#include "Common/System/OSD.h" #include "Common/System/Request.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/UI/Context.h" #include "Common/Data/Text/I18n.h" #include "Common/UI/IconCache.h" #include "Core/Config.h" #include "Core/RetroAchievements.h" #include "UI/RetroAchievementScreens.h" #include "UI/BackgroundAudio.h" #include "UI/OnScreenDisplay.h" static inline const char *DeNull(const char *ptr) { return ptr ? ptr : ""; } // Compound view, creating a FileChooserChoice inside. class AudioFileChooser : public UI::LinearLayout { public: AudioFileChooser(std::string *value, const std::string &title, UI::UISound sound, UI::LayoutParams *layoutParams = nullptr); UI::UISound sound_; }; static constexpr UI::Size ITEM_HEIGHT = 64.f; AudioFileChooser::AudioFileChooser(std::string *value, const std::string &title, UI::UISound sound, UI::LayoutParams *layoutParams) : UI::LinearLayout(UI::ORIENT_HORIZONTAL, layoutParams), sound_(sound) { using namespace UI; SetSpacing(2.0f); if (!layoutParams) { layoutParams_->width = FILL_PARENT; layoutParams_->height = ITEM_HEIGHT; } Add(new Choice(ImageID("I_PLAY"), new LinearLayoutParams(ITEM_HEIGHT, ITEM_HEIGHT)))->OnClick.Add([=](UI::EventParams &) { g_BackgroundAudio.SFX().Play(sound_, 0.6f); return UI::EVENT_DONE; }); Add(new FileChooserChoice(value, title, BrowseFileType::SOUND_EFFECT, new LinearLayoutParams(1.0f)))->OnChange.Add([=](UI::EventParams &e) { std::string path = e.s; Sample *sample = Sample::Load(path); if (sample) { g_BackgroundAudio.SFX().UpdateSample(sound, sample); } else { auto au = GetI18NCategory(I18NCat::AUDIO); g_OSD.Show(OSDType::MESSAGE_ERROR, au->T("Audio file format not supported. Must be WAV.")); value->clear(); } return UI::EVENT_DONE; }); Add(new Choice(ImageID("I_TRASHCAN"), new LinearLayoutParams(ITEM_HEIGHT, ITEM_HEIGHT)))->OnClick.Add([=](UI::EventParams &) { g_BackgroundAudio.SFX().UpdateSample(sound, nullptr); value->clear(); return UI::EVENT_DONE; }); } void RetroAchievementsListScreen::CreateTabs() { auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS); UI::LinearLayout *achievements = AddTab("Achievements", ac->T("Achievements")); achievements->SetSpacing(5.0f); CreateAchievementsTab(achievements); UI::LinearLayout *leaderboards = AddTab("Leaderboards", ac->T("Leaderboards")); leaderboards->SetSpacing(5.0f); CreateLeaderboardsTab(leaderboards); #ifdef _DEBUG CreateStatisticsTab(AddTab("AchievementsStatistics", ac->T("Statistics"))); #endif } inline const char *AchievementBucketTitle(int bucketType) { switch (bucketType) { case RC_CLIENT_ACHIEVEMENT_BUCKET_LOCKED: return "Locked achievements"; case RC_CLIENT_ACHIEVEMENT_BUCKET_UNLOCKED: return "Unlocked achievements"; case RC_CLIENT_ACHIEVEMENT_BUCKET_UNSUPPORTED: return "Unsupported achievements"; case RC_CLIENT_ACHIEVEMENT_BUCKET_UNOFFICIAL: return "Unofficial achievements"; case RC_CLIENT_ACHIEVEMENT_BUCKET_RECENTLY_UNLOCKED: return "Recently unlocked achievements"; case RC_CLIENT_ACHIEVEMENT_BUCKET_ACTIVE_CHALLENGE: return "Achievements with active challenges"; case RC_CLIENT_ACHIEVEMENT_BUCKET_ALMOST_THERE: return "Almost completed achievements"; default: return "?"; } } void RetroAchievementsListScreen::CreateAchievementsTab(UI::ViewGroup *achievements) { auto di = GetI18NCategory(I18NCat::DIALOG); auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS); using namespace UI; int filter = RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE; if (Achievements::UnofficialEnabled()) { filter = RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL; } achievements->Add(new ItemHeader(ac->T("Achievements"))); achievements->Add(new GameAchievementSummaryView()); if (Achievements::EncoreModeActive()) { achievements->Add(new NoticeView(NoticeLevel::WARN, ac->T("In Encore mode - unlock state may not be accurate"), "")); } rc_client_achievement_list_t *list = rc_client_create_achievement_list(Achievements::GetClient(), filter, RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS); for (uint32_t i = 0; i < list->num_buckets; i++) { const rc_client_achievement_bucket_t &bucket = list->buckets[i]; if (!bucket.num_achievements) { continue; } std::string title = StringFromFormat("%s (%d)", ac->T(AchievementBucketTitle(bucket.bucket_type)), bucket.num_achievements); CollapsibleSection *section = achievements->Add(new CollapsibleSection(title)); section->SetSpacing(2.0f); for (uint32_t j = 0; j < bucket.num_achievements; j++) { section->Add(new AchievementView(bucket.achievements[j])); } } } void RetroAchievementsListScreen::CreateLeaderboardsTab(UI::ViewGroup *viewGroup) { auto di = GetI18NCategory(I18NCat::DIALOG); auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS); using namespace UI; viewGroup->Add(new GameAchievementSummaryView()); viewGroup->Add(new ItemHeader(ac->T("Leaderboards"))); std::vector leaderboards; rc_client_leaderboard_list_t *list = rc_client_create_leaderboard_list(Achievements::GetClient(), RC_CLIENT_LEADERBOARD_LIST_GROUPING_NONE); for (uint32_t i = 0; i < list->num_buckets; i++) { const rc_client_leaderboard_bucket_t &bucket = list->buckets[i]; for (uint32_t j = 0; j < bucket.num_leaderboards; j++) { leaderboards.push_back(bucket.leaderboards[j]); } } for (auto &leaderboard : leaderboards) { int leaderboardID = leaderboard->id; viewGroup->Add(new LeaderboardSummaryView(leaderboard))->OnClick.Add([=](UI::EventParams &e) -> UI::EventReturn { screenManager()->push(new RetroAchievementsLeaderboardScreen(gamePath_, leaderboardID)); return UI::EVENT_DONE; }); } } void RetroAchievementsListScreen::CreateStatisticsTab(UI::ViewGroup *viewGroup) { auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS); using namespace UI; Achievements::Statistics stats = Achievements::GetStatistics(); viewGroup->Add(new ItemHeader(ac->T("Statistics"))); viewGroup->Add(new InfoItem(ac->T("Bad memory accesses"), StringFromFormat("%d", stats.badMemoryAccessCount))); } RetroAchievementsLeaderboardScreen::~RetroAchievementsLeaderboardScreen() { if (pendingAsyncCall_) { rc_client_abort_async(Achievements::GetClient(), pendingAsyncCall_); } Poll(); // Gets rid of pendingEntryList_. if (entryList_) { rc_client_destroy_leaderboard_entry_list(entryList_); } } RetroAchievementsLeaderboardScreen::RetroAchievementsLeaderboardScreen(const Path &gamePath, int leaderboardID) : TabbedUIDialogScreenWithGameBackground(gamePath), leaderboardID_(leaderboardID) { FetchEntries(); } void RetroAchievementsLeaderboardScreen::FetchEntries() { auto callback = [](int result, const char *error_message, rc_client_leaderboard_entry_list_t *list, rc_client_t *client, void *userdata) { if (result != RC_OK) { g_OSD.Show(OSDType::MESSAGE_ERROR, error_message, 10.0f); return; } RetroAchievementsLeaderboardScreen *thiz = (RetroAchievementsLeaderboardScreen *)userdata; thiz->pendingEntryList_ = list; thiz->pendingAsyncCall_ = nullptr; }; if (nearMe_) { rc_client_begin_fetch_leaderboard_entries_around_user(Achievements::GetClient(), leaderboardID_, 10, callback, this); } else { rc_client_begin_fetch_leaderboard_entries(Achievements::GetClient(), leaderboardID_, 0, 25, callback, this); } } void RetroAchievementsLeaderboardScreen::CreateTabs() { auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS); const rc_client_leaderboard_t *leaderboard = rc_client_get_leaderboard_info(Achievements::GetClient(), leaderboardID_); using namespace UI; UI::LinearLayout *layout = AddTab("AchievementsLeaderboard", leaderboard->title); layout->Add(new TextView(leaderboard->description)); layout->Add(new ItemHeader(ac->T("Leaderboard"))); auto strip = layout->Add(new ChoiceStrip(ORIENT_HORIZONTAL)); strip->AddChoice(ac->T("Top players")); strip->AddChoice(ac->T("Around me")); strip->OnChoice.Add([=](UI::EventParams &e) { strip->SetSelection(e.a, false); nearMe_ = e.a != 0; FetchEntries(); return UI::EVENT_DONE; }); strip->SetSelection(nearMe_ ? 1 : 0, false); if (entryList_) { for (uint32_t i = 0; i < entryList_->num_entries; i++) { bool is_self = (i == entryList_->user_index); // Should highlight somehow. const rc_client_leaderboard_entry_t &entry = entryList_->entries[i]; char buffer[512]; rc_client_leaderboard_entry_get_user_image_url(&entryList_->entries[i], buffer, sizeof(buffer)); // Can also show entry.submitted, which is a time_t. And maybe highlight recent ones? layout->Add(new LeaderboardEntryView(&entryList_->entries[i], is_self)); } } } void RetroAchievementsLeaderboardScreen::Poll() { if (pendingEntryList_) { if (entryList_) { rc_client_destroy_leaderboard_entry_list(entryList_); } entryList_ = pendingEntryList_; pendingEntryList_ = nullptr; RecreateViews(); } } void RetroAchievementsLeaderboardScreen::update() { TabbedUIDialogScreenWithGameBackground::update(); Poll(); } RetroAchievementsSettingsScreen::~RetroAchievementsSettingsScreen() {} void RetroAchievementsSettingsScreen::CreateTabs() { auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS); auto di = GetI18NCategory(I18NCat::DIALOG); auto sy = GetI18NCategory(I18NCat::SYSTEM); using namespace UI; CreateAccountTab(AddTab("AchievementsAccount", ac->T("Account"))); if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) { // Don't bother creating this tab if we don't have a file browser. CreateCustomizeTab(AddTab("AchievementsCustomize", ac->T("Customize"))); } CreateDeveloperToolsTab(AddTab("AchievementsDeveloperTools", sy->T("Developer Tools"))); } void RetroAchievementsSettingsScreen::sendMessage(UIMessage message, const char *value) { TabbedUIDialogScreenWithGameBackground::sendMessage(message, value); if (message == UIMessage::ACHIEVEMENT_LOGIN_STATE_CHANGE) { RecreateViews(); } } void RetroAchievementsSettingsScreen::CreateAccountTab(UI::ViewGroup *viewGroup) { auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS); auto di = GetI18NCategory(I18NCat::DIALOG); using namespace UI; if (!g_Config.bAchievementsEnable) { viewGroup->Add(new NoticeView(NoticeLevel::INFO, ac->T("Achievements are disabled"), "", new LinearLayoutParams(Margins(5)))); } else if (Achievements::IsLoggedIn()) { const rc_client_user_t *info = rc_client_get_user_info(Achievements::GetClient()); // In the future, RetroAchievements will support display names. Prepare for that. if (strcmp(info->display_name, info->username) != 0) { viewGroup->Add(new InfoItem(ac->T("Name"), info->display_name)); } viewGroup->Add(new InfoItem(di->T("Username"), info->username)); // viewGroup->Add(new InfoItem(ac->T("Unread messages"), info.numUnreadMessages)); viewGroup->Add(new Choice(di->T("Log out")))->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn { Achievements::Logout(); return UI::EVENT_DONE; }); } else { std::string errorMessage; if (Achievements::LoginProblems(&errorMessage)) { viewGroup->Add(new NoticeView(NoticeLevel::WARN, ac->T("Failed logging in to RetroAchievements"), errorMessage)); viewGroup->Add(new Choice(di->T("Log out")))->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn { Achievements::Logout(); return UI::EVENT_DONE; }); } else if (System_GetPropertyBool(SYSPROP_HAS_LOGIN_DIALOG)) { viewGroup->Add(new Choice(di->T("Log in")))->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn { System_AskUsernamePassword(StringFromFormat("RetroAchievements: %s", di->T("Log in")), [](const std::string &value, int) { std::vector parts; SplitString(value, '\n', parts); if (parts.size() == 2 && !parts[0].empty() && !parts[1].empty()) { Achievements::LoginAsync(parts[0].c_str(), parts[1].c_str()); } }); return UI::EVENT_DONE; }); } else { // Hack up a temporary quick login-form-ish-thing viewGroup->Add(new PopupTextInputChoice(&username_, di->T("Username"), "", 128, screenManager())); viewGroup->Add(new PopupTextInputChoice(&password_, di->T("Password"), "", 128, screenManager()))->SetPasswordDisplay(); Choice *loginButton = viewGroup->Add(new Choice(di->T("Log in"))); loginButton->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn { if (!username_.empty() && !password_.empty()) { Achievements::LoginAsync(username_.c_str(), password_.c_str()); memset(&password_[0], 0, password_.size()); password_.clear(); } return UI::EVENT_DONE; }); loginButton->SetEnabledFunc([&]() { return !username_.empty() && !password_.empty(); }); } viewGroup->Add(new Choice(ac->T("Register on www.retroachievements.org")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn { System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://retroachievements.org/createaccount.php"); return UI::EVENT_DONE; }); } using namespace UI; viewGroup->Add(new ItemHeader(di->T("Settings"))); viewGroup->Add(new CheckBox(&g_Config.bAchievementsEnable, ac->T("Achievements enabled")))->OnClick.Add([&](UI::EventParams &e) -> UI::EventReturn { Achievements::UpdateSettings(); RecreateViews(); return UI::EVENT_DONE; }); viewGroup->Add(new CheckBox(&g_Config.bAchievementsChallengeMode, ac->T("Hardcore Mode (no savestates)")))->SetEnabledPtr(&g_Config.bAchievementsEnable); viewGroup->Add(new CheckBox(&g_Config.bAchievementsSoundEffects, ac->T("Sound Effects")))->SetEnabledPtr(&g_Config.bAchievementsEnable); // not yet implemented viewGroup->Add(new ItemHeader(di->T("Links"))); viewGroup->Add(new Choice(ac->T("RetroAchievements website")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn { System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.retroachievements.org/"); return UI::EVENT_DONE; }); viewGroup->Add(new Choice(ac->T("How to use RetroAchievements")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn { System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/docs/reference/retro-achievements"); return UI::EVENT_DONE; }); } void RetroAchievementsSettingsScreen::CreateCustomizeTab(UI::ViewGroup *viewGroup) { auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS); using namespace UI; viewGroup->Add(new ItemHeader(ac->T("Sound Effects"))); viewGroup->Add(new AudioFileChooser(&g_Config.sAchievementsUnlockAudioFile, ac->T("Achievement unlocked"), UISound::ACHIEVEMENT_UNLOCKED)); viewGroup->Add(new AudioFileChooser(&g_Config.sAchievementsLeaderboardSubmitAudioFile, ac->T("Leaderboard score submission"), UISound::LEADERBOARD_SUBMITTED)); static const char *positions[] = { "None", "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right", "Center Left", "Center Right" }; viewGroup->Add(new ItemHeader(ac->T("Notifications"))); viewGroup->Add(new PopupMultiChoice(&g_Config.iAchievementsLeaderboardStartedOrFailedPos, ac->T("Leaderboard attempt started or failed"), positions, -1, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable); viewGroup->Add(new PopupMultiChoice(&g_Config.iAchievementsLeaderboardSubmittedPos, ac->T("Leaderboard result submitted"), positions, -1, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable); viewGroup->Add(new PopupMultiChoice(&g_Config.iAchievementsLeaderboardTrackerPos, ac->T("Leaderboard tracker"), positions, -1, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable); viewGroup->Add(new PopupMultiChoice(&g_Config.iAchievementsUnlockedPos, ac->T("Achievement unlocked"), positions, -1, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable); viewGroup->Add(new PopupMultiChoice(&g_Config.iAchievementsChallengePos, ac->T("Challenge indicator"), positions, -1, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable); viewGroup->Add(new PopupMultiChoice(&g_Config.iAchievementsProgressPos, ac->T("Achievement progress"), positions, -1, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable); } void RetroAchievementsSettingsScreen::CreateDeveloperToolsTab(UI::ViewGroup *viewGroup) { auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS); auto di = GetI18NCategory(I18NCat::DIALOG); using namespace UI; viewGroup->Add(new ItemHeader(di->T("Settings"))); viewGroup->Add(new CheckBox(&g_Config.bAchievementsEncoreMode, ac->T("Encore Mode")))->SetEnabledPtr(&g_Config.bAchievementsEnable); viewGroup->Add(new CheckBox(&g_Config.bAchievementsUnofficial, ac->T("Unofficial achievements")))->SetEnabledPtr(&g_Config.bAchievementsEnable); viewGroup->Add(new CheckBox(&g_Config.bAchievementsLogBadMemReads, ac->T("Log bad memory accesses")))->SetEnabledPtr(&g_Config.bAchievementsEnable); viewGroup->Add(new CheckBox(&g_Config.bAchievementsSaveStateInHardcoreMode, ac->T("Allow Save State in Hardcore Mode (but not Load State)")))->SetEnabledPtr(&g_Config.bAchievementsEnable); } void MeasureAchievement(const UIContext &dc, const rc_client_achievement_t *achievement, AchievementRenderStyle style, float *w, float *h) { *w = 0.0f; switch (style) { case AchievementRenderStyle::PROGRESS_INDICATOR: dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, achievement->measured_progress, w, h); *w += 44.0f + 4.0f * 3.0f; *h = 44.0f; break; case AchievementRenderStyle::CHALLENGE_INDICATOR: // ONLY the icon. *w = 60.0f; *h = 60.0f; break; default: *h = 72.0f; break; } } void MeasureGameAchievementSummary(const UIContext &dc, float *w, float *h) { std::string description = Achievements::GetGameAchievementSummary(); float tw, th; dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, "Wg", &tw, &th); dc.MeasureText(dc.theme->uiFont, 0.66f, 0.66f, description.c_str(), w, h); *h += 8.0f + th; *w += 8.0f; } void MeasureLeaderboardSummary(const UIContext &dc, const rc_client_leaderboard_t *leaderboard, float *w, float *h) { *w = 0.0f; *h = 72.0f; } void MeasureLeaderboardEntry(const UIContext &dc, const rc_client_leaderboard_entry_t *entry, float *w, float *h) { *w = 0.0f; *h = 72.0f; } // Graphical void RenderAchievement(UIContext &dc, const rc_client_achievement_t *achievement, AchievementRenderStyle style, const Bounds &bounds, float alpha, float startTime, float time_s, bool hasFocus) { using namespace UI; UI::Drawable background = UI::Drawable(dc.theme->backgroundColor); if (hasFocus) { background = dc.theme->itemFocusedStyle.background; } // Set some alpha, if displayed in list. if (style == AchievementRenderStyle::LISTED) { background.color = colorAlpha(background.color, 0.6f); } if (!achievement->unlocked && !hasFocus) { // Make the background color gray. // TODO: Different colors in hardcore mode, or even in the "re-take achievements" mode when we add that? background.color = (background.color & 0xFF000000) | 0x706060; } int iconState = achievement->state; background.color = alphaMul(background.color, alpha); uint32_t fgColor = alphaMul(dc.theme->itemStyle.fgColor, alpha); if (style == AchievementRenderStyle::UNLOCKED) { float mixWhite = pow(Clamp((float)(1.0f - (time_s - startTime)), 0.0f, 1.0f), 3.0f); background.color = colorBlend(0xFFE0FFFF, background.color, mixWhite); } float padding = 4.0f; float iconSpace = bounds.h - padding * 2.0f; dc.Flush(); dc.RebindTexture(); dc.PushScissor(bounds); dc.Begin(); if (style != AchievementRenderStyle::LISTED) { dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha); } dc.FillRect(background, bounds); dc.Flush(); dc.Begin(); dc.SetFontStyle(dc.theme->uiFont); char temp[512]; switch (style) { case AchievementRenderStyle::LISTED: case AchievementRenderStyle::UNLOCKED: { dc.SetFontScale(1.0f, 1.0f); dc.DrawTextRect(achievement->title, bounds.Inset(iconSpace + 12.0f, 2.0f, padding, padding), fgColor, ALIGN_TOPLEFT); dc.SetFontScale(0.66f, 0.66f); dc.DrawTextRectSqueeze(DeNull(achievement->description), bounds.Inset(iconSpace + 12.0f, 39.0f, padding, padding), fgColor, ALIGN_TOPLEFT); if (style == AchievementRenderStyle::LISTED && strlen(achievement->measured_progress) > 0) { dc.SetFontScale(1.0f, 1.0f); dc.DrawTextRect(achievement->measured_progress, bounds.Inset(iconSpace + 12.0f, padding, padding + 100.0f, padding), fgColor, ALIGN_VCENTER | ALIGN_RIGHT); } // TODO: Draw measured_progress / measured_percent in a cute way snprintf(temp, sizeof(temp), "%d", achievement->points); dc.SetFontScale(1.5f, 1.5f); dc.DrawTextRect(temp, bounds.Expand(-5.0f, -5.0f), fgColor, ALIGN_RIGHT | ALIGN_VCENTER); dc.SetFontScale(1.0f, 1.0f); dc.Flush(); break; } case AchievementRenderStyle::PROGRESS_INDICATOR: // TODO: Also render a progress bar. dc.SetFontScale(1.0f, 1.0f); dc.DrawTextRect(achievement->measured_progress, bounds.Inset(iconSpace + padding * 2.0f, padding, padding, padding), fgColor, ALIGN_LEFT | ALIGN_VCENTER); // Show the unlocked icon. iconState = RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED; break; case AchievementRenderStyle::CHALLENGE_INDICATOR: // Nothing but the icon, unlocked. iconState = RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED; break; } // Download and display the image. char cacheKey[256]; snprintf(cacheKey, sizeof(cacheKey), "ai:%s:%s", achievement->badge_name, iconState == RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED ? "unlocked" : "locked"); if (RC_OK == rc_client_achievement_get_image_url(achievement, iconState, temp, sizeof(temp))) { Achievements::DownloadImageIfMissing(cacheKey, std::string(temp)); if (g_iconCache.BindIconTexture(&dc, cacheKey)) { dc.Draw()->DrawTexRect(Bounds(bounds.x + padding, bounds.y + padding, iconSpace, iconSpace), 0.0f, 0.0f, 1.0f, 1.0f, whiteAlpha(alpha)); } dc.Flush(); dc.RebindTexture(); } dc.Flush(); dc.PopScissor(); } void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha) { using namespace UI; UI::Drawable background = dc.theme->itemStyle.background; background.color = alphaMul(background.color, alpha); uint32_t fgColor = colorAlpha(dc.theme->itemStyle.fgColor, alpha); float iconSpace = 64.0f; dc.Flush(); dc.Begin(); dc.FillRect(background, bounds); dc.SetFontStyle(dc.theme->uiFont); const rc_client_game_t *gameInfo = rc_client_get_game_info(Achievements::GetClient()); dc.SetFontScale(1.0f, 1.0f); dc.DrawTextRect(gameInfo->title, bounds.Inset(iconSpace + 5.0f, 2.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT); std::string description = Achievements::GetGameAchievementSummary(); dc.SetFontScale(0.66f, 0.66f); dc.DrawTextRect(description.c_str(), bounds.Inset(iconSpace + 5.0f, 38.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT); dc.SetFontScale(1.0f, 1.0f); dc.Flush(); char url[512]; char cacheKey[256]; snprintf(cacheKey, sizeof(cacheKey), "gi:%s", gameInfo->badge_name); if (RC_OK == rc_client_game_get_image_url(gameInfo, url, sizeof(url))) { Achievements::DownloadImageIfMissing(cacheKey, std::string(url)); if (g_iconCache.BindIconTexture(&dc, cacheKey)) { dc.Draw()->DrawTexRect(Bounds(bounds.x, bounds.y, iconSpace, iconSpace), 0.0f, 0.0f, 1.0f, 1.0f, whiteAlpha(alpha)); } } dc.Flush(); dc.RebindTexture(); } void RenderLeaderboardSummary(UIContext &dc, const rc_client_leaderboard_t *leaderboard, AchievementRenderStyle style, const Bounds &bounds, float alpha, float startTime, float time_s, bool hasFocus) { using namespace UI; UI::Drawable background = dc.theme->itemStyle.background; if (hasFocus) { background = dc.theme->itemFocusedStyle.background; } background.color = alphaMul(background.color, alpha); uint32_t fgColor = alphaMul(dc.theme->itemStyle.fgColor, alpha); if (style == AchievementRenderStyle::UNLOCKED) { float mixWhite = pow(Clamp((float)(1.0f - (time_s - startTime)), 0.0f, 1.0f), 3.0f); background.color = colorBlend(0xFFE0FFFF, background.color, mixWhite); } dc.Flush(); dc.Begin(); dc.FillRect(background, bounds); dc.SetFontStyle(dc.theme->uiFont); dc.SetFontScale(1.0f, 1.0f); dc.DrawTextRect(DeNull(leaderboard->title), bounds.Inset(12.0f, 2.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT); dc.SetFontScale(0.66f, 0.66f); dc.DrawTextRectSqueeze(DeNull(leaderboard->description), bounds.Inset(12.0f, 39.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT); /* char temp[64]; snprintf(temp, sizeof(temp), "%d", leaderboard.points); dc.SetFontScale(1.5f, 1.5f); dc.DrawTextRect(temp, bounds.Expand(-5.0f, -5.0f), fgColor, ALIGN_RIGHT | ALIGN_VCENTER); dc.Flush(); */ dc.SetFontScale(1.0f, 1.0f); dc.Flush(); dc.RebindTexture(); } void RenderLeaderboardEntry(UIContext &dc, const rc_client_leaderboard_entry_t *entry, const Bounds &bounds, float alpha, bool hasFocus, bool isCurrentUser) { using namespace UI; UI::Drawable background = dc.theme->itemStyle.background; if (hasFocus) { background = dc.theme->itemFocusedStyle.background; } if (isCurrentUser) { background = dc.theme->itemDownStyle.background; } background.color = alphaMul(background.color, alpha); uint32_t fgColor = alphaMul(dc.theme->itemStyle.fgColor, alpha); float iconSize = 64.0f; float numberSpace = 128.0f; float iconLeft = numberSpace + 5.0f; float iconSpace = numberSpace + 5.0f + iconSize; // Sanity check if (!entry->user) { return; } dc.Flush(); dc.Begin(); dc.FillRect(background, bounds); dc.SetFontStyle(dc.theme->uiFont); dc.SetFontScale(1.5f, 1.5f); dc.DrawTextRect(StringFromFormat("%d", entry->rank).c_str(), Bounds(bounds.x + 4.0f, bounds.y + 4.0f, numberSpace - 10.0f, bounds.h - 4.0f * 2.0f), fgColor, ALIGN_TOPRIGHT); dc.SetFontScale(1.0f, 1.0f); dc.DrawTextRect(entry->user, bounds.Inset(iconSpace + 5.0f, 2.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT); dc.SetFontScale(0.66f, 0.66f); dc.DrawTextRect(DeNull(entry->display), bounds.Inset(iconSpace + 5.0f, 38.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT); dc.SetFontScale(1.0f, 1.0f); dc.Flush(); // Come up with a unique name for the icon entry. char cacheKey[256]; snprintf(cacheKey, sizeof(cacheKey), "lbe:%s", entry->user); char temp[512]; if (RC_OK == rc_client_leaderboard_entry_get_user_image_url(entry, temp, sizeof(temp))) { Achievements::DownloadImageIfMissing(cacheKey, std::string(temp)); if (g_iconCache.BindIconTexture(&dc, cacheKey)) { dc.Draw()->DrawTexRect(Bounds(bounds.x + iconLeft, bounds.y + 4.0f, 64.0f, 64.0f), 0.0f, 0.0f, 1.0f, 1.0f, whiteAlpha(alpha)); } } dc.Flush(); dc.RebindTexture(); } void AchievementView::Draw(UIContext &dc) { RenderAchievement(dc, achievement_, AchievementRenderStyle::LISTED, bounds_, 1.0f, 0.0f, 0.0f, HasFocus()); } void AchievementView::GetContentDimensions(const UIContext &dc, float &w, float &h) const { MeasureAchievement(dc, achievement_, AchievementRenderStyle::LISTED, &w, &h); } void AchievementView::Click() { // In debug builds, clicking achievements will show them being unlocked (which may be a lie). #ifdef _DEBUG static int type = 0; type++; type = type % 5; switch (type) { case 0: g_OSD.ShowAchievementUnlocked(achievement_->id); break; case 1: g_OSD.ShowAchievementProgress(achievement_->id, true); break; case 2: g_OSD.ShowAchievementProgress(achievement_->id, false); break; case 3: g_OSD.ShowChallengeIndicator(achievement_->id, true); break; case 4: g_OSD.ShowChallengeIndicator(achievement_->id, false); break; } #endif } void GameAchievementSummaryView::Draw(UIContext &dc) { RenderGameAchievementSummary(dc, bounds_, 1.0f); } void GameAchievementSummaryView::GetContentDimensions(const UIContext &dc, float &w, float &h) const { // Somehow wrong! MeasureGameAchievementSummary(dc, &w, &h); } void LeaderboardSummaryView::Draw(UIContext &dc) { RenderLeaderboardSummary(dc, leaderboard_, AchievementRenderStyle::LISTED, bounds_, 1.0f, 0.0f, 0.0f, HasFocus()); } void LeaderboardSummaryView::GetContentDimensions(const UIContext &dc, float &w, float &h) const { MeasureLeaderboardSummary(dc, leaderboard_, &w, &h); } void LeaderboardEntryView::Draw(UIContext &dc) { RenderLeaderboardEntry(dc, entry_, bounds_, 1.0f, HasFocus(), isCurrentUser_); } void LeaderboardEntryView::GetContentDimensions(const UIContext &dc, float &w, float &h) const { MeasureLeaderboardEntry(dc, entry_, &w, &h); }