// Copyright (C) 2012 PPSSPP Project // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "file/file_util.h" #include "util/text/utf8.h" #include "thread/threadutil.h" #include "Common/FileUtil.h" #include "Common/StringUtils.h" #ifdef _WIN32 #include "Common/CommonWindows.h" #endif #include "Core/ELF/ElfReader.h" #include "Core/ELF/ParamSFO.h" #include "Core/FileSystems/BlockDevices.h" #include "Core/FileSystems/BlobFileSystem.h" #include "Core/FileSystems/DirectoryFileSystem.h" #include "Core/FileSystems/ISOFileSystem.h" #include "Core/FileSystems/MetaFileSystem.h" #include "Core/FileSystems/VirtualDiscFileSystem.h" #include "Core/Loaders.h" #include "Core/MemMap.h" #include "Core/HDRemaster.h" #include "Core/MIPS/MIPS.h" #include "Core/MIPS/MIPSAnalyst.h" #include "Core/MIPS/MIPSCodeUtils.h" #include "Host.h" #include "Core/Config.h" #include "Core/ConfigValues.h" #include "Core/System.h" #include "Core/PSPLoaders.h" #include "Core/HLE/HLE.h" #include "Core/HLE/sceKernel.h" #include "Core/HLE/sceKernelThread.h" #include "Core/HLE/sceKernelModule.h" #include "Core/HLE/sceKernelMemory.h" static std::thread loadingThread; static void UseLargeMem(int memsize) { if (memsize != 1) { // Nothing requested. return; } if (Memory::g_PSPModel != PSP_MODEL_FAT) { INFO_LOG(LOADER, "Game requested full PSP-2000 memory access"); Memory::g_MemorySize = Memory::RAM_DOUBLE_SIZE; } else { WARN_LOG(LOADER, "Game requested full PSP-2000 memory access, ignoring in PSP-1000 mode"); } } // We gather the game info before actually loading/booting the ISO // to determine if the emulator should enable extra memory and // double-sized texture coordinates. void InitMemoryForGameISO(FileLoader *fileLoader) { if (!fileLoader->Exists()) { return; } IFileSystem *fileSystem = nullptr; IFileSystem *blockSystem = nullptr; bool actualIso = false; if (fileLoader->IsDirectory()) { fileSystem = new VirtualDiscFileSystem(&pspFileSystem, fileLoader->Path()); blockSystem = fileSystem; } else { auto bd = constructBlockDevice(fileLoader); // Can't init anything without a block device... if (!bd) return; ISOFileSystem *iso = new ISOFileSystem(&pspFileSystem, bd); fileSystem = iso; blockSystem = new ISOBlockSystem(iso); } pspFileSystem.Mount("umd0:", blockSystem); pspFileSystem.Mount("umd1:", blockSystem); pspFileSystem.Mount("disc0:", fileSystem); pspFileSystem.Mount("umd:", blockSystem); // TODO: Should we do this? //pspFileSystem.Mount("host0:", fileSystem); std::string gameID; std::string umdData; std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO"); PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str()); if (fileInfo.exists) { std::vector paramsfo; pspFileSystem.ReadEntireFile(sfoPath, paramsfo); if (g_paramSFO.ReadSFO(paramsfo)) { UseLargeMem(g_paramSFO.GetValueInt("MEMSIZE")); gameID = g_paramSFO.GetValueString("DISC_ID"); } std::vector umdDataBin; if (pspFileSystem.ReadEntireFile("disc0:/UMD_DATA.BIN", umdDataBin) >= 0) { umdData = std::string((const char *)&umdDataBin[0], umdDataBin.size()); } } for (size_t i = 0; i < g_HDRemastersCount; i++) { const auto &entry = g_HDRemasters[i]; if (entry.gameID != gameID) { continue; } if (entry.umdDataValue && umdData.find(entry.umdDataValue) == umdData.npos) { continue; } g_RemasterMode = true; Memory::g_MemorySize = entry.memorySize; g_DoubleTextureCoordinates = entry.doubleTextureCoordinates; break; } if (g_RemasterMode) { INFO_LOG(LOADER, "HDRemaster found, using increased memory"); } } void InitMemoryForGamePBP(FileLoader *fileLoader) { if (!fileLoader->Exists()) { return; } PBPReader pbp(fileLoader); if (pbp.IsValid() && !pbp.IsELF()) { std::vector sfoData; if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) { ParamSFOData paramSFO; if (paramSFO.ReadSFO(sfoData)) { // This is the parameter CFW uses to determine homebrew wants the full 64MB. UseLargeMem(paramSFO.GetValueInt("MEMSIZE")); } } } } // Chinese translators like to rename EBOOT.BIN and replace it with some kind of stub // that probably loads a plugin and then launches the actual game. These stubs don't work in PPSSPP. // No idea why they are doing this, but it works to just bypass it. They could stop // inventing new filenames though... static const char *altBootNames[] = { "disc0:/PSP_GAME/SYSDIR/EBOOT.OLD", "disc0:/PSP_GAME/SYSDIR/EBOOT.DAT", "disc0:/PSP_GAME/SYSDIR/EBOOT.BI", "disc0:/PSP_GAME/SYSDIR/EBOOT.LLD", //"disc0:/PSP_GAME/SYSDIR/OLD_EBOOT.BIN", //Utawareru Mono Chinese version "disc0:/PSP_GAME/SYSDIR/EBOOT.123", "disc0:/PSP_GAME/SYSDIR/EBOOT_LRC_CH.BIN", "disc0:/PSP_GAME/SYSDIR/BOOT0.OLD", "disc0:/PSP_GAME/SYSDIR/BOOT1.OLD", "disc0:/PSP_GAME/SYSDIR/BINOT.BIN", "disc0:/PSP_GAME/SYSDIR/EBOOT.FRY", "disc0:/PSP_GAME/SYSDIR/EBOOT.Z.Y", "disc0:/PSP_GAME/SYSDIR/EBOOT.LEI", "disc0:/PSP_GAME/SYSDIR/EBOOT.DNR", "disc0:/PSP_GAME/SYSDIR/DBZ2.BIN", "disc0:/PSP_GAME/SYSDIR/ss.RAW", }; bool Load_PSP_ISO(FileLoader *fileLoader, std::string *error_string) { // Mounting stuff relocated to InitMemoryForGameISO due to HD Remaster restructuring of code. std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO"); PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str()); if (fileInfo.exists) { std::vector paramsfo; pspFileSystem.ReadEntireFile(sfoPath, paramsfo); if (g_paramSFO.ReadSFO(paramsfo)) { std::string title = StringFromFormat("%s : %s", g_paramSFO.GetValueString("DISC_ID").c_str(), g_paramSFO.GetValueString("TITLE").c_str()); INFO_LOG(LOADER, "%s", title.c_str()); host->SetWindowTitle(title.c_str()); } } std::string bootpath("disc0:/PSP_GAME/SYSDIR/EBOOT.BIN"); // Bypass Chinese translation patches, see comment above. for (size_t i = 0; i < ARRAY_SIZE(altBootNames); i++) { if (pspFileSystem.GetFileInfo(altBootNames[i]).exists) { bootpath = altBootNames[i]; } } // Bypass another more dangerous one where the file is in USRDIR - this could collide with files in some game. std::string id = g_paramSFO.GetValueString("DISC_ID"); if (id == "NPJH50624" && pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/PAKFILE2.BIN").exists) { bootpath = "disc0:/PSP_GAME/USRDIR/PAKFILE2.BIN"; } if (id == "NPJH00100" && pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/DATA/GIM/GBL").exists) { bootpath = "disc0:/PSP_GAME/USRDIR/DATA/GIM/GBL"; } bool hasEncrypted = false; u32 fd; if ((fd = pspFileSystem.OpenFile(bootpath, FILEACCESS_READ)) >= 0) { u8 head[4]; pspFileSystem.ReadFile(fd, head, 4); if (memcmp(head, "~PSP", 4) == 0 || memcmp(head, "\x7F""ELF", 4) == 0) { hasEncrypted = true; } pspFileSystem.CloseFile(fd); } if (!hasEncrypted) { // try unencrypted BOOT.BIN bootpath = "disc0:/PSP_GAME/SYSDIR/BOOT.BIN"; } // Fail early with a clearer message for some types of ISOs. if (!pspFileSystem.GetFileInfo(bootpath).exists) { // Can't tell for sure if it's PS1 or PS2, but doesn't much matter. if (pspFileSystem.GetFileInfo("disc0:/SYSTEM.CNF;1").exists || pspFileSystem.GetFileInfo("disc0:/PSX.EXE;1").exists) { *error_string = "PPSSPP plays PSP games, not Playstation 1 or 2 games."; } else if (pspFileSystem.GetFileInfo("disc0:/UMD_VIDEO/PLAYLIST.UMD").exists) { *error_string = "PPSSPP doesn't support UMD Video."; } else if (pspFileSystem.GetFileInfo("disc0:/UMD_AUDIO/PLAYLIST.UMD").exists) { *error_string = "PPSSPP doesn't support UMD Music."; } else if (pspFileSystem.GetDirListing("disc0:/").empty()) { *error_string = "Not a valid disc image."; } else { *error_string = "A PSP game couldn't be found on the disc."; } coreState = CORE_ERROR; return false; } //in case we didn't go through EmuScreen::boot g_Config.loadGameConfig(id, g_paramSFO.GetValueString("TITLE")); host->SendUIMessage("config_loaded", ""); INFO_LOG(LOADER,"Loading %s...", bootpath.c_str()); PSPLoaders_Shutdown(); // Note: this thread reads the game binary, loads caches, and links HLE while UI spins. // To do something deterministically when the game starts, disabling this thread won't be enough. // Instead: Use Core_ListenLifecycle() or watch coreState. loadingThread = std::thread([bootpath] { setCurrentThreadName("ExecLoader"); PSP_LoadingLock guard; if (coreState != CORE_POWERUP) return; PSP_SetLoading("Loading executable..."); // TODO: We can't use the initial error_string pointer. bool success = __KernelLoadExec(bootpath.c_str(), 0, &PSP_CoreParameter().errorString); if (success && coreState == CORE_POWERUP) { coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING; } else { coreState = CORE_ERROR; // TODO: This is a crummy way to communicate the error... PSP_CoreParameter().fileToStart = ""; } }); return true; } static std::string NormalizePath(const std::string &path) { #ifdef _WIN32 wchar_t buf[512] = {0}; std::wstring wpath = ConvertUTF8ToWString(path); if (GetFullPathName(wpath.c_str(), (int)ARRAY_SIZE(buf) - 1, buf, NULL) == 0) return ""; return ConvertWStringToUTF8(buf); #else char buf[PATH_MAX + 1]; if (realpath(path.c_str(), buf) == NULL) return ""; return buf; #endif } bool Load_PSP_ELF_PBP(FileLoader *fileLoader, std::string *error_string) { // This is really just for headless, might need tweaking later. if (PSP_CoreParameter().mountIsoLoader != nullptr) { auto bd = constructBlockDevice(PSP_CoreParameter().mountIsoLoader); if (bd != NULL) { ISOFileSystem *umd2 = new ISOFileSystem(&pspFileSystem, bd); pspFileSystem.Mount("umd1:", umd2); pspFileSystem.Mount("disc0:", umd2); pspFileSystem.Mount("umd:", umd2); } } std::string full_path = fileLoader->Path(); std::string path, file, extension; SplitPath(ReplaceAll(full_path, "\\", "/"), &path, &file, &extension); size_t pos = path.find("/PSP/GAME/"); std::string ms_path; if (pos != std::string::npos) { ms_path = "ms0:" + path.substr(pos); } else { // This is wrong, but it's better than not having a working directory at all. // Note that umd0:/ is actually the writable containing directory, in this case. ms_path = "umd0:/"; } #ifdef _WIN32 // Turn the slashes back to the Windows way. path = ReplaceAll(path, "/", "\\"); #endif if (!PSP_CoreParameter().mountRoot.empty()) { // We don't want to worry about .. and cwd and such. const std::string rootNorm = NormalizePath(PSP_CoreParameter().mountRoot + "/"); const std::string pathNorm = NormalizePath(path + "/"); // If root is not a subpath of path, we can't boot the game. if (!startsWith(pathNorm, rootNorm)) { *error_string = "Cannot boot ELF located outside mountRoot."; coreState = CORE_ERROR; return false; } const std::string filepath = ReplaceAll(pathNorm.substr(rootNorm.size()), "\\", "/"); file = filepath + "/" + file; path = rootNorm + "/"; pspFileSystem.SetStartingDirectory(filepath); } else { pspFileSystem.SetStartingDirectory(ms_path); } DirectoryFileSystem *fs = new DirectoryFileSystem(&pspFileSystem, path); pspFileSystem.Mount("umd0:", fs); std::string finalName = ms_path + file + extension; std::string homebrewName = PSP_CoreParameter().fileToStart; std::size_t lslash = homebrewName.find_last_of("/"); homebrewName = homebrewName.substr(lslash + 1); std::string madeUpID = g_paramSFO.GenerateFakeID(); std::string title = StringFromFormat("%s : %s", madeUpID.c_str(), homebrewName.c_str()); INFO_LOG(LOADER, "%s", title.c_str()); host->SetWindowTitle(title.c_str()); // Temporary code // TODO: Remove this after ~ 1.6 // It checks for old filenames for homebrew savestates(folder name) and rename them to new fakeID format std::string savestateDir = GetSysDirectory(DIRECTORY_SAVESTATE); for (int i = 0; i < 5; i += 1) { std::string oldName = StringFromFormat("%s%s_%d.ppst", savestateDir.c_str(), homebrewName.c_str(), i); if (File::Exists(oldName)) { std::string newName = StringFromFormat("%s%s_1.00_%d.ppst", savestateDir.c_str(), madeUpID.c_str(), i); File::Rename(oldName, newName); } } for (int i = 0; i < 5; i += 1) { std::string oldName = StringFromFormat("%s%s_%d.jpg", savestateDir.c_str(), homebrewName.c_str(), i); if (File::Exists(oldName)) { std::string newName = StringFromFormat("%s%s_1.00_%d.jpg", savestateDir.c_str(), madeUpID.c_str(), i); File::Rename(oldName, newName); } } // End of temporary code PSPLoaders_Shutdown(); // Note: See Load_PSP_ISO for notes about this thread. loadingThread = std::thread([finalName] { setCurrentThreadName("ExecLoader"); PSP_LoadingLock guard; if (coreState != CORE_POWERUP) return; bool success = __KernelLoadExec(finalName.c_str(), 0, &PSP_CoreParameter().errorString); if (success && coreState == CORE_POWERUP) { coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING; } else { coreState = CORE_ERROR; // TODO: This is a crummy way to communicate the error... PSP_CoreParameter().fileToStart = ""; } }); return true; } bool Load_PSP_GE_Dump(FileLoader *fileLoader, std::string *error_string) { BlobFileSystem *umd = new BlobFileSystem(&pspFileSystem, fileLoader, "data.ppdmp"); pspFileSystem.Mount("disc0:", umd); PSPLoaders_Shutdown(); // Note: See Load_PSP_ISO for notes about this thread. loadingThread = std::thread([] { setCurrentThreadName("ExecLoader"); PSP_LoadingLock guard; if (coreState != CORE_POWERUP) return; bool success = __KernelLoadGEDump("disc0:/data.ppdmp", &PSP_CoreParameter().errorString); if (success && coreState == CORE_POWERUP) { coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING; } else { coreState = CORE_ERROR; // TODO: This is a crummy way to communicate the error... PSP_CoreParameter().fileToStart = ""; } }); return true; } void PSPLoaders_Shutdown() { if (loadingThread.joinable()) loadingThread.join(); }