// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. // proAdhoc // This is a direct port of Coldbird's code from http://code.google.com/p/aemu/ // All credit goes to him! #include #include "util/text/parsers.h" #include "Core/Core.h" #include "Core/Host.h" #include "Core/HLE/sceKernelInterrupt.h" #include "Core/HLE/sceKernelThread.h" #include "Core/HLE/sceKernelMemory.h" #include "proAdhoc.h" #include "i18n/i18n.h" uint16_t portOffset = g_Config.iPortOffset; uint32_t fakePoolSize = 0; SceNetAdhocMatchingContext * contexts = NULL; int one = 1; bool friendFinderRunning = false; SceNetAdhocctlPeerInfo * friends = NULL; SceNetAdhocctlScanInfo * networks = NULL; SceNetAdhocctlScanInfo * newnetworks = NULL; int threadStatus = ADHOCCTL_STATE_DISCONNECTED; bool IsAdhocctlInCB = false; int actionAfterMatchingMipsCall; // Broadcast MAC uint8_t broadcastMAC[ETHER_ADDR_LEN] = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }; int metasocket; SceNetAdhocctlParameter parameter; SceNetAdhocctlAdhocId product_code; std::thread friendFinderThread; std::recursive_mutex peerlock; SceNetAdhocPdpStat * pdp[255]; SceNetAdhocPtpStat * ptp[255]; uint32_t localip; int isLocalMAC(const SceNetEtherAddr * addr) { SceNetEtherAddr saddr; getLocalMac(&saddr); // Compare MAC Addresses int match = memcmp((const void *)addr, (const void *)&saddr, ETHER_ADDR_LEN); // Return Result return (match == 0); } int isPDPPortInUse(uint16_t port) { // Iterate Elements int i = 0; for (; i < 255; i++) if (pdp[i] != NULL && pdp[i]->lport == port) return 1; // Unused Port return 0; } int isPTPPortInUse(uint16_t port) { // Iterate Sockets int i = 0; for(; i < 255; i++) if(ptp[i] != NULL && ptp[i]->lport == port) return 1; // Unused Port return 0; } SceNetAdhocMatchingMemberInternal* addMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac) { if (context == NULL || mac == NULL) return NULL; SceNetAdhocMatchingMemberInternal * peer = findPeer(context, mac); // Member is not added yet if (peer == NULL) { peer = (SceNetAdhocMatchingMemberInternal *)malloc(sizeof(SceNetAdhocMatchingMemberInternal)); if (peer != NULL) { memset(peer, 0, sizeof(SceNetAdhocMatchingMemberInternal)); peer->mac = *mac; peer->next = context->peerlist; context->peerlist = peer; } } return peer; } void addFriend(SceNetAdhocctlConnectPacketS2C * packet) { if (packet == NULL) return; // Multithreading Lock std::lock_guard guard(peerlock); SceNetAdhocctlPeerInfo * peer = findFriend(&packet->mac); // Already existed if (peer != NULL) { peer->nickname = packet->name; peer->mac_addr = packet->mac; peer->ip_addr = packet->ip; // Update TimeStamp peer->last_recv = CoreTiming::GetGlobalTimeUsScaled(); } else { // Allocate Structure peer = (SceNetAdhocctlPeerInfo *)malloc(sizeof(SceNetAdhocctlPeerInfo)); // Allocated Structure if (peer != NULL) { // Clear Memory memset(peer, 0, sizeof(SceNetAdhocctlPeerInfo)); // Save Nickname peer->nickname = packet->name; // Save MAC Address peer->mac_addr = packet->mac; // Save IP Address peer->ip_addr = packet->ip; // TimeStamp peer->last_recv = CoreTiming::GetGlobalTimeUsScaled(); // Link to existing Peers peer->next = friends; // Link into Peerlist friends = peer; } } } SceNetAdhocctlPeerInfo * findFriend(SceNetEtherAddr * MAC) { if (MAC == NULL) return NULL; // Friends Reference SceNetAdhocctlPeerInfo * peer = friends; // Iterate Friends for (; peer != NULL; peer = peer->next) { if (IsMatch(peer->mac_addr, *MAC)) break; } // Return found friend return peer; } void changeBlockingMode(int fd, int nonblocking) { unsigned long on = 1; unsigned long off = 0; #ifdef _WIN32 if (nonblocking){ // Change to Non-Blocking Mode ioctlsocket(fd, FIONBIO, &on); } else { // Change to Blocking Mode ioctlsocket(fd, FIONBIO, &off); } #else if(nonblocking == 1) fcntl(fd, F_SETFL, O_NONBLOCK); else { // Get Flags int flags = fcntl(fd, F_GETFL); // Remove Non-Blocking Flag fcntl(fd, F_SETFL, flags & ~O_NONBLOCK); } #endif } int countAvailableNetworks(void) { // Network Count int count = 0; // Group Reference SceNetAdhocctlScanInfo * group = networks; // Count Groups for (; group != NULL; group = group->next) count++; // Return Network Count return count; } SceNetAdhocctlScanInfo * findGroup(SceNetEtherAddr * MAC) { if (MAC == NULL) return NULL; // Groups Reference SceNetAdhocctlScanInfo * group = networks; // Iterate Groups for (; group != NULL; group = group->next) { if (IsMatch(group->bssid.mac_addr, *MAC)) break; } // Return found group return group; } void freeGroupsRecursive(SceNetAdhocctlScanInfo * node) { // End of List if (node == NULL) return; // Increase Recursion Depth freeGroupsRecursive(node->next); // Free Memory free(node); } void deleteAllPDP(void) { // Iterate Element int i = 0; for (; i < 255; i++) { // Active Socket if (pdp[i] != NULL) { // Close Socket closesocket(pdp[i]->id); // Free Memory free(pdp[i]); // Delete Reference pdp[i] = NULL; } } } void deleteAllPTP(void) { // Iterate Element int i = 0; for (; i < 255; i++) { // Active Socket if (ptp[i] != NULL) { // Close Socket closesocket(ptp[i]->id); // Free Memory free(ptp[i]); // Delete Reference ptp[i] = NULL; } } } void deleteFriendByIP(uint32_t ip) { // Previous Peer Reference SceNetAdhocctlPeerInfo * prev = NULL; // Peer Pointer SceNetAdhocctlPeerInfo * peer = friends; // Iterate Peers for (; peer != NULL; peer = peer->next) { // Found Peer if (peer->ip_addr == ip) { // Instead of removing it from the list we'll make it timeout since most Matching games are moving group and may still need the peer data peer->last_recv = 0; // Multithreading Lock peerlock.lock(); // Unlink Left (Beginning) if(prev == NULL)friends = peer->next; // Unlink Left (Other) else prev->next = peer->next; // Multithreading Unlock peerlock.unlock(); // Free Memory free(peer); peer = NULL; // Stop Search break; } // Set Previous Reference // TODO: Should this be used by something? prev = peer; } } int findFreeMatchingID(void) { // Minimum Matching ID int min = 1; // Maximum Matching ID int max = 0; // Find highest Matching ID SceNetAdhocMatchingContext * item = contexts; for (; item != NULL; item = item->next) { // New Maximum if (max < item->id) max = item->id; } // Find unoccupied ID int i = min; for (; i < max; i++) { // Found unoccupied ID if (findMatchingContext(i) == NULL) return i; } // Append at virtual end return max + 1; } SceNetAdhocMatchingContext * findMatchingContext(int id) { // Iterate Matching Context List SceNetAdhocMatchingContext * item = contexts; for (; item != NULL; item = item->next) { // Found Matching ID if (item->id == id) return item; } // Context not found return NULL; } /** * Find Outgoing Request Target Peer * @param context Matching Context Pointer * @return Internal Peer Reference or... NULL */ SceNetAdhocMatchingMemberInternal * findOutgoingRequest(SceNetAdhocMatchingContext * context) { // Iterate Peer List for Matching Target SceNetAdhocMatchingMemberInternal * peer = context->peerlist; for (; peer != NULL; peer = peer->next) { // Found Peer in List if (peer->state == PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST) return peer; } // Peer not found return NULL; } /** * Remove unneeded Peer Data after being accepted to a match * @param context Matching Context Pointer */ void postAcceptCleanPeerList(SceNetAdhocMatchingContext * context) { // Acquire Peer Lock peerlock.lock(); // Iterate Peer List SceNetAdhocMatchingMemberInternal * peer = context->peerlist; while (peer != NULL) { // Save next Peer just in case we have to delete this one SceNetAdhocMatchingMemberInternal * next = peer->next; // Unneeded Peer if (peer->state != PSP_ADHOC_MATCHING_PEER_CHILD && peer->state != PSP_ADHOC_MATCHING_PEER_P2P && peer->state != PSP_ADHOC_MATCHING_PEER_PARENT) deletePeer(context, peer); // Move to Next Peer peer = next; } // Free Peer Lock peerlock.unlock(); } /** * Add Sibling-Data that was sent with Accept-Datagram * @param context Matching Context Pointer * @param siblingcount Number of Siblings * @param siblings Sibling MAC Array */ void postAcceptAddSiblings(SceNetAdhocMatchingContext * context, int siblingcount, SceNetEtherAddr * siblings) { // Cast Sibling MAC Array to uint8_t // PSP CPU has a problem with non-4-byte aligned Pointer Access. // As the buffer of "siblings" isn't properly aligned I don't want to risk a crash. uint8_t * siblings_u8 = (uint8_t *)siblings; // Iterate Siblings int i = 0; for (; i < siblingcount; i++) { // Allocate Memory SceNetAdhocMatchingMemberInternal * sibling = (SceNetAdhocMatchingMemberInternal *)malloc(sizeof(SceNetAdhocMatchingMemberInternal)); // Allocated Memory if (sibling != NULL) { // Clear Memory memset(sibling, 0, sizeof(SceNetAdhocMatchingMemberInternal)); // Save MAC Address memcpy(&sibling->mac, siblings_u8 + sizeof(SceNetEtherAddr) * i, sizeof(SceNetEtherAddr)); // Set Peer State sibling->state = PSP_ADHOC_MATCHING_PEER_CHILD; // Initialize Ping Timer sibling->lastping = CoreTiming::GetGlobalTimeUsScaled(); //real_time_now()*1000000.0; // Link Peer, should check whether it's already added before sibling->next = context->peerlist; context->peerlist = sibling; // Spawn Established Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_ESTABLISHED, &sibling->mac, 0, NULL); INFO_LOG(SCENET, "Accepting Peer %02X:%02X:%02X:%02X:%02X:%02X", sibling->mac.data[0], sibling->mac.data[1], sibling->mac.data[2], sibling->mac.data[3], sibling->mac.data[4], sibling->mac.data[5]); } } } /** * Count Children Peers (for Parent) * @param context Matching Context Pointer * @return Number of Children */ s32_le countChildren(SceNetAdhocMatchingContext * context) { // Children Counter s32_le count = 0; // Iterate Peer List for Matching Target SceNetAdhocMatchingMemberInternal * peer = context->peerlist; for (; peer != NULL; peer = peer->next) { // Increase Children Counter if (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) count++; } // Return Children Count return count; } /** * Find Peer in Context by MAC * @param context Matching Context Pointer * @param mac Peer MAC Address * @return Internal Peer Reference or... NULL */ SceNetAdhocMatchingMemberInternal * findPeer(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac) { // Iterate Peer List for Matching Target SceNetAdhocMatchingMemberInternal * peer = context->peerlist; for (; peer != NULL; peer = peer->next) { // Found Peer in List if (memcmp(&peer->mac, mac, sizeof(SceNetEtherAddr)) == 0) { // Return Peer Pointer return peer; } } // Peer not found return NULL; } /** * Find Parent Peer * @param context Matching Context Pointer * @return Internal Peer Reference or... NULL */ SceNetAdhocMatchingMemberInternal * findParent(SceNetAdhocMatchingContext * context) { // Iterate Peer List for Matching Target SceNetAdhocMatchingMemberInternal * peer = context->peerlist; for (; peer != NULL; peer = peer->next) { // Found Peer in List if (peer->state == PSP_ADHOC_MATCHING_PEER_PARENT) return peer; } // Peer not found return NULL; } /** * Find P2P Buddy Peer * @param context Matching Context Pointer * @return Internal Peer Reference or... NULL */ SceNetAdhocMatchingMemberInternal * findP2P(SceNetAdhocMatchingContext * context) { // Iterate Peer List for Matching Target SceNetAdhocMatchingMemberInternal * peer = context->peerlist; for (; peer != NULL; peer = peer->next) { // Found Peer in List if (peer->state == PSP_ADHOC_MATCHING_PEER_P2P) return peer; } // Peer not found return NULL; } /** * Delete Peer from List * @param context Matching Context Pointer * @param peer Internal Peer Reference */ void deletePeer(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer) { // Valid Arguments if (context != NULL && peer != NULL) { peerlock.lock(); // Previous Peer Reference SceNetAdhocMatchingMemberInternal * previous = NULL; // Iterate Peer List SceNetAdhocMatchingMemberInternal * item = context->peerlist; for (; item != NULL; item = item->next) { // Found Peer Match if (item == peer) break; // Set Previous Peer previous = item; } if (item != NULL) { // Middle Item if (previous != NULL) previous->next = item->next; // Beginning Item else context->peerlist = item->next; INFO_LOG(SCENET, "Removing Peer %02X:%02X:%02X:%02X:%02X:%02X", peer->mac.data[0], peer->mac.data[1], peer->mac.data[2], peer->mac.data[3], peer->mac.data[4], peer->mac.data[5]); } // Free Peer Memory free(peer); peer = NULL; peerlock.unlock(); } } /** * Safely Link Thread Message to Event Thread Stack * @param context Matching Context Pointer * @param message Thread Message Pointer */ void linkEVMessage(SceNetAdhocMatchingContext * context, ThreadMessage * message) { // Lock Access context->eventlock->lock(); // Link Message message->next = context->event_stack; context->event_stack = message; // Unlock Access context->eventlock->unlock(); } /** * Safely Link Thread Message to IO Thread Stack * @param context Matching Context Pointer * @param message Thread Message Pointer */ void linkIOMessage(SceNetAdhocMatchingContext * context, ThreadMessage * message) { // Lock Access context->inputlock->lock(); // Link Message message->next = context->input_stack; context->input_stack = message; // Unlock Access context->inputlock->unlock(); } /** * Send Generic Thread Message * @param context Matching Context Pointer * @param stack ADHOC_MATCHING_EVENT_STACK or ADHOC_MATCHING_INPUT_STACK * @param mac Target MAC * @param opcode Message Opcode * @param optlen Optional Data Length * @param opt Optional Data */ void sendGenericMessage(SceNetAdhocMatchingContext * context, int stack, SceNetEtherAddr * mac, int opcode, int optlen, const void * opt) { // Calculate Required Memory Size uint32_t size = sizeof(ThreadMessage) + optlen; // Allocate Memory uint8_t * memory = (uint8_t *)malloc(size); // Allocated Memory if (memory != NULL) { // Clear Memory memset(memory, 0, size); // Cast Header ThreadMessage * header = (ThreadMessage *)memory; // Set Message Opcode header->opcode = opcode; // Set Peer MAC Address header->mac = *mac; // Set Optional Data Length header->optlen = optlen; // Set Optional Data memcpy(memory + sizeof(ThreadMessage), opt, optlen); // Link Thread Message if (stack == PSP_ADHOC_MATCHING_EVENT_STACK) linkEVMessage(context, header); // Link Thread Message to Input Stack else linkIOMessage(context, header); // Exit Function return; } peerlock.lock(); // Out of Memory Emergency Delete deletePeer(context, findPeer(context, mac)); peerlock.unlock(); } /** * Send Accept Message from P2P -> P2P or Parent -> Children * @param context Matching Context Pointer * @param peer Target Peer * @param optlen Optional Data Length * @param opt Optional Data */ void sendAcceptMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt) { // Send Accept Message sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_ACCEPT, optlen, opt); } /** * Send Join Request from P2P -> P2P or Children -> Parent * @param context Matching Context Pointer * @param peer Target Peer * @param optlen Optional Data Length * @param opt Optional Data */ void sendJoinRequest(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt) { // Send Join Message sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_JOIN, optlen, opt); } /** * Send Cancel Message to Peer (has various effects) * @param context Matching Context Pointer * @param peer Target Peer * @param optlen Optional Data Length * @param opt Optional Data */ void sendCancelMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt) { // Send Cancel Message sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_CANCEL, optlen, opt); } /** * Send Bulk Data to Peer * @param context Matching Context Pointer * @param peer Target Peer * @param datalen Data Length * @param data Data */ void sendBulkData(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int datalen, const void * data) { // Send Bulk Data Message sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_BULK, datalen, data); } /** * Abort Bulk Data Transfer (if in progress) * @param context Matching Context Pointer * @param peer Target Peer */ void abortBulkTransfer(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer) { // Send Bulk Data Abort Message sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_BULK_ABORT, 0, NULL); } /** * Notify all established Peers about new Kid in the Neighborhood * @param context Matching Context Pointer * @param peer New Kid */ void sendBirthMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer) { // Send Birth Message sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_BIRTH, 0, NULL); } /** * Notify all established Peers about abandoned Child * @param context Matching Context Pointer * @param peer Abandoned Child */ void sendDeathMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer) { // Send Death Message sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_DEATH, 0, NULL); } /** * Return Number of Connected Peers * @param context Matching Context Pointer * @return Number of Connected Peers */ uint32_t countConnectedPeers(SceNetAdhocMatchingContext * context) { // Peer Count uint32_t count = 0; // Parent Mode if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT) { // Number of Children + 1 Parent (Self) count = countChildren(context) + 1; } // Child Mode else if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) { // Default to 1 Child (Self) count = 1; // Connected to Parent if (findParent(context) != NULL) { // Add Number of Siblings + 1 Parents count += countChildren(context) + 1; } } // P2P Mode else { // Default to 1 P2P Client (Self) count = 1; // Connected to another P2P Client if (findP2P(context) != NULL) { // Add P2P Brother count++; } } // Return Peer Count return count; } /** * Spawn Local Event for Event Thread * @param context Matching Context Pointer * @param event Event ID * @param mac Event Source MAC * @param optlen Optional Data Length * @param opt Optional Data */ void spawnLocalEvent(SceNetAdhocMatchingContext * context, int event, SceNetEtherAddr * mac, int optlen, void * opt) { // Spawn Local Event sendGenericMessage(context, PSP_ADHOC_MATCHING_EVENT_STACK, mac, event, optlen, opt); } /** * Handle Timeouts in Matching Context * @param context Matchi]ng Context Pointer */ void handleTimeout(SceNetAdhocMatchingContext * context) { peerlock.lock(); // Iterate Peer List SceNetAdhocMatchingMemberInternal * peer = context->peerlist; while (peer != NULL) { // Get Next Pointer (to avoid crash on memory freeing) SceNetAdhocMatchingMemberInternal * next = peer->next; u64_le now = CoreTiming::GetGlobalTimeUsScaled(); //real_time_now()*1000000.0 // Timeout! if ((now - peer->lastping) >= context->timeout) { // Spawn Timeout Event if ((context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD || peer->state == PSP_ADHOC_MATCHING_PEER_PARENT)) || (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) || (context->mode == PSP_ADHOC_MATCHING_MODE_P2P && peer->state == PSP_ADHOC_MATCHING_PEER_P2P)) spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_TIMEOUT, &peer->mac, 0, NULL); INFO_LOG(SCENET, "TimedOut Peer %02X:%02X:%02X:%02X:%02X:%02X (%lldms)", peer->mac.data[0], peer->mac.data[1], peer->mac.data[2], peer->mac.data[3], peer->mac.data[4], peer->mac.data[5], (context->timeout/1000)); // Delete Peer from List deletePeer(context, peer); } // Move Pointer peer = next; } peerlock.unlock(); } /** * Recursive Stack Cleaner * @param node Current Thread Message Node */ void clearStackRecursive(ThreadMessage * node) { // Not End of List if (node != NULL) clearStackRecursive(node->next); // Free Last Existing Node of List (NULL is handled in _free) free(node); } /** * Clear Thread Stack * @param context Matching Context Pointer * @param stack ADHOC_MATCHING_EVENT_STACK or ADHOC_MATCHING_INPUT_STACK */ void clearStack(SceNetAdhocMatchingContext * context, int stack) { if (context == NULL) return; // Clear Event Stack if (stack == PSP_ADHOC_MATCHING_EVENT_STACK) { context->eventlock->lock(); // Free Memory Recursively clearStackRecursive(context->event_stack); // Destroy Reference context->event_stack = NULL; context->eventlock->unlock(); } // Clear IO Stack else { context->inputlock->lock(); // Free Memory Recursively clearStackRecursive(context->input_stack); // Destroy Reference context->input_stack = NULL; context->inputlock->unlock(); } } /** * Clear Peer List * @param context Matching Context Pointer */ void clearPeerList(SceNetAdhocMatchingContext * context) { // Acquire Peer Lock peerlock.lock(); // Iterate Peer List SceNetAdhocMatchingMemberInternal * peer = context->peerlist; while (peer != NULL) { // Grab Next Pointer context->peerlist = peer->next; //SceNetAdhocMatchingMemberInternal * next = peer->next; // Delete Peer free(peer); //deletePeer(context, peer); // Move Pointer peer = context->peerlist; //peer = next; } // Free Peer Lock peerlock.unlock(); } bool IsMatchingInCallback(SceNetAdhocMatchingContext * context) { bool inCB = false; if (context == NULL) return inCB; context->eventlock->lock(); //peerlock.lock(); inCB = (/*context != NULL &&*/ context->IsMatchingInCB); context->eventlock->unlock(); //peerlock.unlock(); return inCB; } void AfterMatchingMipsCall::run(MipsCall &call) { if (context == NULL) return; DEBUG_LOG(SCENET, "Entering AfterMatchingMipsCall::run [ID=%i][Event=%d] [cbId: %u]", context->id, EventID, call.cbId); //u32 v0 = currentMIPS->r[MIPS_REG_V0]; if (__IsInInterrupt()) ERROR_LOG(SCENET, "AfterMatchingMipsCall::run [ID=%i][Event=%d] is Returning Inside an Interrupt!", context->id, EventID); //while (__IsInInterrupt()) sleep_ms(1); // Must not sleep inside callback handler context->eventlock->lock(); //peerlock.lock(); //SceNetAdhocMatchingContext * context = findMatchingContext(ID); //if (context != NULL) { context->IsMatchingInCB = false; } context->eventlock->unlock(); //peerlock.unlock(); //call.setReturnValue(v0); DEBUG_LOG(SCENET, "Leaving AfterMatchingMipsCall::run [ID=%i][Event=%d] [retV0: %08x]", context->id, EventID, currentMIPS->r[MIPS_REG_V0]); } void AfterMatchingMipsCall::SetContextID(u32 ContextID, u32 eventId) { EventID = eventId; peerlock.lock(); context = findMatchingContext(ContextID); peerlock.unlock(); } // Make sure MIPS calls have been fully executed before the next notifyAdhocctlHandlers void notifyAdhocctlHandlers(u32 flag, u32 error) { __UpdateAdhocctlHandlers(flag, error); // TODO: We should use after action instead of guessing the time like this sleep_ms(20); // Ugly workaround to give time for the mips callback to fully executed, usually only need <16ms } // Matching callback is void function: typedef void(*SceNetAdhocMatchingHandler)(int id, int event, SceNetEtherAddr * peer, int optlen, void * opt); // Important! The MIPS call need to be fully executed before the next MIPS call invoked, as the game (ie. DBZ Tag Team) may need to prepare something for the next callback event to use // Note: Must not lock peerlock within this function to prevent race-condition with other thread whos owning peerlock and trying to lock context->eventlock owned by this thread void notifyMatchingHandler(SceNetAdhocMatchingContext * context, ThreadMessage * msg, void * opt, u32 &bufAddr, u32 &bufLen, u32_le * args) { //u32_le args[5] = { 0, 0, 0, 0, 0 }; if ((s32)bufLen < (msg->optlen + 8)) { bufLen = msg->optlen + 8; if (Memory::IsValidAddress(bufAddr)) userMemory.Free(bufAddr); bufAddr = userMemory.Alloc(bufLen); INFO_LOG(SCENET, "MatchingHandler: Alloc(%i -> %i) = %08x", msg->optlen + 8, bufLen, bufAddr); } u8 * optPtr = Memory::GetPointer(bufAddr); memcpy(optPtr, &msg->mac, sizeof(msg->mac)); if (msg->optlen > 0) memcpy(optPtr + 8, opt, msg->optlen); args[0] = context->id; args[1] = msg->opcode; args[2] = bufAddr; // PSP_GetScratchpadMemoryBase() + 0x6000; args[3] = msg->optlen; args[4] = args[2] + 8; args[5] = context->handler.entryPoint; //not part of callback argument, just borrowing a space to store callback address so i don't need to search the context first later context->IsMatchingInCB = true; // ScheduleEvent_Threadsafe_Immediate seems to get mixed up with interrupt (returning from mipscall inside an interrupt) and getting invalid address before returning from interrupt __UpdateMatchingHandler((u64) args); // Make sure MIPS call have been fully executed before the next notifyMatchingHandler int count = 0; while (/*(after != NULL) &&*/ IsMatchingInCallback(context) && (count < 250)) { sleep_ms(1); count++; } if (count >= 250) ERROR_LOG(SCENET, "MatchingHandler: Callback Failed to Return within %dms!", count); //sleep_ms(20); // Wait a little more (for context switching may be?) to prevent DBZ Tag Team from getting connection lost, but this will cause lags on Lord of Arcana } void freeFriendsRecursive(SceNetAdhocctlPeerInfo * node) { // End of List if (node == NULL) return; // Increase Recursion Depth freeFriendsRecursive(node->next); // Free Memory free(node); } int friendFinder(){ // Receive Buffer int rxpos = 0; uint8_t rx[1024]; // Chat Packet SceNetAdhocctlChatPacketC2S chat; chat.base.opcode = OPCODE_CHAT; // Last Ping Time uint64_t lastping = 0; // Last Time Reception got updated uint64_t lastreceptionupdate = 0; uint64_t now; // Log Startup INFO_LOG(SCENET, "FriendFinder: Begin of Friend Finder Thread"); // Finder Loop while (friendFinderRunning) { // Acquire Network Lock //_acquireNetworkLock(); // Ping Server now = real_time_now()*1000000.0; // should be in microseconds, but it seems real_time_now() returns in seconds if (now - lastping >= PSP_ADHOCCTL_PING_TIMEOUT) { //100 // We need to use lower interval to prevent getting timeout at Pro Adhoc Server through internet // original code : ((sceKernelGetSystemTimeWide() - lastping) >= ADHOCCTL_PING_TIMEOUT) // Update Ping Time lastping = now; // Prepare Packet uint8_t opcode = OPCODE_PING; // Send Ping to Server, may failed with socket error 10054/10053 if someone else with the same IP already connected to AdHoc Server (the server might need to be modified to differentiate MAC instead of IP) int iResult = send(metasocket, (const char *)&opcode, 1, 0); /*if (iResult == SOCKET_ERROR) { ERROR_LOG(SCENET, "FriendFinder: Socket Error (%i) when sending OPCODE_PING", errno); //friendFinderRunning = false; }*/ } // Send Chat Messages //while(popFromOutbox(chat.message)) //{ // // Send Chat to Server // sceNetInetSend(metasocket, (const char *)&chat, sizeof(chat), 0); //} // Wait for Incoming Data int received = recv(metasocket, (char *)(rx + rxpos), sizeof(rx) - rxpos, 0); // Free Network Lock //_freeNetworkLock(); // Received Data if (received > 0) { // Fix Position rxpos += received; // Log Incoming Traffic //printf("Received %d Bytes of Data from Server\n", received); INFO_LOG(SCENET, "Received %d Bytes of Data from Adhoc Server", received); } // Handle Packets if (rxpos > 0) { // BSSID Packet if (rx[0] == OPCODE_CONNECT_BSSID) { INFO_LOG(SCENET, "FriendFinder: Incoming OPCODE_CONNECT_BSSID"); // Enough Data available if (rxpos >= (int)sizeof(SceNetAdhocctlConnectBSSIDPacketS2C)) { // Cast Packet SceNetAdhocctlConnectBSSIDPacketS2C * packet = (SceNetAdhocctlConnectBSSIDPacketS2C *)rx; // Update BSSID parameter.bssid.mac_addr = packet->mac; // Change State threadStatus = ADHOCCTL_STATE_CONNECTED; // Notify Event Handlers notifyAdhocctlHandlers(ADHOCCTL_EVENT_CONNECT, 0); // Move RX Buffer memmove(rx, rx + sizeof(SceNetAdhocctlConnectBSSIDPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlConnectBSSIDPacketS2C)); // Fix RX Buffer Length rxpos -= sizeof(SceNetAdhocctlConnectBSSIDPacketS2C); } } // Chat Packet else if (rx[0] == OPCODE_CHAT) { INFO_LOG(SCENET, "FriendFinder: Incoming OPCODE_CHAT"); // Enough Data available if (rxpos >= (int)sizeof(SceNetAdhocctlChatPacketS2C)) { // Cast Packet SceNetAdhocctlChatPacketS2C * packet = (SceNetAdhocctlChatPacketS2C *)rx; // Fix for Idiots that try to troll the "ME" Nametag if (strcasecmp((char *)packet->name.data, "ME") == 0) strcpy((char *)packet->name.data, "NOT ME"); // Add Incoming Chat to HUD //printf("Receive chat message %s", packet->base.message); DEBUG_LOG(SCENET, "Received chat message %s", packet->base.message); // Move RX Buffer memmove(rx, rx + sizeof(SceNetAdhocctlChatPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlChatPacketS2C)); // Fix RX Buffer Length rxpos -= sizeof(SceNetAdhocctlChatPacketS2C); } } // Connect Packet else if (rx[0] == OPCODE_CONNECT) { DEBUG_LOG(SCENET, "FriendFinder: OPCODE_CONNECT"); // Enough Data available if (rxpos >= (int)sizeof(SceNetAdhocctlConnectPacketS2C)) { // Log Incoming Peer INFO_LOG(SCENET, "Incoming Peer Data..."); // Cast Packet SceNetAdhocctlConnectPacketS2C * packet = (SceNetAdhocctlConnectPacketS2C *)rx; // Add User addFriend(packet); // Update HUD User Count #ifdef LOCALHOST_AS_PEER setUserCount(getActivePeerCount()); #else // setUserCount(getActivePeerCount()+1); #endif // Move RX Buffer memmove(rx, rx + sizeof(SceNetAdhocctlConnectPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlConnectPacketS2C)); // Fix RX Buffer Length rxpos -= sizeof(SceNetAdhocctlConnectPacketS2C); } } // Disconnect Packet else if (rx[0] == OPCODE_DISCONNECT) { DEBUG_LOG(SCENET, "FriendFinder: OPCODE_DISCONNECT"); // Enough Data available if (rxpos >= (int)sizeof(SceNetAdhocctlDisconnectPacketS2C)) { // Log Incoming Peer Delete Request INFO_LOG(SCENET, "FriendFinder: Incoming Peer Data Delete Request..."); // Cast Packet SceNetAdhocctlDisconnectPacketS2C * packet = (SceNetAdhocctlDisconnectPacketS2C *)rx; // Delete User by IP, should delete by MAC since IP can be shared (behind NAT) isn't? deleteFriendByIP(packet->ip); // Update HUD User Count #ifdef LOCALHOST_AS_PEER setUserCount(_getActivePeerCount()); #else //setUserCount(_getActivePeerCount()+1); #endif // Move RX Buffer memmove(rx, rx + sizeof(SceNetAdhocctlDisconnectPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlDisconnectPacketS2C)); // Fix RX Buffer Length rxpos -= sizeof(SceNetAdhocctlDisconnectPacketS2C); } } // Scan Packet else if (rx[0] == OPCODE_SCAN) { DEBUG_LOG(SCENET, "FriendFinder: OPCODE_SCAN"); // Enough Data available if (rxpos >= (int)sizeof(SceNetAdhocctlScanPacketS2C)) { // Log Incoming Network Information INFO_LOG(SCENET, "Incoming Group Information..."); // Cast Packet SceNetAdhocctlScanPacketS2C * packet = (SceNetAdhocctlScanPacketS2C *)rx; // Multithreading Lock peerlock.lock(); // Should only add non-existing group (or replace an existing group) to prevent Ford Street Racing from showing a strange game session list SceNetAdhocctlScanInfo * group = findGroup(&packet->mac); if (group != NULL) { // Copy Group Name group->group_name = packet->group; // Set Group Host group->bssid.mac_addr = packet->mac; } else { // Allocate Structure Data SceNetAdhocctlScanInfo * group = (SceNetAdhocctlScanInfo *)malloc(sizeof(SceNetAdhocctlScanInfo)); // Allocated Structure Data if (group != NULL) { // Clear Memory, should this be done only when allocating new group? memset(group, 0, sizeof(SceNetAdhocctlScanInfo)); // Link to existing Groups group->next = newnetworks; // Copy Group Name group->group_name = packet->group; // Set Group Host group->bssid.mac_addr = packet->mac; // Link into Group List newnetworks = group; } } // Multithreading Unlock peerlock.unlock(); // Move RX Buffer memmove(rx, rx + sizeof(SceNetAdhocctlScanPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlScanPacketS2C)); // Fix RX Buffer Length rxpos -= sizeof(SceNetAdhocctlScanPacketS2C); } } // Scan Complete Packet else if (rx[0] == OPCODE_SCAN_COMPLETE) { DEBUG_LOG(SCENET, "FriendFinder: OPCODE_SCAN_COMPLETE"); // Log Scan Completion INFO_LOG(SCENET, "FriendFinder: Incoming Scan complete response..."); // Reset current networks to prevent leaving host to be listed again peerlock.lock(); freeGroupsRecursive(networks); networks = newnetworks; newnetworks = NULL; peerlock.unlock(); // Change State threadStatus = ADHOCCTL_STATE_DISCONNECTED; // Notify Event Handlers notifyAdhocctlHandlers(ADHOCCTL_EVENT_SCAN, 0); //int i = 0; for(; i < ADHOCCTL_MAX_HANDLER; i++) //{ // // Active Handler // if(_event_handler[i] != NULL) _event_handler[i](ADHOCCTL_EVENT_SCAN, 0, _event_args[i]); //} // Move RX Buffer memmove(rx, rx + 1, sizeof(rx) - 1); // Fix RX Buffer Length rxpos -= 1; } } // Original value was 10 ms, I think 100 is just fine sleep_ms(1); // Using 1ms for faster response just like AdhocServer // Don't do anything if it's paused, otherwise the log will be flooded while (Core_IsStepping() && friendFinderRunning) sleep_ms(1); } // Groups/Networks should be deallocated isn't? // Prevent the games from having trouble to reInitiate Adhoc (the next NetInit -> PdpCreate after NetTerm) threadStatus = ADHOCCTL_STATE_DISCONNECTED; // Log Shutdown INFO_LOG(SCENET, "FriendFinder: End of Friend Finder Thread"); // Return Success return 0; } int getActivePeerCount(void) { // Counter int count = 0; // #ifdef LOCALHOST_AS_PEER // // Increase for Localhost // count++; // #endif // Peer Reference SceNetAdhocctlPeerInfo * peer = friends; // Iterate Peers for (; peer != NULL; peer = peer->next) { // Increase Counter count++; } // Return Result return count; } int getLocalIp(sockaddr_in * SocketAddress){ #if defined(_WIN32) // Get local host name char szHostName[128] = ""; if(::gethostname(szHostName, sizeof(szHostName))) { // Error handling } // Get local IP addresses struct hostent *pHost = 0; pHost = ::gethostbyname(szHostName); if(pHost) { memcpy(&SocketAddress->sin_addr, pHost->h_addr_list[0], pHost->h_length); return 0; } return -1; #else memcpy(&SocketAddress->sin_addr, &localip, sizeof(uint32_t)); return 0; #endif } uint32_t getLocalIp(int sock) { struct sockaddr_in localAddr; localAddr.sin_addr.s_addr = INADDR_ANY; socklen_t addrLen = sizeof(localAddr); getsockname(sock, (struct sockaddr*)&localAddr, &addrLen); return localAddr.sin_addr.s_addr; } void getLocalMac(SceNetEtherAddr * addr){ // Read MAC Address from config uint8_t mac[ETHER_ADDR_LEN] = {0}; if (!ParseMacAddress(g_Config.sMACAddress.c_str(), mac)) { ERROR_LOG(SCENET, "Error parsing mac address %s", g_Config.sMACAddress.c_str()); } memcpy(addr, mac, ETHER_ADDR_LEN); } uint16_t getLocalPort(int sock) { struct sockaddr_in localAddr; localAddr.sin_port = 0; socklen_t addrLen = sizeof(localAddr); getsockname(sock, (struct sockaddr*)&localAddr, &addrLen); return ntohs(localAddr.sin_port); } int getSockBufferSize(int sock, int opt) { // opt = SO_RCVBUF/SO_SNDBUF int n = 16384; socklen_t m = sizeof(n); getsockopt(sock, SOL_SOCKET, opt, (char *)&n, &m); // in linux the value is twice of the value being set using setsockopt return (n/2); } int setSockBufferSize(int sock, int opt, int size) { // opt = SO_RCVBUF/SO_SNDBUF int n = size; // 8192; //16384 return setsockopt(sock, SOL_SOCKET, opt, (char *)&n, sizeof(n)); } /** * Return the Number of Players with the chosen Nickname in the Local Users current Network * @param nickname To-be-searched Nickname * @return Number of matching Players */ int getNicknameCount(const char * nickname) { // Counter int count = 0; // Local Nickname Matches if (strcmp((char *)parameter.nickname.data, nickname) == 0) count++; // Peer Reference SceNetAdhocctlPeerInfo * peer = friends; // Iterate Peers for (; peer != NULL; peer = peer->next) { // Match found if (strcmp((char *)peer->nickname.data, nickname) == 0) count++; } // Return Result return count; } /** * PDP Socket Counter * @return Number of internal PDP Sockets */ int getPDPSocketCount(void) { // Socket Counter int counter = 0; // Count Sockets int i = 0; for (; i < 255; i++) if (pdp[i] != NULL) counter++; // Return Socket Count return counter; } int getPTPSocketCount(void) { // Socket Counter int counter = 0; // Count Sockets int i = 0; for (; i < 255; i++) if (ptp[i] != NULL) counter++; // Return Socket Count return counter; } int initNetwork(SceNetAdhocctlAdhocId *adhoc_id){ int iResult = 0; metasocket = (int)INVALID_SOCKET; metasocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (metasocket == INVALID_SOCKET){ ERROR_LOG(SCENET, "Invalid socket"); return -1; } struct sockaddr_in server_addr; server_addr.sin_family = AF_INET; server_addr.sin_port = htons(SERVER_PORT); //27312 // Maybe read this from config too // Resolve dns addrinfo * resultAddr; addrinfo * ptr; in_addr serverIp; serverIp.s_addr = INADDR_NONE; iResult = getaddrinfo(g_Config.proAdhocServer.c_str(),0,NULL,&resultAddr); if (iResult != 0) { ERROR_LOG(SCENET, "DNS Error (%s)\n", g_Config.proAdhocServer.c_str()); host->NotifyUserMessage("DNS Error connecting to " + g_Config.proAdhocServer, 8.0f); return iResult; } for (ptr = resultAddr; ptr != NULL; ptr = ptr->ai_next) { switch (ptr->ai_family) { case AF_INET: serverIp = ((sockaddr_in *)ptr->ai_addr)->sin_addr; break; } } memset(¶meter, 0, sizeof(parameter)); strcpy((char *)¶meter.nickname.data, g_Config.sNickName.c_str()); parameter.channel = 1; // Fake Channel 1 getLocalMac(¶meter.bssid.mac_addr); server_addr.sin_addr = serverIp; iResult = connect(metasocket,(sockaddr *)&server_addr,sizeof(server_addr)); if (iResult == SOCKET_ERROR) { uint8_t * sip = (uint8_t *)&server_addr.sin_addr.s_addr; char buffer[512]; snprintf(buffer, sizeof(buffer), "Socket error (%i) when connecting to %s/%u.%u.%u.%u:%u", errno, g_Config.proAdhocServer.c_str(), sip[0], sip[1], sip[2], sip[3], ntohs(server_addr.sin_port)); ERROR_LOG(SCENET, "%s", buffer); host->NotifyUserMessage(buffer, 8.0f); return iResult; } //grab local ip for later use better than constant ip on non windows platform localip = getLocalIp(metasocket); // Prepare Login Packet SceNetAdhocctlLoginPacketC2S packet; packet.base.opcode = OPCODE_LOGIN; SceNetEtherAddr addres; getLocalMac(&addres); packet.mac = addres; strcpy((char *)packet.name.data, g_Config.sNickName.c_str()); memcpy(packet.game.data, adhoc_id->data, ADHOCCTL_ADHOCID_LEN); int sent = send(metasocket, (char*)&packet, sizeof(packet), 0); changeBlockingMode(metasocket, 1); // Change to non-blocking if (sent > 0) { I18NCategory *n = GetI18NCategory("Networking"); host->NotifyUserMessage(n->T("Network Initialized"), 1.0); return 0; } else{ return -1; } } bool isBroadcastMAC(const SceNetEtherAddr * addr) { // Broadcast MAC if (memcmp(addr->data, "\xFF\xFF\xFF\xFF\xFF\xFF", ETHER_ADDR_LEN) == 0) return true; // Normal MAC return false; } bool resolveIP(uint32_t ip, SceNetEtherAddr * mac) { sockaddr_in addr; getLocalIp(&addr); uint32_t localIp = addr.sin_addr.s_addr; if (ip == localIp){ getLocalMac(mac); return true; } // Multithreading Lock peerlock.lock(); // Peer Reference SceNetAdhocctlPeerInfo * peer = friends; // Iterate Peers for (; peer != NULL; peer = peer->next) { // Found Matching Peer if (peer->ip_addr == ip) { // Copy Data *mac = peer->mac_addr; // Multithreading Unlock peerlock.unlock(); // Return Success return true; } } // Multithreading Unlock peerlock.unlock(); // Peer not found return false; } bool resolveMAC(SceNetEtherAddr * mac, uint32_t * ip) { // Get Local MAC Address SceNetEtherAddr localMac; getLocalMac(&localMac); // Local MAC Requested if (memcmp(&localMac, mac, sizeof(SceNetEtherAddr)) == 0) { // Get Local IP Address sockaddr_in sockAddr; getLocalIp(&sockAddr); *ip = sockAddr.sin_addr.s_addr; return true; // return succes } // Multithreading Lock std::lock_guard guard(peerlock); // Peer Reference SceNetAdhocctlPeerInfo * peer = friends; // Iterate Peers for (; peer != NULL; peer = peer->next) { // Found Matching Peer if (memcmp(&peer->mac_addr, mac, sizeof(SceNetEtherAddr)) == 0) { // Copy Data *ip = peer->ip_addr; // Return Success return true; } } // Peer not found return false; } bool validNetworkName(const SceNetAdhocctlGroupName * group_name) { // Result bool valid = true; // Name given if (group_name != NULL) { // Iterate Name Characters int i = 0; for (; i < ADHOCCTL_GROUPNAME_LEN && valid; i++) { // End of Name if (group_name->data[i] == 0) break; // Not a digit if (group_name->data[i] < '0' || group_name->data[i] > '9') { // Not 'A' to 'Z' if (group_name->data[i] < 'A' || group_name->data[i] > 'Z') { // Not 'a' to 'z' if (group_name->data[i] < 'a' || group_name->data[i] > 'z') { // Invalid Name valid = false; } } } } } // Return Result return valid; } u64 join32(u32 num1, u32 num2){ return (u64)num2 << 32 | num1; } void split64(u64 num, int buff[]){ int num1 = (int)(num&firstMask); int num2 = (int)((num&secondMask) >> 32); buff[0] = num1; buff[1] = num2; } const char* getMatchingEventStr(int code) { const char *buf = NULL; switch (code) { case PSP_ADHOC_MATCHING_EVENT_HELLO: buf = "HELLO"; break; case PSP_ADHOC_MATCHING_EVENT_REQUEST: buf = "JOIN"; break; case PSP_ADHOC_MATCHING_EVENT_LEAVE: buf = "LEAVE"; break; case PSP_ADHOC_MATCHING_EVENT_DENY: buf = "REJECT"; break; case PSP_ADHOC_MATCHING_EVENT_CANCEL: buf = "CANCEL"; break; case PSP_ADHOC_MATCHING_EVENT_ACCEPT: buf = "ACCEPT"; break; case PSP_ADHOC_MATCHING_EVENT_ESTABLISHED: buf = "ESTABLISHED"; break; case PSP_ADHOC_MATCHING_EVENT_TIMEOUT: buf = "TIMEOUT"; break; case PSP_ADHOC_MATCHING_EVENT_ERROR: buf = "ERROR"; break; case PSP_ADHOC_MATCHING_EVENT_BYE: buf = "DISCONNECT"; break; case PSP_ADHOC_MATCHING_EVENT_DATA: buf = "DATA"; break; case PSP_ADHOC_MATCHING_EVENT_DATA_ACK: buf = "DATA_ACK"; break; case PSP_ADHOC_MATCHING_EVENT_DATA_TIMEOUT: buf = "DATA_TIMEOUT"; break; case PSP_ADHOC_MATCHING_EVENT_INTERNAL_PING: buf = "INTERNAL_PING"; break; default: buf = "UNKNOWN"; } return buf; } const char* getMatchingOpcodeStr(int code) { const char *buf = NULL; switch (code) { case PSP_ADHOC_MATCHING_PACKET_PING: buf = "PING"; break; case PSP_ADHOC_MATCHING_PACKET_HELLO: buf = "HELLO"; break; case PSP_ADHOC_MATCHING_PACKET_JOIN: buf = "JOIN"; break; case PSP_ADHOC_MATCHING_PACKET_ACCEPT: buf = "ACCEPT"; break; case PSP_ADHOC_MATCHING_PACKET_CANCEL: buf = "CANCEL"; break; case PSP_ADHOC_MATCHING_PACKET_BULK: buf = "BULK"; break; case PSP_ADHOC_MATCHING_PACKET_BULK_ABORT: buf = "BULK_ABORT"; break; case PSP_ADHOC_MATCHING_PACKET_BIRTH: buf = "BIRTH"; break; case PSP_ADHOC_MATCHING_PACKET_DEATH: buf = "DEATH"; break; case PSP_ADHOC_MATCHING_PACKET_BYE: buf = "BYE"; break; default: buf = "UNKNOWN"; } return buf; }