PAD_0; axis.flags = 0; NativeAxis(axis); } else { KeyInput key; key.flags = KEY_UP; key.keyCode = iCadeToKeyMap[button]; key.deviceId = DEVICE_ID_PAD_0; NativeKey(key); } } #if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1 - (void)controllerDidConnect:(NSNotification *)note { if (![[GCController controllers] containsObject:self.gameController]) self.gameController = nil; if (self.gameController != nil) return; // already have a connected controller [self setupController:(GCController *)note.object]; } - (void)controllerDidDisconnect:(NSNotification *)note { if (self.gameController == note.object) { self.gameController = nil; if ([[GCController controllers] count] > 0) { [self setupController:[[GCController controllers] firstObject]]; } else { [[UIApplication sharedApplication] setIdleTimerDisabled:NO]; } } } - (void)controllerButtonPressed:(BOOL)pressed keyCode:(keycode_t)keyCode { KeyInput key; key.deviceId = DEVICE_ID_PAD_0; key.flags = pressed ? KEY_DOWN : KEY_UP; key.keyCode = keyCode; NativeKey(key); } // Enables tapping for edge area. -(UIRectEdge)preferredScreenEdgesDeferringSystemGestures { return UIRectEdgeAll; } - (void)setupController:(GCController *)controller { self.gameController = controller; GCGamepad *baseProfile = self.gameController.gamepad; if (baseProfile == nil) { self.gameController = nil; return; } [[UIApplication sharedApplication] setIdleTimerDisabled:YES]; // prevent auto-lock self.gameController.controllerPausedHandler = ^(GCController *controller) { KeyInput key; key.flags = KEY_DOWN; key.keyCode = NKCODE_ESCAPE; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); }; baseProfile.buttonA.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_2]; // Cross }; baseProfile.buttonB.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_3]; // Circle }; baseProfile.buttonX.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_4]; // Square }; baseProfile.buttonY.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_1]; // Triangle }; baseProfile.leftShoulder.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_7]; // LTrigger }; baseProfile.rightShoulder.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_8]; // RTrigger }; baseProfile.dpad.up.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_UP]; }; baseProfile.dpad.down.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_DOWN]; }; baseProfile.dpad.left.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_LEFT]; }; baseProfile.dpad.right.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_RIGHT]; }; GCExtendedGamepad *extendedProfile = self.gameController.extendedGamepad; if (extendedProfile == nil) return; // controller doesn't support extendedGamepad profile extendedProfile.leftTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_9]; // Select }; extendedProfile.rightTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_10]; // Start }; #if defined(__IPHONE_12_1) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_12_1 if ([extendedProfile respondsToSelector:@selector(leftThumbstickButton)] && extendedProfile.leftThumbstickButton != nil) { extendedProfile.leftThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_11]; }; } if ([extendedProfile respondsToSelector:@selector(rightThumbstickButton)] && extendedProfile.rightThumbstickButton != nil) { extendedProfile.rightThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_12]; }; } #endif #if defined(__IPHONE_13_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_13_0 if ([extendedProfile respondsToSelector:@selector(buttonOptions)] && extendedProfile.buttonOptions != nil) { extendedProfile.buttonOptions.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_13]; }; } if ([extendedProfile respondsToSelector:@selector(buttonMenu)] && extendedProfile.buttonMenu != nil) { extendedProfile.buttonMenu.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_14]; }; } #endif #if defined(__IPHONE_14_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0 if ([extendedProfile respondsToSelector:@selector(buttonHome)] && extendedProfile.buttonHome != nil) { extendedProfile.buttonHome.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_15]; }; } #endif extendedProfile.leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) { AxisInput axisInput; axisInput.deviceId = DEVICE_ID_PAD_0; axisInput.flags = 0; axisInput.axisId = JOYSTICK_AXIS_X; axisInput.value = value; NativeAxis(axisInput); }; extendedProfile.leftThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) { AxisInput axisInput; axisInput.deviceId = DEVICE_ID_PAD_0; axisInput.flags = 0; axisInput.axisId = JOYSTICK_AXIS_Y; axisInput.value = -value; NativeAxis(axisInput); }; // Map right thumbstick as another analog stick, particularly useful for controllers like the DualShock 3/4 when connected to an iOS device extendedProfile.rightThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) { AxisInput axisInput; axisInput.deviceId = DEVICE_ID_PAD_0; axisInput.flags = 0; axisInput.axisId = JOYSTICK_AXIS_Z; axisInput.value = value; NativeAxis(axisInput); }; extendedProfile.rightThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) { AxisInput axisInput; axisInput.deviceId = DEVICE_ID_PAD_0; axisInput.flags = 0; axisInput.axisId = JOYSTICK_AXIS_RZ; axisInput.value = -value; NativeAxis(axisInput); }; } #endif void setCameraSize(int width, int height) { [cameraHelper setCameraSize: width h:height]; } void startVideo() { [cameraHelper startVideo]; } void stopVideo() { [cameraHelper stopVideo]; } -(void) PushCameraImageIOS:(long long)len buffer:(unsigned char*)data { Camera::pushCameraImage(len, data); } void startLocation() { [locationHelper startLocationUpdates]; } void stopLocation() { [locationHelper stopLocationUpdates]; } -(void) SetGpsDataIOS:(CLLocation *)newLocation { GPS::setGpsData((long long)newLocation.timestamp.timeIntervalSince1970, newLocation.horizontalAccuracy/5.0, newLocation.coordinate.latitude, newLocation.coordinate.longitude, newLocation.altitude, MAX(newLocation.speed * 3.6, 0.0), /* m/s to km/h */ 0 /* bearing */); } @end void OpenDirectory(const char *path) { // Unsupported } void LaunchBrowser(char const* url) { [[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithCString:url encoding:NSStringEncodingConversionAllowLossy]]]; } void bindDefaultFBO() { [sharedViewController bindDefaultFBO]; } void EnableFZ(){}; void DisableFZ(){};