// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. // IWYU pragma: private, include "Common/Atomic.h" #pragma once #include #include "CommonTypes.h" #include "CommonWindows.h" // Atomic operations are performed in a single step by the CPU. It is // impossible for other threads to see the operation "half-done." // // Some atomic operations can be combined with different types of memory // barriers called "Acquire semantics" and "Release semantics", defined below. // // Acquire semantics: Future memory accesses cannot be relocated to before the // operation. // // Release semantics: Past memory accesses cannot be relocated to after the // operation. // // These barriers affect not only the compiler, but also the CPU. // // NOTE: Acquire and Release are not differentiated right now. They perform a // full memory barrier instead of a "one-way" memory barrier. The newest // Windows SDK has Acquire and Release versions of some Interlocked* functions. namespace Common { inline void AtomicAdd(volatile u32& target, u32 value) { _InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value); } inline void AtomicAnd(volatile u32& target, u32 value) { _InterlockedAnd((volatile LONG*)&target, (LONG)value); } inline void AtomicIncrement(volatile u32& target) { _InterlockedIncrement((volatile LONG*)&target); } inline void AtomicDecrement(volatile u32& target) { _InterlockedDecrement((volatile LONG*)&target); } inline void AtomicOr(volatile u32& target, u32 value) { _InterlockedOr((volatile LONG*)&target, (LONG)value); } // For the comment below to hold, better only use this with 32-bit types.. template inline T AtomicLoad(volatile T& src) { return src; // 32-bit reads are always atomic. } // For the comment below to hold, better only use this with 32-bit types.. template inline T AtomicLoadAcquire(volatile T& src) { T result = src; // 32-bit reads are always atomic. _ReadBarrier(); // Compiler instruction only. x86 loads always have acquire semantics. return result; } // For the comment below to hold, better only use this with 32-bit types.. template inline void AtomicStore(volatile T& dest, U value) { dest = (T)value; // 32-bit writes are always atomic. } // For the comment below to hold, better only use this with 32-bit types.. template inline void AtomicStoreRelease(volatile T& dest, U value) { _WriteBarrier(); // Compiler instruction only. x86 stores always have release semantics. dest = (T)value; // 32-bit writes are always atomic } template inline T* AtomicExchangeAcquire(T* volatile& loc, U newval) { return (T*)_InterlockedExchangePointer_acq((void* volatile*)&loc, (void*)newval); } }