// Copyright (c) 2014- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Core/Host.h" #include "UI/OnScreenDisplay.h" #include "Core/Debugger/SymbolMap.h" #include "Qt/mainwindow.h" class QtHost : public Host { public: QtHost(MainWindow *mainWindow_) { mainWindow = mainWindow_; } virtual void UpdateUI() override { mainWindow->updateMenus(); } virtual void UpdateMemView() override { } virtual void UpdateDisassembly() override { mainWindow->updateMenus(); } virtual void SetDebugMode(bool mode) override { } virtual bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override { return true; } virtual void ShutdownGraphics() override {} virtual void InitSound() override; virtual void UpdateSound() override {} virtual void ShutdownSound() override; // this is sent from EMU thread! Make sure that Host handles it properly! virtual void BootDone() override { g_symbolMap->SortSymbols(); mainWindow->Notify(MainWindowMsg::BOOT_DONE); } virtual bool IsDebuggingEnabled() override { #ifdef _DEBUG return true; #else return false; #endif } virtual bool AttemptLoadSymbolMap() override { return false; // TODO: Make this work with Qt and threaded GL... not sure what's so broken. // auto fn = SymbolMapFilename(PSP_CoreParameter().fileToStart); // return g_symbolMap->LoadSymbolMap(fn); } void PrepareShutdown() { g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart)); } void SetWindowTitle(const char *message) override { std::string title = std::string("PPSSPP ") + PPSSPP_GIT_VERSION; if (message) title += std::string(" - ") + message; #ifdef _DEBUG title += " (debug)"; #endif mainWindow->SetWindowTitleAsync(title); } void NotifyUserMessage(const std::string &message, float duration = 1.0f, u32 color = 0x00FFFFFF, const char *id = nullptr) override { osm.Show(message, duration, color, -1, true, id); } void SendUIMessage(const std::string &message, const std::string &value) override { NativeMessageReceived(message.c_str(), value.c_str()); } bool GPUDebuggingActive() override { return false; } private: const char* SymbolMapFilename(std::string currentFilename); MainWindow* mainWindow; };