// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #include #include #include #include #include "Common/Render/TextureAtlas.h" #include "Common/UI/Root.h" #include "Common/UI/UI.h" #include "Common/UI/Context.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/Log.h" #include "Common/Data/Color/RGBAUtil.h" #include "Common/Data/Text/I18n.h" #include "Common/Input/KeyCodes.h" #include "Common/Input/InputState.h" #include "Common/StringUtils.h" #include "Common/System/Display.h" #include "Common/System/System.h" #include "Core/KeyMap.h" #include "Core/Host.h" #include "Core/HLE/sceCtrl.h" #include "Core/System.h" #include "Core/Config.h" #include "UI/ControlMappingScreen.h" #include "UI/GameSettingsScreen.h" class SingleControlMapper : public UI::LinearLayout { public: SingleControlMapper(int pspKey, std::string keyName, ScreenManager *scrm, UI::LinearLayoutParams *layoutParams = nullptr); int GetPspKey() const { return pspKey_; } private: void Refresh(); UI::EventReturn OnAdd(UI::EventParams ¶ms); UI::EventReturn OnAddMouse(UI::EventParams ¶ms); UI::EventReturn OnDelete(UI::EventParams ¶ms); UI::EventReturn OnReplace(UI::EventParams ¶ms); UI::EventReturn OnReplaceAll(UI::EventParams ¶ms); void MappedCallback(KeyDef key); enum Action { NONE, REPLACEONE, REPLACEALL, ADD, }; UI::Choice *addButton_ = nullptr; UI::Choice *replaceAllButton_ = nullptr; std::vector rows_; Action action_ = NONE; int actionIndex_; int pspKey_; std::string keyName_; ScreenManager *scrm_; }; SingleControlMapper::SingleControlMapper(int pspKey, std::string keyName, ScreenManager *scrm, UI::LinearLayoutParams *layoutParams) : UI::LinearLayout(UI::ORIENT_VERTICAL, layoutParams), pspKey_(pspKey), keyName_(keyName), scrm_(scrm) { Refresh(); } void SingleControlMapper::Refresh() { Clear(); auto mc = GetI18NCategory("MappableControls"); std::map keyImages; keyImages["Circle"] = ImageID("I_CIRCLE"); keyImages["Cross"] = ImageID("I_CROSS"); keyImages["Square"] = ImageID("I_SQUARE"); keyImages["Triangle"] = ImageID("I_TRIANGLE"); keyImages["Start"] = ImageID("I_START"); keyImages["Select"] = ImageID("I_SELECT"); keyImages["L"] = ImageID("I_L"); keyImages["R"] = ImageID("I_R"); using namespace UI; float itemH = 45; float leftColumnWidth = 200; float rightColumnWidth = 250; // TODO: Should be flexible somehow. Maybe we need to implement Measure. LinearLayout *root = Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); root->SetSpacing(3.0f); auto iter = keyImages.find(keyName_); // First, look among images. if (iter != keyImages.end()) { replaceAllButton_ = new Choice(iter->second, new LinearLayoutParams(leftColumnWidth, itemH)); } else { // No image? Let's translate. replaceAllButton_ = new Choice(mc->T(keyName_.c_str()), new LinearLayoutParams(leftColumnWidth, itemH)); replaceAllButton_->SetCentered(true); } root->Add(replaceAllButton_)->OnClick.Handle(this, &SingleControlMapper::OnReplaceAll); addButton_ = root->Add(new Choice(" + ", new LayoutParams(WRAP_CONTENT, itemH))); addButton_->OnClick.Handle(this, &SingleControlMapper::OnAdd); if (g_Config.bMouseControl) { Choice *p = root->Add(new Choice("M", new LayoutParams(WRAP_CONTENT, itemH))); p->OnClick.Handle(this, &SingleControlMapper::OnAddMouse); } LinearLayout *rightColumn = root->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(rightColumnWidth, WRAP_CONTENT))); rightColumn->SetSpacing(2.0f); std::vector mappings; KeyMap::KeyFromPspButton(pspKey_, &mappings, false); rows_.clear(); for (size_t i = 0; i < mappings.size(); i++) { std::string deviceName = GetDeviceName(mappings[i].deviceId); std::string keyName = KeyMap::GetKeyOrAxisName(mappings[i].keyCode); LinearLayout *row = rightColumn->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); row->SetSpacing(1.0f); rows_.push_back(row); Choice *c = row->Add(new Choice(deviceName + "." + keyName, new LinearLayoutParams(FILL_PARENT, itemH, 1.0f))); c->SetTag(StringFromFormat("%d_Change%d", (int)i, pspKey_)); c->OnClick.Handle(this, &SingleControlMapper::OnReplace); Choice *d = row->Add(new Choice(" X ", new LayoutParams(WRAP_CONTENT, itemH))); d->SetTag(StringFromFormat("%d_Del%d", (int)i, pspKey_)); d->OnClick.Handle(this, &SingleControlMapper::OnDelete); } if (mappings.size() == 0) { // look like an empty line Choice *c = rightColumn->Add(new Choice("", new LinearLayoutParams(FILL_PARENT, itemH))); c->OnClick.Handle(this, &SingleControlMapper::OnAdd); } } void SingleControlMapper::MappedCallback(KeyDef kdf) { switch (action_) { case ADD: KeyMap::SetKeyMapping(pspKey_, kdf, false); addButton_->SetFocus(); break; case REPLACEALL: KeyMap::SetKeyMapping(pspKey_, kdf, true); replaceAllButton_->SetFocus(); break; case REPLACEONE: { bool success = KeyMap::ReplaceSingleKeyMapping(pspKey_, actionIndex_, kdf); if (!success) { replaceAllButton_->SetFocus(); // Last got removed as a duplicate } else if (actionIndex_ < rows_.size()) { rows_[actionIndex_]->SetFocus(); } else { SetFocus(); } break; } default: SetFocus(); break; } g_Config.bMapMouse = false; } UI::EventReturn SingleControlMapper::OnReplace(UI::EventParams ¶ms) { actionIndex_ = atoi(params.v->Tag().c_str()); action_ = REPLACEONE; auto km = GetI18NCategory("KeyMapping"); scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&SingleControlMapper::MappedCallback, this, std::placeholders::_1), km)); return UI::EVENT_DONE; } UI::EventReturn SingleControlMapper::OnReplaceAll(UI::EventParams ¶ms) { action_ = REPLACEALL; auto km = GetI18NCategory("KeyMapping"); scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&SingleControlMapper::MappedCallback, this, std::placeholders::_1), km)); return UI::EVENT_DONE; } UI::EventReturn SingleControlMapper::OnAdd(UI::EventParams ¶ms) { action_ = ADD; auto km = GetI18NCategory("KeyMapping"); scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&SingleControlMapper::MappedCallback, this, std::placeholders::_1), km)); return UI::EVENT_DONE; } UI::EventReturn SingleControlMapper::OnAddMouse(UI::EventParams ¶ms) { action_ = ADD; g_Config.bMapMouse = true; auto km = GetI18NCategory("KeyMapping"); scrm_->push(new KeyMappingNewMouseKeyDialog(pspKey_, true, std::bind(&SingleControlMapper::MappedCallback, this, std::placeholders::_1), km)); return UI::EVENT_DONE; } UI::EventReturn SingleControlMapper::OnDelete(UI::EventParams ¶ms) { int index = atoi(params.v->Tag().c_str()); KeyMap::g_controllerMap[pspKey_].erase(KeyMap::g_controllerMap[pspKey_].begin() + index); KeyMap::g_controllerMapGeneration++; if (index + 1 < rows_.size()) rows_[index]->SetFocus(); else SetFocus(); return UI::EVENT_DONE; } void ControlMappingScreen::CreateViews() { using namespace UI; mappers_.clear(); auto km = GetI18NCategory("KeyMapping"); root_ = new LinearLayout(ORIENT_HORIZONTAL); LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, Margins(10, 0, 0, 10))); leftColumn->Add(new Choice(km->T("Clear All")))->OnClick.Handle(this, &ControlMappingScreen::OnClearMapping); leftColumn->Add(new Choice(km->T("Default All")))->OnClick.Handle(this, &ControlMappingScreen::OnDefaultMapping); std::string sysName = System_GetProperty(SYSPROP_NAME); // If there's a builtin controller, restore to default should suffice. No need to conf the controller on top. if (!KeyMap::HasBuiltinController(sysName) && KeyMap::GetSeenPads().size()) { leftColumn->Add(new Choice(km->T("Autoconfigure")))->OnClick.Handle(this, &ControlMappingScreen::OnAutoConfigure); } leftColumn->Add(new Choice(km->T("Show PSP")))->OnClick.Handle(this, &ControlMappingScreen::OnVisualizeMapping); leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f))); AddStandardBack(leftColumn); rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)); rightScroll_->SetTag("ControlMapping"); rightScroll_->SetScrollToTop(false); LinearLayout *rightColumn = new LinearLayoutList(ORIENT_VERTICAL); rightScroll_->Add(rightColumn); root_->Add(leftColumn); root_->Add(rightScroll_); std::vector mappableKeys = KeyMap::GetMappableKeys(); for (size_t i = 0; i < mappableKeys.size(); i++) { SingleControlMapper *mapper = rightColumn->Add( new SingleControlMapper(mappableKeys[i].key, mappableKeys[i].name, screenManager(), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); mapper->SetTag(StringFromFormat("KeyMap%s", mappableKeys[i].name)); mappers_.push_back(mapper); } keyMapGeneration_ = KeyMap::g_controllerMapGeneration; } void ControlMappingScreen::update() { if (KeyMap::HasChanged(keyMapGeneration_)) { RecreateViews(); } UIDialogScreenWithBackground::update(); } UI::EventReturn ControlMappingScreen::OnClearMapping(UI::EventParams ¶ms) { KeyMap::g_controllerMap.clear(); KeyMap::g_controllerMapGeneration++; return UI::EVENT_DONE; } UI::EventReturn ControlMappingScreen::OnDefaultMapping(UI::EventParams ¶ms) { KeyMap::RestoreDefault(); return UI::EVENT_DONE; } UI::EventReturn ControlMappingScreen::OnAutoConfigure(UI::EventParams ¶ms) { std::vector items; const auto seenPads = KeyMap::GetSeenPads(); for (auto s = seenPads.begin(), end = seenPads.end(); s != end; ++s) { items.push_back(*s); } auto km = GetI18NCategory("KeyMapping"); ListPopupScreen *autoConfList = new ListPopupScreen(km->T("Autoconfigure for device"), items, -1); if (params.v) autoConfList->SetPopupOrigin(params.v); screenManager()->push(autoConfList); return UI::EVENT_DONE; } UI::EventReturn ControlMappingScreen::OnVisualizeMapping(UI::EventParams ¶ms) { VisualMappingScreen *visualMapping = new VisualMappingScreen(); screenManager()->push(visualMapping); return UI::EVENT_DONE; } void ControlMappingScreen::dialogFinished(const Screen *dialog, DialogResult result) { if (result == DR_OK && dialog->tag() == "listpopup") { ListPopupScreen *popup = (ListPopupScreen *)dialog; KeyMap::AutoConfForPad(popup->GetChoiceString()); } } void KeyMappingNewKeyDialog::CreatePopupContents(UI::ViewGroup *parent) { using namespace UI; auto km = GetI18NCategory("KeyMapping"); auto mc = GetI18NCategory("MappableControls"); std::string pspButtonName = KeyMap::GetPspButtonName(this->pspBtn_); parent->Add(new TextView(std::string(km->T("Map a new key for")) + " " + mc->T(pspButtonName), new LinearLayoutParams(Margins(10,0)))); } bool KeyMappingNewKeyDialog::key(const KeyInput &key) { if (mapped_) return false; if (key.flags & KEY_DOWN) { if (key.keyCode == NKCODE_EXT_MOUSEBUTTON_1) { return true; } mapped_ = true; KeyDef kdf(key.deviceId, key.keyCode); TriggerFinish(DR_YES); if (callback_) callback_(kdf); } return true; } void KeyMappingNewMouseKeyDialog::CreatePopupContents(UI::ViewGroup *parent) { using namespace UI; auto km = GetI18NCategory("KeyMapping"); parent->Add(new TextView(std::string(km->T("You can press ESC to cancel.")), new LinearLayoutParams(Margins(10, 0)))); } bool KeyMappingNewMouseKeyDialog::key(const KeyInput &key) { if (mapped_) return false; if (key.flags & KEY_DOWN) { if (key.keyCode == NKCODE_ESCAPE) { TriggerFinish(DR_OK); g_Config.bMapMouse = false; return false; } mapped_ = true; KeyDef kdf(key.deviceId, key.keyCode); TriggerFinish(DR_YES); g_Config.bMapMouse = false; if (callback_) callback_(kdf); } return true; } static bool IgnoreAxisForMapping(int axis) { switch (axis) { // Ignore the accelerometer for mapping for now. case JOYSTICK_AXIS_ACCELEROMETER_X: case JOYSTICK_AXIS_ACCELEROMETER_Y: case JOYSTICK_AXIS_ACCELEROMETER_Z: return true; // Also ignore some weird axis events we get on Ouya. case JOYSTICK_AXIS_OUYA_UNKNOWN1: case JOYSTICK_AXIS_OUYA_UNKNOWN2: case JOYSTICK_AXIS_OUYA_UNKNOWN3: case JOYSTICK_AXIS_OUYA_UNKNOWN4: return true; default: return false; } } bool KeyMappingNewKeyDialog::axis(const AxisInput &axis) { if (mapped_) return false; if (IgnoreAxisForMapping(axis.axisId)) return false; if (axis.value > AXIS_BIND_THRESHOLD) { mapped_ = true; KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, 1)); TriggerFinish(DR_YES); if (callback_) callback_(kdf); } if (axis.value < -AXIS_BIND_THRESHOLD) { mapped_ = true; KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, -1)); TriggerFinish(DR_YES); if (callback_) callback_(kdf); } return true; } bool KeyMappingNewMouseKeyDialog::axis(const AxisInput &axis) { if (mapped_) return false; if (IgnoreAxisForMapping(axis.axisId)) return false; if (axis.value > AXIS_BIND_THRESHOLD) { mapped_ = true; KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, 1)); TriggerFinish(DR_YES); if (callback_) callback_(kdf); } if (axis.value < -AXIS_BIND_THRESHOLD) { mapped_ = true; KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, -1)); TriggerFinish(DR_YES); if (callback_) callback_(kdf); } return true; } enum class StickHistoryViewType { INPUT, OUTPUT }; class JoystickHistoryView : public UI::InertView { public: JoystickHistoryView(StickHistoryViewType type, std::string title, UI::LayoutParams *layoutParams = nullptr) : UI::InertView(layoutParams), title_(title), type_(type) {} void Draw(UIContext &dc) override; std::string DescribeText() const override { return "Analog Stick View"; } void Update() override; void SetXY(float x, float y) { curX_ = x; curY_ = y; } private: struct Location { float x; float y; }; float curX_ = 0.0f; float curY_ = 0.0f; std::deque locations_; int maxCount_ = 500; std::string title_; StickHistoryViewType type_; }; void JoystickHistoryView::Draw(UIContext &dc) { const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(ImageID("I_CROSS")); if (!image) { return; } float minRadius = std::min(bounds_.w, bounds_.h) * 0.5f - image->w; dc.Begin(); dc.DrawTextShadow(title_.c_str(), bounds_.centerX(), bounds_.centerY() + minRadius + 5.0, 0xFFFFFFFF, ALIGN_TOP | ALIGN_HCENTER); dc.Flush(); dc.BeginNoTex(); dc.Draw()->RectOutline(bounds_.centerX() - minRadius, bounds_.centerY() - minRadius, minRadius * 2.0f, minRadius * 2.0f, 0x80FFFFFF); dc.Flush(); dc.Begin(); // First draw a grid. float dx = 1.0f / 10.0f; for (int ix = -10; ix <= 10; ix++) { // First draw vertical lines. float fx = ix * dx; for (int iy = -10; iy < 10; iy++) { float ax = fx; float ay = iy * dx; float bx = fx; float by = (iy + 1) * dx; if (type_ == StickHistoryViewType::OUTPUT) { ConvertAnalogStick(ax, ay); ConvertAnalogStick(bx, by); } ax = ax * minRadius + bounds_.centerX(); ay = ay * minRadius + bounds_.centerY(); bx = bx * minRadius + bounds_.centerX(); by = by * minRadius + bounds_.centerY(); dc.Draw()->Line(dc.theme->whiteImage, ax, ay, bx, by, 1.0, 0x70FFFFFF); } } for (int iy = -10; iy <= 10; iy++) { // Then horizontal. float fy = iy * dx; for (int ix = -10; ix < 10; ix++) { float ax = ix * dx; float ay = fy; float bx = (ix + 1) * dx; float by = fy; if (type_ == StickHistoryViewType::OUTPUT) { ConvertAnalogStick(ax, ay); ConvertAnalogStick(bx, by); } ax = ax * minRadius + bounds_.centerX(); ay = ay * minRadius + bounds_.centerY(); bx = bx * minRadius + bounds_.centerX(); by = by * minRadius + bounds_.centerY(); dc.Draw()->Line(dc.theme->whiteImage, ax, ay, bx, by, 1.0, 0x70FFFFFF); } } int a = maxCount_ - (int)locations_.size(); for (auto iter = locations_.begin(); iter != locations_.end(); ++iter) { float x = bounds_.centerX() + minRadius * iter->x; float y = bounds_.centerY() - minRadius * iter->y; float alpha = (float)a / (float)(maxCount_ - 1); if (alpha < 0.0f) { alpha = 0.0f; } // Emphasize the newest (higher) ones. alpha = powf(alpha, 3.7f); // Highlight the output. if (alpha >= 1.0f && type_ == StickHistoryViewType::OUTPUT) { dc.Draw()->DrawImage(ImageID("I_CIRCLE"), x, y, 1.0f, colorAlpha(0xFFFFFF, 1.0), ALIGN_CENTER); } else { dc.Draw()->DrawImage(ImageID("I_CIRCLE"), x, y, 0.8f, colorAlpha(0xC0C0C0, alpha * 0.5f), ALIGN_CENTER); } a++; } dc.Flush(); } void JoystickHistoryView::Update() { locations_.push_back(Location{ curX_, curY_ }); if ((int)locations_.size() > maxCount_) { locations_.pop_front(); } } AnalogSetupScreen::AnalogSetupScreen() { mapper_.SetCallbacks([](int vkey) {}, [](int vkey) {}, [&](int stick, float x, float y) { analogX_[stick] = x; analogY_[stick] = y; }); mapper_.SetRawCallback([&](int stick, float x, float y) { rawX_[stick] = x; rawY_[stick] = y; }); } void AnalogSetupScreen::update() { mapper_.Update(); // We ignore the secondary stick for now and just use the two views // for raw and psp input. if (stickView_[0]) { stickView_[0]->SetXY(analogX_[0], analogY_[0]); } if (stickView_[1]) { stickView_[1]->SetXY(rawX_[0], rawY_[0]); } UIScreen::update(); } bool AnalogSetupScreen::key(const KeyInput &key) { bool retval = UIScreen::key(key); // Allow testing auto-rotation. If it collides with UI keys, too bad. bool pauseTrigger = false; mapper_.Key(key, &pauseTrigger); if (UI::IsEscapeKey(key)) { TriggerFinish(DR_BACK); return retval; } return retval; } bool AnalogSetupScreen::axis(const AxisInput &axis) { // We DON'T call UIScreen::Axis here! Otherwise it'll try to move the UI focus around. // UIScreen::axis(axis); // Instead we just send the input directly to the mapper, that we'll visualize. return mapper_.Axis(axis); } void AnalogSetupScreen::CreateViews() { using namespace UI; auto di = GetI18NCategory("Dialog"); root_ = new LinearLayout(ORIENT_HORIZONTAL); LinearLayout *leftColumn = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300.0f, FILL_PARENT))); LinearLayout *rightColumn = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f))); auto co = GetI18NCategory("Controls"); ScrollView *scroll = leftColumn->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0))); LinearLayout *scrollContents = scroll->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300.0f, WRAP_CONTENT))); scrollContents->Add(new ItemHeader(co->T("Analog Settings", "Analog Settings"))); // TODO: Would be nicer if these didn't pop up... scrollContents->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogDeadzone, 0.0f, 0.5f, co->T("Deadzone radius"), 0.01f, screenManager(), "/ 1.0")); scrollContents->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogInverseDeadzone, 0.0f, 1.0f, co->T("Low end radius"), 0.01f, screenManager(), "/ 1.0")); scrollContents->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogSensitivity, 0.0f, 2.0f, co->T("Sensitivity (scale)", "Sensitivity"), 0.01f, screenManager(), "x")); // TODO: This should probably be a slider. scrollContents->Add(new CheckBox(&g_Config.bAnalogIsCircular, co->T("Circular stick input"))); scrollContents->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogAutoRotSpeed, 0.0f, 20.0f, co->T("Auto-rotation speed"), 1.0f, screenManager())); scrollContents->Add(new Choice(co->T("Reset to defaults")))->OnClick.Handle(this, &AnalogSetupScreen::OnResetToDefaults); LinearLayout *theTwo = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(1.0f)); stickView_[0] = theTwo->Add(new JoystickHistoryView(StickHistoryViewType::OUTPUT, co->T("Calibrated"), new LinearLayoutParams(1.0f))); stickView_[1] = theTwo->Add(new JoystickHistoryView(StickHistoryViewType::INPUT, co->T("Raw input"), new LinearLayoutParams(1.0f))); rightColumn->Add(theTwo); leftColumn->Add(new Button(di->T("Back"), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->OnClick.Handle(this, &UIScreen::OnBack); } UI::EventReturn AnalogSetupScreen::OnResetToDefaults(UI::EventParams &e) { g_Config.fAnalogDeadzone = 0.15f; g_Config.fAnalogInverseDeadzone = 0.0f; g_Config.fAnalogSensitivity = 1.1f; g_Config.bAnalogIsCircular = false; g_Config.fAnalogAutoRotSpeed = 8.0f; return UI::EVENT_DONE; } bool TouchTestScreen::touch(const TouchInput &touch) { UIDialogScreenWithBackground::touch(touch); if (touch.flags & TOUCH_DOWN) { bool found = false; for (int i = 0; i < MAX_TOUCH_POINTS; i++) { if (touches_[i].id == touch.id) { WARN_LOG(SYSTEM, "Double touch"); touches_[i].x = touch.x; touches_[i].y = touch.y; found = true; } } if (!found) { for (int i = 0; i < MAX_TOUCH_POINTS; i++) { if (touches_[i].id == -1) { touches_[i].id = touch.id; touches_[i].x = touch.x; touches_[i].y = touch.y; break; } } } } if (touch.flags & TOUCH_MOVE) { bool found = false; for (int i = 0; i < MAX_TOUCH_POINTS; i++) { if (touches_[i].id == touch.id) { touches_[i].x = touch.x; touches_[i].y = touch.y; found = true; } } if (!found) { WARN_LOG(SYSTEM, "Move without touch down: %d", touch.id); } } if (touch.flags & TOUCH_UP) { bool found = false; for (int i = 0; i < MAX_TOUCH_POINTS; i++) { if (touches_[i].id == touch.id) { found = true; touches_[i].id = -1; break; } } if (!found) { WARN_LOG(SYSTEM, "Touch release without touch down"); } } return true; } void TouchTestScreen::CreateViews() { using namespace UI; auto di = GetI18NCategory("Dialog"); auto gr = GetI18NCategory("Graphics"); root_ = new LinearLayout(ORIENT_VERTICAL); LinearLayout *theTwo = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)); lastLastKeyEvent_ = theTwo->Add(new TextView("-", new LayoutParams(FILL_PARENT, WRAP_CONTENT))); lastLastKeyEvent_->SetTextColor(0x80FFFFFF); // semi-transparent lastKeyEvent_ = theTwo->Add(new TextView("-", new LayoutParams(FILL_PARENT, WRAP_CONTENT))); root_->Add(theTwo); #if !PPSSPP_PLATFORM(UWP) static const char *renderingBackend[] = { "OpenGL", "Direct3D 9", "Direct3D 11", "Vulkan" }; PopupMultiChoice *renderingBackendChoice = root_->Add(new PopupMultiChoice(&g_Config.iGPUBackend, gr->T("Backend"), renderingBackend, (int)GPUBackend::OPENGL, ARRAY_SIZE(renderingBackend), gr->GetName(), screenManager())); renderingBackendChoice->OnChoice.Handle(this, &TouchTestScreen::OnRenderingBackend); if (!g_Config.IsBackendEnabled(GPUBackend::OPENGL)) renderingBackendChoice->HideChoice((int)GPUBackend::OPENGL); if (!g_Config.IsBackendEnabled(GPUBackend::DIRECT3D9)) renderingBackendChoice->HideChoice((int)GPUBackend::DIRECT3D9); if (!g_Config.IsBackendEnabled(GPUBackend::DIRECT3D11)) renderingBackendChoice->HideChoice((int)GPUBackend::DIRECT3D11); if (!g_Config.IsBackendEnabled(GPUBackend::VULKAN)) renderingBackendChoice->HideChoice((int)GPUBackend::VULKAN); #endif #if PPSSPP_PLATFORM(ANDROID) root_->Add(new Choice(gr->T("Recreate Activity")))->OnClick.Handle(this, &TouchTestScreen::OnRecreateActivity); #endif root_->Add(new CheckBox(&g_Config.bImmersiveMode, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &TouchTestScreen::OnImmersiveModeChange); root_->Add(new Button(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); } #if PPSSPP_PLATFORM(ANDROID) extern int display_xres; extern int display_yres; #endif bool TouchTestScreen::key(const KeyInput &key) { char buf[512]; snprintf(buf, sizeof(buf), "Keycode: %d Device ID: %d [%s%s%s%s]", key.keyCode, key.deviceId, (key.flags & KEY_IS_REPEAT) ? "REP" : "", (key.flags & KEY_UP) ? "UP" : "", (key.flags & KEY_DOWN) ? "DOWN" : "", (key.flags & KEY_CHAR) ? "CHAR" : ""); if (lastLastKeyEvent_ && lastKeyEvent_) { lastLastKeyEvent_->SetText(lastKeyEvent_->GetText()); lastKeyEvent_->SetText(buf); } return true; } bool TouchTestScreen::axis(const AxisInput &axis) { // This is mainly to catch axis events that would otherwise get translated // into arrow keys, since seeing keyboard arrow key events appear when using // a controller would be confusing for the user. if (IgnoreAxisForMapping(axis.axisId)) return false; const float AXIS_LOG_THRESHOLD = AXIS_BIND_THRESHOLD * 0.5f; if (axis.value > AXIS_LOG_THRESHOLD || axis.value < -AXIS_LOG_THRESHOLD) { char buf[512]; snprintf(buf, sizeof(buf), "Axis: %d (value %1.3f) Device ID: %d", axis.axisId, axis.value, axis.deviceId); // Null-check just in case they weren't created yet. if (lastLastKeyEvent_ && lastKeyEvent_) { lastLastKeyEvent_->SetText(lastKeyEvent_->GetText()); lastKeyEvent_->SetText(buf); } } return true; } void TouchTestScreen::render() { UIDialogScreenWithBackground::render(); UIContext *ui_context = screenManager()->getUIContext(); Bounds bounds = ui_context->GetLayoutBounds(); ui_context->BeginNoTex(); for (int i = 0; i < MAX_TOUCH_POINTS; i++) { if (touches_[i].id != -1) { ui_context->Draw()->Circle(touches_[i].x, touches_[i].y, 100.0, 3.0, 80, 0.0f, 0xFFFFFFFF, 1.0); } } ui_context->Flush(); ui_context->Begin(); char buffer[1024]; for (int i = 0; i < MAX_TOUCH_POINTS; i++) { if (touches_[i].id != -1) { ui_context->Draw()->Circle(touches_[i].x, touches_[i].y, 100.0, 3.0, 80, 0.0f, 0xFFFFFFFF, 1.0); snprintf(buffer, sizeof(buffer), "%0.1fx%0.1f", touches_[i].x, touches_[i].y); ui_context->DrawText(buffer, touches_[i].x, touches_[i].y + (touches_[i].y > dp_yres - 100.0f ? -135.0f : 95.0f), 0xFFFFFFFF, ALIGN_HCENTER | FLAG_DYNAMIC_ASCII); } } snprintf(buffer, sizeof(buffer), #if PPSSPP_PLATFORM(ANDROID) "display_res: %dx%d\n" #endif "dp_res: %dx%d\n" "pixel_res: %dx%d\n" "g_dpi: %f\n" "g_dpi_scale: %0.3fx%0.3f\n" "g_dpi_scale_real: %0.3fx%0.3f\n", #if PPSSPP_PLATFORM(ANDROID) display_xres, display_yres, #endif dp_xres, dp_yres, pixel_xres, pixel_yres, g_dpi, g_dpi_scale_x, g_dpi_scale_y, g_dpi_scale_real_x, g_dpi_scale_real_y); ui_context->DrawTextShadow(buffer, bounds.centerX(), bounds.y + 20.0f, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII); ui_context->Flush(); } void RecreateActivity(); UI::EventReturn TouchTestScreen::OnImmersiveModeChange(UI::EventParams &e) { System_SendMessage("immersive", ""); if (g_Config.iAndroidHwScale != 0) { RecreateActivity(); } return UI::EVENT_DONE; } UI::EventReturn TouchTestScreen::OnRenderingBackend(UI::EventParams &e) { g_Config.Save("GameSettingsScreen::RenderingBackend"); System_SendMessage("graphics_restart", "--touchscreentest"); return UI::EVENT_DONE; } UI::EventReturn TouchTestScreen::OnRecreateActivity(UI::EventParams &e) { RecreateActivity(); return UI::EVENT_DONE; } class Backplate : public UI::InertView { public: Backplate(float scale, UI::LayoutParams *layoutParams = nullptr) : InertView(layoutParams), scale_(scale) { } void Draw(UIContext &dc) override { using namespace UI; const AtlasImage *whiteImage = dc.Draw()->GetAtlas()->getImage(dc.theme->whiteImage); float centerU = (whiteImage->u1 + whiteImage->u2) * 0.5f; float centerV = (whiteImage->v1 + whiteImage->v2) * 0.5f; const uint32_t color = 0xB01C1818; auto V = [&](float x, float y) { dc.Draw()->V(bounds_.x + x * scale_, bounds_.y + y * scale_, color, centerU, centerV); }; auto R = [&](float x1, float y1, float x2, float y2) { V(x1, y1); V(x2, y1); V(x2, y2); V(x1, y1); V(x2, y2); V(x1, y2); }; // Curved left side. V(12.0f, 44.0f); V(30.0f, 16.0f); V(30.0f, 44.0f); V(0.0f, 80.0f); V(12.0f, 44.0f); V(12.0f, 80.0f); R(12.0f, 44.0f, 30.0f, 80.0f); R(0.0f, 80.0f, 30.0f, 114.0f); V(0.0f, 114.0f); V(12.0f, 114.0f); V(12.0f, 154.0f); R(12.0f, 114.0f, 30.0f, 154.0f); V(12.0f, 154.0f); V(30.0f, 154.0f); V(30.0f, 180.0f); // Left side. V(30.0f, 16.0f); V(64.0f, 13.0f); V(64.0f, 184.0f); V(30.0f, 16.0f); V(64.0f, 184.0f); V(30.0f, 180.0f); V(64.0f, 13.0f); V(76.0f, 0.0f); V(76.0f, 13.0f); V(64.0f, 184.0f); V(76.0f, 200.0f); V(76.0f, 184.0f); R(64.0f, 13.0f, 76.0f, 184.0f); // Center. R(76.0f, 0.0f, 400.0f, 13.0f); R(76.0f, 167.0f, 400.0f, 200.0f); R(76.0f, 13.0f, 99.0f, 167.0f); R(377.0f, 13.0f, 400.0f, 167.0f); // Right side. V(400.0f, 0.0f); V(412.0f, 13.0f); V(400.0f, 13.0f); V(400.0f, 184.0f); V(412.0f, 184.0f); V(400.0f, 200.0f); R(400.0f, 13.0f, 412.0f, 184.0f); V(412.0f, 13.0f); V(446.0f, 16.0f); V(446.0f, 180.0f); V(412.0f, 13.0f); V(446.0f, 180.0f); V(412.0f, 184.0f); // Curved right side. V(446.0f, 16.0f); V(462.0f, 44.0f); V(446.0f, 44.0f); V(462.0f, 44.0f); V(474.0f, 80.0f); V(462.0f, 80.0f); R(446.0f, 44.0f, 462.0f, 80.0f); R(446.0f, 80.0f, 474.0f, 114.0f); V(462.0f, 114.0f); V(474.0f, 114.0f); V(462.0f, 154.0f); R(446.0f, 114.0f, 462.0f, 154.0f); V(446.0f, 154.0f); V(462.0f, 154.0f); V(446.0f, 180.0f); } void GetContentDimensions(const UIContext &dc, float &w, float &h) const override { w = 474.0f * scale_; h = 200.0f * scale_; } protected: float scale_ = 1.0f; }; class MockScreen : public UI::InertView { public: MockScreen(UI::LayoutParams *layoutParams = nullptr) : InertView(layoutParams) { } void Draw(UIContext &dc) override { ImageID bg = ImageID("I_PSP_DISPLAY"); dc.Draw()->DrawImageStretch(bg, bounds_, 0x7FFFFFFF); } }; class MockButton : public UI::Clickable { public: MockButton(int button, ImageID img, ImageID bg, float angle, UI::LayoutParams *layoutParams = nullptr) : Clickable(layoutParams), button_(button), img_(img), bgImg_(bg), angle_(angle) { } void Draw(UIContext &dc) override { uint32_t c = 0xFFFFFFFF; if (HasFocus() || Selected()) c = dc.theme->buttonFocusedStyle.background.color; float scales[2]{}; if (bgImg_.isValid()) dc.Draw()->DrawImageRotatedStretch(bgImg_, bounds_, scales, angle_, c, flipHBG_); if (img_.isValid()) { scales[0] *= scaleX_; scales[1] *= scaleY_; dc.Draw()->DrawImageRotatedStretch(img_, bounds_.Offset(offsetX_, offsetY_), scales, angle_, c); } } MockButton *SetScale(float s) { scaleX_ = s; scaleY_ = s; return this; } MockButton *SetScale(float x, float y) { scaleX_ = x; scaleY_ = y; return this; } MockButton *SetFlipHBG(float f) { flipHBG_ = f; return this; } MockButton *SetOffset(float x, float y) { offsetX_ = x; offsetY_ = y; return this; } MockButton *SetSelectedButton(int *s) { selectedButton_ = s; return this; } bool Selected() { return selectedButton_ && *selectedButton_ == button_; } int Button() { return button_; } private: int button_; ImageID img_; ImageID bgImg_; float angle_; float scaleX_ = 1.0f; float scaleY_ = 1.0f; float offsetX_ = 0.0f; float offsetY_ = 0.0f; bool flipHBG_ = false; int *selectedButton_ = nullptr; }; class MockPSP : public UI::AnchorLayout { public: static constexpr float SCALE = 1.4f; MockPSP(UI::LayoutParams *layoutParams = nullptr); void SelectButton(int btn); void FocusButton(int btn); float GetPopupOffset(); UI::Event ButtonClick; private: UI::AnchorLayoutParams *LayoutAt(float l, float t, float r, float b); UI::AnchorLayoutParams *LayoutSize(float w, float h, float l, float t); MockButton *AddButton(int button, ImageID img, ImageID bg, float angle, UI::LayoutParams *lp); UI::EventReturn OnSelectButton(UI::EventParams &e); std::unordered_map buttons_; int selectedButton_ = 0; }; MockPSP::MockPSP(UI::LayoutParams *layoutParams) : AnchorLayout(layoutParams) { Add(new Backplate(SCALE)); Add(new MockScreen(LayoutAt(99.0f, 13.0f, 97.0f, 33.0f))); // Left side. AddButton(VIRTKEY_AXIS_Y_MAX, ImageID("I_STICK_LINE"), ImageID("I_STICK_BG_LINE"), 0.0f, LayoutSize(34.0f, 34.0f, 35.0f, 133.0f)); AddButton(CTRL_LEFT, ImageID("I_ARROW"), ImageID("I_DIR_LINE"), M_PI * 0.0f, LayoutSize(28.0f, 20.0f, 14.0f, 75.0f))->SetOffset(-4.0f * SCALE, 0.0f); AddButton(CTRL_UP, ImageID("I_ARROW"), ImageID("I_DIR_LINE"), M_PI * 0.5f, LayoutSize(20.0f, 28.0f, 40.0f, 50.0f))->SetOffset(0.0f, -4.0f * SCALE); AddButton(CTRL_RIGHT, ImageID("I_ARROW"), ImageID("I_DIR_LINE"), M_PI * 1.0f, LayoutSize(28.0f, 20.0f, 58.0f, 75.0f))->SetOffset(4.0f * SCALE, 0.0f); AddButton(CTRL_DOWN, ImageID("I_ARROW"), ImageID("I_DIR_LINE"), M_PI * 1.5f, LayoutSize(20.0f, 28.0f, 40.0f, 92.0f))->SetOffset(0.0f, 4.0f * SCALE); // Top. AddButton(CTRL_LTRIGGER, ImageID("I_L"), ImageID("I_SHOULDER_LINE"), 0.0f, LayoutSize(50.0f, 16.0f, 29.0f, 0.0f)); AddButton(CTRL_RTRIGGER, ImageID("I_R"), ImageID("I_SHOULDER_LINE"), 0.0f, LayoutSize(50.0f, 16.0f, 397.0f, 0.0f))->SetFlipHBG(true); // Bottom. AddButton(CTRL_HOME, ImageID("I_HOME"), ImageID("I_RECT_LINE"), 0.0f, LayoutSize(28.0f, 14.0f, 88.0f, 181.0f))->SetScale(1.0f, 0.65f); AddButton(CTRL_SELECT, ImageID("I_SELECT"), ImageID("I_RECT_LINE"), 0.0f, LayoutSize(28.0f, 14.0f, 330.0f, 181.0f)); AddButton(CTRL_START, ImageID("I_START"), ImageID("I_RECT_LINE"), 0.0f, LayoutSize(28.0f, 14.0f, 361.0f, 181.0f)); // Right side. AddButton(CTRL_TRIANGLE, ImageID("I_TRIANGLE"), ImageID("I_ROUND_LINE"), 0.0f, LayoutSize(23.0f, 23.0f, 419.0f, 46.0f))->SetScale(0.7f)->SetOffset(0.0f, -1.0f * SCALE); AddButton(CTRL_CIRCLE, ImageID("I_CIRCLE"), ImageID("I_ROUND_LINE"), 0.0f, LayoutSize(23.0f, 23.0f, 446.0f, 74.0f))->SetScale(0.7f); AddButton(CTRL_CROSS, ImageID("I_CROSS"), ImageID("I_ROUND_LINE"), 0.0f, LayoutSize(23.0f, 23.0f, 419.0f, 102.0f))->SetScale(0.7f); AddButton(CTRL_SQUARE, ImageID("I_SQUARE"), ImageID("I_ROUND_LINE"), 0.0f, LayoutSize(23.0f, 23.0f, 392.0f, 74.0f))->SetScale(0.7f); } void MockPSP::SelectButton(int btn) { selectedButton_ = btn; } void MockPSP::FocusButton(int btn) { MockButton *view = buttons_[selectedButton_]; if (view) view->SetFocus(); } float MockPSP::GetPopupOffset() { MockButton *view = buttons_[selectedButton_]; if (!view) return 0.0f; float ypos = view->GetBounds().centerY(); if (ypos > bounds_.centerY()) { return -0.25f; } return 0.25f; } UI::AnchorLayoutParams *MockPSP::LayoutAt(float l, float t, float r, float b) { return new UI::AnchorLayoutParams(l * SCALE, t * SCALE, r * SCALE, b * SCALE); } UI::AnchorLayoutParams *MockPSP::LayoutSize(float w, float h, float l, float t) { return new UI::AnchorLayoutParams(w * SCALE, h * SCALE, l * SCALE, t * SCALE, UI::NONE, UI::NONE); } MockButton *MockPSP::AddButton(int button, ImageID img, ImageID bg, float angle, UI::LayoutParams *lp) { MockButton *view = Add(new MockButton(button, img, bg, angle, lp)); view->OnClick.Handle(this, &MockPSP::OnSelectButton); view->SetSelectedButton(&selectedButton_); buttons_[button] = view; return view; } UI::EventReturn MockPSP::OnSelectButton(UI::EventParams &e) { auto view = (MockButton *)e.v; e.a = view->Button(); return ButtonClick.Dispatch(e); } static std::vector bindAllOrder{ CTRL_LTRIGGER, CTRL_RTRIGGER, CTRL_UP, CTRL_DOWN, CTRL_LEFT, CTRL_RIGHT, VIRTKEY_AXIS_Y_MAX, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX, CTRL_HOME, CTRL_SELECT, CTRL_START, CTRL_CROSS, CTRL_CIRCLE, CTRL_TRIANGLE, CTRL_SQUARE, }; void VisualMappingScreen::CreateViews() { using namespace UI; auto km = GetI18NCategory("KeyMapping"); root_ = new LinearLayout(ORIENT_HORIZONTAL); constexpr float leftColumnWidth = 200.0f; LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(leftColumnWidth, FILL_PARENT, Margins(10, 0, 0, 10))); leftColumn->Add(new Choice(km->T("Bind All")))->OnClick.Handle(this, &VisualMappingScreen::OnBindAll); leftColumn->Add(new CheckBox(&replace_, km->T("Replace"), "")); leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f))); AddStandardBack(leftColumn); Bounds bounds = screenManager()->getUIContext()->GetLayoutBounds(); // Account for left side. bounds.w -= leftColumnWidth + 10.0f; AnchorLayout *rightColumn = new AnchorLayout(new LinearLayoutParams(bounds.w, FILL_PARENT, 1.0f)); psp_ = rightColumn->Add(new MockPSP(new AnchorLayoutParams(bounds.centerX(), bounds.centerY(), NONE, NONE, true))); psp_->ButtonClick.Handle(this, &VisualMappingScreen::OnMapButton); root_->Add(leftColumn); root_->Add(rightColumn); } void VisualMappingScreen::resized() { UIDialogScreenWithBackground::resized(); RecreateViews(); } UI::EventReturn VisualMappingScreen::OnMapButton(UI::EventParams &e) { nextKey_ = e.a; MapNext(); return UI::EVENT_DONE; } UI::EventReturn VisualMappingScreen::OnBindAll(UI::EventParams &e) { bindAll_ = 0; nextKey_ = bindAllOrder[bindAll_]; MapNext(); return UI::EVENT_DONE; } void VisualMappingScreen::HandleKeyMapping(KeyDef key) { KeyMap::SetKeyMapping(nextKey_, key, replace_); if (bindAll_ < 0) { // For analog, we do each direction in a row. if (nextKey_ == VIRTKEY_AXIS_Y_MAX) nextKey_ = VIRTKEY_AXIS_Y_MIN; else if (nextKey_ == VIRTKEY_AXIS_Y_MIN) nextKey_ = VIRTKEY_AXIS_X_MIN; else if (nextKey_ == VIRTKEY_AXIS_X_MIN) nextKey_ = VIRTKEY_AXIS_X_MAX; else { if (nextKey_ == VIRTKEY_AXIS_X_MAX) psp_->FocusButton(VIRTKEY_AXIS_Y_MAX); else psp_->FocusButton(nextKey_); nextKey_ = 0; } } else if ((size_t)bindAll_ + 1 < bindAllOrder.size()) { bindAll_++; nextKey_ = bindAllOrder[bindAll_]; } else { bindAll_ = -1; nextKey_ = 0; } } void VisualMappingScreen::dialogFinished(const Screen *dialog, DialogResult result) { if (result == DR_YES && nextKey_ != 0) { MapNext(); } else { // This means they canceled. if (nextKey_ != 0) psp_->FocusButton(nextKey_); nextKey_ = 0; bindAll_ = -1; psp_->SelectButton(0); } } void VisualMappingScreen::MapNext() { auto km = GetI18NCategory("KeyMapping"); if (nextKey_ == VIRTKEY_AXIS_Y_MIN || nextKey_ == VIRTKEY_AXIS_X_MIN || nextKey_ == VIRTKEY_AXIS_X_MAX) { psp_->SelectButton(VIRTKEY_AXIS_Y_MAX); } else { psp_->SelectButton(nextKey_); } auto dialog = new KeyMappingNewKeyDialog(nextKey_, true, std::bind(&VisualMappingScreen::HandleKeyMapping, this, std::placeholders::_1), km); Bounds bounds = screenManager()->getUIContext()->GetLayoutBounds(); dialog->SetPopupOffset(psp_->GetPopupOffset() * bounds.h); screenManager()->push(dialog); }