// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include #include #include #include #include "Common/UI/View.h" #include "Common/UI/UIScreen.h" #include "Common/Data/Text/I18n.h" #include "Core/ControlMapper.h" #include "UI/MiscScreens.h" class SingleControlMapper; class ControlMappingScreen : public UIDialogScreenWithGameBackground { public: explicit ControlMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {} const char *tag() const override { return "ControlMapping"; } protected: void CreateViews() override; void update() override; private: UI::EventReturn OnDefaultMapping(UI::EventParams ¶ms); UI::EventReturn OnClearMapping(UI::EventParams ¶ms); UI::EventReturn OnAutoConfigure(UI::EventParams ¶ms); UI::EventReturn OnVisualizeMapping(UI::EventParams ¶ms); void dialogFinished(const Screen *dialog, DialogResult result) override; UI::ScrollView *rightScroll_ = nullptr; std::vector mappers_; int keyMapGeneration_ = -1; }; class KeyMappingNewKeyDialog : public PopupScreen { public: explicit KeyMappingNewKeyDialog(int btn, bool replace, std::function callback, I18NCat i18n) : PopupScreen(T(i18n, "Map Key"), "Cancel", ""), pspBtn_(btn), callback_(callback) {} const char *tag() const override { return "KeyMappingNewKey"; } bool key(const KeyInput &key) override; void axis(const AxisInput &axis) override; void SetDelay(float t); protected: void CreatePopupContents(UI::ViewGroup *parent) override; bool FillVertical() const override { return false; } bool ShowButtons() const override { return true; } void OnCompleted(DialogResult result) override {} private: int pspBtn_; std::function callback_; KeyMap::MultiInputMapping mapping_; UI::View *comboMappingsNotEnabled_ = nullptr; // We need to do our own detection for axis "keyup" here. std::set triggeredAxes_; double delayUntil_ = 0.0f; }; class KeyMappingNewMouseKeyDialog : public PopupScreen { public: KeyMappingNewMouseKeyDialog(int btn, bool replace, std::function callback, I18NCat i18n) : PopupScreen(T(i18n, "Map Mouse"), "", ""), pspBtn_(btn), callback_(callback) {} const char *tag() const override { return "KeyMappingNewMouseKey"; } bool key(const KeyInput &key) override; void axis(const AxisInput &axis) override; protected: void CreatePopupContents(UI::ViewGroup *parent) override; bool FillVertical() const override { return false; } bool ShowButtons() const override { return true; } void OnCompleted(DialogResult result) override {} private: int pspBtn_; std::function callback_; bool mapped_ = false; // Prevent double registrations }; class JoystickHistoryView; class AnalogSetupScreen : public UIDialogScreenWithGameBackground { public: AnalogSetupScreen(const Path &gamePath); bool key(const KeyInput &key) override; void axis(const AxisInput &axis) override; void update() override; const char *tag() const override { return "AnalogSetup"; } protected: void CreateViews() override; private: UI::EventReturn OnResetToDefaults(UI::EventParams &e); ControlMapper mapper_; float analogX_[2]{}; float analogY_[2]{}; float rawX_[2]{}; float rawY_[2]{}; JoystickHistoryView *stickView_[2]{}; }; class TouchTestScreen : public UIDialogScreenWithGameBackground { public: TouchTestScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) { for (int i = 0; i < MAX_TOUCH_POINTS; i++) { touches_[i].id = -1; } } void touch(const TouchInput &touch) override; void render() override; bool key(const KeyInput &key) override; void axis(const AxisInput &axis) override; const char *tag() const override { return "TouchTest"; } protected: struct TrackedTouch { int id; float x; float y; }; enum { MAX_TOUCH_POINTS = 10, }; TrackedTouch touches_[MAX_TOUCH_POINTS]{}; std::vector keyEventLog_; UI::TextView *lastKeyEvents_ = nullptr; void CreateViews() override; void UpdateLogView(); UI::EventReturn OnImmersiveModeChange(UI::EventParams &e); UI::EventReturn OnRenderingBackend(UI::EventParams &e); UI::EventReturn OnRecreateActivity(UI::EventParams &e); }; class MockPSP; class VisualMappingScreen : public UIDialogScreenWithGameBackground { public: VisualMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {} const char *tag() const override { return "VisualMapping"; } bool key(const KeyInput &key) override; void axis(const AxisInput &axis) override; protected: void CreateViews() override; void dialogFinished(const Screen *dialog, DialogResult result) override; void resized() override; private: UI::EventReturn OnMapButton(UI::EventParams &e); UI::EventReturn OnBindAll(UI::EventParams &e); void HandleKeyMapping(KeyMap::MultiInputMapping key); void MapNext(bool successive); MockPSP *psp_ = nullptr; int nextKey_ = 0; int bindAll_ = -1; bool replace_ = false; };