// Copyright (c) 2014- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "Common/File/Path.h" #include "Common/UI/UIScreen.h" #include "Common/UI/ViewGroup.h" #include "UI/MiscScreens.h" #include "UI/Screen.h" enum class PauseScreenMode { MAIN, DISPLAY_SETTINGS, }; class GamePauseScreen : public UIDialogScreenWithGameBackground { public: GamePauseScreen(const Path &filename); ~GamePauseScreen(); void dialogFinished(const Screen *dialog, DialogResult dr) override; bool key(const KeyInput &key) override; const char *tag() const override { return "GamePause"; } protected: void CreateViews() override; void update() override; void CallbackDeleteConfig(bool yes); private: void CreateSavestateControls(UI::LinearLayout *viewGroup, bool vertical); UI::EventReturn OnGameSettings(UI::EventParams &e); UI::EventReturn OnExitToMenu(UI::EventParams &e); UI::EventReturn OnReportFeedback(UI::EventParams &e); UI::EventReturn OnRewind(UI::EventParams &e); UI::EventReturn OnLoadUndo(UI::EventParams &e); UI::EventReturn OnLastSaveUndo(UI::EventParams &e); UI::EventReturn OnScreenshotClicked(UI::EventParams &e); UI::EventReturn OnCreateConfig(UI::EventParams &e); UI::EventReturn OnDeleteConfig(UI::EventParams &e); UI::EventReturn OnState(UI::EventParams &e); // hack bool finishNextFrame_ = false; DialogResult finishNextFrameResult_ = DR_CANCEL; PauseScreenMode mode_ = PauseScreenMode::MAIN; UI::Button *playButton_ = nullptr; };