PPSSPP - a fast and portable PSP emulator ========================================= Created by Henrik RydgÄrd Additional code by many contributors, see the Credits screen Originally released under the GPL 2.0 (and later) in November 2012 Official website: https://www.ppsspp.org/ Discord: https://discord.gg/5NJB6dD No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed. To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues). For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp). For documentation of all kinds (usage, reference, development), see the [documentation on the main website](https://www.ppsspp.org/docs) For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki). If you want to download regularly updated builds for Android, Windows x86 and x64, [visit Orphis' buildbot](https://buildbot.orphis.net/ppsspp/) For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games). What's new in 1.15.4 ==================== - Tilt controls: Restore "Low end radius" control ([#17489]) - Android: Restore the ability to choose "display" (hardware scaler) resolution ([#17473]) - Improve the workarounds for the DJ Max games ([#17467]) - Android: Fix running some file formats directly from the Downloads folder ([#17466]) - OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction ([#17440, [#17439]]) - Add a simple profiling tool to check CPU usage by the GL backend ([#17475]) - Loader: Fix bug preventing WWE 2009 from starting ([#17435]) - Misc minor fixes and optimizations ([#17442], [#17457], [#17486], [#17446], more) What's new in 1.15.3 ==================== - Assorted minor crash- and other fixes ([#17406], [#17414], [#17415], [#17422]) - Android: Allow launch by content URI (for frontends) ([#17425]) - Control mapping: Fix bugs in mapping UI causing trouble with some controllers ([#17412], [#17420]) What's new in 1.15.2 ==================== - Assorted minor crash fixes ([#17401], [#17399]) - Fix Android 12 support in the Android VR build (avoid scoped storage) ([#17398]) What's new in 1.15.1 ==================== - Assorted minor crash fixes ([#17374], [#17370], [#17392], [#17394]) - Fix for non-png texture replacements when not listed in textures.ini ([#17380]) - Fix for broken tilt d-pad controls ([#17393]) - Workaround for Vulkan driver bugs on Mali-T8x0 series GPUs ([#17396]) What's new in 1.15 ================== * Stutter caused by shader compilation has been reduced drastically ([#16873]) - Parallelization: ([#16802], [#16804], [#16809], [#16812]) - Shader variant reduction: ([#16773], [#16778], [#16770], [#16763]) * Rendering performance and fixes - Integer scaling added ([#17224]) - Post-processing fixes ([#17262]) - SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317]) - PowerVR compatibility fixes ([#17232]) - CLUT fixes ([#17212]) - ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192]) - DTM / Toca: Avoid GPU readback ([#16715]) - Fixed Dante's Inferno performance regression ([#17032], [#17035]) - Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022]) - Rainbow Six GPU performance fix ([#16971]) - Subtitles fixed in The Godfather ([#17298], [#17314]) * Texture replacement improvements - Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134]) - Support for KTX2 files with UASTC compressed textures added ([#17111] [#17104]) - Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095]) - Improve default ini ([#17146]) - Mipmaps now always used if provided ([#17144]) - Additional optimizations ([#17139], [#17088]) * Optimizations - Software renderer fixes and performance ([#17295], [#17214], [#17028], [#16753], [#16706], [#16690]) - Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011]) - Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905]) - Async readback supported in Vulkan - currently only enabled in Dangan Ronpa ([#16910], [#16916]) - Lighting shader optimizations ([#16791], [#16787]) * Controls - Android tilt control has been overhauled and fixed ([#16889], [#16896]) - You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc) - Custom buttons now support analog inputs ([#16855]) * VR features - Top down camera: ([#17098]) - Head rotation control: ([#16857]) - More stereo support: ([#16952], [#16953]) - Other: ([#16826], [#16821]) * Other - Windows Dark Mode support ([#16704]) - GLSL shader compatibility fixes ([#16710], [#16709]) - GTA math issue on macOS/iOS fixed, playable again ([#16928]) - More accurate VFPU emulation has been added, though not all enabled yet ([#16984]) - Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042], [#16994], [#16988], [#16818] etc) - Rewind savestates no longer slows things down a lot ([#17291]) - Chat window bugfixes ([#17241]) - IR Jit fixes - helps iOS when native jit is unavailable ([#17129]) - Depth-related rendering fixes ([#17055], [#16880]) - More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829]) - macOS native menu bar ([#16922]) - Font fixes ([#16859]) - Rockman 2 audio glitch fix ([#16810], [#16798]) - UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699]) Looking for [older news](history.md)? Adhoc support ------------- Not fully functional, but some games work. Check the [Ad-Hoc section of the forum](https://forums.ppsspp.org/forumdisplay.php?fid=34) for help. Credit goes to: - ANR2ME - Igor Calabria - [coldbird's code](https://code.google.com/archive/p/aemu/) - Kyhel - And more, of course. [comment]: # (LINK_LIST_BEGIN_HERE) [#15237]: https://github.com/hrydgard/ppsspp/issues/15237 "Path: Check for PSP case insensitively" [#15487]: https://github.com/hrydgard/ppsspp/issues/15487 "Save textures on background tasks when texture dumping is enabled." [#15645]: https://github.com/hrydgard/ppsspp/issues/15645 "UI: Add analog speed limit mapping" [#15566]: https://github.com/hrydgard/ppsspp/issues/15566 "Screen upscaling shaders improvements" [#15163]: https://github.com/hrydgard/ppsspp/issues/15163 "Implement a jit for drawing pixels in the software renderer" [#15345]: https://github.com/hrydgard/ppsspp/issues/15345 "Fix some minor softgpu blending bugs" [#15389]: https://github.com/hrydgard/ppsspp/issues/15389 "Draw rectangles always using a specialized path in softgpu" [#15529]: https://github.com/hrydgard/ppsspp/issues/15529 "softgpu: Fix viewport flag clean/dirty" [#15440]: https://github.com/hrydgard/ppsspp/issues/15440 "softgpu: Plug bad leak of bin queue data" [#15410]: https://github.com/hrydgard/ppsspp/issues/15410 "softgpu: Remove offset from screenpos, adjust filtering coords" [#15405]: https://github.com/hrydgard/ppsspp/issues/15405 "Fix some samplerjit issues without SSE4 or AVX" [#15400]: https://github.com/hrydgard/ppsspp/issues/15400 "softgpu: Track dirty vs really dirty per buffer" [#15481]: https://github.com/hrydgard/ppsspp/issues/15481 "Fix some NEON code that had bad compile-time checks" [#15474]: https://github.com/hrydgard/ppsspp/issues/15474 "Merge CheckAlpha into texture decoding" [#15238]: https://github.com/hrydgard/ppsspp/issues/15238 "Vulkan: Be more restrictive about hardware texture upscaling on \"slow\" GPUs" [#15217]: https://github.com/hrydgard/ppsspp/issues/15217 "Vulkan is strict about scissor rect, so let's clamp centrally." [#15211]: https://github.com/hrydgard/ppsspp/issues/15211 "Vulkan: Specify Vulkan version, fix mip level generation calculation" [#15162]: https://github.com/hrydgard/ppsspp/issues/15162 "Integrate VMA (Vulkan Memory Allocator)" [#15106]: https://github.com/hrydgard/ppsspp/issues/15106 "GLES: Explicitly enable ARB_cull_distance" [#15075]: https://github.com/hrydgard/ppsspp/issues/15075 "Draw points using triangles" [#15470]: https://github.com/hrydgard/ppsspp/issues/15470 "Threading manager stresstest and fixes" [#14414]: https://github.com/hrydgard/ppsspp/issues/14414 "Add search for settings" [#15613]: https://github.com/hrydgard/ppsspp/issues/15613 "Allow to repeat a \"single\" button" [#15569]: https://github.com/hrydgard/ppsspp/issues/15569 "Upscaling shaders" [#15494]: https://github.com/hrydgard/ppsspp/issues/15494 "Add key bind to hotswap internal screen rotation" [#15510]: https://github.com/hrydgard/ppsspp/issues/15510 "Allow to set InternalScreenRotation per game" [#12958]: https://github.com/hrydgard/ppsspp/issues/12958 "Feature Request: restore software rendering ui setting on android" [#15016]: https://github.com/hrydgard/ppsspp/issues/15016 "[Android][Mali GPU] Vulkan backend workaround issue in some games with graphics glitch." [#15640]: https://github.com/hrydgard/ppsspp/issues/15640 "Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps" [#15213]: https://github.com/hrydgard/ppsspp/issues/15213 "[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat" [#15215]: https://github.com/hrydgard/ppsspp/issues/15215 "[Adhocctl] Fix Tekken 5 Dark Resurrection Multiplayer" [#15549]: https://github.com/hrydgard/ppsspp/issues/15549 "GPU: Hook Sol Trigger func to flush texture" [#15583]: https://github.com/hrydgard/ppsspp/issues/15583 "Fix and further improve line drawing in Echochrome" [#15073]: https://github.com/hrydgard/ppsspp/issues/15073 "Cleanup line/point handling and refactor a bit" [#15500]: https://github.com/hrydgard/ppsspp/issues/15500 "Add BlueToAlpha compat.ini workaround, fixes Split/Second graphics" [#15501]: https://github.com/hrydgard/ppsspp/issues/15501 "Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second" [#15652]: https://github.com/hrydgard/ppsspp/issues/15652 "Replace Win32 file IO with UWP safe variants and add support for getting drives to UWP build" [#15396]: https://github.com/hrydgard/ppsspp/issues/15396 "Add UI Tint/Saturation settings" [#15394]: https://github.com/hrydgard/ppsspp/issues/15394 "Allow custom UI themes" [#15560]: https://github.com/hrydgard/ppsspp/issues/15560 "UI: Abandon focus movement on returning from pause" [#15393]: https://github.com/hrydgard/ppsspp/issues/15393 "GE Debugger: Avoid crash on Step Draw with flush" [#15324]: https://github.com/hrydgard/ppsspp/issues/15324 "UI: Reset ZIP install errors for new ZIPs" [#15377]: https://github.com/hrydgard/ppsspp/issues/15377 "Debugger: Avoid mem write tag lookup on small alloc" [#15424]: https://github.com/hrydgard/ppsspp/issues/15424 "Windows: Create SYSTEM directory early" [#15402]: https://github.com/hrydgard/ppsspp/issues/15402 "GE Debugger: Highlight changed state values" [#15378]: https://github.com/hrydgard/ppsspp/issues/15378 "GE Debugger: Add filter to skip prim calls" [#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger" [#15025]: https://github.com/hrydgard/ppsspp/issues/15025 "Allow delayed loading of texture replacements" [#15691]: https://github.com/hrydgard/ppsspp/issues/15691 "Add a simple compat flag to workaround the Clone Wars issue, #12949" [#15696]: https://github.com/hrydgard/ppsspp/issues/15696 "Use the recent Clone Wars fix for Star Wars: Force Unleashed too" [#12949]: https://github.com/hrydgard/ppsspp/issues/12949 "Star Wars: The Clone Wars - Graphic glitch [Android/Windows]" [#9572]: https://github.com/hrydgard/ppsspp/issues/9572 "Star Wars force unleashed [Screen Overlay problem]" [#15687]: https://github.com/hrydgard/ppsspp/issues/15687 "Add Zettai Zetsumei Toshi 3" [#7295]: https://github.com/hrydgard/ppsspp/issues/7295 "Juiced 2: Hot Import Nights, screen artifacts and missing half of race tracks" [#15717]: https://github.com/hrydgard/ppsspp/issues/15717 "Allows \"merging\" render targets that overlap on the Y axis. Fixes Juiced 2" [#15698]: https://github.com/hrydgard/ppsspp/issues/15698 "Osk: Allow upper/lower for all keyboards" [#15738]: https://github.com/hrydgard/ppsspp/issues/15738 "Add confirmation dialog when generating a new Mac address" [#15739]: https://github.com/hrydgard/ppsspp/issues/15739 "irjit: Correct another PurgeTemps case" [#15740]: https://github.com/hrydgard/ppsspp/issues/15740 "Replacement: Clear cache on disable" [#15734]: https://github.com/hrydgard/ppsspp/issues/15734 "Better pt-pt translation" [#15733]: https://github.com/hrydgard/ppsspp/issues/15733 "Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be." [#15960]: https://github.com/hrydgard/ppsspp/issues/15960 "Enable logic op emulation in-shader" [#16208]: https://github.com/hrydgard/ppsspp/issues/16208 "GPU: Respect stencil state in shader blend" [#16032]: https://github.com/hrydgard/ppsspp/issues/16032 "Fix the water in Outrun when no logic ops" [#16024]: https://github.com/hrydgard/ppsspp/issues/16024 "GPU: Fix simulating logicop with blend and shader" [#15967]: https://github.com/hrydgard/ppsspp/issues/15967 "Fix BlueToAlpha mode, re-enable it for Outrun and DiRT" [#16142]: https://github.com/hrydgard/ppsspp/issues/16142 "Implement geometry shader for range culling" [#16504]: https://github.com/hrydgard/ppsspp/issues/16504 "GPU: Use accurate depth for depth range hack" [#16442]: https://github.com/hrydgard/ppsspp/issues/16442 "Vulkan: Only use geometry shaders with accurate depth" [#16383]: https://github.com/hrydgard/ppsspp/issues/16383 "GPU: Automatically reduce depth range on == test" [#16165]: https://github.com/hrydgard/ppsspp/issues/16165 "Vulkan: Clip clamped depth in geometry shader" [#16162]: https://github.com/hrydgard/ppsspp/issues/16162 "Implement negative Z clipping in geometry shader" [#16049]: https://github.com/hrydgard/ppsspp/issues/16049 "GPU: Clip depth properly when also clamping" [#15934]: https://github.com/hrydgard/ppsspp/issues/15934 "Split the main framebuffer in Killzone, to avoid texturing-from-current-rendertarget" [#16084]: https://github.com/hrydgard/ppsspp/issues/16084 "Fix Ridge Racer lens flares - ignore stride if texHeight == 1, when matching tex/fb" [#16188]: https://github.com/hrydgard/ppsspp/issues/16188 "Fix depal bounds with dynamic CLUT. Fixes lens flare glitches in Ridge Racer" [#16115]: https://github.com/hrydgard/ppsspp/issues/16115 "Add compatibility flag for loading pixels on framebuffer create using nearest filtering" [#16014]: https://github.com/hrydgard/ppsspp/issues/16014 "Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare" [#16081]: https://github.com/hrydgard/ppsspp/issues/16081 "Fix green flashes with Burnout Dominator lens flare" [#16076]: https://github.com/hrydgard/ppsspp/issues/16076 "Don't try to replace or scale CLUT8-on-GPU textures." [#16073]: https://github.com/hrydgard/ppsspp/issues/16073 "CLUTs can be loaded from small rectangular textures. Need to linearize." [#15907]: https://github.com/hrydgard/ppsspp/issues/15907 "Reinterpret between 32 and 16 bit texture formats" [#15903]: https://github.com/hrydgard/ppsspp/issues/15903 "Remove support for framebuffers changing stride (already unreachable)." [#15898]: https://github.com/hrydgard/ppsspp/issues/15898 "Rendering issues in Tantalus Media games (Spongebob, MX ATV, etc)" [#15854]: https://github.com/hrydgard/ppsspp/issues/15854 "Use sequence numbers instead of a tracking array for depth buffers" [#15853]: https://github.com/hrydgard/ppsspp/issues/15853 "Framebuffer-bind sequence numbers" [#15888]: https://github.com/hrydgard/ppsspp/issues/15888 "Copy color from overlapping framebuffers on bind, under certain conditions" [#16127]: https://github.com/hrydgard/ppsspp/issues/16127 "Fixes for Silent Hill: Origins (depth buffer reassignment, eliminate readback)" [#16454]: https://github.com/hrydgard/ppsspp/issues/16454 "GPU: Support framebuf depal from rendered CLUT" [#15772]: https://github.com/hrydgard/ppsspp/issues/15772 "Add support for binding the depth buffer as a color target. Fixes Kurohyo depth sorting" [#15728]: https://github.com/hrydgard/ppsspp/issues/15728 "Better ways to deal with overlapping render targets" [#15859]: https://github.com/hrydgard/ppsspp/issues/15859 "Allow binding depth as 565" [#15727]: https://github.com/hrydgard/ppsspp/issues/15727 "Implement the PSP's equal-size mips \"3D texturing\"" [#16067]: https://github.com/hrydgard/ppsspp/issues/16067 "GPU: Account for w properly in lines, fixing width" [#16179]: https://github.com/hrydgard/ppsspp/issues/16179 "Correct size and YUV order for jpeg decoding" [#16184]: https://github.com/hrydgard/ppsspp/issues/16184 "GPU: Hook Gods Eater Burst avatar read" [#15924]: https://github.com/hrydgard/ppsspp/issues/15924 "Add support for reading depth buffers to the PackFramebufferSync function" [#16265]: https://github.com/hrydgard/ppsspp/issues/16265 "GPU: Respect world matrix and reverse flag w/o normals" [#16043]: https://github.com/hrydgard/ppsspp/issues/16043 "Consider the Adreno and Mali stencil-discard bugs the same." [#16379]: https://github.com/hrydgard/ppsspp/issues/16379 "Fix alpha/stencil replace on Adreno when color masked" [#15822]: https://github.com/hrydgard/ppsspp/issues/15822 "GPU: Write stencil fail to alpha is RGB masked" [#16358]: https://github.com/hrydgard/ppsspp/issues/16358 "TexCache: Fix 16->32 colors with CLUT start pos" [#15998]: https://github.com/hrydgard/ppsspp/issues/15998 "softgpu: Allow almost flat rectangles to go fast" [#16001]: https://github.com/hrydgard/ppsspp/issues/16001 "softgpu: Check depth test early on simple stencil" [#16011]: https://github.com/hrydgard/ppsspp/issues/16011 "Detect more triangles as rectangles in softgpu" [#16039]: https://github.com/hrydgard/ppsspp/issues/16039 "softgpu: Run early Z tests in fast rect path" [#16054]: https://github.com/hrydgard/ppsspp/issues/16054 "softgpu: Reduce some flushing / flushing cost" [#16080]: https://github.com/hrydgard/ppsspp/issues/16080 "softgpu: Avoid unnecessary flushing for curves" [#16085]: https://github.com/hrydgard/ppsspp/issues/16085 "softgpu: Cache reused indexed verts" [#16094]: https://github.com/hrydgard/ppsspp/issues/16094 "softgpu: Optimize rectangle sampling/blending used in bloom" [#16102]: https://github.com/hrydgard/ppsspp/issues/16102 "softgpu: Avoid waiting for a thread to drain" [#16387]: https://github.com/hrydgard/ppsspp/issues/16387 "softgpu: Use threads on self-render if safe" [#16486]: https://github.com/hrydgard/ppsspp/issues/16486 "softgpu: Apply optimizations to states generically" [#16502]: https://github.com/hrydgard/ppsspp/issues/16502 "A few more softgpu optimizations for alpha blend/test" [#16518]: https://github.com/hrydgard/ppsspp/issues/16518 "softgpu: Expand fast path to all fb formats" [#15999]: https://github.com/hrydgard/ppsspp/issues/15999 "softgpu: Clamp/wrap textures at 512 pixels" [#16005]: https://github.com/hrydgard/ppsspp/issues/16005 "softgpu: Correct accuracy of fog calculation" [#16042]: https://github.com/hrydgard/ppsspp/issues/16042 "softgpu: Refactor imm prim handling to support fog/color1" [#16086]: https://github.com/hrydgard/ppsspp/issues/16086 "softgpu: Fix self-render detect in Ridge Racer" [#16117]: https://github.com/hrydgard/ppsspp/issues/16117 "Correct texture projection issues, mainly in softgpu" [#16231]: https://github.com/hrydgard/ppsspp/issues/16231 "softgpu: Cull a triangle with all negative w" [#16241]: https://github.com/hrydgard/ppsspp/issues/16241 "softgpu: Correct linear interp for uneven positions" [#16274]: https://github.com/hrydgard/ppsspp/issues/16274 "Correct accuracy of bounding box test" [#16469]: https://github.com/hrydgard/ppsspp/issues/16469 "Correct block transfer overlap and wrapping behavior" [#16470]: https://github.com/hrydgard/ppsspp/issues/16470 "softgpu: Correctly fix inversions, matching tests" [#16478]: https://github.com/hrydgard/ppsspp/issues/16478 "softgpu: Interpolate Z for 3D lines" [#16480]: https://github.com/hrydgard/ppsspp/issues/16480 "softgpu: Cull verts outside post-viewport Z" [#16485]: https://github.com/hrydgard/ppsspp/issues/16485 "softgpu: Handle infnan fog coefficients better" [#15659]: https://github.com/hrydgard/ppsspp/issues/15659 "Oculus Quest native support" [#15901]: https://github.com/hrydgard/ppsspp/issues/15901 "OpenXR - Stereoscopic rendering" [#16246]: https://github.com/hrydgard/ppsspp/issues/16246 "VR: Add the VR code to all builds. Remove IsVRBuild calls from the renderer." [#16262]: https://github.com/hrydgard/ppsspp/issues/16262 "OpenXR - Add an option to adjust camera distance" [#16273]: https://github.com/hrydgard/ppsspp/issues/16273 "Vulkan multiview rendering" [#16458]: https://github.com/hrydgard/ppsspp/issues/16458 "Implement MSAA support for desktop GPUs in Vulkan" [#16441]: https://github.com/hrydgard/ppsspp/issues/16441 "Exposed more emulator things to devctl api" [#15748]: https://github.com/hrydgard/ppsspp/issues/15748 "Windows: Add a simple window message to get the base pointer." [#16121]: https://github.com/hrydgard/ppsspp/issues/16121 "Debugger: Add API to scan memory for funcs" [#16187]: https://github.com/hrydgard/ppsspp/issues/16187 "Remote API: hle.func.removeRange added" [#16198]: https://github.com/hrydgard/ppsspp/issues/16198 "Readback stencil buffer for debugger on GLES" [#16389]: https://github.com/hrydgard/ppsspp/issues/16389 "Make breakpoints work better in interpreter" [#16304]: https://github.com/hrydgard/ppsspp/issues/16304 "Improve texture replacement cache and allow read from zip" [#16409]: https://github.com/hrydgard/ppsspp/issues/16409 "Preserve framebuffer on pause screen even if render resolution is changed" [#16415]: https://github.com/hrydgard/ppsspp/issues/16415 "Display layout editor - Remove editing widget, just use the background directly" [#16417]: https://github.com/hrydgard/ppsspp/issues/16417 "Move post processing settings to the Display Layout Editor" [#16445]: https://github.com/hrydgard/ppsspp/issues/16445 "New screen size controls on Display Layout & Effects screen" [#16531]: https://github.com/hrydgard/ppsspp/issues/16531 "iota97's \"Motion blur\" - LCD persistence shader, plus fixes to make it work with OpenGL" [#16404]: https://github.com/hrydgard/ppsspp/issues/16404 "Make the pause screen \"transparent\"" [#16346]: https://github.com/hrydgard/ppsspp/issues/16346 "Change the \"Retain changed textures\" option into a compat.ini option." [#16347]: https://github.com/hrydgard/ppsspp/issues/16347 "Always skin in decode for software transform and rendering" [#16348]: https://github.com/hrydgard/ppsspp/issues/16348 "Speed hack setting reorganization" [#16432]: https://github.com/hrydgard/ppsspp/issues/16432 "Cleanup graphics settings list" [#16422]: https://github.com/hrydgard/ppsspp/issues/16422 "Add compat flag / bug check for games on old Adreno/GL affected" [#16419]: https://github.com/hrydgard/ppsspp/issues/16419 "Stick input: Fix issue where deadzone noise from one device could drown out signal from another." [#16450]: https://github.com/hrydgard/ppsspp/issues/16450 "UI: Fix right analog with single button" [#16388]: https://github.com/hrydgard/ppsspp/issues/16388 "Twinbee Portable: Add compat flag to avoid game bug with some languages" [#16449]: https://github.com/hrydgard/ppsspp/issues/16449 "Blind workaround for Shining Ark circle button problem" [#15723]: https://github.com/hrydgard/ppsspp/issues/15723 "D3D9 state cache cleanup" [#15815]: https://github.com/hrydgard/ppsspp/issues/15815 "Depth blit using raster" [#15926]: https://github.com/hrydgard/ppsspp/issues/15926 "Implement shader blending for D3D9" [#16100]: https://github.com/hrydgard/ppsspp/issues/16100 "D3D9: Allow INTZ depth buffers more correctly" [#16232]: https://github.com/hrydgard/ppsspp/issues/16232 "D3D9: Correct scissor state cache in Draw" [#16550]: https://github.com/hrydgard/ppsspp/issues/16550 "Hide the D3D9 option on Intel Xe graphics." [#16396]: https://github.com/hrydgard/ppsspp/issues/16396 "Correct misbehavior on uninitialized values in IR" [#16302]: https://github.com/hrydgard/ppsspp/issues/16302 "Handle vrot overlap and vscl/vmscl prefixes more accurately" [#16305]: https://github.com/hrydgard/ppsspp/issues/16305 "irjit: Fix unordered float compares" [#16306]: https://github.com/hrydgard/ppsspp/issues/16306 "irjit: Correct prefix validation" [#16434]: https://github.com/hrydgard/ppsspp/issues/16434 "Vulkan: Use stencil export when available" [#16099]: https://github.com/hrydgard/ppsspp/issues/16099 "Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc." [#16090]: https://github.com/hrydgard/ppsspp/issues/16090 "Simplify synchronization in VulkanRenderManager" [#16072]: https://github.com/hrydgard/ppsspp/issues/16072 "Vulkan: Don't have renderpasses store/load depth buffers when we don't use them" [#16061]: https://github.com/hrydgard/ppsspp/issues/16061 "Vulkan: Submit main command buffer before acquiring the swapchain image" [#16060]: https://github.com/hrydgard/ppsspp/issues/16060 "Vulkan FrameData refactor" [#16035]: https://github.com/hrydgard/ppsspp/issues/16035 "Vulkan: \"Acquire\" the image from the swapchain as late as possible in the frame" [#15917]: https://github.com/hrydgard/ppsspp/issues/15917 "Vulkan bandwidth optimizations (configure renderpass load/store better)" [#16104]: https://github.com/hrydgard/ppsspp/issues/16104 "Generate \"Ubershaders\" that can handle all lighting configurations" [#16111]: https://github.com/hrydgard/ppsspp/issues/16111 "Always do the vertex shader part of the fog computation." [#15589]: https://github.com/hrydgard/ppsspp/issues/15589 "Vulkan: Parallelize GLSL compilation" [#15843]: https://github.com/hrydgard/ppsspp/issues/15843 "GPU: Skip fb create upload when clearing" [#16190]: https://github.com/hrydgard/ppsspp/issues/16190 "Reduce IO primarily during save operations" [#15884]: https://github.com/hrydgard/ppsspp/issues/15884 "Replacement: Read files only within time budget" [#16314]: https://github.com/hrydgard/ppsspp/issues/16314 "UI: Install textures as a zip if supported" [#15803]: https://github.com/hrydgard/ppsspp/issues/15803 "Reimplement bicubic upscaling." [#16125]: https://github.com/hrydgard/ppsspp/issues/16125 "Remove alpha ignore in xbrz texture shaders." [#16413]: https://github.com/hrydgard/ppsspp/issues/16413 "Kernel: Respect partition param in heap funcs" [#16070]: https://github.com/hrydgard/ppsspp/issues/16070 "Kernel: Match index lookup behavior for tls" [#16052]: https://github.com/hrydgard/ppsspp/issues/16052 "HLE: sceKernelAllocPartitionMemory volatile memory support (partition 5)" [#15952]: https://github.com/hrydgard/ppsspp/issues/15952 "interp: Handle jumps in branch delay slots better" [#15957]: https://github.com/hrydgard/ppsspp/issues/15957 "Handle branch/jump in branch delay slots more accurately" [#15839]: https://github.com/hrydgard/ppsspp/issues/15839 "GE debugger: Allow displaying two tabs at once, separate DL view" [#15851]: https://github.com/hrydgard/ppsspp/issues/15851 "After recording a GE dump, open an explorer window pointing at the file" [#15894]: https://github.com/hrydgard/ppsspp/issues/15894 "GE Debugger: Record only one flip if display framebuf not changed, step on vsync" [#15925]: https://github.com/hrydgard/ppsspp/issues/15925 "GE Debugger: Improve display list disasm" [#15974]: https://github.com/hrydgard/ppsspp/issues/15974 "Add breakpoint conditions to GE debugger" [#16007]: https://github.com/hrydgard/ppsspp/issues/16007 "GE Debugger: Add fields to register expressions" [#16047]: https://github.com/hrydgard/ppsspp/issues/16047 "GE Debugger: Allow search" [#16096]: https://github.com/hrydgard/ppsspp/issues/16096 "GE Debugger: Add option to track pixel in preview" [#16201]: https://github.com/hrydgard/ppsspp/issues/16201 "GE Debugger: Normalize framebuffer texture preview" [#15879]: https://github.com/hrydgard/ppsspp/issues/15879 "irjit: Validate alignment in slow memory mode" [#15880]: https://github.com/hrydgard/ppsspp/issues/15880 "Core: Show exception on misaligned jump" [#16089]: https://github.com/hrydgard/ppsspp/issues/16089 "[AdhocMatching] Fix assertion issue when playing Cars over public adhoc server." [#15990]: https://github.com/hrydgard/ppsspp/issues/15990 "Atrac3+: Allocate some extra" [#15889]: https://github.com/hrydgard/ppsspp/issues/15889 "Correct D3D viewport offset sign in sw transform" [#16599]: https://github.com/hrydgard/ppsspp/issues/16599 "Vulkan: Remove the new 0th descriptor set, move everything else back to desc set 0" [#16614]: https://github.com/hrydgard/ppsspp/issues/16614 "GPU: Keep prevPrim_ set on flush" [#16617]: https://github.com/hrydgard/ppsspp/issues/16617 "GE Debugger: Prevent double init" [#16609]: https://github.com/hrydgard/ppsspp/issues/16609 "OpenXR - Rendering fixes for a few games" [#16608]: https://github.com/hrydgard/ppsspp/issues/16608 "Cleanup value corrections in config load/save" [#16615]: https://github.com/hrydgard/ppsspp/issues/16615 "D3D9: Support old-style user clip planes" [#16619]: https://github.com/hrydgard/ppsspp/issues/16619 "Debugger: Don't hang memory dump if stepping in GE" [#16595]: https://github.com/hrydgard/ppsspp/issues/16595 "Transparent background option" [#16645]: https://github.com/hrydgard/ppsspp/issues/16645 "Fix vertex shader range culling - the driver bug check was wrong." [#16656]: https://github.com/hrydgard/ppsspp/issues/16656 "Fix rendering of lines with the same x/y but different z." [#16673]: https://github.com/hrydgard/ppsspp/issues/16673 "Show bluescreen properly on memory errors that we failed to ignore." [#16662]: https://github.com/hrydgard/ppsspp/issues/16662 "Correct some reversed dependencies, minor other cleanup" [#16655]: https://github.com/hrydgard/ppsspp/issues/16655 "OpenXR - Force flat mode for Madden NFL games" [#16644]: https://github.com/hrydgard/ppsspp/issues/16644 "Additional Android cleanup" [#16636]: https://github.com/hrydgard/ppsspp/issues/16636 "Crash: Ensure we never handle faults in faults" [#16639]: https://github.com/hrydgard/ppsspp/issues/16639 "Minor initialization cleanup, setup for Vulkan validation layers on Android" [#16690]: https://github.com/hrydgard/ppsspp/issues/16690 "softgpu: Detect binner alloc fail and bail" [#16689]: https://github.com/hrydgard/ppsspp/issues/16689 "Vulkan: Avoid race in compile thread exit" [#16683]: https://github.com/hrydgard/ppsspp/issues/16683 "Assorted fixes after looking at crash data" [#16685]: https://github.com/hrydgard/ppsspp/issues/16685 "Replacement: Verify out stride" [#16680]: https://github.com/hrydgard/ppsspp/issues/16680 "Make sure we don't multithread libzip access" [#16697]: https://github.com/hrydgard/ppsspp/issues/16697 "Check for valid memory range when doing fast bone matrix loads" [#16681]: https://github.com/hrydgard/ppsspp/issues/16681 "Cleanup some mic data reading" [#16698]: https://github.com/hrydgard/ppsspp/issues/16698 "Screen background fixes" [#16684]: https://github.com/hrydgard/ppsspp/issues/16684 "Enabled CPU breakpoints unchecked" [#16674]: https://github.com/hrydgard/ppsspp/issues/16674 "Broken menus after using Break on Load" [#16677]: https://github.com/hrydgard/ppsspp/issues/16677 "D3D11: Fix Draw state issues on pause screen" [#16692]: https://github.com/hrydgard/ppsspp/issues/16692 "Dialog: Fix confirm/cancel button reversal" [#16710]: https://github.com/hrydgard/ppsspp/issues/16710 "GLES: Use uint for uint shift amounts" [#16709]: https://github.com/hrydgard/ppsspp/issues/16709 "Correct some shader errors in reporting" [#16708]: https://github.com/hrydgard/ppsspp/issues/16708 "Additional fixes from both our reports and Play reports" [#16703]: https://github.com/hrydgard/ppsspp/issues/16703 "Minor fixes based on the latest Google Play report" [#16706]: https://github.com/hrydgard/ppsspp/issues/16706 "softgpu: Fix lighting with 0 exp" [#16873]: https://github.com/hrydgard/ppsspp/issues/16873 "Add facility to run tasks on dedicated threads using the ThreadManager interface" [#16802]: https://github.com/hrydgard/ppsspp/issues/16802 "Vulkan: Parallel pipeline creation" [#16804]: https://github.com/hrydgard/ppsspp/issues/16804 "Fix a race condition during Vulkan shader cache load." [#16809]: https://github.com/hrydgard/ppsspp/issues/16809 "ThreadManager: Don't allow reordering of queue" [#16812]: https://github.com/hrydgard/ppsspp/issues/16812 "ThreadManager: Add simple priority queues" [#16773]: https://github.com/hrydgard/ppsspp/issues/16773 "Remove the FS_TEXTURE_AT_OFFSET fragment shader flag" [#16778]: https://github.com/hrydgard/ppsspp/issues/16778 "Remove the rather redundant DoTexture flag from vshaders." [#16770]: https://github.com/hrydgard/ppsspp/issues/16770 "Shader generator: Switch the 2x flag to a uniform" [#16763]: https://github.com/hrydgard/ppsspp/issues/16763 "Shader generator: Move FS_TEX_ALPHA to a uniform bool." [#17224]: https://github.com/hrydgard/ppsspp/issues/17224 "Add support for integer scale factor for display" [#17262]: https://github.com/hrydgard/ppsspp/issues/17262 "Fix issue in present where we applied the UV range at the wrong place when post-processing" [#17297]: https://github.com/hrydgard/ppsspp/issues/17297 "Workaround for some SOCOM games' misuse of CLUT8 to texture from framebuffer" [#17317]: https://github.com/hrydgard/ppsspp/issues/17317 "Fix night vision in SOCOM games (in fact, fix the CLUT8 effect properly)" [#17232]: https://github.com/hrydgard/ppsspp/issues/17232 "Don't use inaccurate depth with Vulkan on any GPU" [#17212]: https://github.com/hrydgard/ppsspp/issues/17212 "More accurate check for LoadCLUT from framebuffer margins." [#17181]: https://github.com/hrydgard/ppsspp/issues/17181 "Tales of Phantasia - Narikiri Dungeon X: Avoid some GPU readbacks." [#17191]: https://github.com/hrydgard/ppsspp/issues/17191 "GPU: Fix intra-block transfers in ToP CE" [#17192]: https://github.com/hrydgard/ppsspp/issues/17192 "GPU: Add xfer flag to ignore create vfb flags" [#16715]: https://github.com/hrydgard/ppsspp/issues/16715 "Eliminate GPU readbacks in the DTM Race Driver series." [#17032]: https://github.com/hrydgard/ppsspp/issues/17032 "Cache framebuffer copies (for self-texturing) until the next TexFlush GPU instruction" [#17035]: https://github.com/hrydgard/ppsspp/issues/17035 "GPU: Discard framebuffer copy when clearing" [#17027]: https://github.com/hrydgard/ppsspp/issues/17027 "Vulkan on Android: In non-debug mode, avoid devices that were rejected" [#17022]: https://github.com/hrydgard/ppsspp/issues/17022 "Android: Make font rendering work even absent support for R4G4B4A4 textures" [#16971]: https://github.com/hrydgard/ppsspp/issues/16971 "Add a heuristic avoiding joining framebuffers horizontally..." [#17298]: https://github.com/hrydgard/ppsspp/issues/17298 "Don't try to present from little temp framebuffers used" [#17314]: https://github.com/hrydgard/ppsspp/issues/17314 "GPU: Always update size when shrinking framebuffers" [#17078]: https://github.com/hrydgard/ppsspp/issues/17078 "Texture replacer: Make the internal cache model texture-centric instead of miplevel-centric" [#17091]: https://github.com/hrydgard/ppsspp/issues/17091 "Replacement: Do all I/O on threaded tasks" [#17120]: https://github.com/hrydgard/ppsspp/issues/17120 "More texture replacement fixes" [#17134]: https://github.com/hrydgard/ppsspp/issues/17134 "Refactor the replacement cache" [#17111]: https://github.com/hrydgard/ppsspp/issues/17111 "Basis/UASTC texture compression support via ktx2" [#17104]: https://github.com/hrydgard/ppsspp/issues/17104 "basis_universal support: Add the library" [#17083]: https://github.com/hrydgard/ppsspp/issues/17083 "DDS texture support in texture replacer" [#17103]: https://github.com/hrydgard/ppsspp/issues/17103 "Texture replacement: Load DDS mipmaps" [#17097]: https://github.com/hrydgard/ppsspp/issues/17097 "Texture Replacement: Support compressed textures in D3D9 as well" [#17096]: https://github.com/hrydgard/ppsspp/issues/17096 "Change BGRA to be a texture-specific flag. Fixes R/B swap in DDS textures in D3D11." [#17095]: https://github.com/hrydgard/ppsspp/issues/17095 "More tex replacement work" [#17146]: https://github.com/hrydgard/ppsspp/issues/17146 "Improve default replacer ini" [#17144]: https://github.com/hrydgard/ppsspp/issues/17144 "Force mipmapping on when drawing using replacement textures that contain mipmaps" [#17139]: https://github.com/hrydgard/ppsspp/issues/17139 "Texture replacement: Improve padding support" [#17088]: https://github.com/hrydgard/ppsspp/issues/17088 "Replacer: Avoid tracking video textures" [#17295]: https://github.com/hrydgard/ppsspp/issues/17295 "Optimize lighting for softgpu a bit" [#17214]: https://github.com/hrydgard/ppsspp/issues/17214 "softgpu: Fix over-optimization of alpha test" [#17028]: https://github.com/hrydgard/ppsspp/issues/17028 "Fix crash in SoftGPU when frameskipping, noticed" [#16753]: https://github.com/hrydgard/ppsspp/issues/16753 "Use NEON intrinsics in software renderer" [#17052]: https://github.com/hrydgard/ppsspp/issues/17052 "Vulkan texture uploads: Take optimalBufferCopyRowPitchAlignment into account" [#17122]: https://github.com/hrydgard/ppsspp/issues/17122 "VulkanPushPool - more efficient replacement for 3x VulkanPushBuffer" [#17121]: https://github.com/hrydgard/ppsspp/issues/17121 "Remove an unused VulkanPushBuffer." [#17114]: https://github.com/hrydgard/ppsspp/issues/17114 "Vulkan: During texture upload, batch the buffer->image copies to do all the mips at once." [#17011]: https://github.com/hrydgard/ppsspp/issues/17011 "Resurrect the Vulkan memory visualizer, but now it's global stats and pushbuffer stats." [#16907]: https://github.com/hrydgard/ppsspp/issues/16907 "Fix Syphon Filter lens flares" [#16905]: https://github.com/hrydgard/ppsspp/issues/16905 "Depth readback with built-in stretchblit" [#16910]: https://github.com/hrydgard/ppsspp/issues/16910 "Prepare for adding async readback (use VMA for readback allocs, add a param)" [#16916]: https://github.com/hrydgard/ppsspp/issues/16916 "Implement delayed depth readbacks, Vulkan only" [#16791]: https://github.com/hrydgard/ppsspp/issues/16791 "Lighting code cleanup and optimization" [#16787]: https://github.com/hrydgard/ppsspp/issues/16787 "Vertex shaders: On platforms with uniform buffers, use indexing and loop over the lights." [#16889]: https://github.com/hrydgard/ppsspp/issues/16889 "Tilt improvements: Add visualizer, better defaults" [#16896]: https://github.com/hrydgard/ppsspp/issues/16896 "Tilt improvements 2: Fix/overhaul calibration, add more previews" [#17210]: https://github.com/hrydgard/ppsspp/issues/17210 "ControlMapper refactoring" [#17215]: https://github.com/hrydgard/ppsspp/issues/17215 "Control map multiple keys to one output" [#17228]: https://github.com/hrydgard/ppsspp/issues/17228 "Add back our older VFPU approximations, as fallbacks if the table files are missing" [#16855]: https://github.com/hrydgard/ppsspp/issues/16855 "Add analog to custom button and gesture" [#17098]: https://github.com/hrydgard/ppsspp/issues/17098 "OpenXR - Enable user to switch between topdown and fps camera" [#16857]: https://github.com/hrydgard/ppsspp/issues/16857 "OpenXR - Control game camera using head rotation" [#16952]: https://github.com/hrydgard/ppsspp/issues/16952 "OpenXR - Enable stereo in more games" [#16953]: https://github.com/hrydgard/ppsspp/issues/16953 "Stereo rendering minor UI fix" [#16826]: https://github.com/hrydgard/ppsspp/issues/16826 "OpenXR - Fix axis mirroing for Tales of the World" [#16821]: https://github.com/hrydgard/ppsspp/issues/16821 "OpenXR - Enable level 5 CPU/GPU performance on Quest 2" [#16704]: https://github.com/hrydgard/ppsspp/issues/16704 "Windows Dark Mode: initial support" [#16928]: https://github.com/hrydgard/ppsspp/issues/16928 "Workaround for sin/cos issue in GTA on Mac (and maybe others)" [#16984]: https://github.com/hrydgard/ppsspp/issues/16984 "VFPU sin/cos" [#17270]: https://github.com/hrydgard/ppsspp/issues/17270 "Debugger: Add memory breakpoint conditions" [#17269]: https://github.com/hrydgard/ppsspp/issues/17269 "Debugger: Avoid unaligned reads in expressions" [#17263]: https://github.com/hrydgard/ppsspp/issues/17263 "Debugger: sceKernelPrintf improvement, QOL adjustments" [#17260]: https://github.com/hrydgard/ppsspp/issues/17260 "Debugger: Accept format for watches and stack walk tweak" [#17203]: https://github.com/hrydgard/ppsspp/issues/17203 "Added new option \"Copy Float (32 bit)\" to Windows Debugger UI" [#17190]: https://github.com/hrydgard/ppsspp/issues/17190 "Debugger: Update symbols properly on prx load" [#17042]: https://github.com/hrydgard/ppsspp/issues/17042 "Implement requested debugger features" [#16994]: https://github.com/hrydgard/ppsspp/issues/16994 "Debugger: copy PSP memory base to clipboard" [#16988]: https://github.com/hrydgard/ppsspp/issues/16988 "Debugger: Lock memory during stack walk" [#16818]: https://github.com/hrydgard/ppsspp/issues/16818 "Fix a few warnings and a debugger emuhack bug on mem access" [#17291]: https://github.com/hrydgard/ppsspp/issues/17291 "Apply the fix to avoid jit clearing for rewind savestates to all platforms" [#17241]: https://github.com/hrydgard/ppsspp/issues/17241 "Chat window fixes" [#17129]: https://github.com/hrydgard/ppsspp/issues/17129 "irjit: Fix vi2us/vi2s with non-consecutive" [#17055]: https://github.com/hrydgard/ppsspp/issues/17055 "GPU: Correct depth clip/cull for zero scale" [#16880]: https://github.com/hrydgard/ppsspp/issues/16880 "GPU: Allow depth above 65535" [#16976]: https://github.com/hrydgard/ppsspp/issues/16976 "riscv: Implement skinning in vertexjit" [#16957]: https://github.com/hrydgard/ppsspp/issues/16957 "riscv: Initial vertexjit" [#16962]: https://github.com/hrydgard/ppsspp/issues/16962 "riscv: Correct offset prescale in vertexjit" [#16832]: https://github.com/hrydgard/ppsspp/issues/16832 "riscv: Add bitmanip instructions to emitter" [#16829]: https://github.com/hrydgard/ppsspp/issues/16829 "Add vector instructions to RISC-V emitter" [#16922]: https://github.com/hrydgard/ppsspp/issues/16922 "macOS native bar button items" [#16859]: https://github.com/hrydgard/ppsspp/issues/16859 "Fix for issue of disappear text on Shinobido Talese of The Ninja" [#16810]: https://github.com/hrydgard/ppsspp/issues/16810 "Sas: Adjust Rockman 2 sustain on init only" [#16798]: https://github.com/hrydgard/ppsspp/issues/16798 "Add workaround for hung music notes in Rockman Dash 2" [#16795]: https://github.com/hrydgard/ppsspp/issues/16795 "Improve the use of space on the main screen in vertical mode." [#16785]: https://github.com/hrydgard/ppsspp/issues/16785 "UI: Make vertical scrollbars directly draggable" [#16699]: https://github.com/hrydgard/ppsspp/issues/16699 "Fix smooth touchpad scrolling on Windows" [#17374]: https://github.com/hrydgard/ppsspp/issues/17374 "Assorted crash fixes and asserts" [#17370]: https://github.com/hrydgard/ppsspp/issues/17370 "Fix ScrollView crash (though the root cause is a race condition most likely)" [#17392]: https://github.com/hrydgard/ppsspp/issues/17392 "Misc crash fixes from mystery thread" [#17394]: https://github.com/hrydgard/ppsspp/issues/17394 "Bump the index/vertex cpu-side buffer sizes a little." [#17380]: https://github.com/hrydgard/ppsspp/issues/17380 "Pre-scan the root of texture packs for hash-named files." [#17393]: https://github.com/hrydgard/ppsspp/issues/17393 "Prevent tilt-controlled left/right dpad butons from getting stuck" [#17396]: https://github.com/hrydgard/ppsspp/issues/17396 "Vulkan: Turn off the ubershader on Mali T880, T860 and T830 on old driver versions" [#17401]: https://github.com/hrydgard/ppsspp/issues/17401 "Additional crash fixes" [#17399]: https://github.com/hrydgard/ppsspp/issues/17399 "More crash fixes" [#17398]: https://github.com/hrydgard/ppsspp/issues/17398 "OpenXR - Cleanup unsupported features, support Android 12"[#17406]: https://github.com/hrydgard/ppsspp/issues/17406 "Even more crash fixes" [#17414]: https://github.com/hrydgard/ppsspp/issues/17414 "GPU: Remove JumpFast/CallFast" [#17415]: https://github.com/hrydgard/ppsspp/issues/17415 "Misc fixes and checks" [#17422]: https://github.com/hrydgard/ppsspp/issues/17422 "Windows: Fix initial window show for all displays" [#17425]: https://github.com/hrydgard/ppsspp/issues/17425 "Android: Explicitly allow content URI intents" [#17412]: https://github.com/hrydgard/ppsspp/issues/17412 "Controller mapping fixes" [#17420]: https://github.com/hrydgard/ppsspp/issues/17420 "Fix glitch when mapping analog inputs, caused" [#17489]: https://github.com/hrydgard/ppsspp/issues/17489 "Restore \"low end radius\" (inverse deadzone) for tilt input" [#17473]: https://github.com/hrydgard/ppsspp/issues/17473 "Revert \"Remove the Android display resolution selector\"" [#17467]: https://github.com/hrydgard/ppsspp/issues/17467 "Make the DJ Max workaround more aggressive about hiding stuff." [#17466]: https://github.com/hrydgard/ppsspp/issues/17466 "Fix running some file formats from the Downloads folder" [#17440]: https://github.com/hrydgard/ppsspp/issues/17440 "Revert lmode variant reduction" [#17439]: https://github.com/hrydgard/ppsspp/issues/17439 "Revert \"Merge pull request #16628 from hrydgard/remove-fog-fshader-flag\"" [#17475]: https://github.com/hrydgard/ppsspp/issues/17475 "Add a trivial profiling tool to the OpenGL backend" [#17435]: https://github.com/hrydgard/ppsspp/issues/17435 "ElfLoader: Don't scan for functions in zero-length sections" [#17442]: https://github.com/hrydgard/ppsspp/issues/17442 "Shrink the GLRRenderCommand struct from 152 to 88" [#17457]: https://github.com/hrydgard/ppsspp/issues/17457 "UI: Fix thread error on zip open failure" [#17486]: https://github.com/hrydgard/ppsspp/issues/17486 "Build fixes for OpenBSD" [#17446]: https://github.com/hrydgard/ppsspp/issues/17446 "OpenGL: Combine some render commands"