// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #include #include #include "Common/Net/Resolve.h" #include "Common/GPU/OpenGL/GLFeatures.h" #include "Common/Render/DrawBuffer.h" #include "Common/UI/Root.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/UI/Context.h" #include "Common/Render/ManagedTexture.h" #include "Common/VR/PPSSPPVR.h" #include "Common/System/Display.h" // Only to check screen aspect ratio with pixel_yres/pixel_xres #include "Common/System/Request.h" #include "Common/System/OSD.h" #include "Common/Battery/Battery.h" #include "Common/System/NativeApp.h" #include "Common/Data/Color/RGBAUtil.h" #include "Common/Math/curves.h" #include "Common/Data/Text/I18n.h" #include "Common/Data/Encoding/Utf8.h" #include "UI/EmuScreen.h" #include "UI/DriverManagerScreen.h" #include "UI/GameSettingsScreen.h" #include "UI/GameInfoCache.h" #include "UI/GamepadEmu.h" #include "UI/MiscScreens.h" #include "UI/ControlMappingScreen.h" #include "UI/DevScreens.h" #include "UI/DisplayLayoutScreen.h" #include "UI/RemoteISOScreen.h" #include "UI/SavedataScreen.h" #include "UI/TouchControlLayoutScreen.h" #include "UI/TouchControlVisibilityScreen.h" #include "UI/TiltAnalogSettingsScreen.h" #include "UI/GPUDriverTestScreen.h" #include "UI/MemStickScreen.h" #include "UI/Theme.h" #include "UI/RetroAchievementScreens.h" #include "Common/File/FileUtil.h" #include "Common/File/AndroidContentURI.h" #include "Common/OSVersion.h" #include "Common/TimeUtil.h" #include "Common/StringUtils.h" #include "Core/Config.h" #include "Core/ConfigValues.h" #include "Core/KeyMap.h" #include "Core/TiltEventProcessor.h" #include "Core/Instance.h" #include "Core/System.h" #include "Core/Reporting.h" #include "Core/WebServer.h" #include "Core/HLE/sceUsbCam.h" #include "Core/HLE/sceUsbMic.h" #include "GPU/Common/TextureReplacer.h" #include "GPU/Common/PostShader.h" #include "android/jni/TestRunner.h" #include "GPU/GPUInterface.h" #include "GPU/Common/FramebufferManagerCommon.h" #if PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS) #include "UI/DarwinFileSystemServices.h" #endif #if defined(_WIN32) && !PPSSPP_PLATFORM(UWP) #pragma warning(disable:4091) // workaround bug in VS2015 headers #include "Windows/MainWindow.h" #include #include "Windows/W32Util/ShellUtil.h" #endif #if PPSSPP_PLATFORM(ANDROID) #include "android/jni/AndroidAudio.h" #include "Common/File/AndroidStorage.h" extern AndroidAudioState *g_audioState; static bool CheckKgslPresent() { constexpr auto KgslPath{"/dev/kgsl-3d0"}; return access(KgslPath, F_OK) == 0; } static bool SupportsCustomDriver() { return android_get_device_api_level() >= 28 && CheckKgslPresent(); } #else static bool SupportsCustomDriver() { #ifdef _DEBUG return false; // change to true to debug driver installation on other platforms #else return false; #endif } #endif GameSettingsScreen::GameSettingsScreen(const Path &gamePath, std::string gameID, bool editThenRestore) : TabbedUIDialogScreenWithGameBackground(gamePath), gameID_(gameID), editThenRestore_(editThenRestore) { prevInflightFrames_ = g_Config.iInflightFrames; analogSpeedMapped_ = KeyMap::InputMappingsFromPspButton(VIRTKEY_SPEED_ANALOG, nullptr, true); } // This needs before run CheckGPUFeatures() // TODO: Remove this if fix the issue bool CheckSupportShaderTessellationGLES() { #if PPSSPP_PLATFORM(UWP) return true; #else // TODO: Make work with non-GL backends int maxVertexTextureImageUnits = gl_extensions.maxVertexTextureUnits; bool vertexTexture = maxVertexTextureImageUnits >= 3; // At least 3 for hardware tessellation bool textureFloat = gl_extensions.ARB_texture_float || gl_extensions.OES_texture_float; bool hasTexelFetch = gl_extensions.GLES3 || (!gl_extensions.IsGLES && gl_extensions.VersionGEThan(3, 3, 0)) || gl_extensions.EXT_gpu_shader4; return vertexTexture && textureFloat && hasTexelFetch; #endif } bool DoesBackendSupportHWTess() { switch (GetGPUBackend()) { case GPUBackend::OPENGL: return CheckSupportShaderTessellationGLES(); case GPUBackend::VULKAN: case GPUBackend::DIRECT3D11: return true; default: return false; } } static bool UsingHardwareTextureScaling() { // For now, Vulkan only. return g_Config.bTexHardwareScaling && GetGPUBackend() == GPUBackend::VULKAN && !g_Config.bSoftwareRendering; } static std::string TextureTranslateName(const char *value) { const TextureShaderInfo *info = GetTextureShaderInfo(value); if (info) { auto ts = GetI18NCategory(I18NCat::TEXTURESHADERS); return ts->T(value, info ? info->name.c_str() : value); } else { return value; } } static std::string *GPUDeviceNameSetting() { if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN) { return &g_Config.sVulkanDevice; } #ifdef _WIN32 if (g_Config.iGPUBackend == (int)GPUBackend::DIRECT3D11) { return &g_Config.sD3D11Device; } #endif return nullptr; } bool PathToVisualUsbPath(Path path, std::string &outPath) { switch (path.Type()) { case PathType::NATIVE: if (path.StartsWith(g_Config.memStickDirectory)) { return g_Config.memStickDirectory.ComputePathTo(path, outPath); } break; case PathType::CONTENT_URI: #if PPSSPP_PLATFORM(ANDROID) { // Try to parse something sensible out of the content URI. AndroidContentURI uri(path.ToString()); outPath = uri.RootPath(); if (startsWith(outPath, "primary:")) { outPath = "/" + outPath.substr(8); } return true; } #endif default: break; } return false; } static std::string PostShaderTranslateName(const char *value) { const ShaderInfo *info = GetPostShaderInfo(value); if (info) { auto ps = GetI18NCategory(I18NCat::POSTSHADERS); return ps->T(value, info ? info->name.c_str() : value); } else { return value; } } void GameSettingsScreen::PreCreateViews() { ReloadAllPostShaderInfo(screenManager()->getDrawContext()); ReloadAllThemeInfo(); if (editThenRestore_) { std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO); g_Config.loadGameConfig(gameID_, info->GetTitle()); } iAlternateSpeedPercent1_ = g_Config.iFpsLimit1 < 0 ? -1 : (g_Config.iFpsLimit1 * 100) / 60; iAlternateSpeedPercent2_ = g_Config.iFpsLimit2 < 0 ? -1 : (g_Config.iFpsLimit2 * 100) / 60; iAlternateSpeedPercentAnalog_ = (g_Config.iAnalogFpsLimit * 100) / 60; } void GameSettingsScreen::CreateTabs() { using namespace UI; auto ms = GetI18NCategory(I18NCat::MAINSETTINGS); LinearLayout *graphicsSettings = AddTab("GameSettingsGraphics", ms->T("Graphics")); CreateGraphicsSettings(graphicsSettings); LinearLayout *controlsSettings = AddTab("GameSettingsControls", ms->T("Controls")); CreateControlsSettings(controlsSettings); LinearLayout *audioSettings = AddTab("GameSettingsAudio", ms->T("Audio")); CreateAudioSettings(audioSettings); LinearLayout *networkingSettings = AddTab("GameSettingsNetworking", ms->T("Networking")); CreateNetworkingSettings(networkingSettings); LinearLayout *tools = AddTab("GameSettingsTools", ms->T("Tools")); CreateToolsSettings(tools); LinearLayout *systemSettings = AddTab("GameSettingsSystem", ms->T("System")); systemSettings->SetSpacing(0); CreateSystemSettings(systemSettings); int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE); if (deviceType == DEVICE_TYPE_VR) { LinearLayout *vrSettings = AddTab("GameSettingsVR", ms->T("VR")); CreateVRSettings(vrSettings); } } // Graphics void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings) { auto gr = GetI18NCategory(I18NCat::GRAPHICS); auto vr = GetI18NCategory(I18NCat::VR); using namespace UI; graphicsSettings->Add(new ItemHeader(gr->T("Rendering Mode"))); Draw::DrawContext *draw = screenManager()->getDrawContext(); #if !PPSSPP_PLATFORM(UWP) static const char *renderingBackend[] = { "OpenGL", "Direct3D 9", "Direct3D 11", "Vulkan" }; PopupMultiChoice *renderingBackendChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iGPUBackend, gr->T("Backend"), renderingBackend, (int)GPUBackend::OPENGL, ARRAY_SIZE(renderingBackend), I18NCat::GRAPHICS, screenManager())); if (g_Config.iGPUBackend != (int)GPUBackend::DIRECT3D9 && !draw->GetDeviceCaps().supportsD3D9) { renderingBackendChoice->HideChoice(1); } renderingBackendChoice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingBackend); if (!g_Config.IsBackendEnabled(GPUBackend::OPENGL)) renderingBackendChoice->HideChoice((int)GPUBackend::OPENGL); if (!g_Config.IsBackendEnabled(GPUBackend::DIRECT3D9)) renderingBackendChoice->HideChoice((int)GPUBackend::DIRECT3D9); if (!g_Config.IsBackendEnabled(GPUBackend::DIRECT3D11)) renderingBackendChoice->HideChoice((int)GPUBackend::DIRECT3D11); if (!g_Config.IsBackendEnabled(GPUBackend::VULKAN)) renderingBackendChoice->HideChoice((int)GPUBackend::VULKAN); if (!IsFirstInstance()) { // If we're not the first instance, can't save the setting, and it requires a restart, so... renderingBackendChoice->SetEnabled(false); } #endif // Backends that don't allow a device choice will only expose one device. if (draw->GetDeviceList().size() > 1) { std::string *deviceNameSetting = GPUDeviceNameSetting(); if (deviceNameSetting) { PopupMultiChoiceDynamic *deviceChoice = graphicsSettings->Add(new PopupMultiChoiceDynamic(deviceNameSetting, gr->T("Device"), draw->GetDeviceList(), I18NCat::NONE, screenManager())); deviceChoice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingDevice); } } static const char *internalResolutions[] = { "Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP", "6x PSP", "7x PSP", "8x PSP", "9x PSP", "10x PSP" }; resolutionChoice_ = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gr->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), I18NCat::GRAPHICS, screenManager())); resolutionChoice_->OnChoice.Handle(this, &GameSettingsScreen::OnResolutionChange); resolutionChoice_->SetEnabledFunc([] { return !g_Config.bSoftwareRendering && !g_Config.bSkipBufferEffects; }); int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE); if (deviceType != DEVICE_TYPE_VR) { CheckBox *softwareGPU = graphicsSettings->Add(new CheckBox(&g_Config.bSoftwareRendering, gr->T("Software Rendering", "Software Rendering (slow)"))); softwareGPU->SetEnabled(!PSP_IsInited()); } if (draw->GetDeviceCaps().multiSampleLevelsMask != 1) { static const char *msaaModes[] = { "Off", "2x", "4x", "8x", "16x" }; auto msaaChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iMultiSampleLevel, gr->T("Antialiasing (MSAA)"), msaaModes, 0, ARRAY_SIZE(msaaModes), I18NCat::GRAPHICS, screenManager())); msaaChoice->OnChoice.Add([&](UI::EventParams &) -> UI::EventReturn { System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED); return UI::EVENT_DONE; }); msaaChoice->SetEnabledFunc([] { return !g_Config.bSoftwareRendering && !g_Config.bSkipBufferEffects; }); if (g_Config.iMultiSampleLevel > 1 && draw->GetDeviceCaps().isTilingGPU) { msaaChoice->SetIcon(ImageID("I_WARNING"), 0.7f); } msaaChoice->SetEnabledFunc([] { return !g_Config.bSoftwareRendering && !g_Config.bSkipBufferEffects; }); // Hide unsupported levels. for (int i = 1; i < 5; i++) { if ((draw->GetDeviceCaps().multiSampleLevelsMask & (1 << i)) == 0) { msaaChoice->HideChoice(i); } else if (i > 0 && draw->GetDeviceCaps().isTilingGPU) { msaaChoice->SetChoiceIcon(i, ImageID("I_WARNING")); } } } else { g_Config.iMultiSampleLevel = 0; } #if PPSSPP_PLATFORM(ANDROID) if ((deviceType != DEVICE_TYPE_TV) && (deviceType != DEVICE_TYPE_VR)) { static const char *deviceResolutions[] = { "Native device resolution", "Auto (same as Rendering)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" }; int max_res_temp = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)) / 480 + 2; if (max_res_temp == 3) max_res_temp = 4; // At least allow 2x int max_res = std::min(max_res_temp, (int)ARRAY_SIZE(deviceResolutions)); UI::PopupMultiChoice *hwscale = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iAndroidHwScale, gr->T("Display Resolution (HW scaler)"), deviceResolutions, 0, max_res, I18NCat::GRAPHICS, screenManager())); hwscale->OnChoice.Add([](UI::EventParams &) { System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED); System_PostUIMessage(UIMessage::GPU_DISPLAY_RESIZED); System_RecreateActivity(); return UI::EVENT_DONE; }); } #endif if (deviceType != DEVICE_TYPE_VR) { #if !defined(MOBILE_DEVICE) graphicsSettings->Add(new CheckBox(&g_Config.bFullScreen, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenChange); if (System_GetPropertyInt(SYSPROP_DISPLAY_COUNT) > 1) { CheckBox *fullscreenMulti = new CheckBox(&g_Config.bFullScreenMulti, gr->T("Use all displays")); fullscreenMulti->SetEnabledFunc([] { return g_Config.UseFullScreen(); }); graphicsSettings->Add(fullscreenMulti)->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenMultiChange); } #endif // All backends support FIFO. Check if any immediate modes are supported, if so we can allow the user to choose. if (draw->GetDeviceCaps().presentModesSupported & (Draw::PresentMode::IMMEDIATE | Draw::PresentMode::MAILBOX)) { CheckBox *vSync = graphicsSettings->Add(new CheckBox(&g_Config.bVSync, gr->T("VSync"))); vSync->OnClick.Add([=](EventParams &e) { NativeResized(); return UI::EVENT_CONTINUE; }); } #if PPSSPP_PLATFORM(ANDROID) // Hide Immersive Mode on pre-kitkat Android if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19) { // Let's reuse the Fullscreen translation string from desktop. graphicsSettings->Add(new CheckBox(&g_Config.bImmersiveMode, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &GameSettingsScreen::OnImmersiveModeChange); } #endif // Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc. displayEditor_ = graphicsSettings->Add(new Choice(gr->T("Display Layout && Effects"))); displayEditor_->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn { screenManager()->push(new DisplayLayoutScreen(gamePath_)); return UI::EVENT_DONE; }); } graphicsSettings->Add(new ItemHeader(gr->T("Frame Rate Control"))); static const char *frameSkip[] = {"Off", "1", "2", "3", "4", "5", "6", "7", "8"}; graphicsSettings->Add(new PopupMultiChoice(&g_Config.iFrameSkip, gr->T("Frame Skipping"), frameSkip, 0, ARRAY_SIZE(frameSkip), I18NCat::GRAPHICS, screenManager())); static const char *frameSkipType[] = {"Number of Frames", "Percent of FPS"}; graphicsSettings->Add(new PopupMultiChoice(&g_Config.iFrameSkipType, gr->T("Frame Skipping Type"), frameSkipType, 0, ARRAY_SIZE(frameSkipType), I18NCat::GRAPHICS, screenManager())); frameSkipAuto_ = graphicsSettings->Add(new CheckBox(&g_Config.bAutoFrameSkip, gr->T("Auto FrameSkip"))); frameSkipAuto_->OnClick.Handle(this, &GameSettingsScreen::OnAutoFrameskip); PopupSliderChoice *altSpeed1 = graphicsSettings->Add(new PopupSliderChoice(&iAlternateSpeedPercent1_, 0, 1000, NO_DEFAULT_INT, gr->T("Alternative Speed", "Alternative speed"), 5, screenManager(), gr->T("%, 0:unlimited"))); altSpeed1->SetFormat("%i%%"); altSpeed1->SetZeroLabel(gr->T("Unlimited")); altSpeed1->SetNegativeDisable(gr->T("Disabled")); PopupSliderChoice *altSpeed2 = graphicsSettings->Add(new PopupSliderChoice(&iAlternateSpeedPercent2_, 0, 1000, NO_DEFAULT_INT, gr->T("Alternative Speed 2", "Alternative speed 2 (in %, 0 = unlimited)"), 5, screenManager(), gr->T("%, 0:unlimited"))); altSpeed2->SetFormat("%i%%"); altSpeed2->SetZeroLabel(gr->T("Unlimited")); altSpeed2->SetNegativeDisable(gr->T("Disabled")); if (analogSpeedMapped_) { PopupSliderChoice *analogSpeed = graphicsSettings->Add(new PopupSliderChoice(&iAlternateSpeedPercentAnalog_, 1, 1000, NO_DEFAULT_INT, gr->T("Analog Alternative Speed", "Analog alternative speed (in %)"), 5, screenManager(), gr->T("%"))); altSpeed2->SetFormat("%i%%"); } graphicsSettings->Add(new ItemHeader(gr->T("Speed Hacks", "Speed Hacks (can cause rendering errors!)"))); CheckBox *skipBufferEffects = graphicsSettings->Add(new CheckBox(&g_Config.bSkipBufferEffects, gr->T("Skip Buffer Effects"))); skipBufferEffects->OnClick.Add([=](EventParams &e) { if (g_Config.bSkipBufferEffects) { settingInfo_->Show(gr->T("RenderingMode NonBuffered Tip", "Faster, but graphics may be missing in some games"), e.v); g_Config.bAutoFrameSkip = false; } System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED); return UI::EVENT_DONE; }); skipBufferEffects->SetDisabledPtr(&g_Config.bSoftwareRendering); CheckBox *disableCulling = graphicsSettings->Add(new CheckBox(&g_Config.bDisableRangeCulling, gr->T("Disable culling"))); disableCulling->SetDisabledPtr(&g_Config.bSoftwareRendering); static const char *skipGpuReadbackModes[] = { "No (default)", "Skip", "Copy to texture" }; PopupMultiChoice *skipGPUReadbacks = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSkipGPUReadbackMode, gr->T("Skip GPU Readbacks"), skipGpuReadbackModes, 0, ARRAY_SIZE(skipGpuReadbackModes), I18NCat::GRAPHICS, screenManager())); skipGPUReadbacks->SetDisabledPtr(&g_Config.bSoftwareRendering); CheckBox *texBackoff = graphicsSettings->Add(new CheckBox(&g_Config.bTextureBackoffCache, gr->T("Lazy texture caching", "Lazy texture caching (speedup)"))); texBackoff->SetDisabledPtr(&g_Config.bSoftwareRendering); texBackoff->OnClick.Add([=](EventParams& e) { settingInfo_->Show(gr->T("Lazy texture caching Tip", "Faster, but can cause text problems in a few games"), e.v); return UI::EVENT_CONTINUE; }); static const char *quality[] = { "Low", "Medium", "High" }; PopupMultiChoice *beziersChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), I18NCat::GRAPHICS, screenManager())); beziersChoice->OnChoice.Add([=](EventParams &e) { if (g_Config.iSplineBezierQuality != 0) { settingInfo_->Show(gr->T("LowCurves Tip", "Only used by some games, controls smoothness of curves"), e.v); } return UI::EVENT_CONTINUE; }); graphicsSettings->Add(new ItemHeader(gr->T("Performance"))); CheckBox *frameDuplication = graphicsSettings->Add(new CheckBox(&g_Config.bRenderDuplicateFrames, gr->T("Render duplicate frames to 60hz"))); frameDuplication->OnClick.Add([=](EventParams &e) { settingInfo_->Show(gr->T("RenderDuplicateFrames Tip", "Can make framerate smoother in games that run at lower framerates"), e.v); return UI::EVENT_CONTINUE; }); frameDuplication->SetEnabledFunc([] { return !g_Config.bSkipBufferEffects && g_Config.iFrameSkip == 0; }); if (draw->GetDeviceCaps().setMaxFrameLatencySupported) { static const char *bufferOptions[] = { "No buffer", "Up to 1", "Up to 2" }; PopupMultiChoice *inflightChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInflightFrames, gr->T("Buffer graphics commands (faster, input lag)"), bufferOptions, 1, ARRAY_SIZE(bufferOptions), I18NCat::GRAPHICS, screenManager())); inflightChoice->OnChoice.Handle(this, &GameSettingsScreen::OnInflightFramesChoice); } if (GetGPUBackend() == GPUBackend::VULKAN) { const bool usable = !draw->GetBugs().Has(Draw::Bugs::GEOMETRY_SHADERS_SLOW_OR_BROKEN); const bool vertexSupported = draw->GetDeviceCaps().clipDistanceSupported && draw->GetDeviceCaps().cullDistanceSupported; if (usable && !vertexSupported) { CheckBox *geometryCulling = graphicsSettings->Add(new CheckBox(&g_Config.bUseGeometryShader, gr->T("Geometry shader culling"))); geometryCulling->SetDisabledPtr(&g_Config.bSoftwareRendering); } } if (deviceType != DEVICE_TYPE_VR) { CheckBox *hwTransform = graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gr->T("Hardware Transform"))); hwTransform->SetDisabledPtr(&g_Config.bSoftwareRendering); } CheckBox *swSkin = graphicsSettings->Add(new CheckBox(&g_Config.bSoftwareSkinning, gr->T("Software Skinning"))); swSkin->OnClick.Add([=](EventParams &e) { settingInfo_->Show(gr->T("SoftwareSkinning Tip", "Combine skinned model draws on the CPU, faster in most games"), e.v); return UI::EVENT_CONTINUE; }); swSkin->SetDisabledPtr(&g_Config.bSoftwareRendering); CheckBox *tessellationHW = graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTessellation, gr->T("Hardware Tessellation"))); tessellationHW->OnClick.Add([=](EventParams &e) { settingInfo_->Show(gr->T("HardwareTessellation Tip", "Uses hardware to make curves"), e.v); return UI::EVENT_CONTINUE; }); tessellationHW->SetEnabledFunc([]() { return DoesBackendSupportHWTess() && !g_Config.bSoftwareRendering && g_Config.bHardwareTransform; }); // In case we're going to add few other antialiasing option like MSAA in the future. // graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gr->T("FXAA"))); graphicsSettings->Add(new ItemHeader(gr->T("Texture Scaling"))); #ifndef MOBILE_DEVICE static const char *texScaleLevels[] = {"Off", "2x", "3x", "4x", "5x"}; #else static const char *texScaleLevels[] = {"Off", "2x", "3x"}; #endif static const char *texScaleAlgos[] = { "xBRZ", "Hybrid", "Bicubic", "Hybrid + Bicubic", }; PopupMultiChoice *texScalingType = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexScalingType, gr->T("Upscale Type"), texScaleAlgos, 0, ARRAY_SIZE(texScaleAlgos), I18NCat::GRAPHICS, screenManager())); texScalingType->SetEnabledFunc([]() { return !g_Config.bSoftwareRendering && !UsingHardwareTextureScaling(); }); PopupMultiChoice *texScalingChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexScalingLevel, gr->T("Upscale Level"), texScaleLevels, 1, ARRAY_SIZE(texScaleLevels), I18NCat::GRAPHICS, screenManager())); // TODO: Better check? When it won't work, it scales down anyway. if (!gl_extensions.OES_texture_npot && GetGPUBackend() == GPUBackend::OPENGL) { texScalingChoice->HideChoice(3); // 3x texScalingChoice->HideChoice(5); // 5x } texScalingChoice->OnChoice.Add([=](EventParams &e) { if (g_Config.iTexScalingLevel != 1 && !UsingHardwareTextureScaling()) { settingInfo_->Show(gr->T("UpscaleLevel Tip", "CPU heavy - some scaling may be delayed to avoid stutter"), e.v); } return UI::EVENT_CONTINUE; }); texScalingChoice->SetEnabledFunc([]() { return !g_Config.bSoftwareRendering && !UsingHardwareTextureScaling(); }); CheckBox *deposterize = graphicsSettings->Add(new CheckBox(&g_Config.bTexDeposterize, gr->T("Deposterize"))); deposterize->OnClick.Add([=](EventParams &e) { if (g_Config.bTexDeposterize == true) { settingInfo_->Show(gr->T("Deposterize Tip", "Fixes visual banding glitches in upscaled textures"), e.v); } return UI::EVENT_CONTINUE; }); deposterize->SetEnabledFunc([]() { return !g_Config.bSoftwareRendering && !UsingHardwareTextureScaling(); }); ChoiceWithValueDisplay *textureShaderChoice = graphicsSettings->Add(new ChoiceWithValueDisplay(&g_Config.sTextureShaderName, gr->T("Texture Shader"), &TextureTranslateName)); textureShaderChoice->OnClick.Handle(this, &GameSettingsScreen::OnTextureShader); textureShaderChoice->SetEnabledFunc([]() { return GetGPUBackend() == GPUBackend::VULKAN && !g_Config.bSoftwareRendering; }); graphicsSettings->Add(new ItemHeader(gr->T("Texture Filtering"))); static const char *anisoLevels[] = { "Off", "2x", "4x", "8x", "16x" }; PopupMultiChoice *anisoFiltering = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iAnisotropyLevel, gr->T("Anisotropic Filtering"), anisoLevels, 0, ARRAY_SIZE(anisoLevels), I18NCat::GRAPHICS, screenManager())); anisoFiltering->SetDisabledPtr(&g_Config.bSoftwareRendering); static const char *texFilters[] = { "Auto", "Nearest", "Linear", "Auto Max Quality"}; PopupMultiChoice *filters = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexFiltering, gr->T("Texture Filter"), texFilters, 1, ARRAY_SIZE(texFilters), I18NCat::GRAPHICS, screenManager())); filters->SetDisabledPtr(&g_Config.bSoftwareRendering); CheckBox *smartFiltering = graphicsSettings->Add(new CheckBox(&g_Config.bSmart2DTexFiltering, gr->T("Smart 2D texture filtering"))); smartFiltering->SetDisabledPtr(&g_Config.bSoftwareRendering); #if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS) bool showCardboardSettings = deviceType != DEVICE_TYPE_VR; #else // If you enabled it through the ini, you can see this. Useful for testing. bool showCardboardSettings = g_Config.bEnableCardboardVR; #endif if (showCardboardSettings) { graphicsSettings->Add(new ItemHeader(gr->T("Cardboard VR Settings", "Cardboard VR Settings"))); graphicsSettings->Add(new CheckBox(&g_Config.bEnableCardboardVR, gr->T("Enable Cardboard VR", "Enable Cardboard VR"))); PopupSliderChoice *cardboardScreenSize = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardScreenSize, 30, 150, 50, gr->T("Cardboard Screen Size", "Screen Size (in % of the viewport)"), 1, screenManager(), gr->T("% of viewport"))); cardboardScreenSize->SetEnabledPtr(&g_Config.bEnableCardboardVR); PopupSliderChoice *cardboardXShift = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardXShift, -150, 150, 0, gr->T("Cardboard Screen X Shift", "X Shift (in % of the void)"), 1, screenManager(), gr->T("% of the void"))); cardboardXShift->SetEnabledPtr(&g_Config.bEnableCardboardVR); PopupSliderChoice *cardboardYShift = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardYShift, -100, 100, 0, gr->T("Cardboard Screen Y Shift", "Y Shift (in % of the void)"), 1, screenManager(), gr->T("% of the void"))); cardboardYShift->SetEnabledPtr(&g_Config.bEnableCardboardVR); } std::vector cameraList = Camera::getDeviceList(); if (cameraList.size() >= 1) { graphicsSettings->Add(new ItemHeader(gr->T("Camera"))); PopupMultiChoiceDynamic *cameraChoice = graphicsSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sCameraDevice, gr->T("Camera Device"), cameraList, I18NCat::NONE, screenManager())); cameraChoice->OnChoice.Handle(this, &GameSettingsScreen::OnCameraDeviceChange); } graphicsSettings->Add(new ItemHeader(gr->T("Hack Settings", "Hack Settings (these WILL cause glitches)"))); static const char *bloomHackOptions[] = { "Off", "Safe", "Balanced", "Aggressive" }; PopupMultiChoice *bloomHack = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBloomHack, gr->T("Lower resolution for effects (reduces artifacts)"), bloomHackOptions, 0, ARRAY_SIZE(bloomHackOptions), I18NCat::GRAPHICS, screenManager())); bloomHack->SetEnabledFunc([] { return !g_Config.bSoftwareRendering && g_Config.iInternalResolution != 1; }); graphicsSettings->Add(new ItemHeader(gr->T("Overlay Information"))); BitCheckBox *showFPSCtr = graphicsSettings->Add(new BitCheckBox(&g_Config.iShowStatusFlags, (int)ShowStatusFlags::FPS_COUNTER, gr->T("Show FPS Counter"))); BitCheckBox *showSpeed = graphicsSettings->Add(new BitCheckBox(&g_Config.iShowStatusFlags, (int)ShowStatusFlags::SPEED_COUNTER, gr->T("Show Speed"))); #ifdef CAN_DISPLAY_CURRENT_BATTERY_CAPACITY BitCheckBox *showBattery = graphicsSettings->Add(new BitCheckBox(&g_Config.iShowStatusFlags, (int)ShowStatusFlags::BATTERY_PERCENT, gr->T("Show Battery %"))); #endif AddOverlayList(graphicsSettings, screenManager()); } void GameSettingsScreen::CreateAudioSettings(UI::ViewGroup *audioSettings) { using namespace UI; auto a = GetI18NCategory(I18NCat::AUDIO); auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS); auto ms = GetI18NCategory(I18NCat::MAINSETTINGS); audioSettings->Add(new ItemHeader(ms->T("Audio"))); CheckBox *enableSound = audioSettings->Add(new CheckBox(&g_Config.bEnableSound,a->T("Enable Sound"))); PopupSliderChoice *volume = audioSettings->Add(new PopupSliderChoice(&g_Config.iGlobalVolume, VOLUME_OFF, VOLUME_FULL, VOLUME_FULL, a->T("Global volume"), screenManager())); volume->SetEnabledPtr(&g_Config.bEnableSound); volume->SetZeroLabel(a->T("Mute")); PopupSliderChoice *altVolume = audioSettings->Add(new PopupSliderChoice(&g_Config.iAltSpeedVolume, VOLUME_OFF, VOLUME_FULL, NO_DEFAULT_INT, a->T("Alternate speed volume"), screenManager())); altVolume->SetEnabledPtr(&g_Config.bEnableSound); altVolume->SetZeroLabel(a->T("Mute")); altVolume->SetNegativeDisable(a->T("Use global volume")); PopupSliderChoice *reverbVolume = audioSettings->Add(new PopupSliderChoice(&g_Config.iReverbVolume, VOLUME_OFF, 2 * VOLUME_FULL, VOLUME_FULL, a->T("Reverb volume"), screenManager())); reverbVolume->SetEnabledPtr(&g_Config.bEnableSound); reverbVolume->SetZeroLabel(a->T("Disabled")); PopupSliderChoice *achievementVolume = audioSettings->Add(new PopupSliderChoice(&g_Config.iAchievementSoundVolume, VOLUME_OFF, VOLUME_FULL, VOLUME_FULL, ac->T("Achievement sound volume"), screenManager())); achievementVolume->SetEnabledPtr(&g_Config.bEnableSound); achievementVolume->SetZeroLabel(a->T("Mute")); // Hide the backend selector in UWP builds (we only support XAudio2 there). #if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP) if (IsVistaOrHigher()) { static const char *backend[] = { "Auto", "DSound (compatible)", "WASAPI (fast)" }; PopupMultiChoice *audioBackend = audioSettings->Add(new PopupMultiChoice(&g_Config.iAudioBackend, a->T("Audio backend", "Audio backend (restart req.)"), backend, 0, ARRAY_SIZE(backend), I18NCat::AUDIO, screenManager())); audioBackend->SetEnabledPtr(&g_Config.bEnableSound); } #endif bool sdlAudio = false; #if defined(SDL) std::vector audioDeviceList; SplitString(System_GetProperty(SYSPROP_AUDIO_DEVICE_LIST), '\0', audioDeviceList); audioDeviceList.insert(audioDeviceList.begin(), a->T("Auto")); PopupMultiChoiceDynamic *audioDevice = audioSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sAudioDevice, a->T("Device"), audioDeviceList, I18NCat::NONE, screenManager())); audioDevice->OnChoice.Handle(this, &GameSettingsScreen::OnAudioDevice); sdlAudio = true; #endif if (sdlAudio || g_Config.iAudioBackend == AUDIO_BACKEND_WASAPI) { audioSettings->Add(new CheckBox(&g_Config.bAutoAudioDevice, a->T("Use new audio devices automatically"))); } #if PPSSPP_PLATFORM(ANDROID) CheckBox *extraAudio = audioSettings->Add(new CheckBox(&g_Config.bExtraAudioBuffering, a->T("AudioBufferingForBluetooth", "Bluetooth-friendly buffer (slower)"))); extraAudio->SetEnabledPtr(&g_Config.bEnableSound); // Show OpenSL debug info const std::string audioErrorStr = AndroidAudio_GetErrorString(g_audioState); if (!audioErrorStr.empty()) { audioSettings->Add(new InfoItem(a->T("Audio Error"), audioErrorStr)); } #endif std::vector micList = Microphone::getDeviceList(); if (!micList.empty()) { audioSettings->Add(new ItemHeader(a->T("Microphone"))); PopupMultiChoiceDynamic *MicChoice = audioSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sMicDevice, a->T("Microphone Device"), micList, I18NCat::NONE, screenManager())); MicChoice->OnChoice.Handle(this, &GameSettingsScreen::OnMicDeviceChange); } } void GameSettingsScreen::CreateControlsSettings(UI::ViewGroup *controlsSettings) { using namespace UI; auto co = GetI18NCategory(I18NCat::CONTROLS); auto ms = GetI18NCategory(I18NCat::MAINSETTINGS); auto di = GetI18NCategory(I18NCat::DIALOG); int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE); controlsSettings->Add(new ItemHeader(ms->T("Controls"))); controlsSettings->Add(new Choice(co->T("Control Mapping")))->OnClick.Handle(this, &GameSettingsScreen::OnControlMapping); controlsSettings->Add(new Choice(co->T("Calibrate Analog Stick")))->OnClick.Handle(this, &GameSettingsScreen::OnCalibrateAnalogs); controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogTriggerThreshold, 0.02f, 0.98f, 0.75f, co->T("Analog trigger threshold"), screenManager())); #if defined(USING_WIN_UI) || (PPSSPP_PLATFORM(LINUX) && !PPSSPP_PLATFORM(ANDROID)) controlsSettings->Add(new CheckBox(&g_Config.bSystemControls, co->T("Enable standard shortcut keys"))); #endif #if defined(USING_WIN_UI) controlsSettings->Add(new CheckBox(&g_Config.bGamepadOnlyFocused, co->T("Ignore gamepads when not focused"))); #endif if (System_GetPropertyBool(SYSPROP_HAS_ACCELEROMETER)) { // Show the tilt type on the item. Choice *customizeTilt = controlsSettings->Add(new ChoiceWithCallbackValueDisplay(co->T("Tilt control setup"), []() -> std::string { auto co = GetI18NCategory(I18NCat::CONTROLS); if ((u32)g_Config.iTiltInputType < (u32)g_numTiltTypes) { return co->T(g_tiltTypes[g_Config.iTiltInputType]); } return ""; })); customizeTilt->OnClick.Handle(this, &GameSettingsScreen::OnTiltCustomize); } else if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_VR) { // TODO: This seems like a regression controlsSettings->Add(new CheckBox(&g_Config.bHapticFeedback, co->T("HapticFeedback", "Haptic Feedback (vibration)"))); } // TVs don't have touch control, at least not yet. if ((deviceType != DEVICE_TYPE_TV) && (deviceType != DEVICE_TYPE_VR)) { controlsSettings->Add(new ItemHeader(co->T("OnScreen", "On-Screen Touch Controls"))); controlsSettings->Add(new CheckBox(&g_Config.bShowTouchControls, co->T("OnScreen", "On-Screen Touch Controls"))); layoutEditorChoice_ = controlsSettings->Add(new Choice(co->T("Customize Touch Controls"))); layoutEditorChoice_->OnClick.Handle(this, &GameSettingsScreen::OnTouchControlLayout); layoutEditorChoice_->SetEnabledPtr(&g_Config.bShowTouchControls); Choice *gesture = controlsSettings->Add(new Choice(co->T("Gesture mapping"))); gesture->OnClick.Add([=](EventParams &e) { screenManager()->push(new GestureMappingScreen(gamePath_)); return UI::EVENT_DONE; }); gesture->SetEnabledPtr(&g_Config.bShowTouchControls); static const char *touchControlStyles[] = { "Classic", "Thin borders", "Glowing borders" }; View *style = controlsSettings->Add(new PopupMultiChoice(&g_Config.iTouchButtonStyle, co->T("Button style"), touchControlStyles, 0, ARRAY_SIZE(touchControlStyles), I18NCat::CONTROLS, screenManager())); style->SetEnabledPtr(&g_Config.bShowTouchControls); PopupSliderChoice *opacity = controlsSettings->Add(new PopupSliderChoice(&g_Config.iTouchButtonOpacity, 0, 100, 65, co->T("Button Opacity"), screenManager(), "%")); opacity->SetEnabledPtr(&g_Config.bShowTouchControls); opacity->SetFormat("%i%%"); PopupSliderChoice *autoHide = controlsSettings->Add(new PopupSliderChoice(&g_Config.iTouchButtonHideSeconds, 0, 300, 20, co->T("Auto-hide buttons after delay"), screenManager(), di->T("seconds, 0:off"))); autoHide->SetEnabledPtr(&g_Config.bShowTouchControls); autoHide->SetFormat(di->T("%d seconds")); autoHide->SetZeroLabel(co->T("Off")); // Hide stick background, useful when increasing the size CheckBox *hideStickBackground = controlsSettings->Add(new CheckBox(&g_Config.bHideStickBackground, co->T("Hide touch analog stick background circle"))); hideStickBackground->SetEnabledPtr(&g_Config.bShowTouchControls); // Sticky D-pad. CheckBox *stickyDpad = controlsSettings->Add(new CheckBox(&g_Config.bStickyTouchDPad, co->T("Sticky D-Pad (easier sweeping movements)"))); stickyDpad->SetEnabledPtr(&g_Config.bShowTouchControls); // Re-centers itself to the touch location on touch-down. CheckBox *floatingAnalog = controlsSettings->Add(new CheckBox(&g_Config.bAutoCenterTouchAnalog, co->T("Auto-centering analog stick"))); floatingAnalog->SetEnabledPtr(&g_Config.bShowTouchControls); if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_MOBILE) { controlsSettings->Add(new CheckBox(&g_Config.bHapticFeedback, co->T("HapticFeedback", "Haptic Feedback (vibration)"))); } // On non iOS systems, offer to let the user see this button. // Some Windows touch devices don't have a back button or other button to call up the menu. if (System_GetPropertyBool(SYSPROP_HAS_BACK_BUTTON)) { CheckBox *enablePauseBtn = controlsSettings->Add(new CheckBox(&g_Config.bShowTouchPause, co->T("Show Touch Pause Menu Button"))); // Don't allow the user to disable it once in-game, so they can't lock themselves out of the menu. if (!PSP_IsInited()) { enablePauseBtn->SetEnabledPtr(&g_Config.bShowTouchControls); } else { enablePauseBtn->SetEnabled(false); } } CheckBox *disableDiags = controlsSettings->Add(new CheckBox(&g_Config.bDisableDpadDiagonals, co->T("Disable D-Pad diagonals (4-way touch)"))); disableDiags->SetEnabledPtr(&g_Config.bShowTouchControls); } if (deviceType != DEVICE_TYPE_VR) { controlsSettings->Add(new ItemHeader(co->T("Keyboard", "Keyboard Control Settings"))); #if defined(USING_WIN_UI) controlsSettings->Add(new CheckBox(&g_Config.bIgnoreWindowsKey, co->T("Ignore Windows Key"))); #endif // #if defined(USING_WIN_UI) auto analogLimiter = new PopupSliderChoiceFloat(&g_Config.fAnalogLimiterDeadzone, 0.0f, 1.0f, 0.6f, co->T("Analog Limiter"), 0.10f, screenManager(), "/ 1.0"); controlsSettings->Add(analogLimiter); analogLimiter->OnChange.Add([=](EventParams &e) { settingInfo_->Show(co->T("AnalogLimiter Tip", "When the analog limiter button is pressed"), e.v); return UI::EVENT_CONTINUE; }); controlsSettings->Add(new PopupSliderChoice(&g_Config.iRapidFireInterval, 1, 10, 5, co->T("Rapid fire interval"), screenManager(), "frames")); #if defined(USING_WIN_UI) || defined(SDL) || PPSSPP_PLATFORM(ANDROID) bool enableMouseSettings = true; #if PPSSPP_PLATFORM(ANDROID) if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) < 12) { enableMouseSettings = false; } #endif #else bool enableMouseSettings = false; #endif if (enableMouseSettings) { // The mousewheel button-release setting is independent of actual mouse delta control. controlsSettings->Add(new ItemHeader(co->T("Mouse", "Mouse settings"))); auto wheelUpDelaySlider = controlsSettings->Add(new PopupSliderChoice(&g_Config.iMouseWheelUpDelayMs, 10, 300, 1, co->T("Mouse wheel button-release delay"), screenManager())); wheelUpDelaySlider->SetFormat(di->T("%d ms")); CheckBox *mouseControl = controlsSettings->Add(new CheckBox(&g_Config.bMouseControl, co->T("Use Mouse Control"))); mouseControl->OnClick.Add([=](EventParams &e) { if (g_Config.bMouseControl) settingInfo_->Show(co->T("MouseControl Tip", "You can now map mouse in control mapping screen by pressing the 'M' icon."), e.v); return UI::EVENT_CONTINUE; }); #if !PPSSPP_PLATFORM(ANDROID) controlsSettings->Add(new CheckBox(&g_Config.bMouseConfine, co->T("Confine Mouse", "Trap mouse within window/display area")))->SetEnabledPtr(&g_Config.bMouseControl); #endif auto sensitivitySlider = controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fMouseSensitivity, 0.01f, 1.0f, 0.1f, co->T("Mouse sensitivity"), 0.01f, screenManager(), "x")); sensitivitySlider->SetEnabledPtr(&g_Config.bMouseControl); sensitivitySlider->SetLiveUpdate(true); auto smoothingSlider = controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fMouseSmoothing, 0.0f, 0.95f, 0.9f, co->T("Mouse smoothing"), 0.05f, screenManager(), "x")); smoothingSlider->SetEnabledPtr(&g_Config.bMouseControl); smoothingSlider->SetLiveUpdate(true); } } } // Compound view just like the audio file choosers class MacAddressChooser : public UI::LinearLayout { public: MacAddressChooser(RequesterToken token, Path gamePath, std::string *value, const std::string &title, ScreenManager *screenManager, UI::LayoutParams *layoutParams = nullptr); }; static constexpr UI::Size ITEM_HEIGHT = 64.f; MacAddressChooser::MacAddressChooser(RequesterToken token, Path gamePath_, std::string *value, const std::string &title, ScreenManager *screenManager, UI::LayoutParams *layoutParams) : UI::LinearLayout(UI::ORIENT_HORIZONTAL, layoutParams) { using namespace UI; SetSpacing(5.0f); if (!layoutParams) { layoutParams_->width = FILL_PARENT; layoutParams_->height = ITEM_HEIGHT; } auto n = GetI18NCategory(I18NCat::NETWORKING); std::string initialValue = *value; Add(new PopupTextInputChoice(token, value, title, g_Config.sMACAddress, 17, screenManager, new LinearLayoutParams(1.0f)))->OnChange.Add([=](UI::EventParams &e) { // Validate the chosen address, and restore to initialValue if bad. if (g_Config.sMACAddress.size() != 17) { // TODO: Alert the user *value = initialValue; } return UI::EVENT_DONE; }); Add(new Choice(n->T("Randomize"), new LinearLayoutParams(WRAP_CONTENT, ITEM_HEIGHT)))->OnClick.Add([=](UI::EventParams &) { auto n = GetI18NCategory(I18NCat::NETWORKING); auto di = GetI18NCategory(I18NCat::DIALOG); const char *confirmMessage = n->T("ChangeMacSaveConfirm", "Generate a new MAC address?"); const char *warningMessage = n->T("ChangeMacSaveWarning", "Some games verify the MAC address when loading savedata, so this may break old saves."); std::string combined = g_Config.sMACAddress + "\n\n" + std::string(confirmMessage) + "\n\n" + warningMessage; auto confirmScreen = new PromptScreen( gamePath_, combined, di->T("Yes"), di->T("No"), [&](bool success) { if (success) { g_Config.sMACAddress = CreateRandMAC(); }} ); screenManager->push(confirmScreen); return UI::EVENT_DONE; }); } void GameSettingsScreen::CreateNetworkingSettings(UI::ViewGroup *networkingSettings) { using namespace UI; auto n = GetI18NCategory(I18NCat::NETWORKING); auto ms = GetI18NCategory(I18NCat::MAINSETTINGS); networkingSettings->Add(new ItemHeader(ms->T("Networking"))); networkingSettings->Add(new Choice(n->T("Open PPSSPP Multiplayer Wiki Page")))->OnClick.Handle(this, &GameSettingsScreen::OnAdhocGuides); networkingSettings->Add(new CheckBox(&g_Config.bEnableWlan, n->T("Enable networking", "Enable networking/wlan (beta)"))); networkingSettings->Add(new MacAddressChooser(GetRequesterToken(), gamePath_, &g_Config.sMACAddress, n->T("Change Mac Address"), screenManager())); static const char* wlanChannels[] = { "Auto", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11" }; auto wlanChannelChoice = networkingSettings->Add(new PopupMultiChoice(&g_Config.iWlanAdhocChannel, n->T("WLAN Channel"), wlanChannels, 0, ARRAY_SIZE(wlanChannels), I18NCat::NETWORKING, screenManager())); for (int i = 0; i < 4; i++) { wlanChannelChoice->HideChoice(i + 2); wlanChannelChoice->HideChoice(i + 7); } networkingSettings->Add(new CheckBox(&g_Config.bDiscordPresence, n->T("Send Discord Presence information"))); networkingSettings->Add(new ItemHeader(n->T("AdHoc Server"))); networkingSettings->Add(new CheckBox(&g_Config.bEnableAdhocServer, n->T("Enable built-in PRO Adhoc Server", "Enable built-in PRO Adhoc Server"))); networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.proAdhocServer, n->T("Change proAdhocServer Address", "Change proAdhocServer Address (localhost = multiple instance)"), I18NCat::NONE))->OnClick.Handle(this, &GameSettingsScreen::OnChangeproAdhocServerAddress); networkingSettings->Add(new ItemHeader(n->T("UPnP (port-forwarding)"))); networkingSettings->Add(new CheckBox(&g_Config.bEnableUPnP, n->T("Enable UPnP", "Enable UPnP (need a few seconds to detect)"))); auto useOriPort = networkingSettings->Add(new CheckBox(&g_Config.bUPnPUseOriginalPort, n->T("UPnP use original port", "UPnP use original port (Enabled = PSP compatibility)"))); useOriPort->OnClick.Add([=](EventParams& e) { if (g_Config.bUPnPUseOriginalPort) settingInfo_->Show(n->T("UseOriginalPort Tip", "May not work for all devices or games, see wiki."), e.v); return UI::EVENT_CONTINUE; }); useOriPort->SetEnabledPtr(&g_Config.bEnableUPnP); networkingSettings->Add(new ItemHeader(n->T("Chat"))); networkingSettings->Add(new CheckBox(&g_Config.bEnableNetworkChat, n->T("Enable network chat", "Enable network chat"))); static const char *chatButtonPositions[] = { "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right", "Center Left", "Center Right", "None" }; networkingSettings->Add(new PopupMultiChoice(&g_Config.iChatButtonPosition, n->T("Chat Button Position"), chatButtonPositions, 0, ARRAY_SIZE(chatButtonPositions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bEnableNetworkChat); static const char *chatScreenPositions[] = { "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right" }; networkingSettings->Add(new PopupMultiChoice(&g_Config.iChatScreenPosition, n->T("Chat Screen Position"), chatScreenPositions, 0, ARRAY_SIZE(chatScreenPositions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bEnableNetworkChat); #if (!defined(MOBILE_DEVICE) && !defined(USING_QT_UI)) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) // Missing only iOS? networkingSettings->Add(new ItemHeader(n->T("QuickChat", "Quick Chat"))); CheckBox *qc = networkingSettings->Add(new CheckBox(&g_Config.bEnableQuickChat, n->T("EnableQuickChat", "Enable Quick Chat"))); qc->SetEnabledPtr(&g_Config.bEnableNetworkChat); #endif #if !defined(MOBILE_DEVICE) && !defined(USING_QT_UI) // TODO: Add all platforms where KEY_CHAR support is added PopupTextInputChoice *qc1 = networkingSettings->Add(new PopupTextInputChoice(GetRequesterToken(), &g_Config.sQuickChat0, n->T("Quick Chat 1"), "", 32, screenManager())); PopupTextInputChoice *qc2 = networkingSettings->Add(new PopupTextInputChoice(GetRequesterToken(), &g_Config.sQuickChat1, n->T("Quick Chat 2"), "", 32, screenManager())); PopupTextInputChoice *qc3 = networkingSettings->Add(new PopupTextInputChoice(GetRequesterToken(), &g_Config.sQuickChat2, n->T("Quick Chat 3"), "", 32, screenManager())); PopupTextInputChoice *qc4 = networkingSettings->Add(new PopupTextInputChoice(GetRequesterToken(), &g_Config.sQuickChat3, n->T("Quick Chat 4"), "", 32, screenManager())); PopupTextInputChoice *qc5 = networkingSettings->Add(new PopupTextInputChoice(GetRequesterToken(), &g_Config.sQuickChat4, n->T("Quick Chat 5"), "", 32, screenManager())); #elif defined(USING_QT_UI) Choice *qc1 = networkingSettings->Add(new Choice(n->T("Quick Chat 1"))); Choice *qc2 = networkingSettings->Add(new Choice(n->T("Quick Chat 2"))); Choice *qc3 = networkingSettings->Add(new Choice(n->T("Quick Chat 3"))); Choice *qc4 = networkingSettings->Add(new Choice(n->T("Quick Chat 4"))); Choice *qc5 = networkingSettings->Add(new Choice(n->T("Quick Chat 5"))); #elif PPSSPP_PLATFORM(ANDROID) ChoiceWithValueDisplay *qc1 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat0, n->T("Quick Chat 1"), I18NCat::NONE)); ChoiceWithValueDisplay *qc2 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat1, n->T("Quick Chat 2"), I18NCat::NONE)); ChoiceWithValueDisplay *qc3 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat2, n->T("Quick Chat 3"), I18NCat::NONE)); ChoiceWithValueDisplay *qc4 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat3, n->T("Quick Chat 4"), I18NCat::NONE)); ChoiceWithValueDisplay *qc5 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat4, n->T("Quick Chat 5"), I18NCat::NONE)); #endif #if (!defined(MOBILE_DEVICE) && !defined(USING_QT_UI)) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) qc1->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; }); qc2->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; }); qc3->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; }); qc4->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; }); qc5->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; }); #endif #if defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) if (System_GetPropertyBool(SYSPROP_HAS_KEYBOARD)) { qc1->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat0); qc2->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat1); qc3->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat2); qc4->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat3); qc5->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat4); } #endif auto di = GetI18NCategory(I18NCat::DIALOG); networkingSettings->Add(new ItemHeader(n->T("Misc", "Misc (default = compatibility)"))); networkingSettings->Add(new PopupSliderChoice(&g_Config.iPortOffset, 0, 60000, 10000, n->T("Port offset", "Port offset (0 = PSP compatibility)"), 100, screenManager())); networkingSettings->Add(new PopupSliderChoice(&g_Config.iMinTimeout, 0, 15000, 0, n->T("Minimum Timeout", "Minimum Timeout (override in ms, 0 = default)"), 50, screenManager()))->SetFormat(di->T("%d ms")); networkingSettings->Add(new CheckBox(&g_Config.bForcedFirstConnect, n->T("Forced First Connect", "Forced First Connect (faster Connect)"))); } void GameSettingsScreen::CreateToolsSettings(UI::ViewGroup *tools) { using namespace UI; auto sa = GetI18NCategory(I18NCat::SAVEDATA); auto sy = GetI18NCategory(I18NCat::SYSTEM); auto ms = GetI18NCategory(I18NCat::MAINSETTINGS); auto dev = GetI18NCategory(I18NCat::DEVELOPER); auto ri = GetI18NCategory(I18NCat::REMOTEISO); tools->Add(new ItemHeader(ms->T("Tools"))); auto retro = tools->Add(new Choice(sy->T("RetroAchievements"))); retro->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn { screenManager()->push(new RetroAchievementsSettingsScreen(gamePath_)); return UI::EVENT_DONE; }); retro->SetIcon(ImageID("I_RETROACHIEVEMENTS_LOGO")); // These were moved here so use the wrong translation objects, to avoid having to change all inis... This isn't a sustainable situation :P tools->Add(new Choice(sa->T("Savedata Manager")))->OnClick.Add([=](UI::EventParams &) { screenManager()->push(new SavedataScreen(gamePath_)); return UI::EVENT_DONE; }); tools->Add(new Choice(dev->T("System Information")))->OnClick.Add([=](UI::EventParams &) { screenManager()->push(new SystemInfoScreen(gamePath_)); return UI::EVENT_DONE; }); tools->Add(new Choice(sy->T("Developer Tools")))->OnClick.Add([=](UI::EventParams &) { screenManager()->push(new DeveloperToolsScreen(gamePath_)); return UI::EVENT_DONE; }); tools->Add(new Choice(ri->T("Remote disc streaming")))->OnClick.Add([=](UI::EventParams &) { screenManager()->push(new RemoteISOScreen(gamePath_)); return UI::EVENT_DONE; }); } void GameSettingsScreen::CreateSystemSettings(UI::ViewGroup *systemSettings) { using namespace UI; auto sy = GetI18NCategory(I18NCat::SYSTEM); auto di = GetI18NCategory(I18NCat::DIALOG); auto vr = GetI18NCategory(I18NCat::VR); auto th = GetI18NCategory(I18NCat::THEMES); auto psps = GetI18NCategory(I18NCat::PSPSETTINGS); // TODO: Should move more into this section. systemSettings->Add(new ItemHeader(sy->T("UI"))); auto langCodeToName = [](const char *value) -> std::string { auto &mapping = g_Config.GetLangValuesMapping(); auto iter = mapping.find(value); if (iter != mapping.end()) { return iter->second.first; } return value; }; systemSettings->Add(new ChoiceWithValueDisplay(&g_Config.sLanguageIni, sy->T("Language"), langCodeToName))->OnClick.Add([&](UI::EventParams &e) { auto sy = GetI18NCategory(I18NCat::SYSTEM); auto langScreen = new NewLanguageScreen(sy->T("Language")); langScreen->OnChoice.Add([&](UI::EventParams &e) { screenManager()->RecreateAllViews(); System_Notify(SystemNotification::UI); return UI::EVENT_DONE; }); if (e.v) langScreen->SetPopupOrigin(e.v); screenManager()->push(langScreen); return UI::EVENT_DONE; }); systemSettings->Add(new CheckBox(&g_Config.bUISound, sy->T("UI Sound"))); const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png"; const Path bgJpg = GetSysDirectory(DIRECTORY_SYSTEM) / "background.jpg"; if (File::Exists(bgPng) || File::Exists(bgJpg)) { backgroundChoice_ = systemSettings->Add(new Choice(sy->T("Clear UI background"))); } else if (System_GetPropertyBool(SYSPROP_HAS_IMAGE_BROWSER)) { backgroundChoice_ = systemSettings->Add(new Choice(sy->T("Set UI background..."))); } else { backgroundChoice_ = nullptr; } if (backgroundChoice_ != nullptr) { backgroundChoice_->OnClick.Handle(this, &GameSettingsScreen::OnChangeBackground); } systemSettings->Add(new CheckBox(&g_Config.bTransparentBackground, sy->T("Transparent UI background"))); static const char *backgroundAnimations[] = { "No animation", "Floating symbols", "Recent games", "Waves", "Moving background" }; systemSettings->Add(new PopupMultiChoice(&g_Config.iBackgroundAnimation, sy->T("UI background animation"), backgroundAnimations, 0, ARRAY_SIZE(backgroundAnimations), I18NCat::SYSTEM, screenManager())); PopupMultiChoiceDynamic *theme = systemSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sThemeName, sy->T("Theme"), GetThemeInfoNames(), I18NCat::THEMES, screenManager())); theme->OnChoice.Add([=](EventParams &e) { UpdateTheme(screenManager()->getUIContext()); return UI::EVENT_CONTINUE; }); Draw::DrawContext *draw = screenManager()->getDrawContext(); if (!draw->GetBugs().Has(Draw::Bugs::RASPBERRY_SHADER_COMP_HANG)) { // We use shaders without tint capability on hardware with this driver bug. PopupSliderChoiceFloat *tint = new PopupSliderChoiceFloat(&g_Config.fUITint, 0.0f, 1.0f, 0.0f, sy->T("Color Tint"), 0.01f, screenManager()); tint->SetHasDropShadow(false); tint->SetLiveUpdate(true); systemSettings->Add(tint); PopupSliderChoiceFloat *saturation = new PopupSliderChoiceFloat(&g_Config.fUISaturation, 0.0f, 2.0f, 1.0f, sy->T("Color Saturation"), 0.01f, screenManager()); saturation->SetHasDropShadow(false); saturation->SetLiveUpdate(true); systemSettings->Add(saturation); } systemSettings->Add(new ItemHeader(sy->T("PSP Memory Stick"))); if (System_GetPropertyBool(SYSPROP_HAS_OPEN_DIRECTORY)) { systemSettings->Add(new Choice(sy->T("Show Memory Stick folder")))->OnClick.Add([](UI::EventParams &p) { System_ShowFileInFolder(g_Config.memStickDirectory); return UI::EVENT_DONE; }); } #if PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS) systemSettings->Add(new Choice(sy->T("Set Memory Stick folder")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeMemStickDir); #endif #if PPSSPP_PLATFORM(ANDROID) if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) != DEVICE_TYPE_VR) { memstickDisplay_ = g_Config.memStickDirectory.ToVisualString(); auto memstickPath = systemSettings->Add(new ChoiceWithValueDisplay(&memstickDisplay_, sy->T("Memory Stick folder", "Memory Stick folder"), I18NCat::NONE)); memstickPath->SetEnabled(!PSP_IsInited()); memstickPath->OnClick.Handle(this, &GameSettingsScreen::OnChangeMemStickDir); // Display USB path for convenience. std::string usbPath; if (PathToVisualUsbPath(g_Config.memStickDirectory, usbPath)) { if (usbPath.empty()) { // Probably it's just the root. So let's add PSP to make it clear. usbPath = "/PSP"; } systemSettings->Add(new InfoItem(sy->T("USB"), usbPath))->SetChoiceStyle(true); } } #elif defined(_WIN32) #if PPSSPP_PLATFORM(UWP) memstickDisplay_ = g_Config.memStickDirectory.ToVisualString(); auto memstickPath = systemSettings->Add(new ChoiceWithValueDisplay(&memstickDisplay_, sy->T("Memory Stick folder", "Memory Stick folder"), I18NCat::NONE)); memstickPath->SetEnabled(!PSP_IsInited()); memstickPath->OnClick.Handle(this, &GameSettingsScreen::OnChangeMemStickDir); #else SavePathInMyDocumentChoice = systemSettings->Add(new CheckBox(&installed_, sy->T("Save path in My Documents", "Save path in My Documents"))); SavePathInMyDocumentChoice->SetEnabled(!PSP_IsInited()); SavePathInMyDocumentChoice->OnClick.Handle(this, &GameSettingsScreen::OnSavePathMydoc); SavePathInOtherChoice = systemSettings->Add(new CheckBox(&otherinstalled_, sy->T("Save path in installed.txt", "Save path in installed.txt"))); SavePathInOtherChoice->SetEnabled(false); SavePathInOtherChoice->OnClick.Handle(this, &GameSettingsScreen::OnSavePathOther); const bool myDocsExists = W32Util::UserDocumentsPath().size() != 0; const Path &PPSSPPpath = File::GetExeDirectory(); const Path installedFile = PPSSPPpath / "installed.txt"; installed_ = File::Exists(installedFile); otherinstalled_ = false; if (!installed_ && myDocsExists) { if (File::CreateEmptyFile(PPSSPPpath / "installedTEMP.txt")) { // Disable the setting whether cannot create & delete file if (!(File::Delete(PPSSPPpath / "installedTEMP.txt"))) SavePathInMyDocumentChoice->SetEnabled(false); else SavePathInOtherChoice->SetEnabled(!PSP_IsInited()); } else SavePathInMyDocumentChoice->SetEnabled(false); } else { if (installed_ && myDocsExists) { FILE *testInstalled = File::OpenCFile(installedFile, "rt"); if (testInstalled) { char temp[2048]; char *tempStr = fgets(temp, sizeof(temp), testInstalled); // Skip UTF-8 encoding bytes if there are any. There are 3 of them. if (tempStr && strncmp(tempStr, "\xEF\xBB\xBF", 3) == 0) { tempStr += 3; } SavePathInOtherChoice->SetEnabled(!PSP_IsInited()); if (tempStr && strlen(tempStr) != 0 && strcmp(tempStr, "\n") != 0) { installed_ = false; otherinstalled_ = true; } fclose(testInstalled); } } else if (!myDocsExists) { SavePathInMyDocumentChoice->SetEnabled(false); } } #endif #endif systemSettings->Add(new CheckBox(&g_Config.bMemStickInserted, sy->T("Memory Stick inserted"))); UI::PopupSliderChoice *sizeChoice = systemSettings->Add(new PopupSliderChoice(&g_Config.iMemStickSizeGB, 1, 32, 16, sy->T("Memory Stick size", "Memory Stick size"), screenManager(), "GB")); sizeChoice->SetFormat("%d GB"); systemSettings->Add(new ItemHeader(sy->T("Help the PPSSPP team"))); if (!enableReportsSet_) enableReports_ = Reporting::IsEnabled(); enableReportsSet_ = true; enableReportsCheckbox_ = new CheckBox(&enableReports_, sy->T("Enable Compatibility Server Reports")); enableReportsCheckbox_->SetEnabled(Reporting::IsSupported()); systemSettings->Add(enableReportsCheckbox_); systemSettings->Add(new ItemHeader(sy->T("Emulation"))); systemSettings->Add(new CheckBox(&g_Config.bFastMemory, sy->T("Fast Memory", "Fast Memory")))->OnClick.Handle(this, &GameSettingsScreen::OnJitAffectingSetting); systemSettings->Add(new CheckBox(&g_Config.bIgnoreBadMemAccess, sy->T("Ignore bad memory accesses"))); static const char *ioTimingMethods[] = { "Fast (lag on slow storage)", "Host (bugs, less lag)", "Simulate UMD delays", "Simulate UMD slow reading speed"}; View *ioTimingMethod = systemSettings->Add(new PopupMultiChoice(&g_Config.iIOTimingMethod, sy->T("IO timing method"), ioTimingMethods, 0, ARRAY_SIZE(ioTimingMethods), I18NCat::SYSTEM, screenManager())); systemSettings->Add(new CheckBox(&g_Config.bForceLagSync, sy->T("Force real clock sync (slower, less lag)")))->SetDisabledPtr(&g_Config.bAutoFrameSkip); PopupSliderChoice *lockedMhz = systemSettings->Add(new PopupSliderChoice(&g_Config.iLockedCPUSpeed, 0, 1000, 0, sy->T("Change CPU Clock", "Change CPU Clock (unstable)"), screenManager(), sy->T("MHz, 0:default"))); lockedMhz->OnChange.Add([&](UI::EventParams &) { enableReportsCheckbox_->SetEnabled(Reporting::IsSupported()); return UI::EVENT_CONTINUE; }); lockedMhz->SetZeroLabel(sy->T("Auto")); PopupSliderChoice *rewindInterval = systemSettings->Add(new PopupSliderChoice(&g_Config.iRewindSnapshotInterval, 0, 60, 0, sy->T("Rewind Snapshot Interval"), screenManager(), di->T("seconds, 0:off"))); rewindInterval->SetFormat(di->T("%d seconds")); rewindInterval->SetZeroLabel(sy->T("Off")); systemSettings->Add(new ItemHeader(sy->T("General"))); #if PPSSPP_PLATFORM(ANDROID) if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_MOBILE) { auto co = GetI18NCategory(I18NCat::CONTROLS); static const char *screenRotation[] = { "Auto", "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed", "Landscape Auto" }; PopupMultiChoice *rot = systemSettings->Add(new PopupMultiChoice(&g_Config.iScreenRotation, co->T("Screen Rotation"), screenRotation, 0, ARRAY_SIZE(screenRotation), I18NCat::CONTROLS, screenManager())); rot->OnChoice.Handle(this, &GameSettingsScreen::OnScreenRotation); if (System_GetPropertyBool(SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE)) { systemSettings->Add(new CheckBox(&g_Config.bSustainedPerformanceMode, sy->T("Sustained performance mode")))->OnClick.Handle(this, &GameSettingsScreen::OnSustainedPerformanceModeChange); } } #endif systemSettings->Add(new Choice(sy->T("Restore Default Settings")))->OnClick.Handle(this, &GameSettingsScreen::OnRestoreDefaultSettings); systemSettings->Add(new CheckBox(&g_Config.bEnableStateUndo, sy->T("Savestate slot backups"))); static const char *autoLoadSaveStateChoices[] = { "Off", "Oldest Save", "Newest Save", "Slot 1", "Slot 2", "Slot 3", "Slot 4", "Slot 5" }; systemSettings->Add(new PopupMultiChoice(&g_Config.iAutoLoadSaveState, sy->T("Auto Load Savestate"), autoLoadSaveStateChoices, 0, ARRAY_SIZE(autoLoadSaveStateChoices), I18NCat::SYSTEM, screenManager())); if (System_GetPropertyBool(SYSPROP_HAS_KEYBOARD)) systemSettings->Add(new CheckBox(&g_Config.bBypassOSKWithKeyboard, sy->T("Use system native keyboard"))); systemSettings->Add(new CheckBox(&g_Config.bCacheFullIsoInRam, sy->T("Cache ISO in RAM", "Cache full ISO in RAM")))->SetEnabled(!PSP_IsInited()); systemSettings->Add(new CheckBox(&g_Config.bCheckForNewVersion, sy->T("VersionCheck", "Check for new versions of PPSSPP"))); systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, sy->T("Screenshots as PNG"))); systemSettings->Add(new ItemHeader(sy->T("Cheats", "Cheats"))); CheckBox *enableCheats = systemSettings->Add(new CheckBox(&g_Config.bEnableCheats, sy->T("Enable Cheats"))); enableCheats->OnClick.Add([&](UI::EventParams &) { enableReportsCheckbox_->SetEnabled(Reporting::IsSupported()); return UI::EVENT_CONTINUE; }); systemSettings->Add(new ItemHeader(sy->T("PSP Settings"))); // The ordering here is simply mapping directly to PSP_SYSTEMPARAM_LANGUAGE_*. static const char *defaultLanguages[] = { "Auto", "Japanese", "English", "French", "Spanish", "German", "Italian", "Dutch", "Portuguese", "Russian", "Korean", "Chinese (traditional)", "Chinese (simplified)" }; systemSettings->Add(new PopupMultiChoice(&g_Config.iLanguage, psps->T("Game language"), defaultLanguages, -1, ARRAY_SIZE(defaultLanguages), I18NCat::PSPSETTINGS, screenManager())); static const char *models[] = { "PSP-1000", "PSP-2000/3000" }; systemSettings->Add(new PopupMultiChoice(&g_Config.iPSPModel, sy->T("PSP Model"), models, 0, ARRAY_SIZE(models), I18NCat::SYSTEM, screenManager()))->SetEnabled(!PSP_IsInited()); systemSettings->Add(new PopupTextInputChoice(GetRequesterToken(), &g_Config.sNickName, sy->T("Change Nickname"), "", 32, screenManager())); systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, sy->T("Day Light Saving"))); static const char *dateFormat[] = { "YYYYMMDD", "MMDDYYYY", "DDMMYYYY" }; systemSettings->Add(new PopupMultiChoice(&g_Config.iDateFormat, sy->T("Date Format"), dateFormat, 0, ARRAY_SIZE(dateFormat), I18NCat::SYSTEM, screenManager())); static const char *timeFormat[] = { "24HR", "12HR" }; systemSettings->Add(new PopupMultiChoice(&g_Config.iTimeFormat, sy->T("Time Format"), timeFormat, 0, ARRAY_SIZE(timeFormat), I18NCat::SYSTEM, screenManager())); static const char *buttonPref[] = { "Use O to confirm", "Use X to confirm" }; systemSettings->Add(new PopupMultiChoice(&g_Config.iButtonPreference, sy->T("Confirmation Button"), buttonPref, 0, ARRAY_SIZE(buttonPref), I18NCat::SYSTEM, screenManager())); systemSettings->Add(new ItemHeader(sy->T("Recording"))); #if defined(_WIN32) || (defined(USING_QT_UI) && !defined(MOBILE_DEVICE)) systemSettings->Add(new CheckBox(&g_Config.bDumpFrames, sy->T("Record Display"))); systemSettings->Add(new CheckBox(&g_Config.bUseFFV1, sy->T("Use Lossless Video Codec (FFV1)"))); systemSettings->Add(new CheckBox(&g_Config.bDumpVideoOutput, sy->T("Use output buffer (with overlay) for recording"))); systemSettings->Add(new CheckBox(&g_Config.bDumpAudio, sy->T("Record Audio"))); systemSettings->Add(new CheckBox(&g_Config.bSaveLoadResetsAVdumping, sy->T("Reset Recording on Save/Load State"))); #endif } void GameSettingsScreen::CreateVRSettings(UI::ViewGroup *vrSettings) { using namespace UI; auto vr = GetI18NCategory(I18NCat::VR); vrSettings->Add(new ItemHeader(vr->T("Virtual reality"))); vrSettings->Add(new CheckBox(&g_Config.bEnableVR, vr->T("Virtual reality"))); vrSettings->Add(new CheckBox(&g_Config.bEnable6DoF, vr->T("6DoF movement"))); vrSettings->Add(new CheckBox(&g_Config.bEnableStereo, vr->T("Stereoscopic vision (Experimental)"))); vrSettings->Add(new CheckBox(&g_Config.bForce72Hz, vr->T("Force 72Hz update"))); if (IsPassthroughSupported()) { vrSettings->Add(new CheckBox(&g_Config.bPassthrough, vr->T("Enable passthrough"))); } vrSettings->Add(new ItemHeader(vr->T("VR camera"))); vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fCanvasDistance, 1.0f, 15.0f, 12.0f, vr->T("Distance to 2D menus and scenes"), 1.0f, screenManager(), "")); vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fCanvas3DDistance, 1.0f, 15.0f, 3.0f, vr->T("Distance to 3D scenes when VR disabled"), 1.0f, screenManager(), "")); vrSettings->Add(new CheckBox(&g_Config.bRescaleHUD, vr->T("Heads-up display detection"))); PopupSliderChoiceFloat* vrHudScale = vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fHeadUpDisplayScale, 0.0f, 1.5f, 0.3f, vr->T("Heads-up display scale"), 0.1f, screenManager(), "")); vrHudScale->SetEnabledPtr(&g_Config.bRescaleHUD); vrSettings->Add(new CheckBox(&g_Config.bManualForceVR, vr->T("Manual switching between flat screen and VR using SCREEN key"))); vrSettings->Add(new ItemHeader(vr->T("Experts only"))); vrSettings->Add(new CheckBox(&g_Config.bHeadRotationEnabled, vr->T("Map HMD rotations on keys instead of VR camera"))); PopupSliderChoiceFloat *vrHeadRotationScale = vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fHeadRotationScale, 0.1f, 10.0f, 5.0f, vr->T("Game camera rotation step per frame"), 0.1f, screenManager(), "°")); vrHeadRotationScale->SetEnabledPtr(&g_Config.bHeadRotationEnabled); CheckBox *vrHeadRotationSmoothing = vrSettings->Add(new CheckBox(&g_Config.bHeadRotationSmoothing, vr->T("Game camera uses rotation smoothing"))); vrHeadRotationSmoothing->SetEnabledPtr(&g_Config.bHeadRotationEnabled); vrSettings->Add(new CheckBox(&g_Config.bEnableMotions, vr->T("Map controller movements to keys"))); PopupSliderChoiceFloat *vrMotions = vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fMotionLength, 0.3f, 1.0f, 0.5f, vr->T("Motion needed to generate action"), 0.1f, screenManager(), vr->T("m"))); vrMotions->SetEnabledPtr(&g_Config.bEnableMotions); static const char *cameraPitchModes[] = { "Disabled", "Top view -> First person", "First person -> Top view" }; vrSettings->Add(new PopupMultiChoice(&g_Config.iCameraPitch, vr->T("Camera type"), cameraPitchModes, 0, 3, I18NCat::NONE, screenManager())); } UI::EventReturn GameSettingsScreen::OnAutoFrameskip(UI::EventParams &e) { g_Config.UpdateAfterSettingAutoFrameSkip(); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnScreenRotation(UI::EventParams &e) { INFO_LOG(SYSTEM, "New display rotation: %d", g_Config.iScreenRotation); INFO_LOG(SYSTEM, "Sending rotate"); System_Notify(SystemNotification::ROTATE_UPDATED); INFO_LOG(SYSTEM, "Got back from rotate"); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnAdhocGuides(UI::EventParams &e) { auto n = GetI18NCategory(I18NCat::NETWORKING); System_LaunchUrl(LaunchUrlType::BROWSER_URL, n->T("MultiplayerHowToURL", "https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP")); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnImmersiveModeChange(UI::EventParams &e) { System_Notify(SystemNotification::IMMERSIVE_MODE_CHANGE); if (g_Config.iAndroidHwScale != 0) { System_RecreateActivity(); } return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnSustainedPerformanceModeChange(UI::EventParams &e) { System_Notify(SystemNotification::SUSTAINED_PERF_CHANGE); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnJitAffectingSetting(UI::EventParams &e) { System_PostUIMessage(UIMessage::REQUEST_CLEAR_JIT); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnChangeMemStickDir(UI::EventParams &e) { #if PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS) auto initialPath = g_Config.memStickDirectory; System_BrowseForFolder(GetRequesterToken(), "", initialPath, [](const std::string &value, int) { DarwinFileSystemServices::setUserPreferredMemoryStickDirectory(Path(value)); }); #else screenManager()->push(new MemStickScreen(false)); #endif return UI::EVENT_DONE; } #if defined(_WIN32) && !PPSSPP_PLATFORM(UWP) UI::EventReturn GameSettingsScreen::OnSavePathMydoc(UI::EventParams &e) { const Path &PPSSPPpath = File::GetExeDirectory(); const Path installedFile = PPSSPPpath / "installed.txt"; installed_ = File::Exists(installedFile); if (otherinstalled_) { File::Delete(PPSSPPpath / "installed.txt"); File::CreateEmptyFile(PPSSPPpath / "installed.txt"); otherinstalled_ = false; const std::string myDocsPath = W32Util::UserDocumentsPath() + "/PPSSPP/"; g_Config.memStickDirectory = Path(myDocsPath); } else if (installed_) { File::Delete(PPSSPPpath / "installed.txt"); installed_ = false; g_Config.memStickDirectory = PPSSPPpath / "memstick"; } else { FILE *f = File::OpenCFile(PPSSPPpath / "installed.txt", "wb"); if (f) { fclose(f); } const std::string myDocsPath = W32Util::UserDocumentsPath() + "/PPSSPP/"; g_Config.memStickDirectory = Path(myDocsPath); installed_ = true; } return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnSavePathOther(UI::EventParams &e) { const Path &PPSSPPpath = File::GetExeDirectory(); if (otherinstalled_) { auto di = GetI18NCategory(I18NCat::DIALOG); std::string initialPath = g_Config.memStickDirectory.ToCString(); std::string folder = W32Util::BrowseForFolder(MainWindow::GetHWND(), di->T("Choose PPSSPP save folder"), initialPath); if (folder.size()) { g_Config.memStickDirectory = Path(folder); FILE *f = File::OpenCFile(PPSSPPpath / "installed.txt", "wb"); if (f) { std::string utfstring("\xEF\xBB\xBF"); utfstring.append(folder); fwrite(utfstring.c_str(), 1, utfstring.length(), f); fclose(f); } installed_ = false; } else otherinstalled_ = false; } else { File::Delete(PPSSPPpath / "installed.txt"); SavePathInMyDocumentChoice->SetEnabled(true); otherinstalled_ = false; installed_ = false; g_Config.memStickDirectory = PPSSPPpath / "memstick"; } return UI::EVENT_DONE; } #endif UI::EventReturn GameSettingsScreen::OnChangeBackground(UI::EventParams &e) { const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png"; const Path bgJpg = GetSysDirectory(DIRECTORY_SYSTEM) / "background.jpg"; if (File::Exists(bgPng) || File::Exists(bgJpg)) { File::Delete(bgPng); File::Delete(bgJpg); UIBackgroundShutdown(); RecreateViews(); } else { auto sy = GetI18NCategory(I18NCat::SYSTEM); System_BrowseForImage(GetRequesterToken(), sy->T("Set UI background..."), [=](const std::string &value, int) { if (!value.empty()) { Path path(value); // Check the file format. Don't rely on the file extension here due to scoped storage URLs. FILE *f = File::OpenCFile(path, "rb"); uint8_t buffer[8]; ImageFileType type = ImageFileType::UNKNOWN; if (f != nullptr && 8 == fread(buffer, 1, ARRAY_SIZE(buffer), f)) { type = DetectImageFileType(buffer, ARRAY_SIZE(buffer)); } std::string filename; switch (type) { case ImageFileType::JPEG: filename = "background.jpg"; break; case ImageFileType::PNG: filename = "background.png"; break; default: break; } if (!filename.empty()) { Path dest = GetSysDirectory(DIRECTORY_SYSTEM) / filename; File::Copy(Path(value), dest); } else { g_OSD.Show(OSDType::MESSAGE_ERROR, sy->T("Only JPG and PNG images are supported"), path.GetFilename(), 5.0); } } // It will init again automatically. We can't init outside a frame on Vulkan. UIBackgroundShutdown(); RecreateViews(); }); } // Change to a browse or clear button. return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnFullscreenChange(UI::EventParams &e) { g_Config.iForceFullScreen = -1; System_ToggleFullscreenState(g_Config.UseFullScreen() ? "1" : "0"); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnFullscreenMultiChange(UI::EventParams &e) { System_ToggleFullscreenState(g_Config.UseFullScreen() ? "1" : "0"); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnResolutionChange(UI::EventParams &e) { if (g_Config.iAndroidHwScale == 1) { System_RecreateActivity(); } Reporting::UpdateConfig(); System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED); return UI::EVENT_DONE; } void GameSettingsScreen::onFinish(DialogResult result) { Reporting::Enable(enableReports_, "report.ppsspp.org"); Reporting::UpdateConfig(); if (!g_Config.Save("GameSettingsScreen::onFinish")) { System_Toast("Failed to save settings!\nCheck permissions, or try to restart the device."); } if (editThenRestore_) { // In case we didn't have the title yet before, try again. std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO); g_Config.changeGameSpecific(gameID_, info->GetTitle()); g_Config.unloadGameConfig(); } System_Notify(SystemNotification::UI); KeyMap::UpdateNativeMenuKeys(); // Wipe some caches after potentially changing settings. // Let's not send resize messages here, handled elsewhere. System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED); } void GameSettingsScreen::dialogFinished(const Screen *dialog, DialogResult result) { if (result == DialogResult::DR_OK) { g_Config.iFpsLimit1 = iAlternateSpeedPercent1_ < 0 ? -1 : (iAlternateSpeedPercent1_ * 60) / 100; g_Config.iFpsLimit2 = iAlternateSpeedPercent2_ < 0 ? -1 : (iAlternateSpeedPercent2_ * 60) / 100; g_Config.iAnalogFpsLimit = (iAlternateSpeedPercentAnalog_ * 60) / 100; RecreateViews(); } // Show/hide the Analog Alternative Speed as appropriate - need to recreate views if this changed. bool mapped = KeyMap::InputMappingsFromPspButton(VIRTKEY_SPEED_ANALOG, nullptr, true); if (mapped != analogSpeedMapped_) { analogSpeedMapped_ = mapped; RecreateViews(); } } void GameSettingsScreen::CallbackMemstickFolder(bool yes) { if (yes) { Path memstickDirFile = g_Config.internalDataDirectory / "memstick_dir.txt"; std::string testWriteFile = pendingMemstickFolder_ + "/.write_verify_file"; // Already, create away. if (!File::Exists(Path(pendingMemstickFolder_))) { File::CreateFullPath(Path(pendingMemstickFolder_)); } if (!File::WriteDataToFile(true, "1", 1, Path(testWriteFile))) { auto sy = GetI18NCategory(I18NCat::SYSTEM); settingInfo_->Show(sy->T("ChangingMemstickPathInvalid", "That path couldn't be used to save Memory Stick files."), nullptr); return; } File::Delete(Path(testWriteFile)); if (!File::WriteDataToFile(true, pendingMemstickFolder_.c_str(), (unsigned int)pendingMemstickFolder_.size(), memstickDirFile)) { WARN_LOG(SYSTEM, "Failed to write memstick folder to '%s'", memstickDirFile.c_str()); } else { // Save so the settings, at least, are transferred. g_Config.memStickDirectory = Path(pendingMemstickFolder_); g_Config.Save("MemstickPathChanged"); } screenManager()->RecreateAllViews(); } } void TriggerRestart(const char *why, bool editThenRestore, const Path &gamePath) { // Extra save here to make sure the choice really gets saved even if there are shutdown bugs in // the GPU backend code. g_Config.Save(why); std::string param = "--gamesettings"; if (editThenRestore) { // We won't pass the gameID, so don't resume back into settings. param.clear(); } else if (!gamePath.empty()) { param += " \"" + ReplaceAll(ReplaceAll(gamePath.ToString(), "\\", "\\\\"), "\"", "\\\"") + "\""; } // Make sure the new instance is considered the first. ShutdownInstanceCounter(); System_RestartApp(param); } UI::EventReturn GameSettingsScreen::OnRenderingBackend(UI::EventParams &e) { // It only makes sense to show the restart prompt if the backend was actually changed. if (g_Config.iGPUBackend != (int)GetGPUBackend()) { auto di = GetI18NCategory(I18NCat::DIALOG); screenManager()->push(new PromptScreen(gamePath_, di->T("Changing this setting requires PPSSPP to restart."), di->T("Restart"), di->T("Cancel"), [=](bool yes) { if (yes) { TriggerRestart("GameSettingsScreen::RenderingBackendYes", editThenRestore_, gamePath_); } else { g_Config.iGPUBackend = (int)GetGPUBackend(); } })); } return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnRenderingDevice(UI::EventParams &e) { // It only makes sense to show the restart prompt if the device was actually changed. std::string *deviceNameSetting = GPUDeviceNameSetting(); if (deviceNameSetting && *deviceNameSetting != GetGPUBackendDevice()) { auto di = GetI18NCategory(I18NCat::DIALOG); screenManager()->push(new PromptScreen(gamePath_, di->T("Changing this setting requires PPSSPP to restart."), di->T("Restart"), di->T("Cancel"), [=](bool yes) { // If the user ends up deciding not to restart, set the config back to the current backend // so it doesn't get switched by accident. if (yes) { TriggerRestart("GameSettingsScreen::RenderingDeviceYes", editThenRestore_, gamePath_); } else { std::string *deviceNameSetting = GPUDeviceNameSetting(); if (deviceNameSetting) *deviceNameSetting = GetGPUBackendDevice(); // Needed to redraw the setting. RecreateViews(); } })); } return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnInflightFramesChoice(UI::EventParams &e) { if (g_Config.iInflightFrames != prevInflightFrames_) { auto di = GetI18NCategory(I18NCat::DIALOG); screenManager()->push(new PromptScreen(gamePath_, di->T("Changing this setting requires PPSSPP to restart."), di->T("Restart"), di->T("Cancel"), [=](bool yes) { if (yes) { TriggerRestart("GameSettingsScreen::InflightFramesYes", editThenRestore_, gamePath_); } else { g_Config.iInflightFrames = prevInflightFrames_; } })); } return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnCameraDeviceChange(UI::EventParams& e) { Camera::onCameraDeviceChange(); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnMicDeviceChange(UI::EventParams& e) { Microphone::onMicDeviceChange(); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnAudioDevice(UI::EventParams &e) { auto a = GetI18NCategory(I18NCat::AUDIO); if (g_Config.sAudioDevice == a->T("Auto")) { g_Config.sAudioDevice.clear(); } System_Notify(SystemNotification::AUDIO_RESET_DEVICE); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnChangeQuickChat0(UI::EventParams &e) { #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH) auto n = GetI18NCategory(I18NCat::NETWORKING); System_InputBoxGetString(GetRequesterToken(), n->T("Enter Quick Chat 1"), g_Config.sQuickChat0, [](const std::string &value, int) { g_Config.sQuickChat0 = value; }); #endif return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnChangeQuickChat1(UI::EventParams &e) { #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH) auto n = GetI18NCategory(I18NCat::NETWORKING); System_InputBoxGetString(GetRequesterToken(), n->T("Enter Quick Chat 2"), g_Config.sQuickChat1, [](const std::string &value, int) { g_Config.sQuickChat1 = value; }); #endif return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnChangeQuickChat2(UI::EventParams &e) { #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH) auto n = GetI18NCategory(I18NCat::NETWORKING); System_InputBoxGetString(GetRequesterToken(), n->T("Enter Quick Chat 3"), g_Config.sQuickChat2, [](const std::string &value, int) { g_Config.sQuickChat2 = value; }); #endif return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnChangeQuickChat3(UI::EventParams &e) { #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH) auto n = GetI18NCategory(I18NCat::NETWORKING); System_InputBoxGetString(GetRequesterToken(), n->T("Enter Quick Chat 4"), g_Config.sQuickChat3, [](const std::string &value, int) { g_Config.sQuickChat3 = value; }); #endif return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnChangeQuickChat4(UI::EventParams &e) { #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH) auto n = GetI18NCategory(I18NCat::NETWORKING); System_InputBoxGetString(GetRequesterToken(), n->T("Enter Quick Chat 5"), g_Config.sQuickChat4, [](const std::string &value, int) { g_Config.sQuickChat4 = value; }); #endif return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnChangeNickname(UI::EventParams &e) { #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH) auto n = GetI18NCategory(I18NCat::NETWORKING); System_InputBoxGetString(GetRequesterToken(), n->T("Enter a new PSP nickname"), g_Config.sNickName, [](const std::string &value, int) { g_Config.sNickName = StripSpaces(value); }); #endif return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnChangeproAdhocServerAddress(UI::EventParams &e) { auto n = GetI18NCategory(I18NCat::NETWORKING); screenManager()->push(new HostnameSelectScreen(&g_Config.proAdhocServer, n->T("proAdhocServer Address:"))); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnTextureShader(UI::EventParams &e) { auto gr = GetI18NCategory(I18NCat::GRAPHICS); auto shaderScreen = new TextureShaderScreen(gr->T("Texture Shader")); shaderScreen->OnChoice.Handle(this, &GameSettingsScreen::OnTextureShaderChange); if (e.v) shaderScreen->SetPopupOrigin(e.v); screenManager()->push(shaderScreen); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnTextureShaderChange(UI::EventParams &e) { System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED); RecreateViews(); // Update setting name g_Config.bTexHardwareScaling = g_Config.sTextureShaderName != "Off"; return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnControlMapping(UI::EventParams &e) { screenManager()->push(new ControlMappingScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnCalibrateAnalogs(UI::EventParams &e) { screenManager()->push(new AnalogSetupScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnTouchControlLayout(UI::EventParams &e) { screenManager()->push(new TouchControlLayoutScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn GameSettingsScreen::OnTiltCustomize(UI::EventParams &e) { screenManager()->push(new TiltAnalogSettingsScreen(gamePath_)); return UI::EVENT_DONE; }; void DeveloperToolsScreen::CreateViews() { using namespace UI; root_ = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT)); ScrollView *settingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)); settingsScroll->SetTag("DevToolsSettings"); root_->Add(settingsScroll); auto di = GetI18NCategory(I18NCat::DIALOG); auto dev = GetI18NCategory(I18NCat::DEVELOPER); auto gr = GetI18NCategory(I18NCat::GRAPHICS); auto a = GetI18NCategory(I18NCat::AUDIO); auto sy = GetI18NCategory(I18NCat::SYSTEM); auto ps = GetI18NCategory(I18NCat::POSTSHADERS); AddStandardBack(root_); LinearLayout *list = settingsScroll->Add(new LinearLayoutList(ORIENT_VERTICAL, new LinearLayoutParams(1.0f))); list->SetSpacing(0); list->Add(new ItemHeader(dev->T("Texture Replacement"))); list->Add(new CheckBox(&g_Config.bSaveNewTextures, dev->T("Save new textures"))); list->Add(new CheckBox(&g_Config.bReplaceTextures, dev->T("Replace textures"))); Choice *createTextureIni = list->Add(new Choice(dev->T("Create/Open textures.ini file for current game"))); createTextureIni->OnClick.Handle(this, &DeveloperToolsScreen::OnOpenTexturesIniFile); createTextureIni->SetEnabledFunc([&] { if (!PSP_IsInited()) return false; // Disable the choice to Open/Create if the textures.ini file already exists, and we can't open it due to platform support limitations. if (!System_GetPropertyBool(SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR)) { if (hasTexturesIni_ == HasIni::MAYBE) hasTexturesIni_ = TextureReplacer::IniExists(g_paramSFO.GetDiscID()) ? HasIni::YES : HasIni::NO; return hasTexturesIni_ != HasIni::YES; } return true; }); list->Add(new ItemHeader(sy->T("General"))); bool canUseJit = true; // iOS can now use JIT on all modes, apparently. // The bool may come in handy for future non-jit platforms though (UWP XB1?) static const char *cpuCores[] = {"Interpreter", "Dynarec/JIT (recommended)", "IR Interpreter", "JIT using IR"}; PopupMultiChoice *core = list->Add(new PopupMultiChoice(&g_Config.iCpuCore, sy->T("CPU Core"), cpuCores, 0, ARRAY_SIZE(cpuCores), I18NCat::SYSTEM, screenManager())); core->OnChoice.Handle(this, &DeveloperToolsScreen::OnJitAffectingSetting); core->OnChoice.Add([](UI::EventParams &) { g_Config.NotifyUpdatedCpuCore(); return UI::EVENT_DONE; }); if (!canUseJit) { core->HideChoice(1); core->HideChoice(3); } // TODO: Enable on more architectures. #if !PPSSPP_ARCH(X86) && !PPSSPP_ARCH(AMD64) && !PPSSPP_ARCH(ARM64) core->HideChoice(3); #endif list->Add(new Choice(dev->T("JIT debug tools")))->OnClick.Handle(this, &DeveloperToolsScreen::OnJitDebugTools); list->Add(new CheckBox(&g_Config.bShowDeveloperMenu, dev->T("Show Developer Menu"))); list->Add(new CheckBox(&g_Config.bDumpDecryptedEboot, dev->T("Dump Decrypted Eboot", "Dump Decrypted EBOOT.BIN (If Encrypted) When Booting Game"))); #if !PPSSPP_PLATFORM(UWP) Choice *cpuTests = new Choice(dev->T("Run CPU Tests")); list->Add(cpuTests)->OnClick.Handle(this, &DeveloperToolsScreen::OnRunCPUTests); cpuTests->SetEnabled(TestsAvailable()); #endif AddOverlayList(list, screenManager()); list->Add(new CheckBox(&g_Config.bEnableLogging, dev->T("Enable Logging")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoggingChanged); list->Add(new Choice(dev->T("Logging Channels")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLogConfig); list->Add(new CheckBox(&g_Config.bLogFrameDrops, dev->T("Log Dropped Frame Statistics"))); if (GetGPUBackend() == GPUBackend::VULKAN) { list->Add(new CheckBox(&g_Config.bGpuLogProfiler, dev->T("GPU log profiler"))); } if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN) { list->Add(new CheckBox(&g_Config.bRenderMultiThreading, dev->T("Multi-threaded rendering"), ""))->OnClick.Add([](UI::EventParams &e) { // TODO: Not translating yet. Will combine with other translations of settings that need restart. g_OSD.Show(OSDType::MESSAGE_WARNING, "Restart required"); return UI::EVENT_DONE; }); } if (GetGPUBackend() == GPUBackend::VULKAN && SupportsCustomDriver()) { auto driverChoice = list->Add(new Choice(gr->T("Adreno Driver Manager"))); driverChoice->OnClick.Add([=](UI::EventParams &e) { screenManager()->push(new DriverManagerScreen(gamePath_)); return UI::EVENT_DONE; }); } // For now, we only implement GPU driver tests for Vulkan and OpenGL. This is simply // because the D3D drivers are generally solid enough to not need this type of investigation. if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN || g_Config.iGPUBackend == (int)GPUBackend::OPENGL) { list->Add(new Choice(dev->T("GPU Driver Test")))->OnClick.Handle(this, &DeveloperToolsScreen::OnGPUDriverTest); } list->Add(new CheckBox(&g_Config.bVendorBugChecksEnabled, dev->T("Enable driver bug workarounds"))); list->Add(new Choice(dev->T("Framedump tests")))->OnClick.Handle(this, &DeveloperToolsScreen::OnFramedumpTest); list->Add(new Choice(dev->T("Touchscreen Test")))->OnClick.Handle(this, &DeveloperToolsScreen::OnTouchscreenTest); // list->Add(new Choice(dev->T("Memstick Test")))->OnClick.Handle(this, &DeveloperToolsScreen::OnMemstickTest); allowDebugger_ = !WebServerStopped(WebServerFlags::DEBUGGER); canAllowDebugger_ = !WebServerStopping(WebServerFlags::DEBUGGER); CheckBox *allowDebugger = new CheckBox(&allowDebugger_, dev->T("Allow remote debugger")); list->Add(allowDebugger)->OnClick.Handle(this, &DeveloperToolsScreen::OnRemoteDebugger); allowDebugger->SetEnabledPtr(&canAllowDebugger_); list->Add(new CheckBox(&g_Config.bShowOnScreenMessages, dev->T("Show on-screen messages"))); #if PPSSPP_PLATFORM(ANDROID) static const char *framerateModes[] = { "Default", "Request 60Hz", "Force 60Hz" }; PopupMultiChoice *framerateMode = list->Add(new PopupMultiChoice(&g_Config.iDisplayFramerateMode, gr->T("Framerate mode"), framerateModes, 0, ARRAY_SIZE(framerateModes), I18NCat::GRAPHICS, screenManager())); framerateMode->SetEnabledFunc([]() { return System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30; }); framerateMode->OnChoice.Add([this](UI::EventParams &e) { System_Notify(SystemNotification::FORCE_RECREATE_ACTIVITY); return UI::EVENT_DONE; }); #endif static const char *ffModes[] = { "Render all frames", "", "Frame Skipping" }; PopupMultiChoice *ffMode = list->Add(new PopupMultiChoice(&g_Config.iFastForwardMode, dev->T("Fast-forward mode"), ffModes, 0, ARRAY_SIZE(ffModes), I18NCat::GRAPHICS, screenManager())); ffMode->SetEnabledFunc([]() { return !g_Config.bVSync; }); ffMode->HideChoice(1); // not used Draw::DrawContext *draw = screenManager()->getDrawContext(); list->Add(new ItemHeader(dev->T("Ubershaders"))); if (draw->GetShaderLanguageDesc().bitwiseOps && !draw->GetBugs().Has(Draw::Bugs::UNIFORM_INDEXING_BROKEN)) { // If the above if fails, the checkbox is redundant since it'll be force disabled anyway. list->Add(new CheckBox(&g_Config.bUberShaderVertex, dev->T("Vertex"))); } #if !PPSSPP_PLATFORM(UWP) if (g_Config.iGPUBackend != (int)GPUBackend::OPENGL || gl_extensions.GLES3) { #else { #endif list->Add(new CheckBox(&g_Config.bUberShaderFragment, dev->T("Fragment"))); } // Experimental, will move to main graphics settings later. bool multiViewSupported = draw->GetDeviceCaps().multiViewSupported; auto enableStereo = [=]() -> bool { return g_Config.bStereoRendering && multiViewSupported; }; if (multiViewSupported) { list->Add(new ItemHeader(gr->T("Stereo rendering"))); list->Add(new CheckBox(&g_Config.bStereoRendering, gr->T("Stereo rendering"))); std::vector stereoShaderNames; ChoiceWithValueDisplay *stereoShaderChoice = list->Add(new ChoiceWithValueDisplay(&g_Config.sStereoToMonoShader, gr->T("Stereo display shader"), &PostShaderTranslateName)); stereoShaderChoice->SetEnabledFunc(enableStereo); stereoShaderChoice->OnClick.Add([=](EventParams &e) { auto gr = GetI18NCategory(I18NCat::GRAPHICS); auto procScreen = new PostProcScreen(gr->T("Stereo display shader"), 0, true); if (e.v) procScreen->SetPopupOrigin(e.v); screenManager()->push(procScreen); return UI::EVENT_DONE; }); const ShaderInfo *shaderInfo = GetPostShaderInfo(g_Config.sStereoToMonoShader); if (shaderInfo) { for (size_t i = 0; i < ARRAY_SIZE(shaderInfo->settings); ++i) { auto &setting = shaderInfo->settings[i]; if (!setting.name.empty()) { std::string key = StringFromFormat("%sSettingCurrentValue%d", shaderInfo->section.c_str(), i + 1); bool keyExisted = g_Config.mPostShaderSetting.find(key) != g_Config.mPostShaderSetting.end(); auto &value = g_Config.mPostShaderSetting[key]; if (!keyExisted) value = setting.value; PopupSliderChoiceFloat *settingValue = list->Add(new PopupSliderChoiceFloat(&value, setting.minValue, setting.maxValue, setting.value, ps->T(setting.name), setting.step, screenManager())); settingValue->SetEnabledFunc([=] { return !g_Config.bSkipBufferEffects && enableStereo(); }); } } } } // Makes it easy to get savestates out of an iOS device. The file listing shown in MacOS doesn't allow // you to descend into directories. #if PPSSPP_PLATFORM(IOS) list->Add(new Choice(dev->T("Copy savestates to memstick root")))->OnClick.Handle(this, &DeveloperToolsScreen::OnCopyStatesToRoot); #endif // Reconsider whenever recreating views. hasTexturesIni_ = HasIni::MAYBE; } void DeveloperToolsScreen::onFinish(DialogResult result) { g_Config.Save("DeveloperToolsScreen::onFinish"); System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED); } void GameSettingsScreen::CallbackRestoreDefaults(bool yes) { if (yes) { g_Config.RestoreDefaults(RestoreSettingsBits::SETTINGS); } System_Notify(SystemNotification::UI); } UI::EventReturn GameSettingsScreen::OnRestoreDefaultSettings(UI::EventParams &e) { auto sy = GetI18NCategory(I18NCat::SYSTEM); if (g_Config.bGameSpecific) { auto dev = GetI18NCategory(I18NCat::DEVELOPER); auto di = GetI18NCategory(I18NCat::DIALOG); screenManager()->push( new PromptScreen(gamePath_, dev->T("RestoreGameDefaultSettings", "Are you sure you want to restore the game-specific settings back to the ppsspp defaults?\n"), di->T("OK"), di->T("Cancel"), std::bind(&GameSettingsScreen::CallbackRestoreDefaults, this, std::placeholders::_1))); } else { const char *title = sy->T("Restore Default Settings"); screenManager()->push(new RestoreSettingsScreen(title)); } return UI::EVENT_DONE; } UI::EventReturn DeveloperToolsScreen::OnLoggingChanged(UI::EventParams &e) { System_Notify(SystemNotification::TOGGLE_DEBUG_CONSOLE); return UI::EVENT_DONE; } UI::EventReturn DeveloperToolsScreen::OnRunCPUTests(UI::EventParams &e) { #if !PPSSPP_PLATFORM(UWP) RunTests(); #endif return UI::EVENT_DONE; } UI::EventReturn DeveloperToolsScreen::OnOpenTexturesIniFile(UI::EventParams &e) { std::string gameID = g_paramSFO.GetDiscID(); Path generatedFilename; if (TextureReplacer::GenerateIni(gameID, generatedFilename)) { if (System_GetPropertyBool(SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR)) { File::OpenFileInEditor(generatedFilename); } else { // Can't do much here, let's send a "toast" so the user sees that something happened. auto dev = GetI18NCategory(I18NCat::DEVELOPER); System_Toast((generatedFilename.ToVisualString() + ": " + dev->T("Texture ini file created")).c_str()); } hasTexturesIni_ = HasIni::YES; } return UI::EVENT_DONE; } UI::EventReturn DeveloperToolsScreen::OnLogConfig(UI::EventParams &e) { screenManager()->push(new LogConfigScreen()); return UI::EVENT_DONE; } UI::EventReturn DeveloperToolsScreen::OnJitDebugTools(UI::EventParams &e) { screenManager()->push(new JitDebugScreen()); return UI::EVENT_DONE; } UI::EventReturn DeveloperToolsScreen::OnGPUDriverTest(UI::EventParams &e) { screenManager()->push(new GPUDriverTestScreen()); return UI::EVENT_DONE; } UI::EventReturn DeveloperToolsScreen::OnFramedumpTest(UI::EventParams &e) { screenManager()->push(new FrameDumpTestScreen()); return UI::EVENT_DONE; } UI::EventReturn DeveloperToolsScreen::OnTouchscreenTest(UI::EventParams &e) { screenManager()->push(new TouchTestScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn DeveloperToolsScreen::OnJitAffectingSetting(UI::EventParams &e) { System_PostUIMessage(UIMessage::REQUEST_CLEAR_JIT); return UI::EVENT_DONE; } UI::EventReturn DeveloperToolsScreen::OnCopyStatesToRoot(UI::EventParams &e) { Path savestate_dir = GetSysDirectory(DIRECTORY_SAVESTATE); Path root_dir = GetSysDirectory(DIRECTORY_MEMSTICK_ROOT); std::vector files; GetFilesInDir(savestate_dir, &files, nullptr, 0); for (const File::FileInfo &file : files) { Path src = file.fullName; Path dst = root_dir / file.name; INFO_LOG(SYSTEM, "Copying file '%s' to '%s'", src.c_str(), dst.c_str()); File::Copy(src, dst); } return UI::EVENT_DONE; } UI::EventReturn DeveloperToolsScreen::OnRemoteDebugger(UI::EventParams &e) { if (allowDebugger_) { StartWebServer(WebServerFlags::DEBUGGER); } else { StopWebServer(WebServerFlags::DEBUGGER); } // Persist the setting. Maybe should separate? g_Config.bRemoteDebuggerOnStartup = allowDebugger_; return UI::EVENT_DONE; } void DeveloperToolsScreen::update() { UIDialogScreenWithBackground::update(); allowDebugger_ = !WebServerStopped(WebServerFlags::DEBUGGER); canAllowDebugger_ = !WebServerStopping(WebServerFlags::DEBUGGER); } static bool RunMemstickTest(std::string *error) { Path testRoot = GetSysDirectory(PSPDirectories::DIRECTORY_CACHE) / "test"; *error = "N/A"; File::CreateDir(testRoot); if (!File::Exists(testRoot)) { return false; } Path testFilePath = testRoot / "temp.txt"; File::CreateEmptyFile(testFilePath); // Attempt to delete the test root. This should fail since it still contains files. File::DeleteDir(testRoot); if (!File::Exists(testRoot)) { *error = "testroot was deleted with a file in it!"; return false; } File::Delete(testFilePath); if (File::Exists(testFilePath)) { *error = "testfile wasn't deleted"; return false; } File::DeleteDir(testRoot); if (File::Exists(testRoot)) { *error = "testroot wasn't deleted, even when empty"; return false; } *error = "passed"; return true; } UI::EventReturn DeveloperToolsScreen::OnMemstickTest(UI::EventParams &e) { std::string error; if (RunMemstickTest(&error)) { g_OSD.Show(OSDType::MESSAGE_SUCCESS, "Memstick test passed", error, 6.0f); } else { g_OSD.Show(OSDType::MESSAGE_ERROR, "Memstick test failed", error, 6.0f); } return UI::EVENT_DONE; } void HostnameSelectScreen::CreatePopupContents(UI::ViewGroup *parent) { using namespace UI; auto sy = GetI18NCategory(I18NCat::SYSTEM); auto di = GetI18NCategory(I18NCat::DIALOG); auto n = GetI18NCategory(I18NCat::NETWORKING); LinearLayout *valueRow = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, Margins(0, 0, 0, 10))); addrView_ = new TextEdit(*value_, n->T("Hostname"), ""); addrView_->SetTextAlign(FLAG_DYNAMIC_ASCII); valueRow->Add(addrView_); parent->Add(valueRow); LinearLayout *buttonsRow1 = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); LinearLayout *buttonsRow2 = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); parent->Add(buttonsRow1); parent->Add(buttonsRow2); buttonsRow1->Add(new Spacer(new LinearLayoutParams(1.0, G_LEFT))); for (char c = '0'; c <= '9'; ++c) { char label[] = { c, '\0' }; auto button = buttonsRow1->Add(new Button(label)); button->OnClick.Handle(this, &HostnameSelectScreen::OnNumberClick); button->SetTag(label); } buttonsRow1->Add(new Button("."))->OnClick.Handle(this, &HostnameSelectScreen::OnPointClick); buttonsRow1->Add(new Spacer(new LinearLayoutParams(1.0, G_RIGHT))); buttonsRow2->Add(new Spacer(new LinearLayoutParams(1.0, G_LEFT))); if (System_GetPropertyBool(SYSPROP_HAS_TEXT_INPUT_DIALOG)) { buttonsRow2->Add(new Button(di->T("Edit")))->OnClick.Handle(this, &HostnameSelectScreen::OnEditClick); } buttonsRow2->Add(new Button(di->T("Delete")))->OnClick.Handle(this, &HostnameSelectScreen::OnDeleteClick); buttonsRow2->Add(new Button(di->T("Delete all")))->OnClick.Handle(this, &HostnameSelectScreen::OnDeleteAllClick); buttonsRow2->Add(new Button(di->T("Toggle List")))->OnClick.Handle(this, &HostnameSelectScreen::OnShowIPListClick); buttonsRow2->Add(new Spacer(new LinearLayoutParams(1.0, G_RIGHT))); std::vector listIP = {"socom.cc", "psp.gameplayer.club", "myneighborsushicat.com", "localhost"}; // TODO: Add some saved recent history too? net::GetIPList(listIP); ipRows_ = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0)); ScrollView* scrollView = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); LinearLayout* innerView = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); if (listIP.size() > 0) { for (const auto& label : listIP) { // Filter out IP prefixed with "127." and "169.254." also "0." since they can be rendundant or unusable if (label.find("127.") != 0 && label.find("169.254.") != 0 && label.find("0.") != 0) { auto button = innerView->Add(new Button(label, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); button->OnClick.Handle(this, &HostnameSelectScreen::OnIPClick); button->SetTag(label); } } } scrollView->Add(innerView); ipRows_->Add(scrollView); ipRows_->SetVisibility(V_GONE); parent->Add(ipRows_); listIP.clear(); listIP.shrink_to_fit(); progressView_ = parent->Add(new TextView(n->T("Validating address..."), ALIGN_HCENTER, false, new LinearLayoutParams(Margins(0, 5, 0, 0)))); progressView_->SetVisibility(UI::V_GONE); } void HostnameSelectScreen::SendEditKey(InputKeyCode keyCode, int flags) { auto oldView = UI::GetFocusedView(); UI::SetFocusedView(addrView_); KeyInput fakeKey{ DEVICE_ID_KEYBOARD, keyCode, KEY_DOWN | flags }; addrView_->Key(fakeKey); UI::SetFocusedView(oldView); } UI::EventReturn HostnameSelectScreen::OnNumberClick(UI::EventParams &e) { std::string text = e.v ? e.v->Tag() : ""; if (text.length() == 1 && text[0] >= '0' && text[0] <= '9') { SendEditKey((InputKeyCode)text[0], KEY_CHAR); // ASCII for digits match keycodes. } return UI::EVENT_DONE; } UI::EventReturn HostnameSelectScreen::OnPointClick(UI::EventParams &e) { SendEditKey((InputKeyCode)'.', KEY_CHAR); return UI::EVENT_DONE; } UI::EventReturn HostnameSelectScreen::OnDeleteClick(UI::EventParams &e) { SendEditKey(NKCODE_DEL); return UI::EVENT_DONE; } UI::EventReturn HostnameSelectScreen::OnDeleteAllClick(UI::EventParams &e) { addrView_->SetText(""); return UI::EVENT_DONE; } UI::EventReturn HostnameSelectScreen::OnEditClick(UI::EventParams& e) { auto n = GetI18NCategory(I18NCat::NETWORKING); System_InputBoxGetString(GetRequesterToken(), n->T("proAdhocServer Address:"), addrView_->GetText(), [this](const std::string& value, int) { addrView_->SetText(value); }); return UI::EVENT_DONE; } UI::EventReturn HostnameSelectScreen::OnShowIPListClick(UI::EventParams& e) { if (ipRows_->GetVisibility() == UI::V_GONE) { ipRows_->SetVisibility(UI::V_VISIBLE); } else { ipRows_->SetVisibility(UI::V_GONE); } return UI::EVENT_DONE; } UI::EventReturn HostnameSelectScreen::OnIPClick(UI::EventParams& e) { std::string text = e.v ? e.v->Tag() : ""; if (text.length() > 0) { addrView_->SetText(text); // Copy the IP to clipboard for the host to easily share their IP through chatting apps. System_CopyStringToClipboard(text); } return UI::EVENT_DONE; } void HostnameSelectScreen::ResolverThread() { std::unique_lock guard(resolverLock_); while (resolverState_ != ResolverState::QUIT) { resolverCond_.wait(guard); if (resolverState_ == ResolverState::QUEUED) { resolverState_ = ResolverState::PROGRESS; addrinfo *resolved = nullptr; std::string err; toResolveResult_ = net::DNSResolve(toResolve_, "80", &resolved, err); if (resolved) net::DNSResolveFree(resolved); resolverState_ = ResolverState::READY; } } } bool HostnameSelectScreen::CanComplete(DialogResult result) { auto n = GetI18NCategory(I18NCat::NETWORKING); if (result != DR_OK) return true; std::string value = addrView_->GetText(); if (lastResolved_ == value) { return true; } // Currently running. if (resolverState_ == ResolverState::PROGRESS) return false; std::lock_guard guard(resolverLock_); switch (resolverState_) { case ResolverState::PROGRESS: case ResolverState::QUIT: return false; case ResolverState::QUEUED: case ResolverState::WAITING: break; case ResolverState::READY: if (toResolve_ == value) { // Reset the state, nothing there now. resolverState_ = ResolverState::WAITING; toResolve_.clear(); lastResolved_ = value; lastResolvedResult_ = toResolveResult_; if (lastResolvedResult_) { progressView_->SetVisibility(UI::V_GONE); } else { progressView_->SetText(n->T("Invalid IP or hostname")); progressView_->SetTextColor(0xFF3030FF); progressView_->SetVisibility(UI::V_VISIBLE); } return true; } // Throw away that last result, it was for a different value. break; } resolverState_ = ResolverState::QUEUED; toResolve_ = value; resolverCond_.notify_one(); progressView_->SetText(n->T("Validating address...")); progressView_->SetTextColor(0xFFFFFFFF); progressView_->SetVisibility(UI::V_VISIBLE); return false; } void HostnameSelectScreen::OnCompleted(DialogResult result) { if (result == DR_OK) *value_ = StripSpaces(addrView_->GetText()); } void GestureMappingScreen::CreateViews() { using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); auto co = GetI18NCategory(I18NCat::CONTROLS); auto mc = GetI18NCategory(I18NCat::MAPPABLECONTROLS); root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT)); AddStandardBack(root_); TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 200, new AnchorLayoutParams(10, 0, 10, 0, false)); root_->Add(tabHolder); ScrollView *rightPanel = new ScrollView(ORIENT_VERTICAL); tabHolder->AddTab(co->T("Gesture"), rightPanel); LinearLayout *vert = rightPanel->Add(new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT))); vert->SetSpacing(0); static const char *gestureButton[ARRAY_SIZE(GestureKey::keyList)+1]; gestureButton[0] = "None"; for (int i = 1; i < ARRAY_SIZE(gestureButton); ++i) { gestureButton[i] = KeyMap::GetPspButtonNameCharPointer(GestureKey::keyList[i-1]); } vert->Add(new CheckBox(&g_Config.bGestureControlEnabled, co->T("Enable gesture control"))); vert->Add(new ItemHeader(co->T("Swipe"))); vert->Add(new PopupMultiChoice(&g_Config.iSwipeUp, mc->T("Swipe Up"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled); vert->Add(new PopupMultiChoice(&g_Config.iSwipeDown, mc->T("Swipe Down"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled); vert->Add(new PopupMultiChoice(&g_Config.iSwipeLeft, mc->T("Swipe Left"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled); vert->Add(new PopupMultiChoice(&g_Config.iSwipeRight, mc->T("Swipe Right"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled); vert->Add(new PopupSliderChoiceFloat(&g_Config.fSwipeSensitivity, 0.01f, 1.0f, 1.0f, co->T("Swipe sensitivity"), 0.01f, screenManager(), "x"))->SetEnabledPtr(&g_Config.bGestureControlEnabled); vert->Add(new PopupSliderChoiceFloat(&g_Config.fSwipeSmoothing, 0.0f, 0.95f, 0.3f, co->T("Swipe smoothing"), 0.05f, screenManager(), "x"))->SetEnabledPtr(&g_Config.bGestureControlEnabled); vert->Add(new ItemHeader(co->T("Double tap"))); vert->Add(new PopupMultiChoice(&g_Config.iDoubleTapGesture, mc->T("Double tap button"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled); vert->Add(new ItemHeader(co->T("Analog Stick"))); vert->Add(new CheckBox(&g_Config.bAnalogGesture, co->T("Enable analog stick gesture"))); vert->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogGestureSensibility, 0.01f, 5.0f, 1.0f, co->T("Sensitivity"), 0.01f, screenManager(), "x"))->SetEnabledPtr(&g_Config.bAnalogGesture); } RestoreSettingsScreen::RestoreSettingsScreen(const char *title) : PopupScreen(title, "OK", "Cancel") {} void RestoreSettingsScreen::CreatePopupContents(UI::ViewGroup *parent) { using namespace UI; // Carefully re-use various translations. auto ga = GetI18NCategory(I18NCat::GAME); auto ms = GetI18NCategory(I18NCat::MAINSETTINGS); auto mm = GetI18NCategory(I18NCat::MAINMENU); auto dev = GetI18NCategory(I18NCat::DEVELOPER); const char *text = dev->T( "RestoreDefaultSettings", "Restore these settings back to their defaults?\nYou can't undo this.\nPlease restart PPSSPP after restoring settings."); TextView *textView = parent->Add(new TextView(text, FLAG_WRAP_TEXT, false)); textView->SetPadding(10.0f); parent->Add(new BitCheckBox(&restoreFlags_, (int)RestoreSettingsBits::SETTINGS, ga->T("Game Settings"))); parent->Add(new BitCheckBox(&restoreFlags_, (int)RestoreSettingsBits::CONTROLS, ms->T("Controls"))); parent->Add(new BitCheckBox(&restoreFlags_, (int)RestoreSettingsBits::RECENT, mm->T("Recent"))); } void RestoreSettingsScreen::OnCompleted(DialogResult result) { if (result == DialogResult::DR_OK) { g_Config.RestoreDefaults((RestoreSettingsBits)restoreFlags_); } }