// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include "Common/Data/Color/RGBAUtil.h" #include "Common/Render/DrawBuffer.h" #include "Common/Data/Text/I18n.h" #include "Common/Math/math_util.h" #include "Common/System/Display.h" #include "Common/UI/Context.h" #include "Common/CommonTypes.h" #include "Common/Log.h" #include "Core/Config.h" #include "Core/System.h" #include "UI/GamepadEmu.h" #include "UI/TouchControlLayoutScreen.h" #include "UI/TouchControlVisibilityScreen.h" static float layoutAreaScale = 1.0f; static u32 GetButtonColor() { return g_Config.iTouchButtonStyle != 0 ? 0xFFFFFF : 0xc0b080; } class DragDropButton : public MultiTouchButton { public: DragDropButton(ConfigTouchPos &pos, const char *key, ImageID bgImg, ImageID img, const Bounds &screenBounds) : MultiTouchButton(key, bgImg, bgImg, img, pos.scale, new UI::AnchorLayoutParams(pos.x * screenBounds.w, pos.y * screenBounds.h, UI::NONE, UI::NONE, true)), x_(pos.x), y_(pos.y), theScale_(pos.scale), screenBounds_(screenBounds) { scale_ = theScale_; } bool IsDown() override { // Don't want the button to enlarge and throw the user's perspective // of button size off whack. return false; }; void Draw(UIContext &dc) override { scale_ = theScale_*layoutAreaScale; // Scale down just for rendering MultiTouchButton::Draw(dc); scale_ = theScale_/layoutAreaScale; // is this is needed? } virtual void SavePosition() { x_ = (bounds_.centerX() - screenBounds_.x) / screenBounds_.w; y_ = (bounds_.centerY() - screenBounds_.y) / screenBounds_.h; scale_ = theScale_; } virtual float GetScale() const { return theScale_; } virtual void SetScale(float s) { theScale_ = s; scale_ = s; } virtual float GetSpacing() const { return 1.0f; } virtual void SetSpacing(float s) { } virtual bool Contains(float x, float y) { const float thresholdFactor = 0.25f; const float thresholdW = thresholdFactor * bounds_.w; const float thresholdH = thresholdFactor * bounds_.h; Bounds tolerantBounds(bounds_.x - thresholdW * 0.5, bounds_.y - thresholdH * 0.5 , bounds_.w + thresholdW, bounds_.h + thresholdH); return tolerantBounds.Contains(x, y); } protected: float GetButtonOpacity() override { float opacity = g_Config.iTouchButtonOpacity / 100.0f; return std::max(0.5f, opacity); } const Bounds &screenBounds_; float &theScale_; float &x_, &y_; }; class PSPActionButtons : public DragDropButton { public: PSPActionButtons(ConfigTouchPos &pos, const char *key, float &spacing, const Bounds &screenBounds) : DragDropButton(pos, key, ImageID::invalid(), ImageID::invalid(), screenBounds), spacing_(spacing) { using namespace UI; roundId_ = g_Config.iTouchButtonStyle ? ImageID("I_ROUND_LINE") : ImageID("I_ROUND"); }; void setCircleVisibility(bool visible) { circleVisible_ = visible; } void setCrossVisibility(bool visible) { crossVisible_ = visible; } void setTriangleVisibility(bool visible) { triangleVisible_ = visible; } void setSquareVisibility(bool visible) { squareVisible_ = visible; } void Draw(UIContext &dc) override { scale_ = theScale_*layoutAreaScale; uint32_t colorBg = colorAlpha(GetButtonColor(), GetButtonOpacity()); uint32_t color = colorAlpha(0xFFFFFF, GetButtonOpacity()); int centerX = bounds_.centerX(); int centerY = bounds_.centerY(); float spacing = spacing_ * baseActionButtonSpacing * layoutAreaScale; if (circleVisible_) { dc.Draw()->DrawImageRotated(roundId_, centerX + spacing, centerY, scale_, 0, colorBg, false); dc.Draw()->DrawImageRotated(circleId_, centerX + spacing, centerY, scale_, 0, color, false); } if (crossVisible_) { dc.Draw()->DrawImageRotated(roundId_, centerX, centerY + spacing, scale_, 0, colorBg, false); dc.Draw()->DrawImageRotated(crossId_, centerX, centerY + spacing, scale_, 0, color, false); } if (triangleVisible_) { float y = centerY - spacing; y -= 2.8f * scale_; dc.Draw()->DrawImageRotated(roundId_, centerX, centerY - spacing, scale_, 0, colorBg, false); dc.Draw()->DrawImageRotated(triangleId_, centerX, y, scale_, 0, color, false); } if (squareVisible_) { dc.Draw()->DrawImageRotated(roundId_, centerX - spacing, centerY, scale_, 0, colorBg, false); dc.Draw()->DrawImageRotated(squareId_, centerX - spacing, centerY, scale_, 0, color, false); } scale_ = theScale_/layoutAreaScale; }; void GetContentDimensions(const UIContext &dc, float &w, float &h) const override { const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(roundId_); w = (2.0f * baseActionButtonSpacing * spacing_) + image->w * scale_; h = (2.0f * baseActionButtonSpacing * spacing_) + image->h * scale_; } float GetSpacing() const override { return spacing_; } void SetSpacing(float s) override { spacing_ = s; } bool Contains(float x, float y) override { float xFac = 0.0f; float wFac = 0.0f; float yFac = 0.0f; float hFac = 0.0f; // Many cases sadly... if (circleVisible_ && !squareVisible_) { if (crossVisible_ || triangleVisible_) { xFac = 1.0f; wFac = -1.0f; } else { xFac = 2.0f; wFac = -2.0f; yFac = 1.0f; hFac = -2.0f; } } else if (!circleVisible_ && squareVisible_) { if (crossVisible_ || triangleVisible_) { wFac = -1.0f; } else { wFac = -2.0f; yFac = 1.0f; hFac = -2.0f; } } else if (circleVisible_ && squareVisible_ && !crossVisible_ && !triangleVisible_) { yFac = 1.0f; hFac = -2.0f; } // No else here is intentional if (crossVisible_ && !triangleVisible_) { if (circleVisible_ || squareVisible_) { yFac = 1.0f; hFac = -1.0f; } else { yFac = 2.0f; hFac = -2.0f; xFac = 1.0f; wFac = -2.0f; } } else if (!crossVisible_ && triangleVisible_) { if (circleVisible_ || squareVisible_) { hFac = -1.0f; } else { hFac = -2.0f; xFac = 1.0f; wFac = -2.0f; } } else if (!circleVisible_ && !squareVisible_ && crossVisible_ && triangleVisible_) { xFac = 1.0f; wFac = -2.0f; } const float thresholdFactor = 0.25f; const float thresholdW = thresholdFactor * bounds_.w; const float thresholdH = thresholdFactor * bounds_.h; float tolerantX = bounds_.x - thresholdW*0.5 + xFac*baseActionButtonSpacing*spacing_; float tolerantY = bounds_.y - thresholdH*0.5 + yFac*baseActionButtonSpacing*spacing_; float tolerantW = bounds_.w + thresholdW + wFac*baseActionButtonSpacing*spacing_; float tolerantH = bounds_.h + thresholdH + hFac*baseActionButtonSpacing*spacing_; Bounds tolerantBounds(tolerantX, tolerantY, tolerantW, tolerantH); return tolerantBounds.Contains(x, y); } private: bool circleVisible_ = true, crossVisible_ = true, triangleVisible_ = true, squareVisible_ = true; ImageID roundId_ = ImageID::invalid(); ImageID circleId_ = ImageID("I_CIRCLE"); ImageID crossId_ = ImageID("I_CROSS"); ImageID triangleId_ = ImageID("I_TRIANGLE"); ImageID squareId_ = ImageID("I_SQUARE"); float &spacing_; }; class PSPDPadButtons : public DragDropButton { public: PSPDPadButtons(ConfigTouchPos &pos, const char *key, float &spacing, const Bounds &screenBounds) : DragDropButton(pos, key, ImageID::invalid(), ImageID::invalid(), screenBounds), spacing_(spacing) { } void Draw(UIContext &dc) override { scale_ = theScale_*layoutAreaScale; uint32_t colorBg = colorAlpha(GetButtonColor(), GetButtonOpacity()); uint32_t color = colorAlpha(0xFFFFFF, GetButtonOpacity()); static const float xoff[4] = {1, 0, -1, 0}; static const float yoff[4] = {0, 1, 0, -1}; ImageID dirImage = g_Config.iTouchButtonStyle ? ImageID("I_DIR_LINE") : ImageID("I_DIR"); for (int i = 0; i < 4; i++) { float r = D_pad_Radius * spacing_ * layoutAreaScale; float x = bounds_.centerX() + xoff[i] * r; float y = bounds_.centerY() + yoff[i] * r; float x2 = bounds_.centerX() + xoff[i] * (r + 10.f * scale_); float y2 = bounds_.centerY() + yoff[i] * (r + 10.f * scale_); float angle = i * M_PI / 2; dc.Draw()->DrawImageRotated(dirImage, x, y, scale_, angle + PI, colorBg, false); dc.Draw()->DrawImageRotated(ImageID("I_ARROW"), x2, y2, scale_, angle + PI, color); } scale_ = theScale_/layoutAreaScale; } void GetContentDimensions(const UIContext &dc, float &w, float &h) const override { const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(ImageID("I_DIR")); w = 2.0f * D_pad_Radius * spacing_ + image->w * scale_; h = w; }; float GetSpacing() const override { return spacing_; } void SetSpacing(float s) override { spacing_ = s; } private: float &spacing_; }; class PSPStickDragDrop : public DragDropButton { public: PSPStickDragDrop(ConfigTouchPos &pos, const char *key, ImageID bgImg, ImageID img, const Bounds &screenBounds, float &spacing) : DragDropButton(pos, key, bgImg, img, screenBounds), spacing_(spacing) { } void Draw(UIContext &dc) override { uint32_t colorBg = colorAlpha(GetButtonColor(), GetButtonOpacity()); uint32_t downBg = colorAlpha(0x00FFFFFF, GetButtonOpacity() * 0.5f); const ImageID stickImage = g_Config.iTouchButtonStyle ? ImageID("I_STICK_LINE") : ImageID("I_STICK"); const ImageID stickBg = g_Config.iTouchButtonStyle ? ImageID("I_STICK_BG_LINE") : ImageID("I_STICK_BG"); dc.Draw()->DrawImage(stickBg, bounds_.centerX(), bounds_.centerY(), scale_, colorBg, ALIGN_CENTER); dc.Draw()->DrawImage(stickImage, bounds_.centerX(), bounds_.centerY(), scale_ * spacing_, colorBg, ALIGN_CENTER); } float GetSpacing() const override { return spacing_ * 3; } void SetSpacing(float s) override { // In mapping spacing is clamped between 0.5 and 3.0 and passed to this method spacing_ = s/3; } private: float &spacing_; }; class SnapGrid : public UI::View { public: SnapGrid(int leftMargin, int rightMargin, int topMargin, int bottomMargin, u32 color) : UI::View(), x1(leftMargin), x2(rightMargin), y1(topMargin), y2(bottomMargin), col(color) {} void Draw(UIContext &dc) override { if (g_Config.bTouchSnapToGrid) { dc.Flush(); dc.BeginNoTex(); float xOffset = bounds_.x; float yOffset = bounds_.y; dc.Draw()->Rect((x1+x2)/2 + xOffset - g_display.pixel_in_dps_x, y1 + yOffset, 3.0f * g_display.pixel_in_dps_x, y2-y1, col); dc.Draw()->Rect(x1 + xOffset, (y1+y2)/2 + yOffset - g_display.pixel_in_dps_y, x2-x1, 3.0f * g_display.pixel_in_dps_y, col); for (int x = x1 + (x1+x2)/2 % g_Config.iTouchSnapGridSize; x < x2; x += g_Config.iTouchSnapGridSize) dc.Draw()->vLine(x + xOffset, y1 + yOffset, y2 + yOffset, col); for (int y = y1 + (y1+y2)/2 % g_Config.iTouchSnapGridSize; y < y2; y += g_Config.iTouchSnapGridSize) dc.Draw()->hLine(x1 + xOffset, y + yOffset, x2 + xOffset, col); dc.Flush(); dc.Begin(); } } std::string DescribeText() const override { return ""; } private: int x1, x2, y1, y2; u32 col; }; class DragDropButton; class ControlLayoutView : public UI::AnchorLayout { public: explicit ControlLayoutView(UI::LayoutParams *layoutParams) : UI::AnchorLayout(layoutParams) { SetClip(true); } bool Touch(const TouchInput &input) override; void CreateViews(); void Draw(UIContext& ui) override; bool HasCreatedViews() const { return !controls_.empty(); } DragDropButton *pickedControl_ = nullptr; DragDropButton *getPickedControl(const int x, const int y); std::vector controls_; // Touch down state for dragging float startObjectX_ = -1.0f; float startObjectY_ = -1.0f; float startDragX_ = -1.0f; float startDragY_ = -1.0f; float startScale_ = -1.0f; float startSpacing_ = -1.0f; int mode_ = 0; }; static Point ClampTo(const Point &p, const Bounds &b) { return Point(clamp_value(p.x, b.x, b.x + b.w), clamp_value(p.y, b.y, b.y + b.h)); } bool ControlLayoutView::Touch(const TouchInput &touch) { using namespace UI; if ((touch.flags & TOUCH_MOVE) && pickedControl_ != nullptr) { if (mode_ == 0) { const Bounds &controlBounds = pickedControl_->GetBounds(); // Allow placing the control halfway outside the play area. Bounds validRange = this->GetBounds(); // Control coordinates are relative inside the bounds. validRange.x = 0.0f; validRange.y = 0.0f; // This make cure the controll is all inside the screen (commended out only half) //validRange.x += controlBounds.w * 0.5f; //validRange.w -= controlBounds.w; //validRange.y += controlBounds.h * 0.5f; //validRange.h -= controlBounds.h; Point newPos; newPos.x = startObjectX_ + (touch.x - startDragX_); newPos.y = startObjectY_ + (touch.y - startDragY_); if (g_Config.bTouchSnapToGrid) { newPos.x -= fmod(newPos.x - validRange.w/2, g_Config.iTouchSnapGridSize); newPos.y -= fmod(newPos.y - validRange.h/2, g_Config.iTouchSnapGridSize); } newPos = ClampTo(newPos, validRange); pickedControl_->ReplaceLayoutParams(new AnchorLayoutParams(newPos.x, newPos.y, NONE, NONE, true)); } else if (mode_ == 1) { // Resize. Vertical = scaling, horizontal = spacing; // Up should be bigger so let's negate in that direction float diffX = (touch.x - startDragX_); float diffY = -(touch.y - startDragY_); // Snap to grid if (g_Config.bTouchSnapToGrid) { diffX -= fmod(touch.x - startDragX_, g_Config.iTouchSnapGridSize/2); diffY += fmod(touch.y - startDragY_, g_Config.iTouchSnapGridSize/2); } float movementScale = 0.02f; float newScale = startScale_ + diffY * movementScale; float newSpacing = startSpacing_ + diffX * movementScale; if (newScale > 3.0f) newScale = 3.0f; if (newScale < 0.5f) newScale = 0.5f; if (newSpacing > 3.0f) newSpacing = 3.0f; if (newSpacing < 0.5f) newSpacing = 0.5f; pickedControl_->SetSpacing(newSpacing); pickedControl_->SetScale(newScale); } } if ((touch.flags & TOUCH_DOWN) && pickedControl_ == 0) { pickedControl_ = getPickedControl(touch.x, touch.y); if (pickedControl_) { startDragX_ = touch.x; startDragY_ = touch.y; const auto &prevParams = pickedControl_->GetLayoutParams()->As(); startObjectX_ = prevParams->left; startObjectY_ = prevParams->top; startSpacing_ = pickedControl_->GetSpacing(); startScale_ = pickedControl_->GetScale(); } } if ((touch.flags & TOUCH_UP) && pickedControl_ != 0) { pickedControl_->SavePosition(); pickedControl_ = 0; } return true; } void ControlLayoutView::Draw(UIContext& dc) { using namespace UI; dc.FillRect(Drawable(0x80000000), bounds_); dc.Flush(); UI::AnchorLayout::Draw(dc); } void ControlLayoutView::CreateViews() { using namespace CustomKeyData; const Bounds &bounds = GetBounds(); if (bounds.w == 0.0f || bounds.h == 0.0f) { // Layout hasn't happened yet, return. // See comment in TouchControlLayoutScreen::update(). return; } // Create all the views. if (g_Config.bShowTouchCircle || g_Config.bShowTouchCross || g_Config.bShowTouchTriangle || g_Config.bShowTouchSquare) { PSPActionButtons *actionButtons = new PSPActionButtons(g_Config.touchActionButtonCenter, "Action buttons", g_Config.fActionButtonSpacing, bounds); actionButtons->setCircleVisibility(g_Config.bShowTouchCircle); actionButtons->setCrossVisibility(g_Config.bShowTouchCross); actionButtons->setTriangleVisibility(g_Config.bShowTouchTriangle); actionButtons->setSquareVisibility(g_Config.bShowTouchSquare); controls_.push_back(actionButtons); } ImageID rectImage = g_Config.iTouchButtonStyle ? ImageID("I_RECT_LINE") : ImageID("I_RECT"); ImageID shoulderImage = g_Config.iTouchButtonStyle ? ImageID("I_SHOULDER_LINE") : ImageID("I_SHOULDER"); ImageID stickImage = g_Config.iTouchButtonStyle ? ImageID("I_STICK_LINE") : ImageID("I_STICK"); ImageID stickBg = g_Config.iTouchButtonStyle ? ImageID("I_STICK_BG_LINE") : ImageID("I_STICK_BG"); ImageID roundImage = g_Config.iTouchButtonStyle ? ImageID("I_ROUND_LINE") : ImageID("I_ROUND"); auto addDragDropButton = [&](ConfigTouchPos &pos, const char *key, ImageID bgImg, ImageID img) { DragDropButton *b = nullptr; if (pos.show) { b = new DragDropButton(pos, key, bgImg, img, bounds); controls_.push_back(b); } return b; }; if (g_Config.touchDpad.show) { controls_.push_back(new PSPDPadButtons(g_Config.touchDpad, "D-pad", g_Config.fDpadSpacing, bounds)); } addDragDropButton(g_Config.touchSelectKey, "Select button", rectImage, ImageID("I_SELECT")); addDragDropButton(g_Config.touchStartKey, "Start button", rectImage, ImageID("I_START")); if (auto *fastForward = addDragDropButton(g_Config.touchFastForwardKey, "Fast-forward button", rectImage, ImageID("I_ARROW"))) { fastForward->SetAngle(180.0f); } addDragDropButton(g_Config.touchLKey, "Left shoulder button", shoulderImage, ImageID("I_L")); if (auto *rbutton = addDragDropButton(g_Config.touchRKey, "Right shoulder button", shoulderImage, ImageID("I_R"))) { rbutton->FlipImageH(true); } if (g_Config.touchAnalogStick.show) { controls_.push_back(new PSPStickDragDrop(g_Config.touchAnalogStick, "Left analog stick", stickBg, stickImage, bounds, g_Config.fLeftStickHeadScale)); } if (g_Config.touchRightAnalogStick.show) { controls_.push_back(new PSPStickDragDrop(g_Config.touchRightAnalogStick, "Right analog stick", stickBg, stickImage, bounds, g_Config.fRightStickHeadScale)); } auto addDragCustomKey = [&](ConfigTouchPos &pos, const char *key, const ConfigCustomButton& cfg) { DragDropButton *b = nullptr; if (pos.show) { b = new DragDropButton(pos, key, g_Config.iTouchButtonStyle == 0 ? customKeyShapes[cfg.shape].i : customKeyShapes[cfg.shape].l, customKeyImages[cfg.image].i, bounds); b->FlipImageH(customKeyShapes[cfg.shape].f); b->SetAngle(customKeyImages[cfg.image].r, customKeyShapes[cfg.shape].r); controls_.push_back(b); } return b; }; for (int i = 0; i < Config::CUSTOM_BUTTON_COUNT; i++) { char temp[64]; snprintf(temp, sizeof(temp), "Custom %d button", i); addDragCustomKey(g_Config.touchCustom[i], temp, g_Config.CustomButton[i]); } for (size_t i = 0; i < controls_.size(); i++) { Add(controls_[i]); } Add(new SnapGrid(0, bounds.w, 0, bounds.h, 0x3FFFFFFF)); } // return the control which was picked up by the touchEvent. If a control // was already picked up, then it's being dragged around, so just return that instead DragDropButton *ControlLayoutView::getPickedControl(const int x, const int y) { if (pickedControl_ != 0) { return pickedControl_; } DragDropButton *bestMatch = nullptr; float bestDistance; for (size_t i = 0; i < controls_.size(); i++) { DragDropButton *control = controls_[i]; if (control->Contains(x, y)) { const Bounds &bounds = control->GetBounds(); float distance = (bounds.centerX()-x)*(bounds.centerX()-x)+(bounds.centerY()-y)*(bounds.centerY()-y); if (!bestMatch || distance < bestDistance) { bestDistance = distance; bestMatch = control; } } } return bestMatch; } void TouchControlLayoutScreen::resized() { RecreateViews(); } void TouchControlLayoutScreen::onFinish(DialogResult reason) { g_Config.Save("TouchControlLayoutScreen::onFinish"); } UI::EventReturn TouchControlLayoutScreen::OnVisibility(UI::EventParams &e) { screenManager()->push(new TouchControlVisibilityScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn TouchControlLayoutScreen::OnReset(UI::EventParams &e) { INFO_LOG(G3D, "Resetting touch control layout"); g_Config.ResetControlLayout(); const Bounds &bounds = screenManager()->getUIContext()->GetBounds(); InitPadLayout(bounds.w, bounds.h); RecreateViews(); return UI::EVENT_DONE; }; void TouchControlLayoutScreen::dialogFinished(const Screen *dialog, DialogResult result) { RecreateViews(); } UI::EventReturn TouchControlLayoutScreen::OnMode(UI::EventParams &e) { int mode = mode_->GetSelection(); if (layoutView_) { layoutView_->mode_ = mode; } return UI::EVENT_DONE; } void TouchControlLayoutScreen::update() { UIDialogScreenWithGameBackground::update(); // TODO: We really, really need a cleaner solution for creating sub-views // of custom compound controls. if (layoutView_) { if (!layoutView_->HasCreatedViews()) { layoutView_->CreateViews(); } } } void TouchControlLayoutScreen::CreateViews() { using namespace UI; // setup g_Config for button layout const Bounds &bounds = screenManager()->getUIContext()->GetBounds(); InitPadLayout(bounds.w, bounds.h); const float leftColumnWidth = 200.0f; layoutAreaScale = 1.0f - (leftColumnWidth + 10.0f) / std::max(bounds.w, 1.0f); auto co = GetI18NCategory(I18NCat::CONTROLS); auto di = GetI18NCategory(I18NCat::DIALOG); auto rootLayout = new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, FILL_PARENT)); rootLayout->SetSpacing(0.0f); root_ = rootLayout; ScrollView *leftColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(leftColumnWidth, FILL_PARENT))); leftColumnScroll->SetAlignOpposite(true); LinearLayout *leftColumn = leftColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(Margins(12.0f, 0.0f)))); mode_ = new ChoiceStrip(ORIENT_VERTICAL); mode_->AddChoice(di->T("Move")); mode_->AddChoice(di->T("Resize")); mode_->SetSelection(0, false); mode_->OnChoice.Handle(this, &TouchControlLayoutScreen::OnMode); CheckBox *snap = new CheckBox(&g_Config.bTouchSnapToGrid, di->T("Snap")); PopupSliderChoice *gridSize = new PopupSliderChoice(&g_Config.iTouchSnapGridSize, 2, 256, 64, di->T("Grid"), screenManager(), ""); gridSize->SetEnabledPtr(&g_Config.bTouchSnapToGrid); leftColumn->Add(mode_); leftColumn->Add(new Choice(co->T("Customize")))->OnClick.Handle(this, &TouchControlLayoutScreen::OnVisibility); leftColumn->Add(snap); leftColumn->Add(gridSize); leftColumn->Add(new Choice(di->T("Reset")))->OnClick.Handle(this, &TouchControlLayoutScreen::OnReset); leftColumn->Add(new Spacer(12.0f)); leftColumn->Add(new Choice(di->T("Back"), "", false))->OnClick.Handle(this, &UIScreen::OnBack); leftColumn->Add(new Spacer(0.0f)); LinearLayout* rightColumn = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f, Margins(0.0f, 12.0f, 12.0f, 12.0f)))); rightColumn->Add(new Spacer(new LinearLayoutParams(1.0))); float previewHeight = bounds.h * layoutAreaScale; layoutView_ = rightColumn->Add(new ControlLayoutView(new LinearLayoutParams(FILL_PARENT, previewHeight))); }