#include "Common/Log.h" #include "Core/Config.h" #include "Core/ConfigValues.h" #include "libretro/LibretroD3D11Context.h" #include "Common/GPU/D3D11/D3D11Loader.h" #include #ifdef __MINGW32__ #undef __uuidof #define __uuidof(type) IID_##type #endif bool LibretroD3D11Context::Init() { if (!LibretroHWRenderContext::Init(true)) return false; g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D11; return true; } void LibretroD3D11Context::CreateDrawContext() { std::vector adapterNames; if (!Libretro::environ_cb(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, (void **)&d3d11_) || !d3d11_) { ERROR_LOG(Log::G3D, "Failed to get HW rendering interface!\n"); return; } if (d3d11_->interface_version != RETRO_HW_RENDER_INTERFACE_D3D11_VERSION) { ERROR_LOG(Log::G3D, "HW render interface mismatch, expected %u, got %u!\n", RETRO_HW_RENDER_INTERFACE_D3D11_VERSION, d3d11_->interface_version); return; } // Reject lower feature levels. We have D3D9 for these ancient GPUs. if (d3d11_->featureLevel < D3D_FEATURE_LEVEL_10_0) { ERROR_LOG(Log::G3D, "D3D11 featureLevel not high enough - rejecting!\n"); return; } ptr_D3DCompile = d3d11_->D3DCompile; ID3D11Device1 *device1 = nullptr; d3d11_->device->QueryInterface(__uuidof(ID3D11Device1), (void **)&device1); ID3D11DeviceContext1 *context1 = nullptr; d3d11_->context->QueryInterface(__uuidof(ID3D11DeviceContext1), (void **)&context1); draw_ = Draw::T3DCreateD3D11Context(d3d11_->device, d3d11_->context, device1, context1, nullptr, d3d11_->featureLevel, NULL, adapterNames, 3); } void LibretroD3D11Context::DestroyDrawContext() { LibretroHWRenderContext::DestroyDrawContext(); d3d11_ = nullptr; } void LibretroD3D11Context::GotBackbuffer() { D3D11_TEXTURE2D_DESC desc{}; desc.Width = PSP_CoreParameter().pixelWidth; desc.Height = PSP_CoreParameter().pixelHeight; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = format_; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = 0; desc.MiscFlags = 0; if (SUCCEEDED(d3d11_->device->CreateTexture2D(&desc, nullptr, &texture_))) { if (SUCCEEDED(d3d11_->device->CreateRenderTargetView(texture_, nullptr, &RTView_))) { if (SUCCEEDED(d3d11_->device->CreateShaderResourceView(texture_, nullptr, &SRView_))) { draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, RTView_, texture_); return; } RTView_->Release(); RTView_ = nullptr; } texture_->Release(); texture_ = nullptr; } } void LibretroD3D11Context::LostBackbuffer() { LibretroGraphicsContext::LostBackbuffer(); SRView_->Release(); SRView_ = nullptr; RTView_->Release(); RTView_ = nullptr; texture_->Release(); texture_ = nullptr; } void LibretroD3D11Context::SwapBuffers() { ID3D11RenderTargetView *nullView = nullptr; d3d11_->context->OMSetRenderTargets(1, &nullView, nullptr); d3d11_->context->PSSetShaderResources(0, 1, &SRView_); LibretroHWRenderContext::SwapBuffers(); ID3D11ShaderResourceView *nullSRV = nullptr; d3d11_->context->PSSetShaderResources(0, 1, &nullSRV); draw_->HandleEvent(Draw::Event::PRESENTED, 0, 0, nullptr, nullptr); }