// Copyright (c) 2014- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "Common/UI/Screen.h" #include "Common/UI/Context.h" #include "Common/UI/ViewGroup.h" #include "Common/Render/DrawBuffer.h" #include "Common/Log.h" #include "Common/Data/Text/I18n.h" #include "Common/Data/Format/JSONReader.h" #include "Common/StringUtils.h" #include "Common/Render/ManagedTexture.h" #include "Core/Config.h" #include "Core/System.h" #include "Core/Util/GameManager.h" #include "UI/EmuScreen.h" #include "UI/Store.h" const std::string storeBaseUrl = "http://store.ppsspp.org/"; // baseUrl is assumed to have a trailing slash, and not contain any subdirectories. std::string ResolveUrl(std::string baseUrl, std::string url) { if (url.empty()) { return baseUrl; } else if (url[0] == '/') { return baseUrl + url.substr(1); } else if (startsWith(url, "http://") || startsWith(url, "https://")) { return url; } else { // Huh. return baseUrl + url; } } class HttpImageFileView : public UI::View { public: HttpImageFileView(http::Downloader *downloader, const std::string &path, UI::ImageSizeMode sizeMode = UI::IS_DEFAULT, UI::LayoutParams *layoutParams = 0) : UI::View(layoutParams), path_(path), sizeMode_(sizeMode), downloader_(downloader) {} ~HttpImageFileView() { if (download_) download_->Cancel(); } void GetContentDimensions(const UIContext &dc, float &w, float &h) const override; void Draw(UIContext &dc) override; std::string DescribeText() const override { return ""; } void SetFilename(std::string filename); void SetColor(uint32_t color) { color_ = color; } void SetFixedSize(float fixW, float fixH) { fixedSizeW_ = fixW; fixedSizeH_ = fixH; } void SetCanBeFocused(bool can) { canFocus_ = can; } bool CanBeFocused() const override { return false; } const std::string &GetFilename() const { return path_; } private: void DownloadCompletedCallback(http::Download &download); bool canFocus_ = false; std::string path_; uint32_t color_ = 0xFFFFFFFF; UI::ImageSizeMode sizeMode_; http::Downloader *downloader_; std::shared_ptr download_; std::string textureData_; std::unique_ptr texture_; bool textureFailed_ = false; float fixedSizeW_ = 0.0f; float fixedSizeH_ = 0.0f; }; void HttpImageFileView::GetContentDimensions(const UIContext &dc, float &w, float &h) const { switch (sizeMode_) { case UI::IS_FIXED: w = fixedSizeW_; h = fixedSizeH_; break; case UI::IS_DEFAULT: default: if (texture_) { float texw = (float)texture_->Width(); float texh = (float)texture_->Height(); w = texw; h = texh; } else { w = 16; h = 16; } break; } } void HttpImageFileView::SetFilename(std::string filename) { if (path_ != filename) { textureFailed_ = false; path_ = filename; texture_.reset(nullptr); } } void HttpImageFileView::DownloadCompletedCallback(http::Download &download) { if (download.IsCancelled()) { // We were probably destroyed. Can't touch "this" (heh). return; } if (download.ResultCode() == 200) { download.buffer().TakeAll(&textureData_); } else { textureFailed_ = true; } } void HttpImageFileView::Draw(UIContext &dc) { using namespace Draw; if (!texture_ && !textureFailed_ && !path_.empty() && !download_) { auto cb = std::bind(&HttpImageFileView::DownloadCompletedCallback, this, std::placeholders::_1); const char *acceptMime = "image/png, image/jpeg, image/*; q=0.9, */*; q=0.8"; download_ = downloader_->StartDownloadWithCallback(path_, Path(), cb, acceptMime); download_->SetHidden(true); } if (!textureData_.empty()) { texture_ = CreateTextureFromFileData(dc.GetDrawContext(), (const uint8_t *)(textureData_.data()), (int)textureData_.size(), DETECT, false, "store_icon"); if (!texture_) textureFailed_ = true; textureData_.clear(); download_.reset(); } if (HasFocus()) { dc.FillRect(dc.theme->itemFocusedStyle.background, bounds_.Expand(3)); } // TODO: involve sizemode if (texture_) { float tw = texture_->Width(); float th = texture_->Height(); float x = bounds_.x; float y = bounds_.y; float w = bounds_.w; float h = bounds_.h; if (tw / th < w / h) { float nw = h * tw / th; x += (w - nw) / 2.0f; w = nw; } else { float nh = w * th / tw; y += (h - nh) / 2.0f; h = nh; } dc.Flush(); dc.GetDrawContext()->BindTexture(0, texture_->GetTexture()); dc.Draw()->Rect(x, y, w, h, color_); dc.Flush(); dc.RebindTexture(); } else { // draw a black rectangle to represent the missing image. dc.FillRect(UI::Drawable(0x7F000000), GetBounds()); } } // This is the entry in a list. Does not have install buttons and so on. class ProductItemView : public UI::StickyChoice { public: ProductItemView(const StoreEntry &entry, UI::LayoutParams *layoutParams = 0) : UI::StickyChoice(entry.name, "", layoutParams), entry_(entry) {} void GetContentDimensions(const UIContext &dc, float &w, float &h) const override { w = 300; h = 164; } StoreEntry GetEntry() const { return entry_; } private: const StoreEntry &entry_; }; // This is a "details" view of a game. Lets you install it. class ProductView : public UI::LinearLayout { public: ProductView(const StoreEntry &entry) : LinearLayout(UI::ORIENT_VERTICAL), entry_(entry) { CreateViews(); } void Update() override; UI::Event OnClickLaunch; private: void CreateViews(); UI::EventReturn OnInstall(UI::EventParams &e); UI::EventReturn OnCancel(UI::EventParams &e); UI::EventReturn OnUninstall(UI::EventParams &e); UI::EventReturn OnLaunchClick(UI::EventParams &e); bool IsGameInstalled() { return g_GameManager.IsGameInstalled(entry_.file); } std::string DownloadURL(); StoreEntry entry_; UI::Button *installButton_ = nullptr; UI::Button *launchButton_ = nullptr; UI::Button *cancelButton_ = nullptr; UI::TextView *speedView_ = nullptr; bool wasInstalled_ = false; }; void ProductView::CreateViews() { using namespace UI; Clear(); if (!entry_.iconURL.empty()) { Add(new HttpImageFileView(&g_DownloadManager, ResolveUrl(storeBaseUrl, entry_.iconURL), IS_FIXED))->SetFixedSize(144, 88); } Add(new TextView(entry_.name)); Add(new TextView(entry_.author)); auto st = GetI18NCategory("Store"); auto di = GetI18NCategory("Dialog"); wasInstalled_ = IsGameInstalled(); bool isDownloading = g_GameManager.IsDownloading(DownloadURL()); if (!wasInstalled_) { launchButton_ = nullptr; LinearLayout *progressDisplay = new LinearLayout(ORIENT_HORIZONTAL); installButton_ = progressDisplay->Add(new Button(st->T("Install"))); installButton_->OnClick.Handle(this, &ProductView::OnInstall); speedView_ = progressDisplay->Add(new TextView("")); speedView_->SetVisibility(isDownloading ? V_VISIBLE : V_GONE); Add(progressDisplay); } else { installButton_ = nullptr; speedView_ = nullptr; Add(new TextView(st->T("Already Installed"))); Add(new Button(st->T("Uninstall")))->OnClick.Handle(this, &ProductView::OnUninstall); launchButton_ = new Button(st->T("Launch Game")); launchButton_->OnClick.Handle(this, &ProductView::OnLaunchClick); Add(launchButton_); } cancelButton_ = Add(new Button(di->T("Cancel"))); cancelButton_->OnClick.Handle(this, &ProductView::OnCancel); cancelButton_->SetVisibility(isDownloading ? V_VISIBLE : V_GONE); // Add star rating, comments etc? // Draw each line separately so focusing can scroll. std::vector lines; SplitString(entry_.description, '\n', lines); for (auto &line : lines) { Add(new TextView(line, ALIGN_LEFT | FLAG_WRAP_TEXT, false))->SetFocusable(true); } float size = entry_.size / (1024.f * 1024.f); Add(new TextView(StringFromFormat("%s: %.2f %s", st->T("Size"), size, st->T("MB")))); } void ProductView::Update() { if (wasInstalled_ != IsGameInstalled()) { CreateViews(); } if (installButton_) { installButton_->SetEnabled(g_GameManager.GetState() == GameManagerState::IDLE); } if (g_GameManager.GetState() == GameManagerState::DOWNLOADING) { if (speedView_) { float speed = g_GameManager.DownloadSpeedKBps(); speedView_->SetText(StringFromFormat("%0.1f KB/s", speed)); } } else { if (cancelButton_) cancelButton_->SetVisibility(UI::V_GONE); if (speedView_) speedView_->SetVisibility(UI::V_GONE); } if (launchButton_) launchButton_->SetEnabled(g_GameManager.GetState() == GameManagerState::IDLE); View::Update(); } std::string ProductView::DownloadURL() { if (entry_.downloadURL.empty()) { // Construct the URL. return storeBaseUrl + "files/" + entry_.file + ".zip"; } else { // Use the provided URL, for external hosting. return entry_.downloadURL; } } UI::EventReturn ProductView::OnInstall(UI::EventParams &e) { std::string fileUrl = DownloadURL(); if (installButton_) { installButton_->SetEnabled(false); } if (cancelButton_) { cancelButton_->SetVisibility(UI::V_VISIBLE); } if (speedView_) { speedView_->SetVisibility(UI::V_VISIBLE); speedView_->SetText(""); } INFO_LOG(SYSTEM, "Triggering install of '%s'", fileUrl.c_str()); g_GameManager.DownloadAndInstall(fileUrl); return UI::EVENT_DONE; } UI::EventReturn ProductView::OnCancel(UI::EventParams &e) { g_GameManager.CancelDownload(); return UI::EVENT_DONE; } UI::EventReturn ProductView::OnUninstall(UI::EventParams &e) { g_GameManager.Uninstall(entry_.file); CreateViews(); return UI::EVENT_DONE; } UI::EventReturn ProductView::OnLaunchClick(UI::EventParams &e) { if (g_GameManager.GetState() != GameManagerState::IDLE) { // Button should have been disabled. Just a safety check. return UI::EVENT_DONE; } Path pspGame = GetSysDirectory(DIRECTORY_GAME); Path path = pspGame / entry_.file; UI::EventParams e2{}; e2.v = e.v; e2.s = path.ToString(); // Insta-update - here we know we are already on the right thread. OnClickLaunch.Trigger(e2); return UI::EVENT_DONE; } StoreScreen::StoreScreen() { StoreFilter noFilter; SetFilter(noFilter); lang_ = g_Config.sLanguageIni; loading_ = true; std::string indexPath = storeBaseUrl + "index.json"; const char *acceptMime = "application/json, */*; q=0.8"; listing_ = g_DownloadManager.StartDownload(indexPath, Path(), acceptMime); } StoreScreen::~StoreScreen() { g_DownloadManager.CancelAll(); } // Handle async download tasks void StoreScreen::update() { UIDialogScreenWithBackground::update(); g_DownloadManager.Update(); if (listing_.get() != 0 && listing_->Done()) { resultCode_ = listing_->ResultCode(); if (listing_->ResultCode() == 200) { std::string listingJson; listing_->buffer().TakeAll(&listingJson); // printf("%s\n", listingJson.c_str()); loading_ = false; connectionError_ = false; ParseListing(listingJson); RecreateViews(); } else { // Failed to contact store. Don't do anything. ERROR_LOG(IO, "Download failed : error code %d", resultCode_); connectionError_ = true; loading_ = false; RecreateViews(); } // Forget the listing. listing_.reset(); } const char *storeName = "PPSSPP Homebrew Store"; switch (g_GameManager.GetState()) { case GameManagerState::DOWNLOADING: titleText_->SetText(std::string(storeName) + " - downloading"); break; case GameManagerState::INSTALLING: titleText_->SetText(std::string(storeName) + " - installing"); break; default: titleText_->SetText(storeName); break; } } void StoreScreen::ParseListing(std::string json) { using namespace json; JsonReader reader(json.c_str(), json.size()); if (!reader.ok() || !reader.root()) { ERROR_LOG(IO, "Error parsing JSON from store"); connectionError_ = true; RecreateViews(); return; } const JsonGet root = reader.root(); const JsonNode *entries = root.getArray("entries"); if (entries) { entries_.clear(); for (const JsonNode *pgame : entries->value) { JsonGet game = pgame->value; StoreEntry e; e.type = ENTRY_PBPZIP; e.name = GetTranslatedString(game, "name"); e.description = GetTranslatedString(game, "description", ""); e.author = game.getString("author", "?"); e.size = game.getInt("size"); e.downloadURL = game.getString("download-url", ""); e.iconURL = game.getString("icon-url", ""); e.hidden = game.getBool("hidden", false); const char *file = game.getString("file", nullptr); if (!file) continue; e.file = file; entries_.push_back(e); } } } void StoreScreen::CreateViews() { using namespace UI; root_ = new LinearLayout(ORIENT_VERTICAL); auto di = GetI18NCategory("Dialog"); auto st = GetI18NCategory("Store"); // Top bar LinearLayout *topBar = root_->Add(new LinearLayout(ORIENT_HORIZONTAL)); topBar->Add(new Button(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); titleText_ = new TextView("PPSSPP Homebrew Store"); topBar->Add(titleText_); UI::Drawable solid(0xFFbd9939); topBar->SetBG(solid); LinearLayout *content; if (connectionError_ || loading_) { content = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f)); content->Add(new TextView(loading_ ? std::string(st->T("Loading...")) : StringFromFormat("%s: %d", st->T("Connection Error"), resultCode_))); content->Add(new Button(di->T("Retry")))->OnClick.Handle(this, &StoreScreen::OnRetry); content->Add(new Button(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); scrollItemView_ = nullptr; productPanel_ = nullptr; } else { content = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f)); ScrollView *leftScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f)); leftScroll->SetTag("StoreMainList"); content->Add(leftScroll); scrollItemView_ = new LinearLayoutList(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)); leftScroll->Add(scrollItemView_); std::vector entries = FilterEntries(); for (size_t i = 0; i < entries.size(); i++) { scrollItemView_->Add(new ProductItemView(entries_[i]))->OnClick.Handle(this, &StoreScreen::OnGameSelected); } // TODO: Similar apps, etc etc productPanel_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f)); leftScroll->SetTag("StoreMainProduct"); content->Add(productPanel_); ProductItemView *selectedItem = GetSelectedItem(); if (selectedItem) { ProductView *productView = new ProductView(selectedItem->GetEntry()); productView->OnClickLaunch.Handle(this, &StoreScreen::OnGameLaunch); productPanel_->Add(productView); selectedItem->Press(); } else { lastSelectedName_.clear(); } } root_->Add(content); } std::vector StoreScreen::FilterEntries() { std::vector filtered; for (size_t i = 0; i < entries_.size(); i++) { // TODO: Actually filter by category etc. if (!entries_[i].hidden) filtered.push_back(entries_[i]); } return filtered; } ProductItemView *StoreScreen::GetSelectedItem() { for (int i = 0; i < scrollItemView_->GetNumSubviews(); ++i) { ProductItemView *item = static_cast(scrollItemView_->GetViewByIndex(i)); if (item->GetEntry().name == lastSelectedName_) return item; } return nullptr; } UI::EventReturn StoreScreen::OnGameSelected(UI::EventParams &e) { ProductItemView *item = static_cast(e.v); if (!item) return UI::EVENT_DONE; productPanel_->Clear(); ProductView *productView = new ProductView(item->GetEntry()); productView->OnClickLaunch.Handle(this, &StoreScreen::OnGameLaunch); productPanel_->Add(productView); ProductItemView *previousItem = GetSelectedItem(); if (previousItem && previousItem != item) previousItem->Release(); lastSelectedName_ = item->GetEntry().name; return UI::EVENT_DONE; } UI::EventReturn StoreScreen::OnGameLaunch(UI::EventParams &e) { std::string path = e.s; screenManager()->switchScreen(new EmuScreen(Path(path))); return UI::EVENT_DONE; } void StoreScreen::SetFilter(const StoreFilter &filter) { filter_ = filter; RecreateViews(); } UI::EventReturn StoreScreen::OnRetry(UI::EventParams &e) { SetFilter(filter_); return UI::EVENT_DONE; } std::string StoreScreen::GetTranslatedString(const json::JsonGet json, std::string key, const char *fallback) const { json::JsonGet dict = json.getDict("en_US"); if (dict && json.hasChild(lang_.c_str(), JSON_OBJECT)) { if (json.getDict(lang_.c_str()).hasChild(key.c_str(), JSON_STRING)) { dict = json.getDict(lang_.c_str()); } } const char *str = nullptr; if (dict) { str = dict.getString(key.c_str(), nullptr); } if (str) { return std::string(str); } else { return fallback ? fallback : "(error)"; } }