// // ViewController.m // // Created by rock88 // Modified by xSacha // #import "ViewController.h" #import #include "base/display.h" #include "base/timeutil.h" #include "file/zip_read.h" #include "input/input_state.h" #include "net/resolve.h" #include "ui_atlas.h" #include "ui/screen.h" #include "Config.h" #include "gfx_es2/fbo.h" #define IS_IPAD() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad) extern void UIUpdateMouse(int i, float x, float y, bool down); float dp_xscale = 1.0f; float dp_yscale = 1.0f; static uint32_t pad_buttons_async_set = 0; static uint32_t pad_buttons_async_clear = 0; extern ScreenManager *screenManager; InputState input_state; extern std::string ram_temp_file; @interface ViewController () @property (strong, nonatomic) EAGLContext *context; @property (nonatomic,retain) NSString* documentsPath; @property (nonatomic,retain) NSString* bundlePath; @property (nonatomic,retain) NSMutableArray* touches; @end @implementation ViewController @synthesize documentsPath,bundlePath,touches; - (id)init { self = [super init]; if (self) { self.touches = [[[NSMutableArray alloc] init] autorelease]; self.documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; self.bundlePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/"]; memset(&input_state, 0, sizeof(input_state)); net::Init(); ram_temp_file = [[NSTemporaryDirectory() stringByAppendingPathComponent:@"ram_tmp.file"] fileSystemRepresentation]; NativeInit(0, NULL, [self.bundlePath UTF8String], [self.documentsPath UTF8String], NULL); } return self; } - (void)viewDidLoad { [super viewDidLoad]; self.view.frame = [[UIScreen mainScreen] bounds]; self.view.multipleTouchEnabled = YES; self.context = [[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2] autorelease]; GLKView *view = (GLKView *)self.view; view.context = self.context; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; [EAGLContext setCurrentContext:self.context]; float scale = [UIScreen mainScreen].scale; CGSize size = [[UIApplication sharedApplication].delegate window].frame.size; if (size.height > size.width) { float h = size.height; size.height = size.width; size.width = h; } g_dpi = (IS_IPAD() ? 200 : 150) * scale; g_dpi_scale = 240.0f / (float)g_dpi; pixel_xres = size.width * scale; pixel_yres = size.height * scale; pixel_in_dps = (float)pixel_xres / (float)dp_xres; dp_xres = pixel_xres * g_dpi_scale; dp_yres = pixel_yres * g_dpi_scale; NativeInitGraphics(); dp_xscale = (float)dp_xres / (float)pixel_xres; dp_yscale = (float)dp_yres / (float)pixel_yres; /* UISwipeGestureRecognizer* gesture = [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)] autorelease]; [self.view addGestureRecognizer:gesture]; */ } - (void)viewDidUnload { [super viewDidUnload]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } self.context = nil; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [self viewDidUnload]; self.touches = nil; self.documentsPath = nil; self.bundlePath = nil; NativeShutdown(); [super dealloc]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation { return YES; } //static BOOL menuDown = NO; - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { lock_guard guard(input_state.lock); input_state.pad_buttons |= pad_buttons_async_set; input_state.pad_buttons &= ~pad_buttons_async_clear; UpdateInputState(&input_state); { lock_guard guard(input_state.lock); UIUpdateMouse(0, input_state.pointer_x[0], input_state.pointer_y[0], input_state.pointer_down[0]); screenManager->update(input_state); } { lock_guard guard(input_state.lock); EndInputState(&input_state); } NativeRender(); time_update(); } - (void)swipeGesture:(id)sender { // TODO: Use a swipe gesture to handle BACK /* pad_buttons_async_set |= PAD_BUTTON_MENU; pad_buttons_async_clear &= PAD_BUTTON_MENU; int64_t delayInSeconds = 1.5; dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC); dispatch_after(popTime, dispatch_get_main_queue(), ^(void){ pad_buttons_async_set &= PAD_BUTTON_MENU; pad_buttons_async_clear |= PAD_BUTTON_MENU; }); if (g_Config.bBufferedRendering) fbo_unbind(); screenManager->push(new InGameMenuScreen()); */ } - (void)touchX:(float)x y:(float)y code:(int)code pointerId:(int)pointerId { lock_guard guard(input_state.lock); float scale = [UIScreen mainScreen].scale; float scaledX = (int)(x * dp_xscale) * scale; float scaledY = (int)(y * dp_yscale) * scale; input_state.pointer_x[pointerId] = scaledX; input_state.pointer_y[pointerId] = scaledY; if (code == 1) { input_state.pointer_down[pointerId] = true; } else if (code == 2) { input_state.pointer_down[pointerId] = false; } input_state.mouse_valid = true; } - (void)touchesBegan:(NSSet *)_touches withEvent:(UIEvent *)event { for(UITouch* touch in _touches) { [self.touches addObject:touch]; CGPoint point = [touch locationInView:self.view]; [self touchX:point.x y:point.y code:1 pointerId:[self.touches indexOfObject:touch]]; } } - (void)touchesMoved:(NSSet *)_touches withEvent:(UIEvent *)event { for(UITouch* touch in _touches) { CGPoint point = [touch locationInView:self.view]; [self touchX:point.x y:point.y code:0 pointerId:[self.touches indexOfObject:touch]]; } } - (void)touchesEnded:(NSSet *)_touches withEvent:(UIEvent *)event { for(UITouch* touch in _touches) { CGPoint point = [touch locationInView:self.view]; [self touchX:point.x y:point.y code:2 pointerId:[self.touches indexOfObject:touch]]; [self.touches removeObject:touch]; } } void LaunchBrowser(char const* url) { [[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithCString:url encoding:NSStringEncodingConversionAllowLossy]]]; } void EnableFZ(){}; void DisableFZ(){}; @end